Cyclone II Series Improved Cyclones:
Heavily modified series of Cyclones designed by Kamako Katano with fusion
power supply as support for protoculture cells, improved and additional
sensors, heavier armoring, improved and additional weapons, and a Naruni
force field to give additional protection. Power supply is now a tiny micro
fusion reactor, designed by Krystal Moor, with a protoculture cell to increase
reaction time (And can power cyclone for a short period) and has a liquid
fuel backup for both emergency backup and to extend other power systems.
Sensors have been updated and improved and are equal to those standard
on Rifts Power Armors. Old REF Robotech weapons such as GR-97, CADS-1,
and RL-6 can be used but may either be under powered or may have ammo problems
such as Rifts ammo not working. Vehicle is laser resistant and takes half
damage from laser weapons. The Naruni force field. VR-052-II Battler Cyclone
and VR-041-II Saber Cyclone have chest mini-missile launchers and the VR-038-LT-II
Light Combat Cyclone still lack the same equipment. VR-038-LT-II Light
Combat Cyclone normally carries RL-6B bazooka style mini-missile launcher
as compensation.
Model Type: | VR-038-LT-II | Light Combat Cyclone |
| VR-041-II | Saber Cyclone |
| VR-052-II | Battler Cyclone |
Class: Second Generation Transformable Power Armor/Motorcycle.
Crew: One.
M.D.C. by Location:
Motorcycle Mode:
| Headlight: | 2 |
| Front Tire: | 10 |
| Rear Tire: | 10 |
| Storage Box (2): | 2 each |
| Rocket Thrusters (Rear): | 75 |
| [2] Main Body: | 250 (200 for VR-038-LT-II) |
Battloid Mode:
| Tires (2, mounted behind shoulders): | 10 each |
| Rocket Thrusters (Rear, Lower Back): | 75 |
| Forearm Shields/GR/EP-97D/CADS-2 (2): | 75 each (CADS-2 non-powered) |
| Legs (2): | 125 each |
| RL-6B Heavy Rocket Cannon: | 30 |
| [1] Head: | 50, 70, or 100 |
| [2] Main Body: | 250 (200 for VR-038-LT-II) |
| [3] Force Field: | 160 |
Notes:
[1] Destroying the Head/Helmet will eliminate all forms of optical
enhancement and sensory systems. No power armor combat bonuses to strike,
parry, and dodge. Damage is based on if base armor is CVR-3, CVR-3B, or
CVR-3C. Note: Head is a difficult target to hit and is a called
shot and is -3 to strike.
[2] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Pilot has an emergency release
to escape immobilized armor. Remember, pilot is riding CVR-3 Body Armor
underneath. Note: the VR-038-LT-II Light Combat Cyclone has a reduced
main body of 200.
[3] The force field will stop energy attacks and fast moving objects.
Slow moving objects can pas through. It Regenerates 1 MDC per melee unless
overloaded and then cannot be activated for 12 hours if overloaded. The
force field pulls its power off of the power plant.
Speed:
Motorcycle Mode: 210 mph (336 kph) maximum. Typical cruising
is around 80 mph (128 kph). Can handle rough terrain at great speeds due
to reinforced body. Using rear Jets enables the motorcycle to make leaps
of up to 40 ft (12.2 m) across and up to 20 ft (6.1 m) into the air.
Battloid Mode, Running: 60 mph (96 kph) maximum. Running does
tire out the operator but at 10% of normal fatigue rate due to the robot
exo-skeleton.
Battloid Mode, Leaping: Powerful legs of the Cyclone can leap
20 feet (6.1 m) up or across unassisted by using thrusters. A jet thruster
assisted leap can propel the unit 100 feet (30.5 m) high or across
without actually attaining flight.
Battloid Mode, Flying: The propulsion system enables the Cyclone
to hover stationary up to 30 feet (9.1 m) or fly. Maximum flying speed
is 180 mph (288 kph) and Maximum altitude is limited to about 2000 feet
(610 m). System does not overheat but uses the protoculture cells at three
times faster than normal.
Statistical Data:
Height: Battloid Mode: 7 feet (2.1 m)
Motorcycle Mode: 3.6 feet (1.09 m)
Width: Battloid Mode: 3.4 feet (1.03 m)
Motorcycle Mode: 1.6 feet (0.5 m)
Length: Battloid Mode: 3.1 feet (0.9 m)
Motorcycle Mode: 5 feet (1.5 m)
Weight: VR-052-II Battler Cyclone and VR-041-II Saber Cyclone
is 215 lbs (97.6 kg) and VR-038-LT-II Light Combat Cyclone is 125 lbs (56.8
kg) all three without missiles or weapon systems.
Physical Strength: Equal to a Robotic P.S. 40 (P.S. 30 for VR-038-LT-II)
Power System: Micro Fusion, Protoculture, and Liquid fuel backup.
Micro Fusion with five (5) year duration. Has one (1) Protoculture Cell
that will support protoculture based systems for about 100 years or will
support cyclone completely for about two months. Frequent use of flight
or of hovering will drain protoculture cell two times faster if relying
on protoculture cell. With Liquid fuel, carries 4 gallons, gives a range
of 200 miles (321 km) without refueling. With Liquid fuel, maximum speed
is 150 mph, cannot fly, hover, or transform to Battloid mode.
Cargo: Can carry cargo in storage boxes or an extra passenger.
Can carry up to 250 lbs (113 kg) without reducing speed of Cyclone. For
every 50 lbs (22 kg) reduce speed by 20% and gets a -1 to dodge. Storage
boxes and passengers drop off cyclone when it transforms.
Black Market Cost: Sold to Allies for 2.3 million credits (1.8
million for VR-038-LT-II Light Combat Cyclone). Never been on the black
market. If sold, would be of high value due to transformable ability.
Weapon Systems:
- GR-103B Mini-Missile Launchers (2):
Standard weapon in both
the VR-052-II Battler Cyclone and VR-041-II Saber Cyclone. System is
NOT in the VR-038-LT-II Light Combat Cyclone. In motorcycle
mode, the missile launcher systems are side by side in the nose of the
cycle. In battloid mode, the missile launchers are divided, with one on
each side of the chest/shoulder area. Both launchers hold six (6) mini-missiles
for Twelve (12) total. Unlike original GR-103 can use any type of mini-missiles
including plasma mini-missiles.
Range: Varies with mini-missile types (Go to
Revised
bomb and missile table).
Damage: Varies with mini-missile types (Go to
Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, 6, or all
(12). Can be fired equal to the pilots combined hand to hand (usually 5
or 6).
Payload: Six (6) Mini-Missiles each launcher for a total of
twelve (12) mini-missiles
- RL-6B Heavy Rocket Cannon:
Normally carried by VR-038-LT-II
Light Combat Cyclone because of its lack of integral missile launcher but
although non-standard can be carried by the other cyclone designs. Similar
to original but has a laser targeting system built into weapon that gives
+3 to strike when used and unlike old RL-6 can use any type of mini-missiles
including plasma. It can be used with no penalties by a normal person.
It is carried in battloid mode, is mounted on undercarriage for storage,
or top mounted on left or right hand side. Can be fired fix forward when
top mounted in battloid mode. Reloading of magazine takes 1 full melee.
Weight: 16 lbs (7.3 kg)
Range: As per mini-missile type (Go to
Revised
bomb and missile table).
Mega Damage: As per mini-missile type (Go to
Revised
bomb and missile table).
Rate of fire: One at a time, can be fired equal to the pilots
combined hand to hand (usually 5 or 6).
Payload: Six (6) Mini-Missiles.
- Forearm Weapons (2):
- GR/EP-97D Forearm Missile Launcher (Optional, 2):
Standard
Issue on the VR-052-II Battler Cyclone and VR-038-LT-II Light Combat Cyclone
but not on the VR-041-II Saber Cyclone although it can be outfitted at
expense to the CADS II system. Similar to original GR-97 but can use any
type of mini missile and carries a Vibro-Claw under missile launchers and
a mini-double barrel Particle Beam (One over each missile tube).
In motorcycle mode, are stored in the base of the front wheel. The vibro-claw
requires far less power than the CADS systems do so there is little reduction
in duration of power supply. Particle Beam is a copy of that of the Coalition
F.I.W.S.
Missile Launchers:
Vibro-Claw:
Range: Close combat only (Hand to hand)
Mega-Damage: 2D6 + Punch Damage
Number of Attacks: Equal to combined attacks (Usually 5 or 6).
Payload: Tied to power supply so duration is effectively unlimited.
Particle Beam:
Range: 500 feet (152.4 m)
Mega-Damage: 5D6 for one barrel or 1D6x10 for both barrels.
Rate of fire: Equal to number of combined hand to hand (Usually
5 or 6).
Payload: Tied to power supply so duration is effectively unlimited.
- CADS-2 "Super CADS" (Optional, 2):
Standard Issue on the
VR-041-II Saber Cyclone but not standard for the VR-052-II Battler Cyclone
and VR-038-LT-II Light Combat Cyclone but it can be outfitted at expense
to the GR-97D Arm shields. Due to the fact that VR-052-II Battler Cyclone
uses the same support systems as the VR-041-II Saber Cyclone, the CADS-2
system cause no reductions but the VR-038-LT-II Light Combat Cyclone does
suffer from its maximum speed being reduced by 25%. CADS stands for Close
Assault and Defense System. Marked upgrade from the original CADS-1 system
due to the need to do increased damage. CADS-2 uses a double edged saber
like blade that is surrounded by a high frequency energy force field which
is then surrounded by a plasma field similar to Kittani weapons. frequent
use of weapons will drain protoculture backup three times faster than normal
if only using protoculture. The MDC of unactivated CADS-2 is 75 but is
unlimited when forcefield is activated and protects both blades and forearm.
In addition to upgrading blade, weapon also has a mini-double barrel
Particle Beam mounted on shield. In motorcycle mode, are stored in the
base of the front wheel. Particle Beam is a copy of that of the Coalition
F.I.W.S.
CADS-2 Blades:
Range: Close combat only (Hand to hand)
Mega-Damage: Slash; 1D4x10 (6D6), Punch; 1D4x10+10 (1D4x10),
or Power Punch; 2D4x10+20 (2D4x10) [Counts as 2 attacks], Impervious to
fire or energy targets will take Slash; 3D6 (2D6), Punch; 4D6 (3D6), or
Power Punch; 8D6 (6D6) [Counts as 2 attacks], including Cyclones strength.
Unpowered blade does 2D6 SDC + strength bonuses but if not wielded by cyclone,
wielder is at -10 to strike and parry. Parenthesis () are for the damage
of VR-038-LT-II Light Combat Cyclone.
Number of Attacks: Equal to number of combined hand to hand
(Usually 5 or 6).
Payload: Tied to power supply so duration is effectively unlimited.
Special Bonuses: Adds +2 to parry in hand to hand and enables
wielder to attempt to parry/block energy blasts at -3 (But Bonuses may
be added)
Particle Beam:
Range: 500 feet (152.4 m)
Mega-Damage: 5D6 for one barrel or 1D6x10 for both barrels.
Rate of fire: Equal to number of combined hand to hand (Usually
5 or 6).
Payload: Tied to power supply so duration is effectively unlimited.
- EP-50 Automatic Particle Beam Arm Pod (Optional):
Looks similar
to EP-40 pulse beam cannon and can be used to replace a standard arm shield
system but rarely issued to VR-041-II Saber Cyclone. Uses similar weapon
system to the Borg Forearm particle beam and allows aimed, burst, and wild
shots. System pulls from Mecha's power supply allowing unlimited shots.
MDC of shield is standard (75 MDC)
Range: 1000 feet (304.8 meters)
Mega-Damage: 6D6+6
Rate of fire: Equal to number of combined hand to hand (Usually
5 or 6), Can fire Aimed, burst, and wild.
Payload: Tied to power supply so duration is effectively unlimited.
- Energy Rifles, Other Cyclone systems:
Uses these and other
normal weapons or light rail guns may be used as a backup weapon or in
case of emergency. Normal for original cyclone was the Gallant H-90 Multi-Weapon
System now normally issued an M-160 Assault Rifle due to higher damage.
This can include The CADS-1 system from the VR-041, The EP-37 60mm Beam
Cannon, the EP-40 40mm Pulse Beam Cannon, Missile Launcher Sidecar, and
any other handheld weapon or rail gun. Some cyclone riders have used Shemarrian
Rail Gun or WI-GL21 Automatic Grenade Launcher as a heavy weapon.
- Hand-to-Hand Combat:
Rather than use a weapon, Pilot can
engage in mega-damage hand to hand combat. Damages have been increased
to equal to their robotic strength. Restrained punch does 1D4 MDC (1D4
MDC), Full strength Punch does 2D6 MDC (1D6 MDC), Power Punch does 4D6
MDC (2D6 MDC), Kick does 2D4 MDC (1D6 MDC), Leap Kick does 3D6 MDC (2D6
MDC), Body Flip does 1D4 MDC (1D4 MDC), and Body Block does 1D4 (1D4 MDC).
Parenthesis () are for the damage of VR-038-LT-II Light Combat Cyclone.
Also see Cyclone combat/basic training on page 57 of Robotech: The Sentinels.
The VR-038-LT-II Light Combat Cyclone also gets all the bonuses for the
VR-038-LT Light Combat Cyclone from the same page.
- Sensor Systems:
Has all the normal sensors of rifts power
armors that are listed in the mains rifts book in place of original cyclone
sensors plus has a special targeting system that gives a +2 to strike with
missiles and +1 to strike with handheld weapons.
[ Coalition TM, Naruni TM, and Phase World TM are trademarks owned by
Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.