New Sovietskiy Udaloy-VI class ASW Destroyer:

The Udaloy class Destroyers, upgraded to the standards of the Udaloy-II, and in some cases brought up to a general new level of the Udaloy-III, became the primary ASW surface warship of the Russian Navy under President Vladimir Putin. Before the turn of the Twentieth First Century, only one Kara class destroyer was left in service with two other in non maintained reserve status and not operational. Most other destroyer and cruiser classes were in this condition as well and it was decided to replace them with Udaloy II class destroyers when production was restarted.

As the SSSR came to power in 2014, there were 20 Udaloy-III class destroyers in service, including the upgrades. Production of the Udaloy-III class continued until 64 units were completed; The basic design received considerable upgrades, and many units were ending their service lives as the Udaloy-V variant was finished in construction, and the Soviets began to search for a replacement design.

Construction was halted at sixty four ships, of which 60 were in service when the so-called "MD Revolution" swept through military technology. After the stunning success of the Kirov class conversions, and the beginning of the Moskvas conversions, the SSSR began to convert the Udaloys, at least those judged to be in sufficient condition to be converted to MDC technologies. Fifty eight of the sixty operational were so chosen as being fit, and the Udaloy-VI, as the design was referred to, was begun as a mass conversion of those remaining vessels.

Equipped with new Fusion Reactors and the latest in combat technology gear, the MDC versions of the Udaloys served the Soviet Navy faithfully without incident until the coming of the Rifts. Out of some 58 ships, eighteen were with the pacific fleet at the coming of the Rifts; two are used as Pirate vessels along the old Russian coast now, with another two salvaged by the Republic of Japan, and used the core of their otherwise small navy. Of the remaining fourteen, some wrecks have been identified, but most are unaccounted for.

Of the impressive number of sixteen Udaloys in the Red Banner Northern Fleet, (Also known as the White Sea Fleet), eight are largely confirmed to have been destroyed outright. Warlord Burgasov possesses two others, both of which are non-operational and used as floating barracks. He has made repeated attempts to reach reputed naval and weapons caches in military bases on Novaja Zemla and at Murmansk, but because of the bizarre and turbulent weather of the White Sea, has been unable to reach those bases. He believes up to six Udaloys may be at those several bases, relatively intact, similar to the four Moskvas. The two Udaloys he does possess could not hope to ever go to sea without major refits that Burgasov does not have the facilities, money, or inclination to have performed.

Of the Twelve Udaloys in the Black Sea fleet, one traveled with the Kirov to the Romania Free City of Constanta, six are confirmed destroyed, and the remaining three are part of Warlord Orloff's flotilla, and are in very poor condition, though they can still go to sea. The remaining two are missing.

Of the twelve in the Baltic Sea Fleet, six were destroyed outright, and the other four are in the service of Warlord Sokolov; Two have been stripped for parts to keep the other two running. The eleventh is in Warlord Burgasov's Baltic flotilla (He has territory bordering both the Baltic and White seas). The number twelve ship is the flagship of the Polish Kingdom of Tarnow's Baltic flotilla.

Model Type: Udaloy class ASW Destroyers
Vehicle Type: Refitted SDC to MDC conversion ASW Destroyers.
Crew: 249; 29 officers, 220 petty officers and enlisted crew members.
Troops: 12 Power armor pilots only; Also, aircrews for two helicopters and support/maintenance personnel.

Robots, Power Armors, and Vehicles:
12Power Armors
2Helicopters or other VTOL Aircraft (Usually to ASW)

M.D.C. by location:
Bridge:300
[1] Mini "Pod Hunter" Soviet AEGIS system (Superstructure):160
Particle Bolt / Plasma Burst Cannon (1, forward - Twin Barrel):800
Combination Anti-Missile Defense System (4):200 each
Modified SS-N-22 Sunburn Quadruple Launchers (2):600 each
SA-N-9 Gauntlet Octuple VLS (1, Forward):300
Short Range Missile VLS (2, 1 forward, 1 aft):300 each
Quintuple mount type torpedo launchers (2, Sides):100 each
Killer Dart Launchers (6):50 each
Chaff Launchers (8, Superstructure):10 each
[2] Main Body:1,600

Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary search and fire control systems; Shorter ranged, standard robot sensors for the time period, not needing large antennas to be effective, were installed in well-protected points in the hull as tertiary systems.
[2] Destroying the main body destroys propulsion and power systems, disabling the ship. The ship is fitted with an advanced polymer armors that allow the ship to withstand up to -350 MDC before losing structural integrity and sinking. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.

Speed:
Surface: 34 knots (39.1 mph / 63.0 kph)
Range: Unlimited due to fusion engines (needs to refuel every 10 years and requires maintenance as well). Ship carries two months of supplies on board.

Statistical Data:
Length: 536.8 feet (163.6 meters)
Draft: 24.6 feet (7.5 meters)
Width: 63.3 feet (19.3 meters)
Displacement: 6,700 tons standard and 9,000 tons fully loaded.
Cargo: 200 tons of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ship's spaces are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is 20 years
Market Cost: Not for Sale but if found on the black market would probably cost 500-600 million credits.

WEAPON SYSTEMS:

  1. Particle Bolt / Plasma Burst Cannons (1 turret of 2 Barrels): The plasma burst cannons, alternately referred to as "Particle Bolt" cannons, can be used both for anti-ship and anti-aircraft purposes, and are the standard Soviet energy weapons for all of their mega-damage surface warships of the 21st century. These two cannons are mounted in a single twin turret forward. The cannon turret has a 220 degree forward firing arc.
    Maximum Effective Range: 10 miles (16 km)
    Mega Damage: 6D6x10 per blast (12D6x10 per twin blast)
    Rate of Fire: 3 attacks per melee round, per cannon/barrel.
    Payload: Effectively unlimited.
  2. Kashstan CADS-N-8 CIWS Systems (4): Combination Anti-Missile Defense Systems. One forward/port, one forward/starboard, one aft/port, one aft/starboard. This anti-missile defense system combines both a rapid fire laser and a mini-missile launcher. While mounted in one system, both defense systems have separate tracking systems. The mini-missile launchers are designed to fire a blanket pattern of fragmentation mini-missiles to explode in the path of incoming missiles and/or aircraft and rip them apart with a wall of flak; The laser cannon is capable of destroying any missile or inflicting serious damage on aircraft.
    Maximum Effective Range: Laser Cannons: Maximum Effective Range: 4,000 feet (1,220 m). Mini-Missiles: As per mini-missile type (Go to Revised bomb and missile table).
    Damage: Laser Cannons: 1D4x10 MD. Mini-Missiles: As per mini-missile type (Usually fragmentation) (Go to Revised bomb and missile table).
    Rate of Fire: Laser Cannons: 6 attacks per melee. (+2 to strike aircraft; +3 to strike missiles.) Mini-Missiles: 1 attack per melee round only; Fires volleys of eight missiles per attack (+8 to strike because of number.) (+2 to strike aircraft; +3 to strike missiles.)
    Payload: Laser Cannons: Effectively unlimited. Mini-Missiles: 32 Mini-missiles each.
  3. Modified 3M-80/SS-N-22 Moskit/Sunburn Quadruple Launchers (2): Redesigned to fire the standard Soviet P-2000 "Vulkan-B" (NATO designation: SS-N-30 "Snark") multi-purpose heavy cruise missile of the M.D. technology era, these launchers were originally designed to carry and fire the SS-N-22 Sunburn heavy Anti-ship missile, for which the P-2000 is a replacement. Each launcher contains 4 P-2000 heavy anti-ship cruise missiles. Cruise missiles are considered smart missiles (These smart missiles have advanced tracking and avoidance systems that give them a +5 to strike, +3 to dodge, and 2 attacks per melee until they strike their target or run out of fuel.) and the launcher can track on multiple targets. These awesome missiles are multi-purpose against land or sea targets and have incredible capabilities, but pay for it in size and expense; The huge dedicated launchers for these missiles can carry nothing else and even the massive Kirov has a small number compared with the hordes of less capable cruise missiles that could be carried by the new NATO M.D.C. ships, however, in this rare case, the SSSR has gone for quality over quantity.
    Maximum Effective Range: 1600 miles (2575km) in Ballistic Trajectory attack mode; 1,000 miles (1,608km) when on a sea-skimming detection avoidance attack mode. An additional -2 to detection when in sea-skimming mode.
    Mega Damage: 6D6x100 M.D.C. inflicted to the target on a direct hit with a critical strike on a roll of 18-20 and a blast radius of 80ft (24.4m) in which 6D6x10 M.D.C. is inflicted; Critical damage can only be sustained from the direct hit, not from being inside the blast radius. Alternatively, the missile can carry a 15 kt tactical nuclear warhead, or a standard Soviet Heavy Torpedo to be deployed when the missile reaches the area of a suspected submarine. The torpedo can be fitted with a 5 kt tactical nuclear warhead.
    Missile Speed: In Ballistic mode, the missile attains a speed of Mach 12 during the boost phase and Mach 9 during the descent phase. In Sea-Skimming mode, the missile maintains a sustained flight speed of Mach 5.
    Rate of Fire: One at a time, or volleys of 2, or 4 per melee.
    Payload: 8 P-2000s (SS-N-30s) (4 per launcher - No Reloads)
  4. SA-N-9 Gauntlet Octuple VLS (1): This launcher is mounted behind the gun mounts and the forward anti submarine missile launchers on the ship. This launcher was originally designed to launch RZ-130 Kinzhal/Klinok/SA-N-9 Gauntlet missiles but have been refitted to launch standard Robotech medium range missiles. They can launch on either ground, surface, or air targets. The launchers can launch at multiple targets simultaneously.
    Effective Range: Varies with medium range missile type (Go to Revised bomb and missile table).
    Mega-Damage: Varies with medium range missile type (Go to Revised bomb and missile table).
    Rate of Fire: One at a time or in volley of any amount up to 8 in any combinations and at multiple target at the same time.
    Payload: 64 medium range missiles total
  5. Two (2) Quintuple Torpedo Launchers: Mainly design for anti-submarine warfare but can be used against surface targets. There is one launcher on each side of the ship with five tubes each. The tubes have been modified to use an automatic reloading system and can be fired quickly. These are modern, variable option torpedoes that are about 25% faster than the latest US designs of the time period. These torpedoes are also slightly larger than the standard US torpedo launchers. (These torpedoes are considered the equivalent of smart missiles and have advanced tracking and avoidance systems that give them a +5 to strike, +4 to dodge, and 2 attacks per melee until they strike their target or run out of fuel.)
    Maximum Effective Range: 40 miles (64 km)
    Mega Damage: Uses super heavy warheads that inflict 2D4x100 MD (By Heavy torpedo warhead type - (See Revised Rifts Torpedoes). Alternatively, a 5kt tactical nuclear warhead may be fitted. The torpedo can be used, either with a conventional or nuclear warhead, as the warhead of a P-2000 heavy anti-ship missile.
    Rate of fire: One at a time or in volleys of 2, 3 or 5 per side, launcher can fire a maximum of two volleys per melee each launcher.
    Payload: Each tube has two reloads available for a total of 30 torpedoes.
  6. Killer Dart Launchers (6): These so called "Killer Darts" are a Russian interceptor torpedo, designed primarily for intercepting and hitting incoming torpedoes, with a secondary function against small submersibles and submersible power armors. In surface application they are used like a homing version of the old style Soviet anti-submarine rockets, and can be used against large submarines. The Killer darts are considered smart missiles and have +5 to strike against any target. They are a larger and more powerful version of the killer darts normally fitted to submarines, thanks to less space concerns and different operational requirements. Four launchers are mounted forward on the raised deck before the medium range missile launchers (Location of 100 mm cannon on original Udaloy) and two on the hanger near the fantail of the destroyer.
    Maximum Effective Range: 7 miles (11.2 km); The Killer Darts can stop before their propellent runs out, using internal systems to sink to virtually any submarine's operational depth or drift with a current, and then power back up for a final home-in on target.
    Mega-Damage: 2D4x10
    Rate of fire: Each launcher can fire salvos of up to eight killer darts per melee.
    Payload: 64 Killer Darts per launcher (384 total)
  7. Chaff Launcher (8): Located on the superstructure of the ship, they are designed to confuse incoming missiles. At least four launchers must be operational for the full effects; One additional launcher can be brought on for each destroyed until four have been destroyed. Adding more than four launchers in operation does not increase effects. Reduce effects of launchers by 50% per launcher below 4 not used or disabled. Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
    Maximum Effective Range: Around Ship
    Mega Damage: None Payload: 24 each for a total of 192.

Special Systems:
The ship has all systems standard on the most advanced of modern robot vehicles, but with their relative short range, are designed only as secondary sensor systems. The primary systems are as follows:

Primary:

Sonars:

[New Navy, New Sovietskiy, and TRIAX are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]

Image drawn and copyrighted by

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He has no art home Page at present but many other items on my site.

Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).

Reformatting and revisions by Kitsune (E-Mail Kitsune ).

Copyright © 2000 & 2001, Marina O'Leary & Kitsune. All rights reserved.

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