New Sovietskiy Moskva (Slava) class Raketny Kreyseys:
Under President Vladimir Putin, the Slava class became the mainstay
surface warship of the Russian Navy. Construction of the ships continued,
albeit slowly, with a long term goal of completely revitalizing the fleet
around the Slava class vessels.
After Kazakhstan and Byelorussia rejoined Russia voluntarily because
of collapsing economies that were even worse than Russia's, and the brief
Russia-Ukraine war of 2012 after of which the Ukraine was forced to secede
the Crimean peninsula to Russia, fleet expansion began anew; However, internal
economic problems and backlash over the war was what eventually resulted
in the ousting of Putin from power and the re-establishment of the Soviet
state.
The New Sovietskiy continued the program of naval buildup, including
the small carrier fleet Putin had laid down, but had been halted on the
ways before any real progress had been made (Excepting an improved sister
ship of the Riga/Kuznetsov.), and also the further construction of the
now once again Moskva class Rocket Cruisers.
Construction was halted at thirty two ships, all of which were in service
when the so-called "MD Revolution" swept through military technology. After
the stunning success of the Kirov class conversions, and once all four
Kirovs were in service to make up some of the gap, the Moskvas were taken
in, in groups of eight, for complete reconstructions in fusion-powered
MD vessels with the latest weapons, technology, and radar equipment.
Though there had been many complaints about continuing to build an outdated
design, mass-production of the Moskvas to one basic hull design, and the
subsequent generalization of the rebuilds, brought about an excellent fighting
core to the New Sovietskiy's navy in the years before the coming of the
Rifts.
Though not as capable as the massive Kirovs and not capable of maintaining
station as long, the fusion reactors pushed them up to an equal speed of
thirty five knots, and they still had an awesomely impressive weapons suite.
During the coming of the Rifts, six each were assigned to the Black
and Baltic Sea fleets, with twelve more assigned to the Red Banner Northern
Fleet, and eight to the Pacific Fleet.
Of these ships, five in the Baltic were destroyed outright; The sixth,
a rusted, battered hulk, was discovered beached on a former Danish island
by the NGR recently, and a team of scientists and military specialists
from the NGR have been studying the vessel extensively; Though it's engines
are destroyed, there are plans to refloat and tow the ship to Kiel for
drydocking and further study, as most of it's other systems are fully intact.
The NGR will likely end up utilizing this ship as a training ship if it
is successfully refloated, taken to Kiel, and studied.
Of the six in the Black Sea Fleet, three were destroyed. One eventually
came under the control of Warlord Orloff, though in a pathetic and dilapidated
condition. Reports suggest that the Kirov, under one of Romanov's commanders
but with a Constanta crew (Apparently, this report seems more probable;
Also, Brodkil activity in the area has been limited enough for several
convoys to traverse the area between Romanov's territory and Constanta.),
engaged and sank this vessel with multiple cruise missile strikes; A low
quality photograph of a Moskva class Rocket Cruiser laying on it's side
in shallow water with considerable fire damage is available.
The other two survivors of the Black Sea Fleet's Moskvas are under the
control of D-Bee Pirates operating from the ruins of Constantinople and
along the Bosporus (Not the Horune). Sketchy, and likely unreliable tales
from a man claiming to be a former sailor in the Constanta Self Defense
Force Navy claim that one vessel suffered serious topside fires and the
second was mined during a running engagement with the Kirov, the first
having to tow the second back to the Bosporus. The Kirov was also damaged
and could not pursue during that engagement.
Of the impressive number of Moskvas in the Red Banner Northern Fleet,
(Also known as the White Sea Fleet), six are largely confirmed to have
been destroyed outright. Warlord Burgasov possesses two others, one of
which is operational and, along with six overworked patrol craft, consists of
his entire White Sea Fleet. He has made repeated attempts to reach reputed
naval and weapons caches in military bases on Novaja Zemla and at Murmansk,
but because of the bizarre and turbulent weather of the White Sea, has
been unable to reach those bases. He believes up to four Moskvas may be
at those several bases, relatively intact. The second Moskva he possesses
has had it's engines and topside radars ruined, and is anchored as a floating
battery in Archangelsk, as is a Minsk class battle carrier, which is in
slightly better condition; However, neither vessel could hope to ever go
to sea without major refits that Burgasov does not have the facilities, money, or inclination
to have performed.
Information on the eight Moskvas of the Pacific Fleet is very sketchy,
but it is believed that four were destroyed; The disposition of the other
four is unknown.
Model Type: Moskva class Raketny Kreysers (Rocket Cruisers).
Vehicle Type: Refitted SDC to MDC conversion guided missile
cruisers.
Crew: 465; 35 officers, 430 petty officers and enlisted crew
members.
Troops: 12 Power armor pilots only; Also, aircrews for two helicopters
and support/maintenance personnel.
Robots, Power Armors, and Vehicles:
| 12 | Power Armors |
| 2 | Helicopters or other VTOL Aircraft (Usually to ASW) |
M.D.C. by location:
| Bridge: | 500 |
| [1] "Pod Hunter" Soviet AEGIS system (Superstructure): | 200 |
| Particle Bolt / Plasma Burst Cannon (1, forward - Twin Barrel): | 800 |
| Combination Anti-Missile Defense System (6): | 200 each |
| Modified P-500 Cruise Missile launchers (twin tubes) (8): | 200 |
| Modified B-303A VLS drum launcher systems (8): | 150 each |
| Modified SA-N-4B Gecko Zif-122 launchers (2, Forward and Aft): | 150 each |
| Quintuple mount type torpedo launchers (2, Sides): | 100 each |
| Killer Dart Launchers (2) | 50 each |
| Chaff Launchers (4, Superstructure): | 10 each |
| [2] Main Body: | 3,000 |
Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary search
and fire control systems; Shorter ranged, less effective backups are available;
These are the original radars of the Kirov class. In addition, standard
robot sensors for the time period, not needing large antennas to be effective,
were installed in well-protected points in the hull as tertiary systems.
[2] Destroying the main body destroys propulsion and power systems,
disabling the ship. The ship is fitted with advanced polymer armors that
allow the ship to withstand up to -500 MDC before losing structural integrity
and sinking. There are enough life preservers and inflatable life boats
to accommodate everyone on the ship.
Speed:
Surface: 35 knots (40.4 mph / 64.8 kph)
Range: Unlimited due to fusion engines (needs to refuel every
10 years and requires maintenance as well). Ship carries two months of
supplies on board.
Statistical Data:
Length: 610.2 feet (185.9 meters)
Draft: 30.5 feet (9.3 meters)
Width: 68.2 feet (20.8 meters)
Displacement: 9,800 tons standard and 11,400 tons fully loaded.
Cargo: 400 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ships spaces
are take up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is
20 years
Market Cost: Not for Sale but if found on the black market would
probably cost 1 billion credits.
WEAPON SYSTEMS:
- Particle Bolt / Plasma Burst Cannons (2):
The plasma burst
cannons, alternately referred to as "Particle Bolt" cannons, can be used
both for anti-ship and anti-aircraft purposes, and are the standard Soviet
energy weapon for all of their mega-damage surface warships of the 21st
century. These two cannons are mounted in a single twin turret forward.
The cannon turret has a 220 degree forward firing arc.
Maximum Effective Range: 10 miles (16 km)
Mega Damage: 6D6x10 per blast
Rate of Fire: 3 attacks per melee round, per cannon.
Payload: Effectively unlimited.
- Kashstan CADS-N-8 CIWS Systems (6):
Combination Anti-Missile
Defense Systems. One forward/port, one forward/starboard, one starboard,
one port, one aft/port, one aft/starboard. This anti-missile defense system
combines both a rapid fire laser and a mini-missile launcher. While mounted
in one system, both defense system have separate tracking systems. The
mini-missile launchers are designed to blanket fire a pattern of fragmentation
mini-missiles to explode in the path of incoming missiles and/or aircraft
and rip them apart with a wall of flak; The laser cannon is capable of
destroying any missile or inflicting serious damage on aircraft.
Maximum Effective Range: Laser Cannons: Maximum Effective
Range: 4000 feet (1220 m). Mini-Missiles: As per mini-missile type
(Go to Revised
bomb and missile table).
Damage: Laser Cannons: 1D4x10 MD. Mini-Missiles:
As per mini-missile type (Usually fragmentation) (Go to Revised
bomb and missile table).
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2
to strike aircraft; +3 to strike missiles.) Mini-Missiles: 1 attack
per melee round only; Fires volleys of eight missiles per attack (+8 to
strike because of number.) (+2 to strike aircraft; +3 to strike missiles.)
Payload: Laser Cannons: Effectively unlimited. Mini-Missiles:
32 Mini-missiles each.
- Modified P-500 twin Cruise Missile launchers (8):
Redesigned to
fire the standard Soviet P-2000 "Vulkan-B" (NATO designation: SS-N-30
"Snark") multi-purpose heavy cruise missile of the M.D. technology era,
this launcher is the modified version of the launcher for the SS-N-12 Sandbox
missiles on the pre-modification Moskvas. Each cruise missile launchers
contains two cruise missiles; There are four to a side, angled upwards.
Cruise missiles are considered smart missiles (These smart missiles have
advanced tracking and avoidance systems that give them a +5 to strike, +3
to dodge, and 2 attacks per melee until they strike their target or run
out of fuel.) and the launcher can track on multiple targets. These
awesome missiles are multi-purpose against land or sea targets and have
incredible capabilities, but pay for it in size and expense; The huge
dedicated launchers for these missiles can carry nothing else and even the
massive Kirov has a small number compared with the hordes of less capable
cruise missiles that could be carried by the new NATO M.D.C. ships,
however, in this rare case, the SSSR has gone for quality over quantity.
Maximum Effective Range: 1600 miles (2575 km) in Ballistic
Trajectory attack mode; 1,000 miles (1,608km) when on a sea-skimming
detection avoidance attack mode. An additional -2 to detection when
in sea-skimming mode.
Mega Damage: 6D6x100 M.D.C. inflicted to the target on a direct
hit with a critical strike on a roll of 18-20 and a blast radius of 80 ft
(24.4 m) in which 6D6x10 M.D.C. is inflicted; Critical damage can only be
sustained from the direct hit, not from being inside the blast radius.
Alternatively, the missile can carry a 15 kt tactical nuclear warhead,
or a standard Soviet Heavy Torpedo to be deployed when the missile reaches
the area of a suspected submarine. The torpedo can be fitted with a 5 kt
tactical nuclear warhead.
Missile Speed: In Ballistic mode, the missile attains a speed
of Mach 12 during the boost phase and Mach 9 during the descent phase.
In Sea-Skimming mode, the missile maintains a sustained flight speed of Mach 5.
Rate of Fire: One at a time, or volleys of 2, 4, or 8 per melee.
Payload: 16 P-2000s (SS-N-30s) (2 per launcher - No Reloads)
- Eight B-303A VLS underdeck drum launcher systems:
The launchers
are mounted in the deck in front of the ships superstructure and the cruise
missile launchers. These launchers were originally designed to launch V-601
Fort-Ryf/SA-N-6 Grumble missiles but have been refitted to launch standard
Rifts long range missiles. They can launch on either ground, surface or
air targets. The launchers can launch at multiple targets simultaneously.
Maximum Effective Range: Varies with long range missile type
(Go to Revised
bomb and missile table).
Mega-Damage: Varies with long range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volley of any amount up to
8 (including all launchers) in any combinations and at multiple target
at the same time.
Payload: 64 long range missiles total (8 missiles per launcher)
- Modified SA-N-4B Gecko Zif-122 launchers (2):
These launchers
are mounted forward and aft of the ships superstructure. These launchers
were refitted to carry standard Rifts medium range missiles. They can launch
on either ground, surface, or air targets. The launchers can launch at
multiple targets simultaneously.
Maximum Effective Range: Varies with medium range missile type
(Go to Revised
bomb and missile table).
Mega-Damage: Varies with medium range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volley of any amount up to
8 for each launcher (16 missiles total) in any combinations and at multiple
target at the same time.
Payload: 80 medium range missiles total (40 missiles per launcher)
- Two (2) Quintuple Torpedo Launchers:
Mainly design for anti-submarine
warfare but can be used against surface targets. There is one launcher on each
side of the ship with five tubes each. The tubes have been modified to use an
automatic reloading system and can be fired quickly. These are modern, variable
option torpedoes that are about 25% faster than the latest US designs of the
time period. These torpedoes are also slightly larger than the standard US
torpedo launchers. (These torpedoes are considered the equivalent of smart
missiles and have advanced tracking and avoidance systems that give them a
+5 to strike, +4 to dodge, and 2 attacks per melee until they strike their
target or run out of fuel.)
Maximum Effective Range: 40 miles (64 km)
Mega Damage: Uses super heavy warheads that inflict 2D4x100 MD
(By Heavy torpedo warhead type - See Revised Rifts Torpedoes). Alternatively, a 5kt tactical nuclear warhead may be fitted. The torpedo can be used, either with a conventional or nuclear
warhead, as the warhead of a P-2000 heavy anti-ship missile.
Rate of fire: One at a time or in volleys of 2, 3 or 5 per side,
launcher can fire a maximum of two volleys per melee each launcher.
Payload: Each tube has one reload available for a total of 20 torpedo
- Killer Dart Launchers (2):
These so called "Killer Darts"
are a Russian interceptor torpedo, designed primarily for intercepting
and hitting incoming torpedoes, with a secondary function against small
submersibles and submersible power armors. In surface application they
are used like a homing version of the old style Soviet anti-submarine rockets,
and can be used against large submarines. The Killer darts are considered
smart missiles and have +5 to strike against any target. They are a larger
and more powerful version of the killer darts normally fitted to submarines,
thanks to less space concerns and different operational requirements. The
two launchers are mounted on the fantail of the ship.
Maximum Effective Range: 7 miles (11.2 km); The Killer Darts
can stop before their propellent runs out, using internal systems to sink
to virtually any submarine's operational depth or drift with a current,
and then power back up for a final home-in on target.
Mega-Damage: 2D4x10
Rate of fire: Each launcher can fire salvos of up to eight
killer darts per melee.
Payload: 64 Killer Darts per launcher (128 total)
- Chaff Launcher (4):
Located on the superstructure of the
ship, they are designed to confuse incoming missiles. All four launchers
must be operational for the full effects. Reduce effects of launchers by
50% per launcher below 4 not used or disabled. Rifts Earth decoys systems
are assumed to not operate on Phase World missiles due to technological
difference. Reduce effects by 20% against smart missiles (Add +20% to
rolls for smart missiles.)
Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 24 each for a total of 96.
Special Systems:
The ship has all systems standard on the most advanced of modern robot
vehicles, but with their relative short range, are designed only as tertiary
sensor systems.. The primary and secondary systems are as follows:
Primary:
- "Pod Hunter" Soviet AEGIS: Can identify and simultaneously
track up to can simultaneously track and identify up to 400 targets at one
time. The system controls missile launched from the missile launchers and
the system track and guide each individual missile to an individual target
for up to 100 targets. Range: 312 miles (498.5 km). The system can also
control missiles launched from other linked vessels as well and can also
act as fire control for gun mounts. Not as advanced as the American
pre-rifts Aegis systems.
- Towed Array Sonar: Standard towed sonar array: Range of 180
miles (157 nautical miles / 350 km). This towed array sonar system has
both a passive and active system built in. Sonar system can track up to
72 targets at one time.
- ESM: This system is mounted in mounted in the superstructure
and can detect another radar system at 125% of the range of the transmitting
radar.
- Long-Range Communications: Range is 500 miles/ 804.5 km; wide
band and directional, plus coordinated multi-com system. Notes: Ships were
designed for G.P.S. and Satellite communications hookups, but neither exist
on Rifts Earth today, of course.
Secondary sensor systems:
All of these have been considerably modified of use with MD-era systems;
But their Antennae are still exceptionally vulnerable and made of non high
density materials (SDC):
- Air/Surface Search: MR-800 Voshkod/Top Pair; (Top Sail + Big
Net);3-D. Range: 200 miles (320 km). When in use, adds +1 to any rolls
to detect the ship. Can only track 80 targets at a time, maximum. Navigation:
2 Palm Frond: General navigation radars with a range of 50 miles (80 km),
that provide basic data about terrain, low-flying aircraft, and ships in
the area, but nothing more on them than size, etc.
Sonars:
- MG-332 Tigan-2T/Bull Horn: Maximum range of 10 miles (16 km);
Used as the tracking sonar for the Killer Dart Launchers.
- Platina/Mare Tail, bow mounted: Maximum range of 50 miles (80
km), and can be used as a backup to the main towed sonar array and also
as a targeting sonar for the torpedoes against undersea targets.
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Image drawn and copyrighted by
Mischa (E-Mail Mischa). Click on line drawing for a better view.
He has no art home Page at present but many other items on my site.
Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatting and minor revisions by Kitsune (E-Mail Kitsune ).
Copyright © 2000 & 2001, Marina O'Leary. All rights reserved.