U.S. EV-84 Kingfisher VTOL:

Many people think of the jet fighters and warships when talking about the United States Navy but various other vehicle were just as important. The Kingfisher was one of these unglamourous yet very important parts of the United States Navy. Theses aircraft is the all purpose workhorse of both the Navy and Marine Corp before the coming of the Rifts. The VTOL aircraft had replaced most of the roles of the helicopter before the coming of the Rifts. The Kingfisher is a jet thrust propelled VTOL aircraft and was considered the replacement for the Osprey style VTOL aircraft in military service and is much faster. While it is constructed as a lifting body, it relies mostly on brute force to fly at the speeds it can travel. The Kingfisher was constructed in several models for different roles. These roles were General Utility / Search and Rescue, Submarine Warfare, and as an electronic warfare aircraft. The general utility is a cargo or personnel hauler and often both they and the submarine warfare models were used for Search and Rescue. The New Navy operates about thirty off of their U.S.S. Ticonderoga with 10 General Utility, 10 Submarine Warfare, and 10 Electronic Warfare. These replaced various fighter and attack helicopters listed on the carrier. The design was not particularly classified and was sold to several other nations and was operated off of many smaller carriers. It is possible that some of these may be still operated by locations like the Republic of Japan and its is possible that either designs or actual aircraft were recovered by the Coalition or other powers within North America.

In many ways, this aircraft could be compared to the Post-Rifts Triax Mosquito class Airborne APC. The Kingfisher carries a much lighter weapons load and is a little smaller. As well, it is not capable of Mach speeds like the Mosquito. While it can be chased down by many fighters, it still is fast enough to make a breach for cover in most cases. The aircraft is propelled by powerful fusion turbine engines. There are no none conventional models. The Kingfisher is capable of Nap of the Earth flying for these cases. In most cases, it is expected that Kingfishers will be protected by one or two fighters. The aircraft is well armored because it can be expected for it to have to withstand damage in some cases. Initial drawing for the design had no weapon systems but it was later decided to fit some missiles into the design and door gun mounting were fitted as well. The door gun positions are designed to carry a variety of weapon systems but most common were rail guns although grenade launchers were popular as well. The electronic warfare model does not have provisions to carry door guns. The missiles hard points are designed to carry either short or medium range missiles for use against other aircraft and long range missiles for anti-ship strikes. All versions have a cargo/rescue hook and winch.

The General Utility has a crew of two with space for up to twenty five passengers or twelve tons of cargo internally. The aircraft can also carry six tons of cargo slung underneath. The general utility can also be used assault transport and can carry 16 light or medium power armors in place of the normal passenger load. The Submarine Warfare version has a crew of four with two sensor operator. This version carries a dipping sonar, magnetic detection equipment, and provision to carry eighty sonar buoys. This takes up all of the aircrafts ability to carry passengers or cargo. The wing hard points normally carry torpedoes for use against submarines. The Electronics Warfare version carries powerful radar and sensory equipment including two side mounted phased array radar systems. The aircraft has a crew of six including four sensor operators. While most of the passenger space has been removed, the aircraft is designed to carry an extra officer to act as a commander.

Model Type:EV-84AGeneral Cargo / Search and Rescue
EVS-84AAnti-Submarine Warfare
EVE-84AElectronics Warfare
Class: Military VTOL Jet General Platform
Crew:EV-84A2 (Pilot and Co-Pilot) but has stations for 2 door-gunners
EVS-84A4 (Pilot, Co-Pilot, 2 Sensor Operators)
EVE-84A6 (Pilot, Co-Pilot, and 4 Sensor Operators)
Troops:EV-84A25 Normal and 16 in Light or Medium Power Armor
EVS-84ANone (Sonar Buoys can be replaced by 8 passengers /12 cramped)
EVE-84A1 (Commander)

M.D.C. by Location:
[1] Wings (2):250 each
[2] Elevators (2):80 each
[2] Rudders (2):80 each
Cockpit:150
Cargo Bay Doors:100
Side Doors (2):60 each
Phased Array Radar Pods (2, Sides - EVE-84A Only):400 each
[2] Engines (2):225 each
[3] Main Body:500
Landing Gear (3):40 each

Notes:
[1] Destroying a Wing will cause the plane to crash.
[2] Destruction of rudders or one elevator will still allow the aircraft to be controlled by the varying of power levels of the engines but aircraft has a penalty of -10 to dodge, and a -30% penalty to all piloting rolls. Destruction of both of the elevators will leave the plane uncontrollable and pilot must eject to survive. The destruction of one of the engine will cause the aircraft to crash.
[3] Depleting the M.D.C. of the main body will shut the Aircraft down completely, rendering it useless and causing it to crash if in flight

Speed:
Driving on Ground (Taxiing): Only possible for take offs and landings as well as for parking and storage. Speed is 40 mph (64 kph) when traveling and not on take off or landing.
Flying: The maximum speed of the aircraft is 704.5 mph (1,133.6 kph) which is just slightly under mach one and has a maximum altitude of 50,000 feet (15,240 m). The aircraft is Vertical Take Off and Landing which allows it to take off virtually anywhere and can hover. The Kingfisher cannot travel over 200 mph (321.9 kph) with an underslung cargo load.
Range: The cooling system is much better than those on many post rifts aircraft but does have its limitations. The Aircraft can fly up to 36 hours if flying at less than 500 mph (256 kph) and can fly for 10 hours at 500 mph (256 kph) or greater.

Statistical Data:
Height: 16 feet (4.88 meters)
Width: 48 feet (14.63 meters)
Length: 68 feet (20.73 meters)
Weight: 28 tons (25.4 metric tons) fully loaded.
Cargo: EV-84A: In place of troops, it can carry 12 tons in cargo hold or 6 tons slung underneath. EVS-84A: Normally has little cargo space due to carrying sonar buoys. If they are not carried, a maximum of 6 tons may be carried or 6 tons may slung underneath. EVE-84A: Minimal (Storage for small equipment). Cargo loads do not include external hard points on any of the models.
Power Source: Nuclear, Should have an average life span of 20 years.
Black Market Cost: Not Available on the black market. If available, the General purpose model would be worth around 25 million, the Submarine Warfare Model would be worth around 60 million credits, and the elecrronics warfare version would be worth about 100 million credits due to advanced sensor systems.

Weapon Systems:

  1. Side Door Gunner Mounts (2): The Kingfisher has two positions for door gunner. While the railguns are the most popular, Grenade launchers are sometimes carried for greater damage. These weapon systems are normally used when trying to protect the aircraft while it is dropping troops. The doorguns cannot be used if the vehicle is traveling over 100 mph (161 kph)
    1. USA-M31 Rail Gun (1): This rail gun is carried on C-40R and is from the original Pre-Rifts SAMAS design. It has fewer bursts and is heavier but the rail gun inflicts more damage than the C-40R.
      Weight: 110 lbs (50 kg) for the Rail gun and 190 lbs (86.2 kg) for the ammo drum.
      Maximum Effective Range: 4,000 feet (1,200 meters)
      Mega-Damage: A burst of 40 rounds does 1D6x10, a single round does 1D4+1
      Rate of Fire: Equal to number of combined hand to hand attacks of the gunner (usually 4-6).
      Payload: 2,000 round drum for 50 bursts.
    2. Automatic Grenade Launcher: The turret has 360 degree rotation of the turret is possible and the arc of fire for the grenade launcher barrel is a 60 degree angle. Weapon is similar to have a post Rifts WI-GL21 Automatic Grenade Launcher mounted in a turret but fires a slightly smaller round.
      Maximum Effective Range: 3,000 ft (914 meters)
      Mega-Damage: 3D6 for Fragmentation with a blast area of 12 ft and 5D6 for Armor Piercing with a blast area of 3 ft, burst of 10 rounds does 2D4x10 for Fragmentation with a blast area of 40 ft and 2D6x10 for Armor Piercing with a blast area of 8 ft.
      Rate of Fire: Equal to combined hand to hand attacks of gunner
      Payload: 800 Rounds
  2. Ordnance Hard Points (6): The aircraft has six hard points with three hard points on each wing. Missiles, rocket packs, and bombs can be mixed or matched but all ordnance on a hard point must be the same type.
    1. Bombs and Missiles: The only restriction is that a hard point must carry all the same type of missiles or bombs. Both unguided and guided bombs can be carried. These are often replaced by torpedoes on the EVS-84A Anti-Submarine Warfare model.
      Maximum Effective Range: Varies by missile type for missile type and varies by altitude bombs are dropped at (Go to Revised bomb and missile table). Torpedoes: 20 miles (32 km) for medium range and 40 miles (64 km) for long range torpedoes.
      Mega Damage: Varies by missile, torpedo (Use medium range or long range missile warhead damages as per torpedo size) or bomb type (Go to Revised bomb and missile table).
      Rate of Fire: Missiles and Torpedoes can be fired and bombs can be dropped one at a time per hard point. Multiple hard points can be linked as one attack but must be the same size (light, medium, or heavy) and style of ordnance (all missiles, topedoes, or bombs in a volley)
      Payload: One Long Range Missile, Long Range Torpedo or Heavy Bomb per Hard Point. Two Medium Range Missiles / Medium Range Torpedos / Medium Bombs or four Short Range missiles / Light bombs can be substituted for One Long Range Missile/Heavy Bomb.)
    2. Mini-Missile Pod: Large capacity mini-missile pod. Each pod requires one Hard Point. The Aircraft normally carries missile pods for ground strafing, anti-troop, and anti-emplacement attacks. Normal missile used are armor piercing, plasma, or fragmentation mini-missiles.
      Maximum Effective Range: Varies with missile types, mini-missiles only (Go to Revised bomb and missile table).
      Damage: Varies with mini-missile types (Go to Revised bomb and missile table).
      Rate of fire: Each pod can fire one at a time or in volleys of 2, 4, 8, or 16 and can be linked with other mini missile pods for greater number of missiles (Counts as one attack no matter how many missiles in volley)
      Payload: each pod carries 16 mini-missile.
  3. Anti-Missile Chaff Dispenser: Located at the very tail of the aircraft are two chaff dispensers. When tailed by a missile, a cloud of chaff and other obtrusive particles can be released to confuse or detonate the enemy's attack. Rifts Earth decoys systems are assumed to not operate against Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
    Effect: Also note that the chaff cloud will also blind flying monsters that fly through cloud. They will suffer the following penalties: reduce melee attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee rounds.
    Payload: Eight (8)

Special Equipment:

Standard:
The aircraft has all the standard features of a standard fighter (same as standard robot including loudspeaker and microphone on this aircraft) plus these special features listed. These are carried on all models except where it is replaced by a better systems

Special Equipment for the EVS-4A Anti-Submarine Warfare Model:

Special Equipment for the EVE-84A Electronics Warfare Model:


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By Kitsune (E-Mail Kitsune ).

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