Phase World Mines:
Index:
Introduction:
Space mines are basically unmanned platforms that are positioned in
planetary orbit, positioned around space platforms, or on courses that
a starship would have to go in order to get to a location. In Phase World,
there are multiple different general types of mines. They can be broken
down into three basic different types. First is simple mines. Second are
basically energy weapon platforms. Last are missile launching platforms.
Each have advantages and special capabilities.
These sytems are designed to work with my revised starship speeds and
weapon ranges. See Revised
Starship Rules for Phase World for more details.
Simple Mines:
These are basically a space borne equivalent to the modern land mine
or ocean mine. Unlike on the ground or in an ocean, the areas involved
are huge. This means that these mines must have some ability for movement
although because they do not have to chase just intercept, their speed
and range are very limited compared to missiles. The way these mines are
used is that when a target gets within the range that these mines can reach
their targets, they activate small contra-grav engines and move on an intercept
course with the target. A mine can store 800 different targets. Starships
and Star fighters can carry these mines in place of the equivalent missile
type to lay these mines.
Weight: Approximately the same as a missile of the same size.
Combat Bonuses: The mines themselves are consider smart style
guidance and are normally +5 to strike
Warhead: Use the warheads for Phase World missiles, from mini-missiles
to cruise missiles. Warheads can include K-Hex warhead, anti-matter warheads,
X-ray laser warheads, gravity well warheads, or any other type of warhead.
Speed: accelerates 0.5% of light per turn in space. Mines cannot
be used in an atmosphere.
Range: Mini-Mines: 50 miles (80.4 km). Light Mines
(Short Range Missile Warheads): 200 miles (322 km). Medium Mines
(Medium Range Missile Warheads): 800 miles (1287.5 km). Heavy Mines
(Long Range Missile Warheads): 2000 miles (3220 km). Extra Heavy
Mines (Cruise Missile Warheads): 8000 miles (12875 km).
Cost: 80% of the cost of a Missile of the same size.
Energy Platforms:
These platforms are basically ship mounted energy weapons, power supply,
and fire control systems that are in a self contained unmanned platforms.
They vary in size from small anti star fighter platforms to large anti
capital ship platforms. Commonly, if these types of mines are used, smaller
platforms will be mixed with the larger platforms to stop fighters from
destroying the larger systems. The normal rate is four anti-starfighter
platforms for every one anti-capital ship platform. Some platforms can
mix different types of energy weapons on the same platform or be multi
barreled but this is uncommon. These mines can store up to 2000 different
targets. These systems do not include the X-Ray laser type that destroy
themselves when used. For mines with built in stealth systems, cost is
150% of the cost of non stealth versions. These platforms are carried on
warships and cargo ships in their cargo holds and are carried by special
minelayers.
HI-Laser Cannon (Light):
Weight: 1 tons (1D4x10), 1.5 tons (1D6x10), 2 tons (2D4x10),
2.5 tons (2D6x10).
Combat Bonuses: +3 to Strike (does not have minuses to hit star
fighters).
Mega Damage: 1D4x10, 1D6x10, 2D4x10, or 2D6x10 each
Rate of Fire: Four per melee
Range: 300 miles (480 km) in space.
Payload: Effectively Unlimited.
Cost: 4 million credits (1D4x10), 6 million credits (1D6x10),
8 million credits (2D6x10), and 10 million (2D6x10)
HI-Laser Cannons (Medium):
Weight: 4 tons (1D4x100), 5 tons (1D6x100), 6 tons (2D4x100),
and 8 tons (2D6x100)
Combat Bonuses: +3 to Strike (use standard minuses to hit star
fighters and small targets).
Mega Damage: 1D4x100, 1D6x100, 2D4x100, or 2D6x100 each
Rate of Fire: Two per melee
Range: 16,000 miles (25,000 km) in space.
Payload: Effectively Unlimited.
Cost: 30 million credits (1D4x100), 50 million credits (1D6x100),
60 million credits (2D4x100), and 80 million credits (2D6x100)
HI-Laser Cannons (Heavy):
Weight: 12 tons (1D4x1000) and 16 tons (1D6x1000)
Combat Bonuses: +3 to Strike (use standard minuses to hit star
fighters and small targets).
Mega Damage: 1D4x1000 or 1D6x1000 each
Rate of Fire: Two per melee
Range: 100,000 miles (160,000 km) in space.
Payload: Effectively Unlimited.
Cost: 200 million credits (1D4x1000) and 240 million credits
(1D6x1000)
Particle Beam (Light):
Weight: 1 tons (1D4x10), 1.5 tons (1D6x10), and 2 tons (2D6x10)
Combat Bonuses: +3 to Strike (does not have minuses to hit star
fighters).
Mega Damage: 1D4x10, 1D6x10, or 2D6x10 each
Rate of Fire: Four per melee
Range: 400 miles (640 km) in space.
Payload: Effectively Unlimited
Cost: 4 million credits (1D4x10), 6 million credits (1D6x10),
and 8 million (2D6x10)
Particle Beam (Medium):
Weight: 5 tons (1D4x100) and 8 tons (2D4x100)
Combat Bonuses: +3 to Strike (use standard minuses to hit star
fighters and small targets).
Mega Damage: 1D4x100 or 2D4x100 each
Rate of Fire: Three per melee
Range: 10,000 miles (16,000 km) in space.
Payload: Effectively Unlimited.
Cost: 50 million credits (1D4x100) and 65 million credits (2D4x100)
Particle Beam (Heavy):
Weight: 10 tons (3D6x100), 15 tons (1D4x1000), and 20 tons (1D6x1000)
Combat Bonuses: +3 to Strike (use standard minuses to hit star
fighters and small targets).
Mega Damage: 3D6x100, 1D4x1000 or 1D6x1000 each
Rate of Fire: Three per melee
Range: 70,000 miles (112,000 km) in space.
Payload: Effectively Unlimited.
Cost: 150 million credits (3D6x100), 180 million credits (1D4x1000),
and 210 million credits (1D6x1000)
Missile Launching Platforms:
These platforms are basically simply missile launchers with fire control
systems. They are more expensive than simple mines but have a much longer
range then the simple mines do and so can be used to cover much larger
areas. They cannot saturate small areas as effectively as simple mines
can. Payload and rate of fire are average for systems. Commonly, if these
types of mines are used, smaller platforms will be mixed with the larger
platforms to stop fighters from destroying the larger systems. The normal
rate is four anti-starfighter platforms for every one anti-capital ship
platform. They can be larger or smaller in size. Some platforms can mix
different types of missile weapons and can even mix both missile launchers
and energy weapons on the same platform although both are less common than
single type launchers. For mines with built in stealth systems, cost is
150% of the cost of non stealth versions. These platforms are carried on
warships and cargo ships in their cargo holds and are carried by special
minelayers.
Mini-Missile Launching Mines: In space mini-missiles have an
acceleration of 2% of light per turn (slightly faster than any starship
except if it is exceeding it maximum safe acceleration)
Weight: 4 tons
Combat Bonuses: +3 to strike for guided missiles and +5 to strike
for smart missile.
Mega Damage: As per phase missile type (Mini-Missiles)
Rate of Fire: One at a time or in volleys of 2, 4, 8, 16, or
36 (all). Missile launcher can fire up to four (4) times per melee.
Range: 100 miles (161 km) in space.
Payload: 36 Mini-Missiles
Cost: 5 million credits
Short Range Missiles Launching Mines: In space short range missiles
have an acceleration of 4% of light per turn (faster than any starship
except if it is exceeding it maximum safe acceleration)
Weight: 8 tons
Combat Bonuses: +3 to strike for guided missiles and +5 to strike
for smart missile.
Mega Damage: As per phase missile type (Short Range Missiles)
Rate of Fire: One at a time or in volleys of 2, 4, 8, 12, or
25 (all). Missile launcher can fire up to four (4) times per melee.
Range: 500 miles (804.7 km) in space.
Payload: 25 Short Range Missiles
Cost: 10 million credits
Medium Range Missile Launching Mines: In space medium range
missiles have an acceleration of 6% of light per turn (faster than any
starship except a fighter exceeding it maximum safe acceleration)
Weight: 12 tons
Combat Bonuses: +3 to strike for guided missiles and +5 to strike
for smart missile.
Mega Damage: As per phase missile type (Medium Range Missiles)
Rate of Fire: One at a time or in volleys of 2, 4, 8, or 16
(all). Missile launcher can fire up to four (4) times per melee.
Range: 80,000 miles (128,750 km/0.43 light seconds) in space.
Payload: 16 Medium Range Missiles
Cost: 12 million credits
Long Range Missile Launching Mines: In space long range missiles
have an acceleration of 8% of light per turn (far faster than any starship)
Weight: 18 tons
Combat Bonuses: +3 to strike for guided missiles and +5 to strike
for smart missile.
Mega Damage: As per phase missile type (Long Range Missiles)
Rate of Fire: One at a time or in volleys of 2, 4, or 9 (all).
Missile launcher can fire up to four (4) times per melee.
Range: 1,800,000 miles (2,89700 km/9.7 light seconds) in space.
Payload: 9 Long Range Missiles
Cost: 15 million credits
Cruise Missile Launching Mines: In space cruise missiles has
an acceleration of 10% of light per turn (far faster than any starship).
These missiles do have minuses to hit small targets.
Weight: 22 tons
Combat Bonuses: +3 to strike for guided missiles and +5 to strike
for smart missile.
Mega Damage: As per phase missile type (Cruise Missiles)
Rate of Fire: One at a time or in volleys of 2 or 4 (all). Missile
launcher can fire up to four (4) times per melee.
Range: 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in
space.
Payload: 4 Cruise Missiles
Cost: 20 million credits
Minesweeping:
Minesweeping in the Three Galaxies is normally done by special ships.
Minesweepers are normally equipped with very high powered short range (4
million miles) radar and neutrino sensors. Mine sweeper are usually armed
with very powerful point defense systems, medium range missile launchers,
and long range missile launchers. Missile launchers are uses so ship can
destroy mines at the longest distances possible with the best accuracy.
It is normally impossible for mine sweepers to be able to eliminate cruise
missile launchers before getting into range so powerfull point defense
is mounted on minesweepers.
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By Kitsune (E-Mail Kitsune).
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