REEF-R03 MAC-IV:
Minor redesign of the RDF MAC II that still looks very similar to the
original MAC II but is improved in many ways.. Main guns have increased
ammo, the Tri-Lasers have increased power, there area two spider defense
systems added for anti-missile defense. MAC IV do not normally operate
in direct combat and instead are used for long range artillery and fire
support and are often protected my smaller vehicles. When the design was
constructed, there was consideration made to putting missile launchers
on the design but idea was discarded due to being unnecessary and costly.
Model Type: REEF-R04. Nicknamed "Land Battleship" a.k.a. HWR-04-MK
I
Class: Heavy Infantry Assist and Assault Destroid
Crew: Three; Pilot, and Two gunners, Eight more can be seated
within the cockpit (Often troops)
M.D.C. by Location:
| Main Cannon (4): | 250 each barrel |
| Upper Arms (2): | 200 each |
| Forearm/Tri-cannons (2): | 500 each |
| Legs (2): | 500 each |
| K-100 Spider Defense Systems (2): | 50 each |
| Reinforced Pilots compartment: | 400 |
| [1] Main Body: | 1,200 |
Notes:
[1] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Note: Lasers do half damage
Speed:
Running: 20 mph (32.2 kph) maximum speed.
Leaping: Cannot leap
Underwater: It can walk along the bottom of the sea floor at
25% of maximum speed and has a maximum Ocean depth of 2 miles (3.2 km).
Statistical Data:
Height: 73.7 feet (22.5 meters).
Width: 31.1 feet (9.8 meters).
Length: 42.7 feet (13 meters) not including the cannons barrels.
85 ft (25.9 meters) with cannon barrels
Weight: 186.3 tons unloaded and 295.8 tons fully loaded
Physical Strength: Equal to a P.S. 60
Cargo: A 6x6x6 foot storage bin for extra equipment and weapons.
Power System: Two Nuclear Fusion engines with average lifespan
of 40 years
Black Market Cost: If found it would probably be worth 100 million
for a new, undamaged, and fully operation robot complete with all weapon
systems. The REEF will not sell this design.
Weapon Systems:
- 40 cm Automatic Cannons (4):
This is the same armament that
was carried on the original MAC II but updated to use much more powerful
ammo and can carry 12 rounds per gun instead of 10. The amount of damage
the cannons can do is incredible. The cannons are used for artillery support
and as a heavy assault unit. The four cannons can be raised up or down
in a 60 degree arc but they are not capable of independent movement.
Range: Non Rocket Projectiles: 12 miles (19 km), minimum range
is 600 ft (183 m). Rocket Projectiles: 25 miles (40 km) with a minimum
range of 1000 ft (305 km).
Mega Damage: Non Rocket Projectiles: 6D6x10 for Armor
Piercing to a 8 ft (2.4 m) blast radius, 1D4x100 for Plasma to a 40 ft
(12.2 m) blast radius, and fragmentation does 3D6x10 to a 60 ft (18.3)
blast radius. Can also use special ammunition which treat as double payload
as 203 mm artillery. Rocket Projectiles: 4D6x10 for Armor Piercing
to a 5 ft (1.5 m) blast radius, 6D6x10 for Plasma to a 30 ft (9.2 m) blast
radius, and fragmentation does 2D6x10 to a 40 ft (12.2) blast radius. Can
also use special ammunition which treat as double payload as 203 mm rocket
artillery ((Go to Battlefield
Artillery for Rifts for more information
Rate of Fire: Equal to combined hand to hand attacks of pilot
or gunner (can fire one, two, three, or four cannons each attack)
Payload: Each cannon has 12 round for a total of 48 rounds.
Each cannon takes 10 minutes (40 melee) to reload
- Tri-Laser Cannons (3 each arm for 6 total):
The weapon while
not as powerful as the Automatic cannons are very powerful in themselves
and have a very long range as well. They are an updated version of the
original with both guns arms can be linked and the damage is increased.
This system also allows for fire once the Cannons run out of ammo.
Range: 10 miles (16 km)
Mega Damage: 3D6x10 for one arm (3 barrels) or 6Dx10 for both
arms (6 barrels)
Rate of Fire: Equal to combined hand to hand attacks of pilot
or gunner (both arms counts as one attack)
Payload: Unlimited
- Two (2) Spider Defense Systems:
Both systems are mounted
on top of the barrel mounts. The systems are connected to the ships power
supply so that it has unlimited shots. Weapon system normally is used as
an anti-missile defense. Weapon system also has 4 smoke grenades
Range: 4,000 ft (1,200 m) for light blasts, 3,000 ft (915 m)
for heavy blasts, 20 ft (6 m) for electrical current, 100 ft for smoke
grenades
Mega Damage: 4D6 for light blasts, 1D4x10 for heavy blasts,
3D6 SDC for electrical current
Rate of fire: 6 Attacks per melee (+2 to strike)
Payload: Unlimited (has 4 smoke grenades each)
- Hand to Hand:
Uses the same hand to hand as the M.A.C. II
with the following modifications.
Mega-Damage:
Sensor Systems of note:
The Robot has all the standard features of a standard Rifts Robot plus
these special features listed.
- Advanced Radar: Has a range of 200 miles and can track up to
96 targets simultaneously.
[ Naruni TM, Shemarrian TM, and Coalition TM are trademarks owned by
Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.