M1-A12 Abrams Main Battle Tank:
This vehicle is a highly rebuilt version of the Pre-Rifts M-1 Abrams
Main Battle Tank design rebuilt by Iron Armory, a company that specializes
in taking United States Pre-Rifts combat vehicles and weapons and rebuilding
them for use. The Second of their line is the M-1 Abrams Tank. The redesign
replaces the 120 mm Rheinmetall smooth-bore gun with a High Velocity 80
mm Rail gun, replaces both 7.62 machine guns with machine gun style laser
cannons, replaces the .50 cal machine gun with an automatic grenade launcher,
and adds variable missile launchers for extra firepower. The design also
still carries the smoke grenade launchers. The armor has been increased
and sensors have been increased. The power requirements of the rail gun
mean that the Tank is only available with a fusion reactor for power supply.
The vehicle also has a periscope that allows the vehicle to look up to
25 feet (7.6 m) up to look over obstacles without becoming visible. Since
the Coalition has captured Iron Heart Industries, Sales of the Abrams have
increased over three fold.
Model Type: I.A. M1-A12
Vehicle Type: Main Battle Tank
Crew: Four (Driver, 2 Gunners, and Commander).
M.D.C. by Location:
| [1] Tractor Treads (2): | 120 each |
| Weapon Turret: | 300 |
| High Velocity 80 mm Rail gun: | 180 |
| Rapid Fire Laser Cannons (2): | 50 each |
| Grenade Launcher (2): | 70 |
| Variable Missile Launchers (2): | 50 each |
| Smoke Dispenser: | 20 |
| [2] Main Body: | 650 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and unsalvageable, but crew and troops may survive
in their reinforced compartments.
Speed:
Ground: Cruising speed on land is 65 mph (104 kph) on roads
and 60 mph ( 96.6 kph) off road maximum.
Maximum Range: Effectively Unlimited.
Statistical Data:
Height: 9.5 feet (2.9 meters)
Width: 10 feet 6 inches (3.2 meters)
Length: Main Body: 26 feet (7.9 meters)
With Gun Forward: 32.2 feet (9.8 meters)
Weight: 68 tons
Power Source: Nuclear (Should have an average lifespan of 10
years).
Cargo Capacity: Minimal, enough for equipment with crew.
Black Market Cost: Fusion with 10 year life sells for 42 million
credits.
Weapon Systems
- High Velocity 80 mm Heavy Rail Gun (1):
Replaces original
120 mm Rheinmetall smooth-bore gun in the turret. This rail gun normally
fires a solid dart of MDC materials that does massive damage to targets
that it hits but can also use explosive warheads. The turret can angle
45 degrees up and down and has 360 degree rotation. The weapon system is
also gyrostablised and has an advanced fire control computer.
Range: 3 miles (4.83 Km).
Mega Damage: A single round 4D6x10+20 (optional rule is that
cannon gets a critical on a natural 18, 19, or 20 due to its high penetration).
Can use High Explosive rounds that do 1D4x10 with a blast radius of 20
ft. High Explosive Anti Tank does 1D6x10 with a blast radius of 10 ft.
Rate of Fire: Maximum of four per melee.
Payload: 80 rounds (smaller and require no propellent)
Bonuses: Has a special fire control computer that helps to aim
the cannon. Gives +2 to strike with rail gun and vehicle does not have
minuses to fire when tank is moving.
- Automatic Grenade Launcher:
Located outside of tank meaning
that the gunner (The commander) must be outside of the tank when using
the Grenade Launcher. Weapon is WI-GL21 Automatic Grenade Launcher mounted
on a spindle mount.
Range: 3,000 ft (914 m)
Mega-Damage: 4D6 for single shot of Fragmentation with a blast
area of 12 ft, 1D4x10 for a single shot of Armor Piercing with a blast
area of 3 ft, 2D6x10 for a burst of ten rounds of Fragmentation with a
blast area of 40 ft, and 3D6x10 for a burst of ten rounds of Armor Piercing
with a blast area of 8 ft.
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: 400 Rounds
- Rapid Fire Machine gun Style Laser Cannon:
A light laser
designed for anti-infantry use that allows for all the bursts available
to a machine gun except full melee. One is coaxial and the other is on
the other side of Grenade Launcher on Turret.
Range: 3,000 ft (914 m)
Mega-Damage:
2D6 for single shot (Costs 1 attack)
4D6 for ten round burst at one target (Costs 1 attack)
2D6 for ten round burst at 1D4 targets (Costs 1 attack)
1D6x10 for thirty round burst at one target (Costs 1 attack)
2D6 for thirty round burst at 1D8 targets (Costs 1 attack)
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Effectively unlimited shots.
- Variable Missile Launchers (2):
Mounted on either side of
turret. Vehicle can be constructed with one of three different type of missile
launchers. The type of launcher is normally built onto the vehicle at the
factory and would take a mechanic about 8 hours to switch from one launcher
to another.
- Medium Range Missile Launchers:
Range: Varies with missile types, medium range missiles only
(Go to Revised
bomb and missile table).
Damage: Varies with missile types, medium range missiles only
(Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, or 6.
Payload: each launcher carries 3 medium range missiles for a
total of 6 medium range missiles.
- Short Range Missile Launchers:
Range: Varies with missile types, short range missiles only
(Go to Revised
bomb and missile table).
Damage: Varies with missile types, short range missiles only
(Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, 6, or 12.
Payload: each launcher carries 6 short range missiles for a
total of 12 short range missiles. Carries 12 short range missiles as reloads
inside vehicle
- Mini Missile Launchers:
Range: Varies with missile types, mini-missiles only
(Go to Revised
bomb and missile table).
Damage: Varies with missile types, mini missiles only
(Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 5, 10, or 20.
Payload: each launcher carries 10 mini-missiles for a total
of 20 Mini-missiles.
- Smoke Dispenser (2):
Mounted on either side of the tank and
launches smoke grenades.
Effect: Creates a cloud of smoke 40 ft (12 m) in diameter:
Rate of Fire: Two per melee
Range: 1,200 feet (365 m)
Payload: Carries 12 smoke grenades per launcher.
Sensory Equipment
- Radio/ Video Communications: Long range, directional, has a
range of 500 miles with short range directional radio of 5 miles.
- Laser Targeting System: Range is 2 miles and gives +1 to strike
with long range weapons. Not applicable to hand to hand
- Combat Computer/ Targeting Computer: Assist in the tracking
of targets.
- Radar: 50 miles, can identify 96 targets and track 48 as low
as 500 ft. Same as robots Maxi-Radar.
- Full Life Support: Protects pilot and tank from heat and radiation
and gives a breathable atmosphere inside the Tank.
- Spotlight: Range: 600 feet (182.9 meters)
- Thermo-Imager: Range: 2,000 ft (609 m). Finds the infra-red
radiations of things that are warm. Also enables pilot to see in smoke,
shadows and darkness.
- Nightvision Optics: Range: 2,000 ft (609 m). Uses light amplification
to make a picture. Emits no light but will not work in absolute darkness.
System can be dazzled by sudden bright lights but does not physically blind
the pilot.
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.