REEF-R01 Scorpion:

The REEF originally used Iron Hammer tanks as their main heavy battle unit and to support infantry. When Iron Heart Industries was taken over by the Coalition, it was decide that REEF Canaveral base develop a replacement for it. A four legged robot was decided in place of a Tank because it can handle terrain better.

The Scorpion is all around better performance wise than an Iron Hammer Tank. The Main Gun has a longer range and inflicts more damage per shot. The Scorpion is faster and can actually operate underwater. The two disadvatages is that the Scorpion carries slightly less armor and is more expensive to build.

Pilot uses hand to hand but the gunners only gets their normal attacks. With a full crew (one pilot and two gunner), pilot usually only pilots vehicle, Weapons officer controls the Particle Beam Cannon, Missile Pod, and Short Range Missile Launcher, Forward rail gun will be controlled by a separate Gunner. Who controls each weapon must be designated before the combat. Has standard Rifts Robot sensors and has a periscope to look over fairly low terrain.

In appearance, this Mecha looks like a Battletech Scorpion BattleMech from Technical Readout 3025

Model Type: REEF-R01 a.k.a. MBR-01-MK I
Class: Heavy Infantry Assist and Assault Destroid
Crew: Four; Pilot, Weapons officer, Rail Gun Gunner, and bottom Gunner, Three more can be seated within the cockpit (Often troops)

M.D.C. by Location:
Particle Beam Cannon Barrel (centerline):275
Nose rail Gun (Left side): 150
Underbody Laser Turret (Center):100
Medium Range Missile Pod (Right Side):250
Short Range Missile Launchers (2, on each side):125 each
Drum Bomb (1, Right Rear):400
Upper Legs (4):250 each
Knee Joints (4):125 each
Lower Legs (4):275 each
Feet (4):125 each
Spotlights (2, Right front):50 each
Hatches (2, top):100 each
Reinforced Pilots compartment:300
[1] Main Body:600

Notes:
[1] Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.

Speed:
Running: 120 mph (193 kph) maximum speed. Cruising speed is generally about 60 mph (97 kph).
Leaping: powerful legs allow robot to leap 20 feet (6.1 m) up and 30 feet (9.1) across from a standing position 25 feet (7.6 m) up and 50 feet (15.4 m) across with a short running start.
Underwater: It can walk along the bottom of the sea floor at 25% of maximum speed and has a maximum Ocean depth of 1 mile (1.6 km).

Statistical Data:
Height: 9 feet (2.7 meters) for main body section and 34 feet, 6 inches (10.5 meters) when standing on its legs.
Width: 15 feet (4.6 meters) for main body section and 40 feet, 6 inches (12.3 meters) with outspread legs.
Length: 24 feet (7.3 meters) for main body section and 31 feet, 6 inches (9.6 meters) with outspread legs.
Weight: 32 tons (29.1 metric tons) fully loaded, 29 tons (26.3 metric tons) empty.
Physical Strength: Equal to a P.S. 40
Cargo: A 4 x 4 x 3 foot storage bin for extra equipment and weapons.
Power System: Nuclear Fusion with average lifespan of 20 years
Black Market Cost: If found it would probably be worth 40 million for a new, undamaged, and fully operation robot complete with missiles and Ion Cannon

Weapon Systems:

  1. Particle Beam Cannon: in the centerline of the robot is a copy of the particle beam cannon off the USA-G14 but has a higher payload and recharge rate and uses a larger barrel. Normally controlled by the gunner but can also be controlled by the pilot. The cannon can tilt across, up, or down 30 degrees.
    Range: 11,000 feet (about 2 miles/3.2 km)
    Mega Damage: 4D6x10
    Rate of Fire: Equal to combined hand to hand attacks of pilot or gunner
    Payload: 40 shots in a capacitor, recharges at the rate of one shot every 30 seconds for Particle Beam
  2. Rail Gun Mount: Mounted in the front on the left hand side with gunner positioned right behind turret. The weapon system can traverse 60 degrees across or up and down. It is basically a copy of the Shemarrian Rail Gun.
    Range: 6,000 feet (1,828 meters)
    Mega Damage: 2D6x10 per round
    Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: 880 Rounds (4 belts linked together)
  3. Underbody laser turret: Used to prevent soldiers and power armors from attacking the underside of the Robot. It has 360 degree rotation and elevation changes of 85 degrees and is able to hit just about straight under robot. It can be computer controlled giving three attacks per melee and +2 to strike. Turret also incorporates an escape hatch.
    Range: 2,000 feet (610 meters)
    Mega Damage: 6D6
    Rate of Fire: Equal to combined hand to hand attacks of gunner.
    Payload: Effectively Unlimited.
  4. 14 Medium Range Missiles: 7 medium range missiles with one set of reloads for the total of 14. It can be fired by either the pilot or the gunner but not both. It is mounted to the right side of the Particle Beam Cannon.
    Range: As per medium range missile type (Go to Revised bomb and missile table).
    Mega Damage: Varies with medium range missile type (Go to Revised bomb and missile table).
    Rate of Fire: One at a time or in volleys of two, four, or seven.
    Payload: 14 medium range missiles
  5. Short Range Missile Morters (2): 2 launcher with 3 missiles a piece for a total of 6 missiles. Used for special purposes but can carry conventional Missiles. It can be fired by either the pilot or the gunner but not both.
    Range: As per short range missile type (Go to Revised bomb and missile table).
    Mega Damage: Varies with missile type (usually none because standard loadout is usually 2 Smoke, 2 Tear Gas, and 2 Fire Retardent - Go to Revised bomb and missile table).
    Rate of Fire: One at a time only.
    Payload: 3 each launcher for 6 short range missiles total.
  6. Drum Bomb: Mounted on the rear of the Robot. Similar to drum bomb on REF MAC III destroid. It is encased with 300 MDC worth of armor to protect it from being detonated by the enemy. Can be programmed to explode from 10 seconds to 90 minutes. Bomb weighs two tons
    Range: Were dropped
    Mega Damage: will inflict 1D6x1000 MDC to everything within a 500 ft (153 m) radius and 1D6x100 MDC to an additional 1000 ft (305 m) radius.
    Rate of Fire: One at a time only.
    Payload: One bomb
  7. Hand-to-Hand Combat: Kick does 1D6 MDC, Stomp does 2D6 MDC, Body Block/Ram does 1D6 per 20 mph of speed.

HAND TO HAND BONUSES:
For Elite combat use the listed bonuses and number of attacks, otherwise use Robot Combat basic.


[ Naruni TM, Shemarrian TM, and Coalition TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony Gold USA, Inc. ]

By Kitsune (E-Mail Kitsune ).

Copyright © 1998, Kitsune. All rights reserved.


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