New Sovietskiy T-80UM3 "Bars" Main Battle Tank:

The T-80UM3 "Bars" is the rebuilt version of the T-80 Main Battle Tank in virtually all of it's versions; Despite being a design over half a century old, when the Mega-Damage revolution swept the world, the New Sovietskiy needed combat tanks capable of engaging the latest technical revolutions in combat of the European Union, the United States, the East Asian Bloc (China, a badly weakened India after their war with America earlier in the century, Vietnam, Laos, Cambodia, Korea, and Indonesia.), and Argentina.

Though the mass rebuilding of the T-80s to T-80UM3 standards was expensive, it was considerably cheaper than designing new Robot vehicles and Power Armors, and allowed the Soviets to maintain their traditional military tactical and strategic doctrine while having the firepower to make it more than a laughing matter. (To quote Marshall Vladimir Ilonoff, "For every company of Glitter Boys the Capitalists field, we field two regiments of Mega-Damage Main Battle Tanks.")

During the new cold war, the T-80UM3 Bars served as a backup to the T-90UM1, Chiorny Oriol (Black Eagle) T-12UM1, and T-95U MBTs; The four frontline designs of tanks of the SSSR. During the new cold war, a purpose-designed Mega-Damage Heavy Tank design was also fielded, and was relatively common, though few T-89s survived the coming of the Rifts; However, the T-80UM3, T-90UM1, T-12UM1, and T-95U were ridiculously common in the Soviet Union and associated states, and the warlords of Russia, the New Sovietskiy, and various kingdoms around their borders, and the kingdoms in numerous countries which received the tanks as imports all have large numbers remaining; Modified in almost every conceivable way, the Russian MBT is still a military force on Rifts Earth.

Model Type: T-80UM3
Vehicle Type: Main Battle Tank
Crew: Three (Driver, Gunner, and Commander).

M.D.C. by Location:
[1] Tractor Treads (2):75 each
Weapons Turret:200
125 mm smooth-bore gun:75
10 mm turret mounted Railgun:50
5 mm Co-axial Railgun:25
Multi-Option Jammers (2):25
[2] Main Body:350

Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until it is replaced. Replacing a tread will take 1D6x10 minutes by a trained crew (2 replacements are carried on board) or three times as long by the inexperienced. Changing the tread is only advisable when the vehicle is not under attack.
[2] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and is unsalvageable.

Speed:
Ground: 49.7 mph (80 kph) maximum road speed; 37.3 mph (60 kph) maximum off-road speed
Maximum Range: Unlimited (Nuclear Fusion power supply with 5 year duration)

Statistical Data:
Height: 7.22 feet (2.2 meters) to top of commander's cupola.
Width: 11.15 feet (3.4 meters)
Length: 32.48 feet (9.9 meters) with gun forward; 24.28 feet (7.4 meters) for just the hull/main body of the tank.
Weight: 49 tons (44.45 metric tons) fully loaded
Power Source: Nuclear fusion reactor; Must be refueled every five years, otherwise effectively unlimited.
Cargo Capacity: Minimal, enough for equipment with crew
Black Market Cost: 2,000,000 Credits was the production price originally; Remaining tanks sell for double that. If fitted, any extra weapons systems will add to the cost of the tank; T-80s are usually found very heavily modified, though they are quite common. Tank crews often personalize them with their pay in the armies of the assorted warlords to be considerably different from these Soviet-Era specifications. T-80UM3s (Normally simply called "T-80s") still in the service of the New Sovietski, however, follow these specifications to the letter.

Weapon Systems:

  1. 125 mm Smooth Bore Cannon/Missile Launcher: Mounted in the turret. The T-80UM3 enjoys a +2 to strike for the main gun using the laser targeting sight (not for the ATGMs). The T-80UM3 can also fire the AT-20 ATGW through the 125 mm gun; Truly a multi-purpose weapon that is considerably effective against enemy armor and robots alike.
    Maximum Effective Range: Direct fire range is 6,561 feet (2,000 meters). Has a quadrant site that allows the Sabot (APSD) rounds to be fired indirectly out to 30,839 feet (9,400 meters). Range for missiles varies with short range missile type; Usually Armor Piercing are carried (Go to Revised bomb and missile table).
    Mega-Damage: (HE): 1D6x10 with a blast radius of 20 ft. (HEAT): 2D6x10, blast radius of 10 ft. (AP): 4D4x10. (APSD): 2D4x10. (PLASMA): 4D4x10+5, blast radius of 20 ft. Mega-Damage for missiles is as per short missile type; almost always Armor Piercing (Go to Revised bomb and missile table).
    Rate of Fire: Twice per melee.
    Payload: 40 gun rounds; Usually 9 HE, 9 HEAT, 9 AP, 9 APSD, and 4 Plasma. 5 HE, 5 HEAT, 5 AP, 7 APSD, and 2 Plasma are stored in the carrousel; The remaining sixteen rounds require two minutes (Eight melee rounds) by an untrained crew to load into the carrousel, and only one minute (Four melee rounds) by a trained crew. An additional round can be stored, ready to fire, in the main gun. If they are availible, this is usually a plasma round so that the tank can deal with a surprise attack of any type. With the exception of the New Sovietski, most powers in Russia have extremely limited supplies of Plasma rounds; Substitute them for one more each of the other types of rounds, and if a round is carried in the barrel, it will probably be HEAT. Six AT-20 ATGWs; These are essentially a surface to surface version of the standard Rifts short range missile. Armor piercing versions are standard, though plasma and even fusion versions were made. Four are stored in the carrousel; The other two are counted in the reload times for the carrousel above.
    Bonuses: +2 to strike at all times with cannon shells from the laser sight; No penalties to fire when vehicle is moving. APSD shells have a +4 bonus for long range fire from the Quadrant sight, but only when the vehicle is not moving. No Bonuses for firing the AT-20s.
  2. 10 millimeter Railgun: Mounted in a mini-turret atop the main turret, this gun has a 360 degree swiveling fire-arc and is capable of tracking aerial targets even directly overhead the T-80UM3.
    Maximum Effective Range: 4,920 feet (1,500 meters)
    Mega Damage: Single shot does 2D4 and 20 round burst does 1D6x10+10
    Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: 1200 rounds (60 bursts).
  3. 5 millimeter Light Railgun: Co-axially mounted with the main gun.
    Maximum Effective Range: 2,000 feet (609.6 m)
    Mega Damage: One round does 1D4 M.D.C. to M.D.C. targets or 6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty round full bursts do 1D4x10
    Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: Carries 4,000 rounds total (100 full bursts or 200 half-bursts)
  4. Multi-Option "Shtora-8" Jammers (2): These are multi-purpose jamming devices designed to stop incoming missiles and confuse an enemy targeting the T-80U-M2.
    Effect: Each firing launches two Chaff rockets, two Flare rockets, and the tank begins emitting a large cloud of smoke, both standard and Anti-Laser Prismatic aerosol ; The Chaff rockets detonate and spread Chaff over the area, the flare rockets floating down by parachute; Effects last for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of interfering with the course of enemy missiles each (40%, total) that are radar guided so that they miss the tank. The flares have the same percentages, except with IR-guided missiles. The Anti-Laser prismatic aerosol causes -4d4 damage to any laser beam striking the tank (With the exception of X-ray lasers and variable frequency lasers; X-Ray lasers suffer no damage modifiers, and variable frequency lasers do not suffer the penalty after two test firings into the cloud to find the right frequency.), and adds a +4 difficulty to targeting the tank with a laser guidance system or visually. Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
    Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
    Payload: Sufficient for ten firings; One of each type of jamming option from each side of the vehicle.

Sensors:

Special Notes:

[New Navy, New Sovietskiy, and TRIAX are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]

Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).

Minor Reformatting and revisions by Kitsune (E-Mail Kitsune ).

Copyright © 2000, Marina O'Leary. All rights reserved.

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