New Sovietskiy T-80UM3 "Bars" Main Battle Tank:
The T-80UM3 "Bars" is the rebuilt version of the T-80 Main Battle Tank
in virtually all of it's versions; Despite being a design over half a century
old, when the Mega-Damage revolution swept the world, the New Sovietskiy
needed combat tanks capable of engaging the latest technical revolutions
in combat of the European Union, the United States, the East Asian Bloc
(China, a badly weakened India after their war with America earlier in
the century, Vietnam, Laos, Cambodia, Korea, and Indonesia.), and Argentina.
Though the mass rebuilding of the T-80s to T-80UM3 standards was expensive,
it was considerably cheaper than designing new Robot vehicles and Power
Armors, and allowed the Soviets to maintain their traditional military
tactical and strategic doctrine while having the firepower to make it more
than a laughing matter. (To quote Marshall Vladimir Ilonoff, "For every
company of Glitter Boys the Capitalists field, we field two regiments of
Mega-Damage Main Battle Tanks.")
During the new cold war, the T-80UM3 Bars served as a backup to the
T-90UM1, Chiorny Oriol (Black Eagle) T-12UM1, and T-95U MBTs; The four
frontline designs of tanks of the SSSR. During the new cold war, a purpose-designed
Mega-Damage Heavy Tank design was also fielded, and was relatively common,
though few T-89s survived the coming of the Rifts; However, the T-80UM3,
T-90UM1, T-12UM1, and T-95U were ridiculously common in the Soviet Union
and associated states, and the warlords of Russia, the New Sovietskiy,
and various kingdoms around their borders, and the kingdoms in numerous
countries which received the tanks as imports all have large numbers remaining;
Modified in almost every conceivable way, the Russian MBT is still a military
force on Rifts Earth.
Model Type: T-80UM3
Vehicle Type: Main Battle Tank
Crew: Three (Driver, Gunner, and Commander).
M.D.C. by Location:
| [1] Tractor Treads (2): | 75 each |
| Weapons Turret: | 200 |
| 125 mm smooth-bore gun: | 75 |
| 10 mm turret mounted Railgun: | 50 |
| 5 mm Co-axial Railgun: | 25 |
| Multi-Option Jammers (2): | 25 |
| [2] Main Body: | 350 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable.
Speed:
Ground: 49.7 mph (80 kph) maximum road speed; 37.3 mph (60 kph)
maximum off-road speed
Maximum Range: Unlimited (Nuclear Fusion power supply with 5
year duration)
Statistical Data:
Height: 7.22 feet (2.2 meters) to top of commander's cupola.
Width: 11.15 feet (3.4 meters)
Length: 32.48 feet (9.9 meters) with gun forward; 24.28 feet
(7.4 meters) for just the hull/main body of the tank.
Weight: 49 tons (44.45 metric tons) fully loaded
Power Source: Nuclear fusion reactor; Must be refueled every
five years, otherwise effectively unlimited.
Cargo Capacity: Minimal, enough for equipment with crew
Black Market Cost: 2,000,000 Credits was the production price
originally; Remaining tanks sell for double that. If fitted, any extra
weapons systems will add to the cost of the tank; T-80s are usually found
very heavily modified, though they are quite common. Tank crews often personalize
them with their pay in the armies of the assorted warlords to be considerably
different from these Soviet-Era specifications. T-80UM3s (Normally simply
called "T-80s") still in the service of the New Sovietski, however, follow
these specifications to the letter.
Weapon Systems:
- 125 mm Smooth Bore Cannon/Missile Launcher:
Mounted in the
turret. The T-80UM3 enjoys a +2 to strike for the main gun using the laser
targeting sight (not for the ATGMs). The T-80UM3 can also fire the AT-20
ATGW through the 125 mm gun; Truly a multi-purpose weapon that is considerably
effective against enemy armor and robots alike.
Maximum Effective Range: Direct fire range is 6,561 feet (2,000
meters). Has a quadrant site that allows the Sabot (APSD) rounds to be
fired indirectly out to 30,839 feet (9,400 meters). Range for missiles
varies with short range missile type; Usually Armor Piercing are carried (Go to Revised
bomb and missile table).
Mega-Damage: (HE): 1D6x10 with a blast radius of 20 ft. (HEAT):
2D6x10, blast radius of 10 ft. (AP): 4D4x10. (APSD): 2D4x10. (PLASMA):
4D4x10+5, blast radius of 20 ft. Mega-Damage for missiles is as per short
missile type; almost always Armor Piercing (Go to
Revised
bomb and missile table).
Rate of Fire: Twice per melee.
Payload: 40 gun rounds; Usually 9 HE, 9 HEAT, 9 AP, 9 APSD,
and 4 Plasma. 5 HE, 5 HEAT, 5 AP, 7 APSD, and 2 Plasma are stored in the
carrousel; The remaining sixteen rounds require two minutes (Eight melee
rounds) by an untrained crew to load into the carrousel, and only one minute
(Four melee rounds) by a trained crew. An additional round can be stored,
ready to fire, in the main gun. If they are availible, this is usually
a plasma round so that the tank can deal with a surprise attack of any
type. With the exception of the New Sovietski, most powers in Russia have
extremely limited supplies of Plasma rounds; Substitute them for one more
each of the other types of rounds, and if a round is carried in the barrel,
it will probably be HEAT. Six AT-20 ATGWs; These are essentially a surface
to surface version of the standard Rifts short range missile. Armor piercing
versions are standard, though plasma and even fusion versions were made.
Four are stored in the carrousel; The other two are counted in the reload
times for the carrousel above.
Bonuses: +2 to strike at all times with cannon shells from the
laser sight; No penalties to fire when vehicle is moving. APSD shells have
a +4 bonus for long range fire from the Quadrant sight, but only when the
vehicle is not moving. No Bonuses for firing the AT-20s.
- 10 millimeter Railgun:
Mounted in a mini-turret atop the
main turret, this gun has a 360 degree swiveling fire-arc and is capable
of tracking aerial targets even directly overhead the T-80UM3.
Maximum Effective Range: 4,920 feet (1,500 meters)
Mega Damage: Single shot does 2D4 and 20 round burst does 1D6x10+10
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: 1200 rounds (60 bursts).
- 5 millimeter Light Railgun:
Co-axially mounted with the main
gun.
Maximum Effective Range: 2,000 feet (609.6 m)
Mega Damage: One round does 1D4 M.D.C. to M.D.C. targets or
6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty
round full bursts do 1D4x10
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Carries 4,000 rounds total (100 full bursts or 200
half-bursts)
- Multi-Option "Shtora-8" Jammers (2):
These are multi-purpose
jamming devices designed to stop incoming missiles and confuse an enemy
targeting the T-80U-M2.
Effect: Each firing launches two Chaff rockets, two Flare rockets,
and the tank begins emitting a large cloud of smoke, both standard and
Anti-Laser Prismatic aerosol ; The Chaff rockets detonate and spread Chaff
over the area, the flare rockets floating down by parachute; Effects last
for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of
interfering with the course of enemy missiles each (40%, total) that are
radar guided so that they miss the tank. The flares have the same percentages,
except with IR-guided missiles. The Anti-Laser prismatic aerosol causes
-4d4 damage to any laser beam striking the tank (With the exception of
X-ray lasers and variable frequency lasers; X-Ray lasers suffer no damage
modifiers, and variable frequency lasers do not suffer the penalty after
two test firings into the cloud to find the right frequency.), and adds
a +4 difficulty to targeting the tank with a laser guidance system or visually.
Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
Range: Around tank only; Rough distance of 80 ft (24 m) around
tank.
Payload: Sufficient for ten firings; One of each type of jamming
option from each side of the vehicle.
Sensors:
- Anti-Aircraft Radar: Range of 10 miles (16 km); Capable of tracking
up to 10 targets simultaneously, this radar serves to guide the 10 mm Railgun
in engaging aircraft (+2 to targeting aircraft and missiles with the 10
mm Railgun), and providing early warning of incoming aircraft and missile
attacks; The radar can be programmed to shut off immediately if it detects
an aircraft firing a missile, incase the missile is a radar-homing HARM
type. The radar is highly ineffective against ground targets (-60% to sensor
rolls.)
- Quadrant sight for long-range targeting of Sabot rounds: +4
to firing the long-range Sabot rounds only, when the vehicle is not moving.
- Data-interlink transmitters: For using targeting data from scout
vehicles for firing the Anti-Tank missiles or Sabot rounds. Bonus varies
on the quality of the data being provided, but all data would allow the
tank to fire over obstacles if the scout vehicle is in the right position.
The normal effective battlefield range is 5 miles (8 km).
- Full Infrared viewing mode: range of 2 miles (3.2 km), with
IR searchlight (+3 to detecting targets with IR when in use, however, +3
to detecting the T-80UM3 with IR equipment when in use, as well.).
- Two Periscopes: Has up to x100 magnification for commander and
driver to view out of while maneuvering the vehicle. Visual targeting sight
with same magnification possible for gunner.
- Laser targeting system for main gun: range of 2,000 meters.
Special Notes:
Tank is fully NBC (Nuclear, Biological, Chemical) protected, and all
equipment is hardened against EMP (Electromagnetic Pulse).
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Minor Reformatting and revisions by Kitsune (E-Mail Kitsune ).
Copyright © 2000, Marina O'Leary. All rights reserved.