New Sovietskiy Udaloy-VI class ASW Destroyer:
The Udaloy class Destroyers, upgraded to the standards of the Udaloy-II,
and in some cases brought up to a general new level of the Udaloy-III,
became the primary ASW surface warship of the Russian Navy under President
Vladimir Putin. Before the turn of the Twentieth First Century, only one
Kara class destroyer was left in service with two other in non maintained
reserve status and not operational. Most other destroyer and cruiser classes
were in this condition as well and it was decided to replace them with
Udaloy II class destroyers when production was restarted.
As the SSSR came to power in 2014, there were 20 Udaloy-III class destroyers
in service, including the upgrades. Production of the Udaloy-III class
continued until 64 units were completed; The basic design received considerable
upgrades, and many units were ending their service lives as the Udaloy-V
variant was finished in construction, and the Soviets began to search for
a replacement design.
Construction was halted at sixty four ships, of which 60 were in service
when the so-called "MD Revolution" swept through military technology. After
the stunning success of the Kirov class conversions, and the beginning
of the Moskvas conversions, the SSSR began to convert the Udaloys, at least
those judged to be in sufficient condition to be converted to MDC technologies.
Fifty eight of the sixty operational were so chosen as being fit, and the
Udaloy-VI, as the design was referred to, was begun as a mass conversion
of those remaining vessels.
Equipped with new Fusion Reactors and the latest in combat technology
gear, the MDC versions of the Udaloys served the Soviet Navy faithfully
without incident until the coming of the Rifts. Out of some 58 ships, eighteen
were with the pacific fleet at the coming of the Rifts; two are used as
Pirate vessels along the old Russian coast now, with another two salvaged
by the Republic of Japan, and used the core of their otherwise small navy.
Of the remaining fourteen, some wrecks have been identified, but most are
unaccounted for.
Of the impressive number of sixteen Udaloys in the Red Banner Northern
Fleet, (Also known as the White Sea Fleet), eight are largely confirmed
to have been destroyed outright. Warlord Burgasov possesses two others,
both of which are non-operational and used as floating barracks. He has
made repeated attempts to reach reputed naval and weapons caches in military
bases on Novaja Zemla and at Murmansk, but because of the bizarre and turbulent
weather of the White Sea, has been unable to reach those bases. He believes
up to six Udaloys may be at those several bases, relatively intact, similar
to the four Moskvas. The two Udaloys he does possess could not hope to
ever go to sea without major refits that Burgasov does not have the facilities,
money, or inclination to have performed.
Of the Twelve Udaloys in the Black Sea fleet, one traveled with the
Kirov to the Romania Free City of Constanta, six are confirmed destroyed,
and the remaining three are part of Warlord Orloff's flotilla, and are
in very poor condition, though they can still go to sea. The remaining
two are missing.
Of the twelve in the Baltic Sea Fleet, six were destroyed outright,
and the other four are in the service of Warlord Sokolov; Two have been
stripped for parts to keep the other two running. The eleventh is in Warlord
Burgasov's Baltic flotilla (He has territory bordering both the Baltic
and White seas). The number twelve ship is the flagship of the Polish Kingdom
of Tarnow's Baltic flotilla.
Model Type: Udaloy class ASW Destroyers
Vehicle Type: Refitted SDC to MDC conversion ASW Destroyers.
Crew: 249; 29 officers, 220 petty officers and enlisted crew
members.
Troops: 12 Power armor pilots only; Also, aircrews for two helicopters
and support/maintenance personnel.
Robots, Power Armors, and Vehicles:
| 12 | Power Armors |
| 2 | Helicopters or other VTOL Aircraft (Usually to ASW) |
M.D.C. by location:
| Bridge: | 300 |
| [1] Mini "Pod Hunter" Soviet AEGIS system (Superstructure): | 160 |
| Particle Bolt / Plasma Burst Cannon (1, forward - Twin Barrel): | 800 |
| Combination Anti-Missile Defense System (4): | 200 each |
| Modified SS-N-22 Sunburn Quadruple Launchers (2): | 600 each |
| SA-N-9 Gauntlet Octuple VLS (1, Forward): | 300 |
| Short Range Missile VLS (2, 1 forward, 1 aft): | 300 each |
| Quintuple mount type torpedo launchers (2, Sides): | 100 each |
| Killer Dart Launchers (6): | 50 each |
| Chaff Launchers (8, Superstructure): | 10 each |
| [2] Main Body: | 1,600 |
Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary search
and fire control systems; Shorter ranged, standard robot sensors for the
time period, not needing large antennas to be effective, were installed
in well-protected points in the hull as tertiary systems.
[2] Destroying the main body destroys propulsion and power systems,
disabling the ship. The ship is fitted with an advanced polymer armors
that allow the ship to withstand up to -350 MDC before losing structural
integrity and sinking. There are enough life preservers and inflatable
life boats to accommodate everyone on the ship.
Speed:
Surface: 34 knots (39.1 mph / 63.0 kph)
Range: Unlimited due to fusion engines (needs to refuel every
10 years and requires maintenance as well). Ship carries two months of
supplies on board.
Statistical Data:
Length: 536.8 feet (163.6 meters)
Draft: 24.6 feet (7.5 meters)
Width: 63.3 feet (19.3 meters)
Displacement: 6,700 tons standard and 9,000 tons fully loaded.
Cargo: 200 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ship's spaces
are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is
20 years
Market Cost: Not for Sale but if found on the black market would
probably cost 500-600 million credits.
WEAPON SYSTEMS:
- Particle Bolt / Plasma Burst Cannons (1 turret of 2 Barrels):
The plasma burst cannons, alternately referred to as "Particle Bolt" cannons,
can be used both for anti-ship and anti-aircraft purposes, and are the
standard Soviet energy weapons for all of their mega-damage surface warships
of the 21st century. These two cannons are mounted in a single twin turret
forward. The cannon turret has a 220 degree forward firing arc.
Maximum Effective Range: 10 miles (16 km)
Mega Damage: 6D6x10 per blast (12D6x10 per twin blast)
Rate of Fire: 3 attacks per melee round, per cannon/barrel.
Payload: Effectively unlimited.
- Kashstan CADS-N-8 CIWS Systems (4):
Combination Anti-Missile
Defense Systems. One forward/port, one forward/starboard, one aft/port,
one aft/starboard. This anti-missile defense system combines both a rapid
fire laser and a mini-missile launcher. While mounted in one system, both
defense systems have separate tracking systems. The mini-missile launchers
are designed to fire a blanket pattern of fragmentation mini-missiles to
explode in the path of incoming missiles and/or aircraft and rip them apart
with a wall of flak; The laser cannon is capable of destroying any missile
or inflicting serious damage on aircraft.
Maximum Effective Range: Laser Cannons: Maximum Effective
Range: 4,000 feet (1,220 m). Mini-Missiles: As per mini-missile
type (Go to Revised
bomb and missile table).
Damage: Laser Cannons: 1D4x10 MD. Mini-Missiles:
As per mini-missile type (Usually fragmentation) (Go to Revised
bomb and missile table).
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2
to strike aircraft; +3 to strike missiles.) Mini-Missiles: 1 attack
per melee round only; Fires volleys of eight missiles per attack (+8 to
strike because of number.) (+2 to strike aircraft; +3 to strike missiles.)
Payload: Laser Cannons: Effectively unlimited. Mini-Missiles:
32 Mini-missiles each.
- Modified 3M-80/SS-N-22 Moskit/Sunburn Quadruple Launchers (2):
Redesigned to fire the standard Soviet P-2000 "Vulkan-B" (NATO designation:
SS-N-30 "Snark") multi-purpose heavy cruise missile of the M.D. technology
era, these launchers were originally designed to carry and fire the SS-N-22
Sunburn heavy Anti-ship missile, for which the P-2000 is a replacement. Each
launcher contains 4 P-2000 heavy anti-ship cruise missiles. Cruise missiles
are considered smart missiles (These smart missiles have advanced tracking
and avoidance systems that give them a +5 to strike, +3 to dodge, and 2 attacks
per melee until they strike their target or run out of fuel.) and the launcher
can track on multiple targets. These awesome missiles are multi-purpose against
land or sea targets and have incredible capabilities, but pay for it in size
and expense; The huge dedicated launchers for these missiles can carry nothing
else and even the massive Kirov has a small number compared with the hordes of
less capable cruise missiles that could be carried by the new NATO M.D.C.
ships, however, in this rare case, the SSSR has gone for quality over quantity.
Maximum Effective Range: 1600 miles (2575km) in Ballistic Trajectory
attack mode; 1,000 miles (1,608km) when on a sea-skimming detection avoidance
attack mode. An additional -2 to detection when in sea-skimming mode.
Mega Damage: 6D6x100 M.D.C. inflicted to the target on a direct hit
with a critical strike on a roll of 18-20 and a blast radius of 80ft (24.4m)
in which 6D6x10 M.D.C. is inflicted; Critical damage can only be sustained
from the direct hit, not from being inside the blast radius. Alternatively,
the missile can carry a 15 kt tactical nuclear warhead, or a standard Soviet
Heavy Torpedo to be deployed when the missile reaches the area of a suspected
submarine. The torpedo can be fitted with a 5 kt tactical nuclear warhead.
Missile Speed: In Ballistic mode, the missile attains a speed of
Mach 12 during the boost phase and Mach 9 during the descent phase. In
Sea-Skimming mode, the missile maintains a sustained flight speed of Mach 5.
Rate of Fire: One at a time, or volleys of 2, or 4 per melee.
Payload: 8 P-2000s (SS-N-30s) (4 per launcher - No Reloads)
- SA-N-9 Gauntlet Octuple VLS (1):
This launcher is mounted
behind the gun mounts and the forward anti submarine missile launchers
on the ship. This launcher was originally designed to launch RZ-130 Kinzhal/Klinok/SA-N-9
Gauntlet missiles but have been refitted to launch standard Robotech medium
range missiles. They can launch on either ground, surface, or air targets.
The launchers can launch at multiple targets simultaneously.
Effective Range: Varies with medium range missile type (Go to Revised
bomb and missile table).
Mega-Damage: Varies with medium range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volley of any amount up to
8 in any combinations and at multiple target at the same time.
Payload: 64 medium range missiles total
- Two (2) Quintuple Torpedo Launchers:
Mainly design for
anti-submarine warfare but can be used against surface targets.
There is one launcher on each side of the ship with five tubes each.
The tubes have been modified to use an automatic reloading system and
can be fired quickly. These are modern, variable option torpedoes that
are about 25% faster than the latest US designs of the time period.
These torpedoes are also slightly larger than the standard US torpedo
launchers. (These torpedoes are considered the equivalent of smart
missiles and have advanced tracking and avoidance systems that give
them a +5 to strike, +4 to dodge, and 2 attacks per melee until they
strike their target or run out of fuel.)
Maximum Effective Range: 40 miles (64 km)
Mega Damage: Uses super heavy warheads that inflict 2D4x100 MD
(By Heavy torpedo warhead type - (See Revised Rifts Torpedoes). Alternatively, a 5kt tactical nuclear warhead may be fitted. The torpedo can be used, either with a conventional or nuclear
warhead, as the warhead of a P-2000 heavy anti-ship missile.
Rate of fire: One at a time or in volleys of 2, 3 or 5 per
side, launcher can fire a maximum of two volleys per melee each launcher.
Payload: Each tube has two reloads available for a total of 30 torpedoes.
- Killer Dart Launchers (6):
These so called "Killer Darts"
are a Russian interceptor torpedo, designed primarily for intercepting
and hitting incoming torpedoes, with a secondary function against small
submersibles and submersible power armors. In surface application they
are used like a homing version of the old style Soviet anti-submarine rockets,
and can be used against large submarines. The Killer darts are considered
smart missiles and have +5 to strike against any target. They are a larger
and more powerful version of the killer darts normally fitted to submarines,
thanks to less space concerns and different operational requirements. Four
launchers are mounted forward on the raised deck before the medium range
missile launchers (Location of 100 mm cannon on original Udaloy) and two
on the hanger near the fantail of the destroyer.
Maximum Effective Range: 7 miles (11.2 km); The Killer Darts
can stop before their propellent runs out, using internal systems to sink
to virtually any submarine's operational depth or drift with a current,
and then power back up for a final home-in on target.
Mega-Damage: 2D4x10
Rate of fire: Each launcher can fire salvos of up to eight
killer darts per melee.
Payload: 64 Killer Darts per launcher (384 total)
- Chaff Launcher (8):
Located on the superstructure of the
ship, they are designed to confuse incoming missiles. At least four launchers
must be operational for the full effects; One additional launcher can be
brought on for each destroyed until four have been destroyed. Adding more
than four launchers in operation does not increase effects. Reduce effects
of launchers by 50% per launcher below 4 not used or disabled. Rifts Earth
decoys systems are assumed to not operate on Phase World missiles due to
technological difference. Reduce effects by 20% against smart missiles
(Add +20% to rolls for smart missiles.)
Maximum Effective Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 24 each for a total of 192.
Special Systems:
The ship has all systems standard on the most advanced of modern robot
vehicles, but with their relative short range, are designed only as secondary
sensor systems. The primary systems are as follows:
Primary:
- Mini "Pod Hunter" Soviet AEGIS: Can identify and simultaneously
track up to track up to 320 targets at one time. The system controls missile
launched from the missile launchers and the system track and guide each
individual missile to an individual target for up to 80 targets. Range: 250
miles (402.3 km). The system can also control missiles launched from other
linked vessels as well and can also act as fire control for gun mounts. Not
as advanced as the American pre-rifts Aegis systems.
- Towed Array Sonar: Standard towed sonar array: Range of 180 miles
(157 nautical miles / 350 km). This towed array sonar system has both a
passive and active system built in. Sonar system can track up to 72 targets
at one time.
- ESM: This system is mounted in mounted in the superstructure and
can detect another radar system at 125% of the range of the transmitting
radar.
- Long-Range Communications: Range is 500 miles/ 804.5 km; wide band
and directional, plus coordinated multi-com system. Notes: Ships were designed
for G.P.S. and Satellite communications hookups, but neither exist on Rifts
Earth today, of course.
Sonars:
- Improved Orion/Horse Jaw, bow mounted: Maximum range of 40 miles
(64 km), and can be used as a backup to the main towed sonar array and
also as a targeting sonar for the torpedoes against undersea targets.
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owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
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Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatting and revisions by Kitsune (E-Mail Kitsune ).
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