Metalworks Incorporated F-500 Tigerhawk Light Fighter:
Metalworks Incorporated is a company that is west of the city of Tolkeen that constructed various ground vehicles, robots, and aircraft. Most of their designs are copies of other companies or nations. They have permission from Triax to produce under licence several Triax designs and sell them in North America. Metalworks senior staff saw that there was no affordable jet fighter designs and set out to construct a more affordable jet fighter. The result was the F-500 Tigerhawk.
The F-500 Tigerhawk is a development from the Pre-Rifts fighter, the F-5E Tiger. The F-5 Tiger light fighter was a United States aircraft design that was built to be inexpensive yet still have good performance. The F-5E had very docile handling attributes. It is almost unspinnable, and exhibits little, if any, wing drop at the stall. By grouping the two J85 engines so closely together, Northrop had greatly reduced engine-out asymmetric effects. In physical appearance, the Tigerhawk looks identical in most ways to the Tiger and if they were placed side by side, only a small number of features wound separate the Tigerhawk from the Tiger. The biggest alterations in the Tigerhawk are that the fighter has two underside canards near the intakes of the fighter and two more underside canards near the rear of the aircraft. The two rear exhausts of the engines are vectored to allow for increased maneuverability as well.
Much less obvious are the internal changes. The avionics, while improved from the original F-5 fighter, are much simpler than those carried on most Post Rifts fighters to save costs. The fighter carries virtually an identical sensor system to robots constructed on Rifts Earth with the only addition being a terrain following feature. The aircraft flight controls have been replaced by a fly by wire system for better handling.
The weapon systems are also relatively simple. The main guns of the fighter are two laser cannons. They are the laser portion of the JA-12 Laser Rifle. On the Nuke versions of the fighter, the guns pull power directly from the fighters fusion reactor and in the fuel cell version of the fighter it has a fuel cell linked to the gun itself. The aircraft also has seven hard points: one on the fuselage and three hard points on each wing. One of the wing hard points is located on the tip of the wing. Hard Points can carry ECM systems, rail gun pods, mini missile packs, missile and bombs. The wingtip hard points are limited to towed decoys, one medium range missile each, or a mini-missile pod. On fuel cell versions of this aircraft, extra fuel tanks can also be carried on hard points.
The engines of the fighter are a relatively simple thruster designs but are surprisingly powerful. The engines do not produce the thrust possible with some of the more advanced engines but the fighter is still much faster than any sky cycles is. The low complexity of the thrusters allows for the easy maintenance and repair.
The power systems of this aircraft are the most unusual feature of the aircraft. The power system of the nuclear version is a relatively small fusion reactor. While the fusion reactor takes up less space than the fuel cells do, the fusion reactor has about the same weight as the fuel tanks carried on the fuel cell version. Like most systems on this fighter, the fusion reactor is relatively simple and does not have the duration of many of the more advanced fusion reactors.
The technology for the fuel cell design was purchased from Archangel Heavy Industries who got the designs of fuel cells from pre-rifts records. The fuel cells operate by pulling the electrons off of an H2 molecule, splitting it into 2H+ molecules and 2 electrons. The electrons pass through the "load" (engines, weapons, avionics, etc.) creating current and powering the systems. Meanwhile, the 2H+ molecules pass from the anode to the cathode through the electrolyte. At the other "end," the electrons then recombine with the 2H+ molecules and Oxygen (from the air) and are released as water from the rear of the aircraft. Unlike many of the ground vehicles that use the fuel cell system, the main aircraft fuel tank is fixed. The main fuel tank can be refueled by midair refueling but the external fuel tanks cannot be refueled the same way. The fuel tank holds enough Hydrogen to allow the fighter to travel 1360 nautical miles and the fighter can carry fuel tanks on its external hard points which each extends the range by 400 nautical miles. The fighter also has a fuel cell to provide power to the twin laser cannons. The fuel cell for the laser guns is relatively small but still has a good payload.
Designation: F-500A Tigerhawk
Vehicle Type: Twin Engine Fighter and Attack Craft
Crew: One
M.D.C. by Location:
[1] Wings (2): | 150 each | |
[2] Elevators (2): | 80 each | |
[2] Rudder: | 85 each | |
Cockpit: | 120 | |
[3] Engines (2): | 180 each | |
[4] Main Body: | 320 | |
Landing Gear (3): | 40 each |
Notes:
[1] Destroying a Wing will cause the plane to crash
[2] Destruction of the fighter's rudder or one elevator will still
allow the fighter to be controlled by the varying of power levels of the
engines and vectoring thrusters but the fighter has a penalty of -10 to
dodge, and a -30% penalty to all piloting rolls. Destruction of both of
the elevators will leave the plane uncontrollable and pilot must eject
to survive.
[3] The destruction of one engine will reduce the fighters top speed
by half and give the pilot a -2 penalty to dodge as well as giving a 10%
penalty to piloting. Destruction of both engines will cause the aircraft
to crash. Pilot may attempt an emergency landing or pilot can choose to
eject.
[4] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight.
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing. Because of the vectoring of the
thrusters, the fighter can take off in a short distance.
Flying: The Tigerhawk can reach a top speed of Mach 1.75 (1,297.6
mph /2,088.2 kph) on full output (The fighter consumes energy and fuel
at a rate of ten times greater than normal. Fighters with fuel cells have
to be careful and the fighter with fusion reactors will reduce reactors
life span as well if operated at full thrust constantly). The fighters
normal cruise is about 600 mph (965.6 kph) but varies on the situation.
Stall speed of the fighter is 100 mph (160.9 kph). The fighter has a maximum
altitude of 55,000 feet (16,764 meters)
Range: Fusion Reactor: Effectively Unlimited. Thrusters
overheat after twenty hours of use below 250 mph (402.3 kph), 10 hours
of use from 250 mph (402.3 kph) to 650 mph (1,046.1 kph), and 4 hours of
use over 650 mph (1,046.1 kph). Fuel Cell Version: 1,360 nautical
miles (1,565.1 miles/2,518.7 km) with no external ordnance load. The Fuel
cell version can carry up to three external fuel tanks style (on center
and inner wing hard points) that extend range by 400 nautical miles (574.2
miles/924.1 km) each. Reduce aircrafts range by 15% if partially loaded
(Over 4 medium range missile, 8 short range missiles, or four mini-missile
pods.) and by 25% if fully loaded. The fighter can be refueled in the air
but the external fuel tanks cannot be refueled in the air. With fuel cells,
the aircraft has the same problems that the nuclear version aircraft does.
The engine will overheat. While normally not a problem, it can be a problem
with multiple refueling.
Statistical Data:
Length: 50 feet 7 inches (15.42 meters)
Wingspan: 28 feet (8.5 meters)
Height: 14 feet (4.3 meters)
Weight: 10,651.3 pounds (4,831.3 kg) empty, 14,685 pounds (6661
kg) light combat load, and 27,143.6 pounds (12,312.1 kg) maximum takeoff
load.
Power Source: Two versions. Nuclear with 5 year fusion reactor
and Fuel cell version that uses Hydrogen as a fuel to produce electricity.
Cargo: Minimal (Storage for small equipment), does not include
the hard points.
Black Market Cost: Nuclear Reactor: 8.5 million credits.
Fuel Cell Version: 3.2 million credits. Mini-Missile launchers cost
200,000 credits each, Rail gun pods cost 95,000 credits each, and Jamming
Pod costs 350,000 credits each
Weapon Systems:
Combat Bonuses:
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