ZI-64A Blood Hawk (Zilkia Industries):

The Blood Hawk is a variant of the Kittani Robot Fighter commonly seen on Atlantis. This modification includes the addition of a pair of micro-missile packs to replace the mini-missiles on the original design. The The combination of speed and versatility of a variable form fighter/robot makes it a hot commodity on the open market (a.k.a. the CS black market). This fighter uses jets and as such cannot exceed 120,000 feet.

Model Type: ZI-64A Blood Hawk
Class: Advanced Robotic Atmospheric Fighter
Crew: One

M.D.C. by Location:
[1] Pulse Cannons (2):150 each
[1] Forearm Blades (2):75 each
Micro-Missile Launchers (2):100 each
Arms (2):170 each
Legs (2):220 each
Reinforced Pilots Compartment100
Head:180
[2] Main Body:450
Missile Launchers (Optional) (2 or 4)110 each

Notes:
[1] These are small and difficult targets to strike, requiring the attacker to make a "called shot" but even then the attacker is -4 to strike.
[2] Depleting the M.D.C. of the main body will shut the Aircraft down completely, rendering it useless and causing it to crash if in flight

Speed
Running: 90 mph.
Leaping: 35 feet up or across without thruster boost.
Flying: Mach 1.75 in robot form, Mach 9 in fighter form.
Range: Effectively unlimited.
Altitude: Three feet minimum, 120,000 feet maximum.

Statistical Data
Height: 15 feet in robot form, 7.5 feet in fighter form.
Width: 7 feet in robot form, 30 feet in fighter form.
Length: 6 feet in robot form, 30 feet in fighter form.
Weight: 5 tons
Cargo: A small 3x3 foot locker
Physical Strength: Equal to a robotic P.S. of 45 [ use Superhuman lift ratio ]
Power System: Fusion; average life is 25 years
Cost: 24 million credits for a fighter with no wing launchers. Medium launchers cost 2 million each, Short launchers cost 1 million each, Mini launchers cost 750,000 each and Micro launchers cost 1.75 million each. Each launcher comes with a full payload for the size they are.

Weapon Systems:

  1. Rapid-Fire High Intensity Laser Pods (2): The original pulse lasers were replaced with HI-lasers for a fifty percent increase of range and damage.
    Mega-Damage: 6D6 short pulse, 1D6x10 long pulse each, both pods at the same target is 1D6x10+10 short pulse and 2D6x10 long pulse, counts as one attack.
    Rate of Fire: Equal to pilots hand to hand.
    Range: 6000 feet.
    Payload: Effectively Unlimited
  2. Micro Missile Pod: The original mini-missile pods were replaced with micro-missile pods for greater effectiveness in close combat (within one mile).
    Mega-Damage: 6D6.
    Rate of Fire: One at a time or in volleys of 2 to 40.
    Range: Two miles as a direct fire system, one mile when guided.
    Bonuses: Direct fire: +2 to strike. Guided: Two attacks per melee, +4 to strike, +4 to dodge, attacks on volleys will only destroy 1D8x10% of the volley.
    Payload: Two twenty missile magazines, forty total.
  3. Forearm Energy Blades: The arms of the robot form have two energy blades that inflict damage in place of the normal punch and power punch. See HtH combat below.
  4. Wing Launchers: Specially designed conformal launchers can be attached to the upper section of the wings/shoulders. The computer is set up to accept either a dual set or a quad set of launchers, and can accept two types of launchers at the same time. Example, two mini launchers with two medium launchers.
    Mega-Damage: Varies (Go to Revised bomb and missile table).
    Rate of Fire: Varies (Go to Revised bomb and missile table).
    Range: Varies
    Payload: Each hard point can carry one medium range, two short range, one five pack minimissile pods or one 10 pack micromissile pods.
  5. Sensor System Note: Full optical systems, including laser targeting, telescopic, passive night vision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization. Plus motion and heat detection, built-in radar system and all other systems common to power armor. Sensor Bonus: +2 to strike with all long-range weapons.
  6. Hand to Hand Combat:


[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
[Coalition, Phase World, Triax, Kittani, Triax and Naruni Enterprises are trademarks owned by Kevin Siembieda and Palladium Books Inc.]

By Ki-Tarn Zilkia (Kitarn@netscape.net).
Copyright © 1999, Ki-tarn. All rights reserved..


Return to Vehicles, Robots, and Power Armors on Rifts Earth and Mutants In Orbit