The FB-A-24 (Fighter Bomber-Aerospace - 24 [Design Twenty Four]) Thundershrike, Fighter Bomber: Aerospace, was the standard front line combat aircraft of Kalyaran's Universal Technocracy during it's later years, and was used in direct support of ground forces, escort of long range bombers, interception of enemy bombers, and space combat.
The FB-A-24 was also the first fighter-sized space capable craft to employ a magnetic hydrogen catcher, or "Bussard Ramscoop". the FB-A-24 was incredibly maneuverable for it's size (Slightly larger than an FB-111 Aardvark), and using the latest shielding systems, was highly durable as well.
Likewise, it was armed to the teeth for it's size, and considering the weapons payload, the reaction mass it can carry for space flight is simply incredible; Miniaturization is used extensively in all components of the craft, and it is an exceptionally advanced fighter. The only downside to it is the lack of gravitational technology.
In a way, the FB-A-24 is the perfect aircraft to compete with Naruni Enterprises' Crescent Moon Delta-Wing Space plane. It is interesting to note the primary differences; The maximum speed of the Thundershrike is mach 5,the Crescent Moon mach 5.5. The Crescent Moon is partially stealthy (-25% to ANY sensory rolls to detect it.), while the Thundershrike is not. The Thundershrike has a considerable advantage in weapons payload and firepower, but has a weaker physical structure than the Crescent Moon (500 main body against the CM's 600.). The Thundershrike also has comparatively powerful shielding while the Crescent Moon does not, however, most Naruni products can carry at least a light standard shield, bringing them closer in this respect. Finally, of course, the Naruni Crescent Moon has gravitic drive, something which the Thundershrike lacks.. A lack Kalyaran is not particularly pleased with. The Crescent Moon is cheaper, but only because of Naruni Enterprises' streamlined manufacturing process and larger product base; It sells for 50 million credits, while the Thundershrike (Basic model) sells for 60 million credits.
Kalyaran knows that Naruni Enterprises would have likely been all over her in an instant had she started marketing a fighter that was capable of competing with, and, fully outfitted, quite possibly better than the Crescent Moon, which is why the Crescent Moon has only recently become available; With the beginning of Emperor Prosek's Campaign of Unity, Naruni Enterprises has completely abandoned the North American market, assuring Valkyrie Industries virtual total supremacy there in the market for highly advanced, comparatively expensive military products.
To placate possible Coalition reactions to the selling of her weaponry, or at least, more properly, slow them down, she came up with something which could be called a bit of marketing genius.. Valkyrie Industries advertises it's productions as "Made on Terra by Terrans." Of course, Terra being the Latin word for Earth, anybody, human, D-Bee, monstrous D-Bee, Alien, ect, who resides on Earth, even if their species did not originate there, is aTerran. However, for human supremacists who never see Valkyrie Industries' factories, it can easily be interpreted otherwise. In the areas of the Coalition's Sphere of Influence, Kalyaran is planning on cultivating the image of a human company that will sell to anyone, the bottom line being the motivating factor over pro/anti-coalition sentiments.
Likewise, marketing agents have orders not to sell directly to either the Coalition OR Free Quebec; As long as the two are separated and in a cold war or even actual combat, it will look like an attempt to avoid taking sides ina human conflict instead of intentionally refusing to sell to Human Supremacists. Finally, out of her own personal beliefs, Kalyaran has dictated that no products are to be sold to Tolkeen.
However, it's possible for any of the three combatants, the CS, the Québécois, or Tolkeen, to still acquire Valkyrie Industries' products; As is relatively common, persons looking to make a quick buck could purchase products from Valkyrie Industries and resale them to any of the combatants for a slightly higher rate.
Kalyaran understands this, and is not terribly concerned. Only the actual LRB-70 Valkyrie is the craft that she rather jealously guards in terms of sales. However, one of her goals in selling the Thundershrike is to get a hold of another piece of technology for her to reverse engineer. This is the Naruni Enterprises' Contra-Gravity generator used on the Crescent Moon Space plane. To this effect, Kalyaran is offering the Thundershrike for only ten million (Normal cost of 60 million credits.). This is an incredible deal for most persons who already use the Crescent Moon, as it offers them a comparable craft with can actually be maintained, while the parts for Naruni Enterprises' vehicles are becoming very scarce.
Kalyaran plans to capitalize on the fact that the Crescent Wing does not have self-destruction devices for tampering with the Contra-Gravity generators (Something that Naruni Enterprises considered unnecessary.) by purchasing as many of the Crescent Wings as she can as trade-ins and reverse engineering the technology from them. With several being used for spare parts, they can also provide valuable additional defense for her facilities.
Altogether, the power of the Thundershrike, and it's position in Kalyaran's plans, cannot be stressed enough; The fighter is an excellent combatant despite it's large size, and is incredibly maneuverable for such a size of fighter-bomber.
In the old Universal Technocracy's Army forces, an integrated company included four FB-A-24s, sixteen Gauntlet AR-17 Assault Robots, sixty four troops in advanced body armor, and two "Carryall" heavy APCs. During these close-support missions, in which the FB-A-24 was intended to clear out any aerial opposition over the company it was assigned to, the standard weapons load out was sixteen LRMs, usually the Universal Technocracy's equivalent of the Fusion Anti-Ship missile, with smart-missile programming. With these weapons, the FB-A-24 could exercise a "One shot one kill" capability over virtually any opposition. Of course, large-scale manufacturing for such expensive and rare missiles does not exist in North America except in the Coalition States and Free Quebec, but even using standard fragmentation missiles, the FB-A-24 has the payload to be a dominating factor in the skies over any battlefield.
Currently, there are 22 FB-A-24s in existence on Rifts Earth; Two prototype test models, two "display" models, sixteen of them organized into an interceptor squadron for defense of Valkyrie Industries, and two spares for that squadron. The production lines for the Thundershrike are ready to begin building them to orders, as soon as said orders are received.
Model Type: FB-A-24 Thundershrike.
Vehicle Type: Aerospace Fighter-Bomber.
Crew: Two.
M.D.C. By Location:
[1] Engines (2): | 200 each | |
[2] Swing-Wings (2): | 300 each | |
[2] V-Tail sections (2): | 150 each | |
Landing Struts (3): | 20 each | |
[3] Main Body: | 500 | |
Reinforced Pilot's Cockpit: | 200 | |
[4] Variable Force Field: | 80 per side (480 total) |
Notes:
[1] Loss of one of the fighter's engines will reduce performance of
fighter by one third and loss of both engines will prevent fighter from
performing beyond 5% of normal. (Thrusters normal; Magnetic maneuvering/propulsion
optional.)
[2] The fighter cannot crash even if a wing is shot off, and can still
function with one gone at 55% maneuvering, and with two gone at 35% maneuvering;
With one V-tail assembly gone, -10%, with two gone, -20%. With thrusters
only, the craft can function for two hours before they overheat, but with
all piloting roles at -80% for that period. The wings swing as appropriate
for speed, re-entry or atmospheric exit, or space maneuvering. Fully forward
for space maneuvering, fully swept for re-entry or orbital attainment,
and varying depending on atmospheric speed.
[3] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support.
The ship itself will be an unsalvageable floating wreck. In an atmosphere,
the fighter will crash.
[4] The force field will stop energy attacks and fast moving objects.
Shields positions can be varied and all could be combined in one shield.
Shields regenerate at the rate of 5% (24 MDC) per melee. The shields
are an optional feature on the craft. Tampering with the shield generator
by personnel not authorized by Valkyrie industries will result in it's
meltdown, though only minor craft damage. Shields will protect against
high-speed objects, but an object traveling below 50 mph (80 kph) can "Slip
under" the shields without activating them.
Speed:
Space: The fighter does not have an effective top speed but
is limited by acceleration. Fighter can reach a top acceleration of 12.0
Gs. The fighter will often travel at an acceleration of 1 to 2 Gs for extended
periods for patrol. The versions fitted with shields allow a maximum speed
of up to 40% of the speed of light without putting the craft in danger
from collisions with sub-atomic particles, radiation, ect; Without shields,
20%. Humans normally black out in the 8 Gs - 10 Gs range, however, a fair
number of humanoid races, and also partial conversion or full conversion
cyborgs capable of fitting inside the cockpit, can handle the full 12 G
maximum acceleration.
Jet Mode, atmosphere: Mach 5 (3707.3 mph / 5966.3 kph) is the
standard atmospheric limit for thruster equipped models; allowing it to
break into space under its own power. The fighter's engines do not overheat.
V/STOL Capabilities: The Thundershrike is capable of taking
off an landing, fully loaded, by using Thrusters. It is capable of operating
at any speed and hovering on thrusters as well; However, the Thrusters
will overheat if more than 2 hours is spent at less than 50 mph; An equal
time for cooling must be spent with thrusters dis-engaged (-10% for piloting
rolls when using maneuvering surfaces only without thruster assistance.)
Range: Unlimited in an atmosphere, Conditional in space: The
fighter carries 8 days of reaction mass for travel at 2 Gs of acceleration.
Double the consumption of fuel for 4 Gs of acceleration and double the
consumption for every 1.0 G of acceleration beyond 4 Gs. The fighter will
often accelerate for a period of time and then shut down the engine and
travel using the fighter's velocity. With the Bussard Ramscoops activated,
increase the length of time the fighter is capable of spending at it's
current acceleration x80 and double the amount of fuel required to sustain
that acceleration (That's the physical reality of the matter; For game
play purposes, increase the time by x40.). Range is also limited by life
support and consumables, the fighter carries about two weeks worth onboard.
Statistical Data:
Length: 80.8 feet (24,6 meters).
Height: 21 feet (6.4 meters).
Width/Wingspan: 76.4 feet (23.3 meters) with wings extended
and 35 feet (10.7 meters) with wings fully swept back.
Weight: 22 tons (20 metric tons) unloaded.
Power System: Fusion reactor; Effectively unlimited. Needs refueling
every twenty five years.
Cargo: Small Storage Space, 6 ft x 4 ft x 2 ft. Used for emergency
equipment and weapons.
Market Cost: 60 million credits standard, 10 million extra for
optional Shields, 10 million additional extra for optional Bussard ramscoop
system (Not normally offered on Rifts Earth; There's virtually no need
for it.)
WEAPON SYSTEMS:
Sensor systems: All standard for advanced robotic vehicles, plus:
Bonuses:
Special bonuses:
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[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatting and revisions by Kitsune (E-Mail Kitsune ).
Copyright © 2000, Marina O'Leary & Kitsune. All rights reserved.