The REEF in Florida was able to get part of a Coalition Super SAMAS and was able to copy the Super SAMAS and built a copy with several additional weapon systems, an improved engine cooling system, and a Nurani force field. The armor has similar styling to a Samurai's armor and the armor is painted in various shades of grey as camouflage.
The armor caries the forearm Vibro-blades and grenade launchers of a standard Super SAMAS but replaces the dual plasma and laser weapon system with longer range Ion cannons, carries a Shemarrian rail gun, armor is laser reflective, and has missiles added to the wings of the power armor. These added weapon systems means that this armor is a much better long range fighter than a standard Super SAMAS.
The Power armor uses the same Hand to Hand as a Super SAMAS.
Model Type: REEF-PA03A
Class: Strategic Armor Military Assault Suit
Crew: One
M.D.C. by Location:
[1] Shoulder Wings (2): | 95 each | |
Main Rear Jets (4): | 100 each | |
[1] Lower Maneuvering Jets (3; rear): | 30 each | |
Twin Air-Intake Jets (2; top): | 100 each | |
[1] Ammo Drum (1; hip mounted): | 50 | |
[1] Shemarrian Rail Gun (1): | 90 | |
Ion Cannons (2; shoulders): | 60 each | |
[1] Forearm Vibro-Blades (6): | 50 each | |
[1] Forearm Grenade Launchers (2): | 50 each | |
[1] Hands (2): | 45 each | |
Arms (2): | 120 each | |
Legs (2): | 200 each | |
[2] Head: | 90 | |
[3] Main Body: | 425 | |
[4] Force Field (N-50 Robot): | 320 |
Notes:
[1] These locations are small and difficult targets to strike, requiring
the attacker to make a "called shot," but even then the attacker
is -4 to strike.
[2] Destroying the head of the power armor will eliminate all forms
of optical enhancement and sensory systems. The pilot must then rely on
his own human vision and senses. No power armor combat bonuses to initiative,
strike, parry, and dodge! The head is a small and difficult target to hit,
shielded by the two large air intake jets and rear jet thrusters. Thus,
it can only be hit when an attacker makes a "called shot" and
even then he is -5 to strike.
[3] Depleting the M.D.C. of the main body will shut the armor down completely,
making it useless. Note: Destroying a wing will make flight impossible.
However, even with no wing(s), the SAMAS can make jet powered leaps and
hover stationary above the ground. Destroying one jet thruster reduces
speed by 25%.
[4] The force field will stop energy attacks and fast moving objects.
Slow moving objects can pas through. It Regenerates 1 MDC per melee unless
overloaded and then cannot be activated for 12 hours if overloaded. The
force field pulls its power off of the power plant.
Speed
Running: 40 mph (64 km) maximum with the flight pack attached,
60 mph (96.5 km) without it. Note that the act of running does tire out
its operator, but at 10% of the usual fatigue rate.
Leaping: The fully equipped Katana SAMAS is so top heavy that
leaps are only possible when assisted by jet thrusters. However, the Katana
SAMAS can unlatch and remove the huge flight pack to which the wings, jet
thrusters and plasma/laser guns are attached. This lightens the power armor
by 50%! The ammo-drum for the rail gun can then be moved up to a modular
mount on the back. This detachable flight system was designed so that "downed"
flyers weren't stuck with a ton of worthless metal holding them down. It
takes two melee rounds (30 seconds) to remove the huge flight pack, but
requires 2D4 minutes and the help of two Other power armored troops or
a crane to reattach it.
Without the flight pack, the powerful legs can leap up to 20 feet (6
m) high or across unassisted by the thrusters. Using the feet thrusters,
the SAMAS can leap 40 feet (12.2 m).
A jet thruster assisted leap with the flight pack attached can propel
the unit up to 200 feet (61 m) high and 300 feet (91.5 m) across without
actually attaining flight.
Flight: The rocket propulsion system enables the Katana SAMAS
to hover stationary in mid-air at any altitude and fly at superior speeds.
The armor clad, human missile can attain a maximum flying speed of 500
mph (804.5 km), but cruising speed is considered to be 150-200 mph (240-321.8
km).
Maximum altitude is 16,000 feet (4876.8 m) or roughly three miles (4.8
km). Higher than this, high winds and rough weather make flight both erratic
and dangerous. Unlike a standard SAMAS, the Katana SAMAS is designed for
both high and low altitude operations.
Flying Range: The new jet propulsion system has eliminated the
overheating problem of the Coalitions Super SAMAS. The new rockets can
fly for 24 hours, non-stop, and at full speed without fear of overheating.
A quick cooling system makes the engines usable after only 15 minutes of
being shut down. Furthermore, laboratory tests have shown that the engines
do not even begin to deteriorate until after 36 hours of constant flight.
The stop and start use in the field of combat means the engine have numerous
periods of cooling. meaning it can function indefinitely under 98.5% combat
situations.
Underwater Capabilities: Swimming: The Katana SAMAS can swim
by using the same types of paddling leg and arm movements as a human at
a maximum speed of roughly four mph (6.4 km/3.4 knots). It can also walk
along the bottom of the sea at about 25% its normal running speed. Using
the jet thrusters, the SAMAS can travel on the surface of water at 100
mph (160 km/85 knots), underwater at 70 mph (112.6 km/59.5 knots) or fly
above the water's surface at normal speeds.
Maximum Ocean Depth: 3000 feet (910 m).
Statistical Data:
Height: 10 feet (3 m) from head to toe. The top mounted air intake
jets add another three feet (0.9 m) for an overall height of 13 feet (3.96
m).
Width: Wings down, 5 feet (1.5 m) and with Wings extended, 16
feet (4.87 m)
Length: 6 feet (1.8 m)
Weight: 2.4 tons without the rail gun or other heavy, hand-held
weapon. The flight pack weighs 1.2 tons by itself.
Physical Strength: Equal to a P.S. 38.
Cargo: None
Power System: Nuclear, average SAMAS energy life is 20 years.
REEF Cost: 5.8 million credits for a new, undamaged, fully powered
suit complete with rail gun and one full ammo-drum. None have yet fallen
into the hands of the Black Market.
Weapon Systems
[ Naruni TM, Shemarrian TM, and Coalition TM are trademarks owned by
Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.