After the REEF was able to figure out about both the killer satellites and the debris field, they were able to compensate for them and they were able to launch vehicles into space. The main reasons a huge effort was spent on this was to bring supplies to the ARMD station in orbit and to be able to launch satellites into orbit. To complete this goal, the REEF designed the Combat Shuttle. As well, The REEF also found that they needed a bomber design for atmospheric use. The attempt was made to combine both designs. General Moor got together a team and the team, after researching all the problems, found that a modified version of Southern Cross CTC Combat Troop shuttle would be able to perform both of these jobs well. The incredible speed of being a space capable vehicle meant that it could outrun most opponents in combat in the atmosphere and the large capacity made it useful for a great many other roles. The REEF has a Corvette design that is also based on the combat shuttle but carries much heavier weaponry instead of being able to carry cargo or troops.
The modifications to the shuttle are extensive and effect the shuttle weapons, propulsion, avionics, and even structural. The shuttle has missile hard points on the external frame with the mounts slightly recessed to reduce air drag while operating in an atmosphere. On the hard points, shuttle can carry up to 48 long range missiles. The ship retains the missile launchers from the original shuttle design and when combined with the external missiles, the combat shuttle can carry more long range missiles than an Iron Heart Industries Air Castle Bomber. The shuttle has excellent defense systems and is defended with four laser turrets. For heavy assault and other roles, the shuttle has a very impressive forward weapon array with both particle beams and rail guns in the mix. Because the shuttle can expect missiles to be fired at it, the shuttle carries a missile decoy system. For heavy ground bombardment, the ships troop and mecha bay has been modified to be able to be used as a bomb or missile bay and the potential ordnance payload is enormous. The avionics of the shuttle have been improved and a system has been added to allow the shuttle to operate at low altitudes. The engine system has been totally reconstructed and the shuttle carries thrusters that are close copies of the engines from the REF Horizant Shuttle. These engines give move thrust and do not need to be discarded.
Like the original Combat Shuttle, the modified version can carry a large number of mecha, power armors, and/or troops. It can carry up to 24 mecha and up to 72 troops (60 in power armor). As well, the bay can also carry up to 800 tons of cargo or can carry bombs or missiles in place of the troops or mecha. The ship is only designed to operate for moderate periods of time and as such does not carry a large amount of supplies.
To be more accurate, this shuttle follows theoretical information about starships operating non chemical propulsion in space. This has meant much greater speeds and accelerations. Listed is the formula to allow player and game masters to calculate the shuttle velocity.
Model Type: REEF-CTC-002TA
Class: Ground or Space Launched Combat Shuttle
Crew: 17, Pilot, 2 co-pilots, 2 navigators, 2 engineers, 2 communications,
8 gunners
Troops: Can carry up to 200 soldier, 150 Power Armors, 36 robots
vehicles, or different combinations
Vehicle Compliment:
Compliment 1:
200 | Soldiers in body armor with full equipment |
150 | Medium or Smaller Power Armors |
72 | Soldiers in body armor with full equipment | |
24 | Heavy Power Armors or Robot Vehicles |
60 | Medium or Smaller Power Armors | |
24 | Heavy Power Armors or Robot Vehicles |
36 | Heavy Power Armors or Robot Vehicles |
M.D.C. by location:
Forward Heavy Particle Beams (2): | 400 each | |
Forward Rail Guns (2): | 250 each | |
Laser Turrets (4): | 300 each | |
Missile Turrets (4): | 300 each | |
[1] Main Engines (Rear): | 1,000 | |
[1] Boosters (2): | 600 each | |
Reinforced Pilots Compartment: | 600 | |
Cargo Hatch (Bottom): | 1,000 | |
Small Hatches (8): | 200 each | |
Tail Fins (3): | 400 each | |
Landing Gear (3): | 100 each | |
[2] Main Body: | 8,000 |
Notes:
[1] If the ship's main engines are destroyed, the shuttles top acceleration
is reduced by 50%. If one booster is destroyed, the ship's acceleration
is reduced by 25%. If both boosters are destroyed, the shuttles top acceleration
is reduced by 50%. If all engines are destroyed in an atmosphere, the shuttle
will crash. In space the shuttle's acceleration will be limited to 5% of
normal using maneuvering thrusters.
[2] Depleting the M.D.C. of the main body will shut the shuttle down
completely, rendering it useless. Note: Lasers do half damage.
Speed:
Driving on the Ground: Not Possible.
Conventional Space Propulsion: The shuttle does not have an
effective top speed but is limited by acceleration. Shuttle can reach a
top acceleration of 3.5 Gs without boosters and 7 G. using boosters. The
fighter will often travel at an acceleration of 0.5 to 1 G for extended
periods for patrol. Because the fighter is mostly unshielded from the effects
of radiation and hypervelocity atomic particles, the fighter is not operated
at speeds exceeding 20% of the speed of light.
Atmospheric Propulsion: Ship has had some minor redesigns to
facilitate better use in an atmosphere. Cruise is mach 3.2 (2,372.7 mph/3,818.4
kph) and can achieve with boosters up to Mach 6.4 (4,745.3 mph/7,636.8
kph) allowing ship to leave the atmosphere
Underwater Propulsion: Although it is not intended for underwater
use, the ship can operate underwater. Maximum speed is 100 mph (160 kph)
Maximum Range: Effectively Unlimited in an atmosphere.
Conditional in space, The shuttle carries 4 weeks of reaction
mass for travel at 0.5 G of acceleration. Double the consumption of fuel
for 1.0 G of acceleration and double the consumption for every 1.0 G of
acceleration beyond 1 G. this means the shuttle will burn 128 times faster
at 7 G than at 0.5 G. This allows the shuttle about 5.25 hours of fuel
at 7 G. The shuttle will often accelerate for a period of time and then
shut down the engine and travel using the fighter velocity. If the shuttle
uses more than half of its reaction mass when accelerating, the shuttle
will be unable to decelerate fully and the fighter will normally only use
a third or less of its fuel on accelerating so it does not run into a problem.
If the shuttle runs out of fuel then it must be recovered by another vehicle
traveling faster or be lost.
Statistical Data:
Length: 403 feet (122.8 meters)
Width: 120 feet (36.5 meters)
Height: 120 feet (36.5 meters)
Weight: 4,250 tons (3859 metric tons)
Power System: Fusion reactor with a 20 year life
Cargo: Cargo bay can hold up to 800 tons worth of cargo. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ship's spaces
are taken up by extra ammo, armor, troops, weapons, fighters, and engines.
Market Cost: Never been sold, would cost around 400 million
Credits to build.
Weapon Systems:
Special Equipment:
The Combat Shuttle has all systems standard on a robot vehicle plus
the following special features::
[ Coalition TM, Naruni TM, and Phase World TM are trademarks owned by
Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium
Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, 1999, & 2001, Kitsune. All rights reserved.