ZI-64A Blood Hawk (Zilkia Industries):
The Blood Hawk is a variant of the Kittani Robot Fighter commonly seen
on Atlantis. This modification includes the addition of a pair of micro-missile
packs to replace the mini-missiles on the original design. The The combination
of speed and versatility of a variable form fighter/robot makes it a hot
commodity on the open market (a.k.a. the CS black market). This fighter
uses jets and as such cannot exceed 120,000 feet.
Model Type: ZI-64A Blood Hawk
Class: Advanced Robotic Atmospheric Fighter
Crew: One
M.D.C. by Location:
| [1] Pulse Cannons (2): | 150 each |
| [1] Forearm Blades (2): | 75 each |
| Micro-Missile Launchers (2): | 100 each |
| Arms (2): | 170 each |
| Legs (2): | 220 each |
| Reinforced Pilots Compartment | 100 |
| Head: | 180 |
| [2] Main Body: | 450 |
| Missile Launchers (Optional) (2 or 4) | 110 each |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot" but even then the attacker is -4 to strike.
[2] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight
Speed
Running: 90 mph.
Leaping: 35 feet up or across without thruster boost.
Flying: Mach 1.75 in robot form, Mach 9 in fighter form.
Range: Effectively unlimited.
Altitude: Three feet minimum, 120,000 feet maximum.
Statistical Data
Height: 15 feet in robot form, 7.5 feet in fighter form.
Width: 7 feet in robot form, 30 feet in fighter form.
Length: 6 feet in robot form, 30 feet in fighter form.
Weight: 5 tons
Cargo: A small 3x3 foot locker
Physical Strength: Equal to a robotic P.S. of 45 [ use Superhuman
lift ratio ]
Power System: Fusion; average life is 25 years
Cost: 24 million credits for a fighter with no wing launchers.
Medium launchers cost 2 million each, Short launchers cost 1 million each,
Mini launchers cost 750,000 each and Micro launchers cost 1.75 million
each. Each launcher comes with a full payload for the size they are.
Weapon Systems:
- Rapid-Fire High Intensity Laser Pods (2):
The original pulse
lasers were replaced with HI-lasers for a fifty percent increase of range
and damage.
Mega-Damage: 6D6 short pulse, 1D6x10 long pulse each, both pods
at the same target is 1D6x10+10 short pulse and 2D6x10 long pulse, counts
as one attack.
Rate of Fire: Equal to pilots hand to hand.
Range: 6000 feet.
Payload: Effectively Unlimited
- Micro Missile Pod:
The original mini-missile pods were replaced
with micro-missile pods for greater effectiveness in close combat (within
one mile).
Mega-Damage: 6D6.
Rate of Fire: One at a time or in volleys of 2 to 40.
Range: Two miles as a direct fire system, one mile when guided.
Bonuses: Direct fire: +2 to strike. Guided: Two attacks per
melee, +4 to strike, +4 to dodge, attacks on volleys will only destroy
1D8x10% of the volley.
Payload: Two twenty missile magazines, forty total.
- Forearm Energy Blades:
The arms of the robot form have two
energy blades that inflict damage in place of the normal punch and power
punch. See HtH combat below.
- Wing Launchers:
Specially designed conformal launchers can
be attached to the upper section of the wings/shoulders. The computer is
set up to accept either a dual set or a quad set of launchers, and can
accept two types of launchers at the same time. Example, two mini launchers
with two medium launchers.
Mega-Damage: Varies (Go to
Revised
bomb and missile table).
Rate of Fire: Varies (Go to
Revised
bomb and missile table).
Range: Varies
Payload: Each hard point can carry one medium range, two short
range, one five pack minimissile pods or one 10 pack micromissile pods.
- Sensor System Note:
Full optical systems, including laser
targeting, telescopic, passive night vision (light amplification), thermo-imaging,
infrared, ultraviolet, and polarization. Plus motion and heat detection,
built-in radar system and all other systems common to power armor. Sensor
Bonus: +2 to strike with all long-range weapons.
- Hand to Hand Combat:
Restrained Punch - 1D4 M.D.
Punch - 2D6 M.D.
Blade Strike - 1D6x10 M.D.
Power Punch - 4D6 M.D.
Blade Power Strike 2D6x10 M.D.
Kick - 3D6 M.D.
Leap Kick - 6D6 M.D.
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[Coalition, Phase World, Triax, Kittani, Triax and Naruni Enterprises are trademarks owned
by Kevin Siembieda and Palladium Books Inc.]
By Ki-Tarn Zilkia (Kitarn@netscape.net).
Copyright © 1999, Ki-tarn. All rights reserved..