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New Sovietskiy Moskva (Slava) class Raketny Kreyseys:

Under President Vladimir Putin, the Slava class became the mainstay surface warship of the Russian Navy. Construction of the ships continued, albeit slowly, with a long term goal of completely revitalizing the fleet around the Slava class vessels.

After Kazakhstan and Byelorussia rejoined Russia voluntarily because of collapsing economies that were even worse than Russia's, and the brief Russia-Ukraine war of 2012 after of which the Ukraine was forced to secede the Crimean peninsula to Russia, fleet expansion began anew; However, internal economic problems and backlash over the war was what eventually resulted in the ousting of Putin from power and the re-establishment of the Soviet state.

The New Sovietskiy continued the program of naval buildup, including the small carrier fleet Putin had laid down, but had been halted on the ways before any real progress had been made (Excepting an improved sister ship of the Riga/Kuznetsov.), and also the further construction of the now once again Moskva class Rocket Cruisers.

Construction was halted at thirty two ships, all of which were in service when the so-called "MD Revolution" swept through military technology. After the stunning success of the Kirov class conversions, and once all four Kirovs were in service to make up some of the gap, the Moskvas were taken in, in groups of eight, for complete reconstructions in fusion-powered MD vessels with the latest weapons, technology, and radar equipment.

Though there had been many complaints about continuing to build an outdated design, mass-production of the Moskvas to one basic hull design, and the subsequent generalization of the rebuilds, brought about an excellent fighting core to the New Sovietskiy's navy in the years before the coming of the Rifts.

Though not as capable as the massive Kirovs and not capable of maintaining station as long, the fusion reactors pushed them up to an equal speed of thirty five knots, and they still had an awesomely impressive weapons suite.

During the coming of the Rifts, six each were assigned to the Black and Baltic Sea fleets, with twelve more assigned to the Red Banner Northern Fleet, and eight to the Pacific Fleet.

Of these ships, five in the Baltic were destroyed outright; The sixth, a rusted, battered hulk, was discovered beached on a former Danish island by the NGR recently, and a team of scientists and military specialists from the NGR have been studying the vessel extensively; Though it's engines are destroyed, there are plans to refloat and tow the ship to Kiel for drydocking and further study, as most of it's other systems are fully intact. The NGR will likely end up utilizing this ship as a training ship if it is successfully refloated, taken to Kiel, and studied.

Of the six in the Black Sea Fleet, three were destroyed. One eventually came under the control of Warlord Orloff, though in a pathetic and dilapidated condition. Reports suggest that the Kirov, under one of Romanov's commanders but with a Constanta crew (Apparently, this report seems more probable; Also, Brodkil activity in the area has been limited enough for several convoys to traverse the area between Romanov's territory and Constanta.), engaged and sank this vessel with multiple cruise missile strikes; A low quality photograph of a Moskva class Rocket Cruiser laying on it's side in shallow water with considerable fire damage is available.

The other two survivors of the Black Sea Fleet's Moskvas are under the control of D-Bee Pirates operating from the ruins of Constantinople and along the Bosporus (Not the Horune). Sketchy, and likely unreliable tales from a man claiming to be a former sailor in the Constanta Self Defense Force Navy claim that one vessel suffered serious topside fires and the second was mined during a running engagement with the Kirov, the first having to tow the second back to the Bosporus. The Kirov was also damaged and could not pursue during that engagement.

Of the impressive number of Moskvas in the Red Banner Northern Fleet, (Also known as the White Sea Fleet), six are largely confirmed to have been destroyed outright. Warlord Burgasov possesses two others, one of which is operational and, along with six overworked patrol craft, consists of his entire White Sea Fleet. He has made repeated attempts to reach reputed naval and weapons caches in military bases on Novaja Zemla and at Murmansk, but because of the bizarre and turbulent weather of the White Sea, has been unable to reach those bases. He believes up to four Moskvas may be at those several bases, relatively intact. The second Moskva he possesses has had it's engines and topside radars ruined, and is anchored as a floating battery in Archangelsk, as is a Minsk class battle carrier, which is in slightly better condition; However, neither vessel could hope to ever go to sea without major refits that Burgasov does not have the facilities, money, or inclination to have performed.

Information on the eight Moskvas of the Pacific Fleet is very sketchy, but it is believed that four were destroyed; The disposition of the other four is unknown.

Model Type: Moskva class Raketny Kreysers (Rocket Cruisers).
Vehicle Type: Refitted SDC to MDC conversion guided missile cruisers.
Crew: 465; 35 officers, 430 petty officers and enlisted crew members.
Troops: 12 Power armor pilots only; Also, aircrews for two helicopters and support/maintenance personnel.

Robots, Power Armors, and Vehicles:
12Power Armors
2Helicopters or other VTOL Aircraft (Usually to ASW)

M.D.C. by location:
Bridge:500
[1] "Pod Hunter" Soviet AEGIS system (Superstructure):200
Particle Bolt / Plasma Burst Cannon (1, forward - Twin Barrel):800
Combination Anti-Missile Defense System (6):200 each
Modified P-500 Cruise Missile launchers (twin tubes) (8):200
Modified B-303A VLS drum launcher systems (8):150 each
Modified SA-N-4B Gecko Zif-122 launchers (2, Forward and Aft):150 each
Quintuple mount type torpedo launchers (2, Sides):100 each
Killer Dart Launchers (2)50 each
Chaff Launchers (4, Superstructure):10 each
[2] Main Body:3,000

Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary search and fire control systems; Shorter ranged, less effective backups are available; These are the original radars of the Kirov class. In addition, standard robot sensors for the time period, not needing large antennas to be effective, were installed in well-protected points in the hull as tertiary systems.
[2] Destroying the main body destroys propulsion and power systems, disabling the ship. The ship is fitted with advanced polymer armors that allow the ship to withstand up to -500 MDC before losing structural integrity and sinking. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.

Speed:
Surface: 35 knots (40.4 mph / 64.8 kph)
Range: Unlimited due to fusion engines (needs to refuel every 10 years and requires maintenance as well). Ship carries two months of supplies on board.

Statistical Data:
Length: 610.2 feet (185.9 meters)
Draft: 30.5 feet (9.3 meters)
Width: 68.2 feet (20.8 meters)
Displacement: 9,800 tons standard and 11,400 tons fully loaded.
Cargo: 400 tons of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ships spaces are take up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is 20 years
Market Cost: Not for Sale but if found on the black market would probably cost 1 billion credits.

WEAPON SYSTEMS:

  1. Particle Bolt / Plasma Burst Cannons (2): The plasma burst cannons, alternately referred to as "Particle Bolt" cannons, can be used both for anti-ship and anti-aircraft purposes, and are the standard Soviet energy weapon for all of their mega-damage surface warships of the 21st century. These two cannons are mounted in a single twin turret forward. The cannon turret has a 220 degree forward firing arc.
    Maximum Effective Range: 10 miles (16 km)
    Mega Damage: 6D6x10 per blast
    Rate of Fire: 3 attacks per melee round, per cannon.
    Payload: Effectively unlimited.
  2. Kashstan CADS-N-8 CIWS Systems (6): Combination Anti-Missile Defense Systems. One forward/port, one forward/starboard, one starboard, one port, one aft/port, one aft/starboard. This anti-missile defense system combines both a rapid fire laser and a mini-missile launcher. While mounted in one system, both defense system have separate tracking systems. The mini-missile launchers are designed to blanket fire a pattern of fragmentation mini-missiles to explode in the path of incoming missiles and/or aircraft and rip them apart with a wall of flak; The laser cannon is capable of destroying any missile or inflicting serious damage on aircraft.
    Maximum Effective Range: Laser Cannons: Maximum Effective Range: 4000 feet (1220 m). Mini-Missiles: As per mini-missile type (Go to Revised bomb and missile table).
    Damage: Laser Cannons: 1D4x10 MD. Mini-Missiles: As per mini-missile type (Usually fragmentation) (Go to Revised bomb and missile table).
    Rate of Fire: Laser Cannons: 6 attacks per melee. (+2 to strike aircraft; +3 to strike missiles.) Mini-Missiles: 1 attack per melee round only; Fires volleys of eight missiles per attack (+8 to strike because of number.) (+2 to strike aircraft; +3 to strike missiles.)
    Payload: Laser Cannons: Effectively unlimited. Mini-Missiles: 32 Mini-missiles each.
  3. Modified P-500 twin Cruise Missile launchers (8): Redesigned to fire the standard Soviet P-2000 "Vulkan-B" (NATO designation: SS-N-30 "Snark") multi-purpose heavy cruise missile of the M.D. technology era, this launcher is the modified version of the launcher for the SS-N-12 Sandbox missiles on the pre-modification Moskvas. Each cruise missile launchers contains two cruise missiles; There are four to a side, angled upwards. Cruise missiles are considered smart missiles (These smart missiles have advanced tracking and avoidance systems that give them a +5 to strike, +3 to dodge, and 2 attacks per melee until they strike their target or run out of fuel.) and the launcher can track on multiple targets. These awesome missiles are multi-purpose against land or sea targets and have incredible capabilities, but pay for it in size and expense; The huge dedicated launchers for these missiles can carry nothing else and even the massive Kirov has a small number compared with the hordes of less capable cruise missiles that could be carried by the new NATO M.D.C. ships, however, in this rare case, the SSSR has gone for quality over quantity.
    Maximum Effective Range: 1600 miles (2575 km) in Ballistic Trajectory attack mode; 1,000 miles (1,608km) when on a sea-skimming detection avoidance attack mode. An additional -2 to detection when in sea-skimming mode.
    Mega Damage: 6D6x100 M.D.C. inflicted to the target on a direct hit with a critical strike on a roll of 18-20 and a blast radius of 80 ft (24.4 m) in which 6D6x10 M.D.C. is inflicted; Critical damage can only be sustained from the direct hit, not from being inside the blast radius. Alternatively, the missile can carry a 15 kt tactical nuclear warhead, or a standard Soviet Heavy Torpedo to be deployed when the missile reaches the area of a suspected submarine. The torpedo can be fitted with a 5 kt tactical nuclear warhead.
    Missile Speed: In Ballistic mode, the missile attains a speed of Mach 12 during the boost phase and Mach 9 during the descent phase. In Sea-Skimming mode, the missile maintains a sustained flight speed of Mach 5.
    Rate of Fire: One at a time, or volleys of 2, 4, or 8 per melee.
    Payload: 16 P-2000s (SS-N-30s) (2 per launcher - No Reloads)
  4. Eight B-303A VLS underdeck drum launcher systems: The launchers are mounted in the deck in front of the ships superstructure and the cruise missile launchers. These launchers were originally designed to launch V-601 Fort-Ryf/SA-N-6 Grumble missiles but have been refitted to launch standard Rifts long range missiles. They can launch on either ground, surface or air targets. The launchers can launch at multiple targets simultaneously.
    Maximum Effective Range: Varies with long range missile type (Go to Revised bomb and missile table).
    Mega-Damage: Varies with long range missile type (Go to Revised bomb and missile table).
    Rate of Fire: One at a time or in volley of any amount up to 8 (including all launchers) in any combinations and at multiple target at the same time.
    Payload: 64 long range missiles total (8 missiles per launcher)
  5. Modified SA-N-4B Gecko Zif-122 launchers (2): These launchers are mounted forward and aft of the ships superstructure. These launchers were refitted to carry standard Rifts medium range missiles. They can launch on either ground, surface, or air targets. The launchers can launch at multiple targets simultaneously.
    Maximum Effective Range: Varies with medium range missile type (Go to Revised bomb and missile table).
    Mega-Damage: Varies with medium range missile type (Go to Revised bomb and missile table).
    Rate of Fire: One at a time or in volley of any amount up to 8 for each launcher (16 missiles total) in any combinations and at multiple target at the same time.
    Payload: 80 medium range missiles total (40 missiles per launcher)
  6. Two (2) Quintuple Torpedo Launchers: Mainly design for anti-submarine warfare but can be used against surface targets. There is one launcher on each side of the ship with five tubes each. The tubes have been modified to use an automatic reloading system and can be fired quickly. These are modern, variable option torpedoes that are about 25% faster than the latest US designs of the time period. These torpedoes are also slightly larger than the standard US torpedo launchers. (These torpedoes are considered the equivalent of smart missiles and have advanced tracking and avoidance systems that give them a +5 to strike, +4 to dodge, and 2 attacks per melee until they strike their target or run out of fuel.)
    Maximum Effective Range: 40 miles (64 km)
    Mega Damage: Uses super heavy warheads that inflict 2D4x100 MD (By Heavy torpedo warhead type - See Revised Rifts Torpedoes). Alternatively, a 5kt tactical nuclear warhead may be fitted. The torpedo can be used, either with a conventional or nuclear warhead, as the warhead of a P-2000 heavy anti-ship missile.
    Rate of fire: One at a time or in volleys of 2, 3 or 5 per side, launcher can fire a maximum of two volleys per melee each launcher.
    Payload: Each tube has one reload available for a total of 20 torpedo
  7. Killer Dart Launchers (2): These so called "Killer Darts" are a Russian interceptor torpedo, designed primarily for intercepting and hitting incoming torpedoes, with a secondary function against small submersibles and submersible power armors. In surface application they are used like a homing version of the old style Soviet anti-submarine rockets, and can be used against large submarines. The Killer darts are considered smart missiles and have +5 to strike against any target. They are a larger and more powerful version of the killer darts normally fitted to submarines, thanks to less space concerns and different operational requirements. The two launchers are mounted on the fantail of the ship.
    Maximum Effective Range: 7 miles (11.2 km); The Killer Darts can stop before their propellent runs out, using internal systems to sink to virtually any submarine's operational depth or drift with a current, and then power back up for a final home-in on target.
    Mega-Damage: 2D4x10
    Rate of fire: Each launcher can fire salvos of up to eight killer darts per melee.
    Payload: 64 Killer Darts per launcher (128 total)
  8. Chaff Launcher (4): Located on the superstructure of the ship, they are designed to confuse incoming missiles. All four launchers must be operational for the full effects. Reduce effects of launchers by 50% per launcher below 4 not used or disabled. Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
    Range: Around Ship
    Mega Damage: None Payload: 24 each for a total of 96.

Special Systems:
The ship has all systems standard on the most advanced of modern robot vehicles, but with their relative short range, are designed only as tertiary sensor systems.. The primary and secondary systems are as follows:

Primary:

Secondary sensor systems:
All of these have been considerably modified of use with MD-era systems; But their Antennae are still exceptionally vulnerable and made of non high density materials (SDC):

Sonars:

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Image drawn and copyrighted by

Mischa (E-Mail Mischa). Click on line drawing for a better view.
He has no art home Page at present but many other items on my site.

Writeup by Marina O'Leary (LusankyaN@aol.com ).

Reformatting and minor revisions by Kitsune (E-Mail Kitsune ).

Copyright © 2000 & 2001, Marina O'Leary. All rights reserved.

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