The REEF worked on a design of power armor for fire support for the lighter power armors the REEF operates and on of the early idea was a modified Glitter boy. Many of the features were relatively easy to decide but there were several different variations on weapon systems before the one on the Defender were decided. One of the most popular was to have grenade launchers on forearms much like the Super SAMAS but that was dropped favor of having more mini-missile launchers. Another was to have the vibro claws of the super SAMAS but that was so dropped in favor of the power armor carrying a powerful vibro sword.
In field tests, this design has been proven very capable. While primarily designed for fire support, the armor can defeat almost all power armor types and against the new Coalition Glitter Boy Killers, this design can probably fight from three to four of them before being overwhelmed.
In physical appearance, the armor looks like a USA-G10 with the helmet redesigned to look like that of a knight, a much redesigned cannon, and missile launchers in various places in the body of the Power Armor. The REEF has all of its Glitter Boys coated with a thin plating of a non reflective material and are normally painted in either greys or camouflage.
The Defender Glitter Boy is much heavier armed than the standard USA-G10 that is the most common glitter boy design found on Rifts Earth and has many different weapon systems. The central weapon system weapon system is the PB-20 from the USA-G14 Space Glitter Boy. It is mounted on the shoulder like the USA-G14 as well and leaves the Glitter Boys arms free. The backup laser has been upgraded to a more powerful laser that allows for three round burst and is variable frequency. The armor also carries a hand held Shemerrian rail gun as a secondary weapon and for use against targets that are impervious to energy. The armor carries a large number of mini-missiles, a total of 56 mini-missiles. The armor carries four in each shoulder, twelve around each lower arm, six on the outside of each upper leg, and six on the outside of the lower leg. The armor has a large two handed vibro sword for situations that call for melee combat.
Other features that have been added to the design to make it more effective. The armor does not have the recoil suppression system and instead can carry various special backpacks including a jet pack or a medium range missile launching system. The armor has a super heavy Naruni force field for defense. The armor of the Defender is far different than a standard Glitter Boy. It keeps the high protection value and laser resistance of the standard armor but is designed as a series of sandwiched layers that each layers reflects at a different frequency meaning that a variable frequency laser needs to keep being reset to different frequencies. The defender has an 80% part compatibility with the Standard USA-G10.
Model Type: REEF-PA04 "Defender" Glitter Boy
Class: Laser Resistant Armored Infantry Personnel Assault Unit
Crew: One.
M.D.C. by Location:
PB-20 Particle Beam Cannon (Right Shoulder): | 175 | |
[1] Shemerrian Rail Gun (1): | 90 | |
[1] Shoulder Mini-Missile Launchers (2): | 100 each | |
[1] Forearm Mini-Missile Launchers (2): | 200 each | |
[1] Upper Leg Mini-Missile Launchers (2): | 150 each | |
[1] Lower Leg Mini-Missile Launchers (2): | 150 each | |
[2] Head: | 290 | |
[1] Hands (2): | 100 each | |
Arms (2): | 270 each | |
Legs (2): | 450 each | |
[3] Main Body: | 770 | |
Reinforced Pilot's Compartment: | 110 | |
Backpacks Systems (Two Different Designs): | 225 each. | |
[4] Force Field (N-50 Robot): | 320 |
Notes:
[1] These locations are small and difficult targets to strike, requiring
the attacker to make a "called shot," but even then the attacker
is -4 to strike.
[2] Note that the Head is -3 in addition to normal called shot penalties
to hit. Destroying the head will expose the pilot's head, leaving only
the pilot's body armor helmet as its only protection. Note: The head is
a small and difficult target to hit. Thus, it can only be hit when a character
makes a called shot and even then the attacker is -3 to strike.
[3] Depleting the Main Body MDC will shut the Glitter Boy down making
it useless.. Note: All Power Armor locations are laser resistant.
Each layer of armor is 100 MDC. A variable laser weapon must be reset every
100 MDC or it will only do half damage. If a laser does enough damage to
damage the next layer, it will only do half damage to the next layer if
set to do full damage to the layer above.
[4] The force field will stop energy attacks and fast moving objects.
Slow moving objects can pas through. It Regenerates 1 MDC per melee unless
overloaded and then cannot be activated for 12 hours if overloaded. The
force field pulls its power off of the power plant.
Speed:
Running: 60 mph (96 km) Maximum. Does not need to plant to fire
main cannon so can be continually in motion.
Leaping: the powerful robot legs can leap up to 12 feet (3.6
m) high or across without the use of jet thrusters. Add 10 feet (3 m) with
a running start. With Flight Pack attached, the Defender can jump 120 feet
(36.6 m) up or across.
Flight: With the addition of the Flight Backpack, the Defender
can fly at up to 60 mph (96 km). Maximum altitude is limited to 300 feet
(91.4 m). Without Flight backpack, armor cannot fly.
Flying Range: The nuclear power supply gives the Defender decades
of life but the jet rockets get hot and need to cool after a maximum of
2 hours of continuous flight.
Underwater Capabilities: It can also walk along the bottom of
the sea at about 25% of its normal running speed. Using the flight pack,
the Defender Glitter Boy can travel on the surface of water at 17.3 mph
( 27.8 km/15 knots), underwater at 11.5 mph (18.5 km/10 knots) or fly above
the water surface an normal speeds.
Maximum Ocean Depth: 2000 feet (610 m).
Statistical Data:
Height: 10 feet, 8 inches (3.25 m) not including particle beam
Width: 4 feet, 4 inches (1.3 m)
Length: 3 feet 6 inches (1.1 m) without backpack for main body.
4 feet 2 inches (1.27 m) with Backpack for main body
Weight: 2605 lbs (1182 kg/ 1.3 tons) fully loaded.
Physical Strength: Equal to Robotic P.S. 30.
Cargo: Minimal storage space; a foot compartment and storage
for a rifle, pistol, survival knife, and first aid kit.
Power System: Nuclear Fusion, average energy life is 25 years
Black Market Cost: Not for sale, if available would probably
cost around 40 million credits
Weapon Systems:
Sensors & Special Equipment:
The Defender Glitter Boy has all standard sensors of a power armor plus
the following extra systems (Standard Systems on the USA-G10)
[ Naruni TM, Shemarrian TM, and Coalition TM are trademarks owned by
Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.