REEF-R03 MAC-IV:

Minor redesign of the RDF MAC II that still looks very similar to the original MAC II but is improved in many ways.. Main guns have increased ammo, the Tri-Lasers have increased power, there area two spider defense systems added for anti-missile defense. MAC IV do not normally operate in direct combat and instead are used for long range artillery and fire support and are often protected my smaller vehicles. When the design was constructed, there was consideration made to putting missile launchers on the design but idea was discarded due to being unnecessary and costly.

Model Type: REEF-R04. Nicknamed "Land Battleship" a.k.a. HWR-04-MK I
Class: Heavy Infantry Assist and Assault Destroid
Crew: Three; Pilot, and Two gunners, Eight more can be seated within the cockpit (Often troops)

M.D.C. by Location:
Main Cannon (4):250 each barrel
Upper Arms (2):200 each
Forearm/Tri-cannons (2):500 each
Legs (2):500 each
K-100 Spider Defense Systems (2):50 each
Reinforced Pilots compartment:400
[1] Main Body:1,200

Notes:
[1] Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless. Note: Lasers do half damage

Speed:
Running: 20 mph (32.2 kph) maximum speed.
Leaping: Cannot leap
Underwater: It can walk along the bottom of the sea floor at 25% of maximum speed and has a maximum Ocean depth of 2 miles (3.2 km).

Statistical Data:
Height: 73.7 feet (22.5 meters).
Width: 31.1 feet (9.8 meters).
Length: 42.7 feet (13 meters) not including the cannons barrels. 85 ft (25.9 meters) with cannon barrels
Weight: 186.3 tons unloaded and 295.8 tons fully loaded
Physical Strength: Equal to a P.S. 60
Cargo: A 6x6x6 foot storage bin for extra equipment and weapons.
Power System: Two Nuclear Fusion engines with average lifespan of 40 years
Black Market Cost: If found it would probably be worth 100 million for a new, undamaged, and fully operation robot complete with all weapon systems. The REEF will not sell this design.

Weapon Systems:

  1. 40 cm Automatic Cannons (4): This is the same armament that was carried on the original MAC II but updated to use much more powerful ammo and can carry 12 rounds per gun instead of 10. The amount of damage the cannons can do is incredible. The cannons are used for artillery support and as a heavy assault unit. The four cannons can be raised up or down in a 60 degree arc but they are not capable of independent movement.
    Range: Non Rocket Projectiles: 12 miles (19 km), minimum range is 600 ft (183 m). Rocket Projectiles: 25 miles (40 km) with a minimum range of 1000 ft (305 km).
    Mega Damage: Non Rocket Projectiles: 6D6x10 for Armor Piercing to a 8 ft (2.4 m) blast radius, 1D4x100 for Plasma to a 40 ft (12.2 m) blast radius, and fragmentation does 3D6x10 to a 60 ft (18.3) blast radius. Can also use special ammunition which treat as double payload as 203 mm artillery. Rocket Projectiles: 4D6x10 for Armor Piercing to a 5 ft (1.5 m) blast radius, 6D6x10 for Plasma to a 30 ft (9.2 m) blast radius, and fragmentation does 2D6x10 to a 40 ft (12.2) blast radius. Can also use special ammunition which treat as double payload as 203 mm rocket artillery ((Go to Battlefield Artillery for Rifts for more information
    Rate of Fire: Equal to combined hand to hand attacks of pilot or gunner (can fire one, two, three, or four cannons each attack)
    Payload: Each cannon has 12 round for a total of 48 rounds. Each cannon takes 10 minutes (40 melee) to reload
  2. Tri-Laser Cannons (3 each arm for 6 total): The weapon while not as powerful as the Automatic cannons are very powerful in themselves and have a very long range as well. They are an updated version of the original with both guns arms can be linked and the damage is increased. This system also allows for fire once the Cannons run out of ammo.
    Range: 10 miles (16 km)
    Mega Damage: 3D6x10 for one arm (3 barrels) or 6Dx10 for both arms (6 barrels)
    Rate of Fire: Equal to combined hand to hand attacks of pilot or gunner (both arms counts as one attack)
    Payload: Unlimited
  3. Two (2) Spider Defense Systems: Both systems are mounted on top of the barrel mounts. The systems are connected to the ships power supply so that it has unlimited shots. Weapon system normally is used as an anti-missile defense. Weapon system also has 4 smoke grenades
    Range: 4,000 ft (1,200 m) for light blasts, 3,000 ft (915 m) for heavy blasts, 20 ft (6 m) for electrical current, 100 ft for smoke grenades
    Mega Damage: 4D6 for light blasts, 1D4x10 for heavy blasts, 3D6 SDC for electrical current
    Rate of fire: 6 Attacks per melee (+2 to strike)
    Payload: Unlimited (has 4 smoke grenades each)
  4. Hand to Hand: Uses the same hand to hand as the M.A.C. II with the following modifications.
    Mega-Damage:

Sensor Systems of note:
The Robot has all the standard features of a standard Rifts Robot plus these special features listed.


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[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
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By Kitsune (E-Mail Kitsune ).

Copyright © 1998, Kitsune. All rights reserved.


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