M-2 Bradley Fighting Vehicle
This vehicle is a highly rebuilt version of the Pre-Rifts M-2 Fighting
vehicle design rebuilt by Iron Armory, a company that specializes in taking
United States Pre-Rifts combat vehicles and weapons and rebuilding them
for use in the highly dangerous post Rifts environment. The first of their
line is the M-2 Bradley fighting vehicle. They have replaced the chain
cannon with a Howitzer rail gun design copied from the NG-V5 Northern Gun
Hunter Mobile Gun, replaced the light machine gun with a machine gun style
laser cannon, replaced the TOW launcher with a variety of different standard
missile launchers, and of course added MDC armor. The vehicle is available
with liquid fuel, electrical power supply, or a fusion plant. It is actually
heavier armed and armored than the Iron Maiden APC but carries less troops.
Since the Coalition has captured Iron Heart Industries, sales have increased
greatly as both an armored personnel carrier and as a travel vehicle. The
vehicle also has a periscope that allows the vehicle to look up to 25 feet
(7.6 m) up to look over obstacles without becoming visible. The main troop
hatch is at the rear of the vehicle.
Model Type: IA M2-A8
Vehicle Type: Armored Personnel Carrier
Crew: Three (Driver, Gunner, and Commander).
Troop Carrying Capacity: 7 soldiers in full gear
M. D. C. by Location:
| [1] Tractor Treads (2): | 75 each |
| Weapon Turret: | 200 |
| Rapid Fire Laser Cannon: | 50 |
| Variable Missile Launchers (2): | 50 each |
| Smoke Dispenser: | 20 |
| Searchlight | 20 |
| Headlights (2): | 10 each |
| Main Hatch: | 200 |
| Reinforced Crew Compartment: | 100 |
| Reinforced Personnel Bay: | 100 |
| [2] Main Body: | 350 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack
[2] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and unsalvageable, but crew and troops may survive
in their reinforced compartments.
Speed:
Ground: Cruising speed on land is 65 mph (104 kph) on roads
and 60 mph ( 96.6 kph) off road maximum
Maximum Range: With gas or electric, 300 miles (483 km), with
fusion, effectively unlimited.
Statistical Data:
Height: 9 feet 9 inches (2.9 meters)
Width: 10 feet 6 inches (3.2 meters)
Length: 21 feet 2 inches (6.5 meters)
Weight: 24 tons
Power Source: Combustion, Electric, or Nuclear (Should have
an average lifespan of 10 years).
Cargo Capacity: Without troops, can carry up to 5 tons.
Black Market Cost: Internal Combustion powered sells for 1.2
million, Electrical engine version sells for 1.5 million credits, and fusion
with 10 year life sells for 12 million credits.
Weapon Systems
- Rapid Fire Howitzer Rail Gun (1):
Replaces 25 mm gun and
although an anti-aircraft design is also a very effective combat weapon.
It is identical to the NG-H155, with the exception of a slightly different
turret and barrel, from the NG-V7 Hunter Mobile Gun. The turret can angle
90 degrees up and 30 degrees down and has 360 degree rotation.
Range: 6,000 feet (1,828 meters).
Mega Damage: Short Burst of 40 rounds: 1D6x10. Long Burst of
80 rounds: 2D6x10.
Rate of Fire: Equal to the pilots combined hand to hand (usually
5 or 6)
Payload: carries 2000 (50 short burst or 25 long bursts) rounds
in turret and an additional 6000 rounds (150 short burst and 75 bursts).
It takes 4 melees for a trained crew to reload the ammo and 5 minutes for
untrained personnel
- Rapid Fire Machine gun Style Laser Cannon:
A light laser
designed for anti-infantry use that allows for all the bursts available
to a machine gun except full melee. Replaces the 7.62 machine gun mount.
Range: 3,000 ft (914 m)
Mega-Damage:
2D6 for single shot (Costs 1 attack)
4D6 for ten round burst at one target (Costs 1 attack)
2D6 for ten round burst at 1D4 targets (Costs 1 attack)
1D6x10 for thirty round burst at one target (Costs 1 attack)
2D6 for thirty round burst at 1D8 targets (Costs 1 attack)
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: For Combustion and Electrical: 600 shots. For fusion:
unlimited shots.
- Variable Missile Launchers (2):
Mounted on either side of
turret. System is replacement for original TOW launcher and vehicle can
be constructed with one of three different type of missile launchers. The
type of launcher is normally built onto the vehicle at the factory and
would take a mechanic about 8 hours to switch from one launcher to another.
- Medium Range Missile Launchers:
Range: Varies with missile types, medium range missiles only
(Go to Revised
bomb and missile table).
Damage: Varies with missile types, medium range missiles only
(Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, or 6.
Payload: each launcher carries 3 medium range missiles for a
total of 6 medium range missiles. Carries 6 medium range missiles as reloads
inside vehicle
- Short Range Missile Launchers:
Range: Varies with missile types, short range missiles only
(Go to Revised
bomb and missile table).
Damage: Varies with missile types, short range missiles only
(Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, 6, or 12.
Payload: each launcher carries 6 short range missiles for a
total of 12 short range missiles. Carries 12 short range missiles as reloads
inside vehicle
- Mini Missile Launchers:
Range: Varies with missile types, mini-missiles only
(Go to Revised
bomb and missile table).
Damage: Varies with missile types, mini missiles only
(Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 5, 10, or 20.
Payload: each launcher carries 10 mini-missiles for a total
of 20 Mini-missiles. Carries 20 mini-missiles as reloads inside vehicle.
- Smoke Dispenser (2):
Mounted on either side of the tank and
launches smoke grenades.
Effect: Creates a cloud of smoke 40 ft (12 m) in diameter:
Rate of Fire: Two per melee
Range: 1,200 feet (365 m)
Payload: Carries 12 smoke grenades per launcher.
- Firing Ports (7):
The Bradley has seven firing ports that
allow soldiers to fire their guns out of the vehicle. There are three firing
ports on either side and one on the rear of the vehicle. Firing ports can
be closed in order to make vehicle a sealed environment.
Sensory Equipment
- Radio/ Video Communications: Long range, directional, has a
range of 500 miles with short range directional radio of 5 miles.
- Laser Targeting System: Range is 2 miles and gives +1 to strike
with long range weapons. Not applicable to hand to hand
- Combat Computer/ Targeting Computer: Assist in the tracking
of targets.
- Radar: 50 miles, can identify 96 targets and track 48 as low
as 500 ft. Same as robots Maxi-Radar.
- Full Life Support: Protects pilot and tank from heat and radiation
and gives a breathable atmosphere inside the Tank.
- Spotlight: Range: 600 feet (182.9 meters)
- Thermo-Imager: Range: 2,000 ft (609 m). Finds the infra-red
radiations of things that are warm. Also enables pilot to see in smoke,
shadows and darkness.
- Nightvision Optics: Range: 2,000 ft (609 m). Uses light amplification
to make a picture. Emits no light but will not work in absolute darkness.
System can be dazzled by sudden bright lights but does not physically blind
the pilot.
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.