New Sovietskiy Sovremenny-III class AAW Destroyer:
The Sovremenny class destroyers, intended primarily as Anti-surface
and Anti-air destroyers and built alongside the Udaloy class had largely
ceased production, and were smaller, and less effective than the Udaloys,
but more suited to the role of AAW combat. Hence, under the Presidency
of Vladimir Putin, a plan was put forth to lengthen the sixteen Sovremenny
class destroyers then fit for combat operations by a total of ten meters
(33 feet) with five meters (16.4 feet) at the location of each of the missile
launchers and the missiles launchers were replaced by higher capacity vertical
launch missile launchers. As well, the Sensor suite was replaced by more
powerful systems.
By the time the SSSR retook control of Russia in 2014, all sixteen had
been converted. Realizing the necessity for naval expansion to compare
with the all-powerful navies of the Western powers, but not having the
money to spend on advanced designs, the Soviet Naval planners decided to
begin the construction of new "lengthened Sovremenny class AAW destroyers"
to compliment the ASW Udaloys that they were also building; The hull design
was well known and proven, and hence it would be much cheaper to build
them than to build destroyers of a new class, allowing the Soviet Navy
to field a huge number of destroyers, though, admittedly, to a 1980s hull
design.
A total of 48 new Sovremenny class AAW destroyers (Sovremenny-II, officially),
were built by the SSSR.
However, the hull lengthening weakened the Sovremenny class, at least,
the original conversions, and two were retired from cracking and hull fatigue
before the MD-revolution. As Mega-Damage technology found its way into
the Soviet Navy in masse, the remaining 62 Sovremenny destroyers were converted.
They have slightly less hull protection than the Udaloys, but are still
an excellent designs, the Mega-Damage materials being used to strengthen
the frame to prevent more fatigue problems on the 14 remaining original
lengthened versions.
After their Mega-Damage conversions were completed, the Sovremenny class
destroyers were excellent Anti-Aircraft destroyers, with a huge compliment
of medium and short range SAMs, but strangely lacking in LRMs, though they
still held their two quadruple cruise missile launchers.
All 62 remaining Sovremenny class AAW Destroyers were in operation as
Sovremenny-III design at the coming of the Rifts.
Of the twenty Sovremennys in the Pacific fleet, three are in the hands
of Pirates, one is part of the Republic of Japan's navy, another four are
confirmed wrecked, and the whereabouts of the other twelve are unknown.
Of the eighteen Sovremennys in the Red Banner Northern Fleet, (Also
known as the White Sea Fleet), ten are largely confirmed to have been destroyed
outright. Warlord Burgasov possesses one other, which is non-operational
and used as parts hulk. He has made repeated attempts to reach reputed
naval and weapon caches in military bases on Novaja Zemla and at Murmansk,
but because of the bizarre and turbulent weather of the White Sea, has
been unable to reach those bases. He believes up to six Sovremennys may
be at those several bases, relatively intact, similar to the four Moskvas
and six Udaloys. The final Sovremenny is the only ship of Warlord Alekseyevna's
fleet, excepting a single Mega-Damage Icebreaker, neither of which have
gone to sea in years; His only port is nearly constantly frozen over, anyway.
Both ships are in very poor shape.
Of the Twelve Sovremennys in the Black Sea fleet, one traveled with
the Kirov to the Romania Free City of Constanta, eight are confirmed destroyed,
one serves as the flagship of Kolodenko's comparatively tiny Black Sea
Flotilla, and the remaining two are missing.
Of the twelve in the Baltic Sea Fleet, seven were destroyed outright,
and three others are in the hands of Warlord Sokolov; Two have been stripped
for parts to keep the other running, though one of the two stripped could
be brought back to service with the help of the NGR. The eleventh is in
Warlord Burgasov's Baltic flotilla (He has territory bordering both the
Baltic and White seas). The final ship fled to the NGR after weathering
the Rifts at Sea in the Baltic; it is used as a museum ship in Kiel now, after years
as a training ship in the NGR's navy, and a testament to the struggles
of its crew to survive on the Baltic when the Rifts came, as well as being
a representative of a Pre-Rifts naval vessel of a rather ancient time.
Model Type: Sovremenny-III class AAW Destroyers
Vehicle Type: Refitted SDC to MDC conversion AAW Destroyers.
Crew: 344; 30 officers, 314 petty officers and enlisted crew
members.
Troops: 12 Power armor pilots only; Also, aircrews (8 personnel)
for one helicopter and support/maintenance personnel.
Robots, Power Armors, and Vehicles:
| 12 | Power Armors |
| 1 | Helicopters or other VTOL Aircraft (Usually to ASW) |
M.D.C. by location:
| Bridge: | 300 |
| [1] Mini "Pod Hunter" Soviet AEGIS system (Superstructure): | 160 |
| Particle / Plasma Cannon (2, 1 fore, 1 aft - Single Barrel): | 500 each |
| Combination Anti-Missile Defense System (4): | 200 each |
| Modified SS-N-22 Sunburn Quadruple Launchers (2): | 600 each |
| SA-N-9 Gauntlet Octuple VLS (4, Forward and Aft): | 300 each |
| Short Range Missile VLS (2, 1 forward, 1 aft): | 300 each |
| Double mount type torpedo launchers (2, Sides): | 100 each |
| Killer Dart Launchers (2, Sides of Flight deck): | 50 each |
| Chaff Launchers (8, Superstructure): | 10 each |
| [2] Main Body: | 1,500 |
Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary search
and fire control systems; In addition, standard robot sensors for the time
period, not needing large antennas to be effective, were installed in well-protected
points in the hull as secondary systems.
[2] Destroying the main body destroys propulsion and power systems,
disabling the ship. The ship is fitted with advanced polymer armors that
allow the ship to withstand up to -300 MDC before losing structural integrity
and sinking. There are enough life preservers and inflatable life boats
to accommodate everyone on the ship.
Speed:
Surface: 33 knots (38.0 mph / 61.1 kph)
Range: Unlimited due to fusion engines (needs to refuel every
10 years and requires maintenance as well). Ship carries two months of
supplies on board.
Statistical Data:
Length: 546 feet (166.4 meters)
Draft: 21.3 feet (6.5 meters) light load and 25.7 feet (7.8
meters) full load
Width: 56.4 feet (17.2 meters)
Displacement: 6,850 tons standard and 8,200 tons fully loaded.
Cargo: 200 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ship's spaces
are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is
20 years
Market Cost: Not for Sale but if found on the black market would
probably cost 500-600 million credits.
WEAPON SYSTEMS:
- Particle Bolt / Plasma Burst Cannons (2):
The ship originally
mounted twin barrel AK-130-MR-184 cannons but it was decided to replace
them with single barrel plasma burst cannons in order to reduce topside
weight. The plasma burst cannons, alternately referred to as "Particle
Bolt" cannons, can be used both for anti-ship and anti-aircraft purposes,
and are the standard Soviet energy weapons for all of their mega-damage
surface warships of the 21st century. These two cannons are mounted in
two single turrets, one with a 240-degree arc forward, and the other with
a 240-degree arc aft.
Maximum Effective Range: 10 miles (16 km)
Mega Damage: 6D6x10 per blast
Rate of Fire: 3 attacks per melee round, per cannon.
Payload: Effectively unlimited.
- Kashstan CADS-N-8 CIWS Systems (4):
Combination Anti-Missile
Defense Systems. One forward/port, one forward/starboard, one aft/port,
one aft/starboard. This anti-missile defense system combines both a rapid
fire laser and a mini-missile launcher. While mounted in one system, both
defense system have separate tracking systems. The mini-missile launchers
are designed to blanket fire a pattern of fragmentation mini-missiles to
explode in the path of incoming missiles and/or aircraft and rip them apart
with a wall of flak; The laser cannon is capable of destroying any missile
or inflicting serious damage on aircraft.
Maximum Effective Range: Laser Cannons: Maximum Effective
Range: 4,000 feet (1,220 m). Mini-Missiles: As per mini-missile
type (Go to Revised
bomb and missile table).
Damage: Laser Cannons: 1D4x10 MD. Mini-Missiles:
As per mini-missile type (Usually fragmentation) (Go to Revised
bomb and missile table).
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2
to strike aircraft; +3 to strike missiles.) Mini-Missiles: 1 attack
per melee round only; Fires volleys of eight missiles per attack (+8 to
strike because of number.) (+2 to strike aircraft; +3 to strike missiles.)
Payload: Laser Cannons: Effectively unlimited. Mini-Missiles:
32 Mini-missiles each.
- Modified 3M-80/SS-N-22 Moskit/Sunburn Quadruple Launchers (2):
Redesigned
to fire the standard Soviet P-2000 "Vulkan-B" (NATO designation: SS-N-30 "Snark")
multi-purpose heavy cruise missile of the M.D. technology era, these launchers were
originally designed to carry and fire the SS-N-22 Sunburn heavy Anti-ship missile,
for which the P-2000 is a replacement. Each launcher contains 4 P-2000 heavy anti-ship
cruise missiles. Cruise missiles are considered smart missiles (These smart missiles
have advanced tracking and avoidance systems that give them a +5 to strike, +3 to
dodge, and 2 attacks per melee until they strike their target or run out of fuel.)
and the launcher can track on multiple targets. These awesome missiles are multi-purpose
against land or sea targets and have incredible capabilities, but pay for it in size
and expense; The huge dedicated launchers for these missiles can carry nothing else
and even the massive Kirov has a small number compared with the hordes of less capable
cruise missiles that could be carried by the new NATO M.D.C. ships, however, in this
rare case, the SSSR has gone for quality over quantity.
Maximum Effective Range: 1600 miles (2575 km) in Ballistic Trajectory
attack mode; 1,000 miles (1,608km) when on a sea-skimming detection avoidance
attack mode. An additional -2 to detection when in sea-skimming mode.
Mega Damage: 6D6x100 M.D.C. inflicted to the target on a direct hit
with a critical strike on a roll of 18-20 and a blast radius of 80 ft (24.4 m)
in which 6D6x10 M.D.C. is inflicted; Critical damage can only be sustained from
the direct hit, not from being inside the blast radius. Alternatively, the
missile can carry a 15 kt tactical nuclear warhead, or a standard Soviet Heavy
Torpedo to be deployed when the missile reaches the area of a suspected submarine.
The torpedo can be fitted with a 5 kt tactical nuclear warhead.
Missile Speed: In Ballistic mode, the missile attains a speed of Mach 12
during the boost phase and Mach 9 during the descent phase. In Sea-Skimming mode,
the missile maintains a sustained flight speed of Mach 5.
Rate of Fire: One at a time, or volleys of 2, or 4 per melee.
Payload: 8 P-2000s (SS-N-30s) (4 per launcher - No Reloads)
- Modified SA-N-9 Gauntlet Octuple VLS (4):
These launchers
are mounted forward and aft around the ship's superstructure and the ship
was lengthened to fit the launchers and they replace the original Uragan
SAM systems. These launchers were originally designed to launch RZ-130
Kinzhal/Klinok/SA-N-9 Gauntlet missiles but have been refitted to launch
standard Rifts medium range missiles. They can launch on either ground,
surface, or air targets. The launchers can launch at multiple targets simultaneously.
Effective Range: Varies with medium range missile type (Go to Revised
bomb and missile table).
Mega-Damage: Varies with medium range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volleys of any amount up to
8 missiles for each launcher (32 missiles total) in any combinations and at multiple
targets at the same time.
Payload: 192 medium range missiles total (48 missiles per launcher)
- Short Range Missile VLS launchers (2):
This is a new weapons
system that is mounted in front of the medium range missile launchers and
aft behind the medium range missile launchers on the ship in launchers
imbedded in the deck in front . These missile launchers fire volleys of
short range fragmentation missiles, principally anti-aircraft, though they
are also capable of carrying other missile types. They are designed to
engage and destroy incoming aircraft and power armors and sometimes cruise
and long-range missiles; And they can also be used to inflict damage on
ships at shorter ranges, especially to sensitive electronics.
Maximum Effective Range: As per short range missile type (Go to Revised
bomb and missile table).
Mega Damage: As per short range missile type - Normally Fragmentation
(Go to Revised
bomb and missile table).
Rate of Fire: Each launcher can fire a volley of up to 15 missiles
each round, and a second volley of up to 10 missiles in that same round.
(50 missiles total) It takes one melee round of the launcher not firing
missiles, and all it's missiles currently expended, for it to be fully
reloaded.
Payload: 25 missiles per launcher, 50 total; 75 reloads for
each launcher, a total of 200 short range missiles.
- Two (2) Twin Tube Torpedo Launchers:
Mainly design for anti-submarine
warfare but can be used against surface targets. There is one launcher on each
side of the ship with two tubes each. The tubes have been modified to use an
automatic reloading system and can be fired quickly. These are modern, variable
option torpedoes that are about 25% faster than the latest US designs of the
time period. These torpedoes are also slightly larger than the standard US
torpedo launchers. (These torpedoes are considered the equivlant of smart
missiles and have advanced tracking and avoidance systems that give them
a +5 to strike, +4 to dodge, and 2 attacks per melee until they strike
their target or run out of fuel.)
Maximum Effective Range: 40 miles (64 km)
Mega Damage: Uses super heavy warheads that inflict 2D4x100 MD
(By Heavy torpedo warhead type - See Revised Rifts Torpedoes). Alternatively, a 5kt tactical nuclear warhead may be fitted. The torpedo can be used, either with a conventional or nuclear
warhead, as the warhead of a P-2000 heavy anti-ship missile.
Rate of fire: One at a time or in volleys of 2 per side, launcher
can fire a maximum of two volleys per melee each launcher.
Payload: Each tube has three reload available for a total of 16 torpedoes.
- Killer Dart Launchers (2):
These so called "Killer Darts"
are a Russian interceptor torpedo, designed primarily for intercepting
and hitting incoming torpedoes, with a secondary function against small
submersibles and submersible power armors. In surface application they
are used like a homing version of the old style Soviet anti-submarine rockets,
and can be used against large submarines. The Killer darts are considered
smart missiles and have +5 to strike against any target. They are a larger
and more powerful version of the killer darts normally fitted to submarines,
thanks to less space concerns and different operational requirements. Two
launchers are on the sides of the destroyer on either side of the flight
deck
Maximum Effective Range: 7 miles (11.2 km); The Killer Darts
can stop before their propellent runs out, using internal systems to sink
to virtually any submarine's operational depth or drift with a current,
and then power back up for a final home-in on target.
Mega-Damage: 2D4x10
Rate of fire: Each launcher can fire salvos of up to eight
killer darts per melee.
Payload: 64 Killer Darts per launcher (128 total)
- Depth Charge/Mine multi-purpose Racks (2):
Two launchers,
on the aft fantail, one to each side. Though they normally carry mines,
they can also carry depth charges. These explosive devices are used against
submerged craft below the submarine when surfaced or submerged.
Maximum Effective Range: Depth charges: Any depth in
Earth's Oceans up to 3280.8 feet (1000 meters). They can be set to explode
at any pressure level, and will detonate there. Mines: Laid at the
position behind the ship.
Mega-Damage: Depth charges: 2D6x10 MD - explosive canisters.
(Blast concussion radius of 656.2 feet / 200 meters.). Damage considerably
increased for nuclear depth charges. Mines: Standard mine has a
damage of 4D4x10+25 MD to a blast radius of 40 meters, or double damage
if a direct impact; The mines have passive sensors which can detect ships
at a range of 2 km, and a mounted computer that makes the determination
to wait till contact to explode or detonate as soon as the target is in
the blast radius. There are also nuclear mines available. Both nuclear
mines and nuclear depth-charges have a warhead that has a depth of 469
meters, and a blast radius out to 678 meters in which 1D4 x 1000 is inflicted,
out to 3418.6 feet (1,042 meters) with 1D4 x 100, and out to 1,303 meters
with 2D4 x 10. There are also "Torpedo Mines" available which carry a single
standard Soviet torpedo and tracking systems for it; It's fired as soon
as an enemy ship is detected entering the 2 km detection zone. Nuclear
tipped versions of this torpedo are available that have the same warhead
have the nuclear mines and nuclear depth-charges. Those nuclear warheads
are 5 kt in yield. The mines contain a long cable and anchor to attach
them to the bottom, up to 1 km down, or can be the "Free-drifting" type.
They are programmed to recognize and not detonate against Soviet vessels,
but this program is not always effective (Only 75% of the time), so ships
of the SSSR must still use caution in minefields.
Rate of Fire: Five can be launched from each rack per melee
round (A total of ten), but for launching mines, the process is normally
slower and more spread-out to create a minefield.
Payload: 20 Depth-Charges OR Mines per launcher, 40 total.
- Chaff Launcher (8):
Located on the superstructure of the
ship, they are designed to confuse incoming missiles. At least four launchers
must be operational for the full effects; One additional launcher can be
brought on for each destroyed until four have been destroyed. Adding more
than four launchers in operation does not increase effects. Reduce effects
of launchers by 50% per launcher below 4 not used or disabled. Rifts Earth
decoys systems are assumed to not operate on Phase World missiles due to
technological difference. Reduce effects by 20% against smart missiles
(Add +20% to rolls for smart missiles.)
Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 24 each for a total of 192.
Special Systems:
The ship has all systems standard on the most advanced of modern robot
vehicles, but with their relative short range, are designed only as secondary
sensor systems. The primary and secondary systems are as follows:
Radars:
- Mini "Pod Hunter" Soviet AEGIS/Fly Swatter: Can identify and
simultaneously track up to track up to 320 targets at one time. The system
controls missile launched from the missile launchers and the system track
and guide each individual missile to an individual target for up to 80 targets.
Range: 250 miles (402.3 km). The system can also control missiles launched
from other linked vessels as well and can also act as fire control for gun
mounts. Not as advanced as the American pre-rifts Aegis systems. The "Fly
Swatter" modification is an addition to the standard Aegis system that
allows the Sovremenny class ships a +2 bonus in targeting incoming missiles
and aircraft with their own MRMs and SRMs and Medium range missiles. The
modification was done exclusively for the Sovremenny class ships to improve
their air-defense capabilities.
- ESM: This system is mounted in mounted in the superstructure and
can detect another radar system at 125% of the range of the transmitting
radar.
- Long-Range Communications: Range is 500 miles/ 804.5 km; wide band
and directional, plus coordinated multi-com system. Notes: Ships were designed
for G.P.S. and Satellite communications hookups, but neither exist on Rifts
Earth today, of course.
Sonars:
These are normally the secondary units on other ships, but because
the Sovremenny class is optimized against surface and aerial threats, these
sonars serve as the only sonar systems:
- Polinom suite: Maximum range of 12 miles (19.3 km); Used as the
tracking sonar for the Killer Dart Launchers.
- MGK-345 Bronza/Ox Yoke hull mounted LF Sonar, bow mounted: Replaces
original system and has much longer range than original system. Sonar system
has a range of around 16 nautical miles (18.4 miles / 29.6 km).. This hull
sonar system has both a passive and active system built in. Sonar system
can track up to 8 targets at one time
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Image drawn and copyrighted by Mischa (E-Mail Mischa). Click on line drawing for a better view.
He has no art home Page at present but many other items on my site.
Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatting and revisions by Kitsune (E-Mail Kitsune ).
Copyright © 2000 & 2001, Marina O'Leary & Kitsune. All rights reserved.