New Armor, Weapons, and Ammo for Phase World:
Armor:
Skin Suit:
An extremely light weight version of a vacuum suit and gives some limited
protection against damage as well. The suit is available for sale virtually
anywhere in the Three Galaxies including repressive governments. In many
ships, crews will wear these suits to protect themselves against decompression
The suit is very thin and can be worn as clothing with no discomfort or
can be worn under clothing. The suit can use normal helmets but is fitted
with a special clear hood fitted into the collar of the suit that is thrown
over the head in case of emergency. The suit also has gloves in a special
pocket. The suit will provide 2 hours of breathable atmosphere by recycling
the air but can be fitted with standard tanks on the back of the suit to
extend the duration. The suit has no sanitary facilities so the duration
in the suit under hostile conditions is limited.
M.D.C.:
Main Body: 12
Head: 10
Arms (2): 6
Legs (2): 8
Weight: 4 lbs (2 Kg)
Penalties: Full Mobility, has no penalties to prowl, swim, or
gymnastics
Market Cost: 7,500 credits
Weapons:
Bushido Industries Power Katana:
This weapon is a new creation from Bushido Industries and is a smaller version of the power halberd. The weapon uses advanced miniaturization to enable the weapon to be as small as it is. While the weapon is about the same size and looks like a science fiction version of standard Katana, the weapon weighs more than a standard Katana. Due to the extra weight, the weapon is -1 to Strike and parry unless the individual has a strength of 15 or the equivalent supernatural or robotic strength. The weapon is available with highly decorate hilts for extra cost and has quickly become very popular. There was an attempt at designing a Power Wakizashi but so far the design has been unsuccessful.
Weight: 8.5 lbs (3.9 kg).
Mega Damage: 6D6 (Bonuses for Supernatural Strength are applicable) when powered up. 3D6 SDC otherwise
Effective Range: Hand to Hand only
Payload: Powered by 2 long E-Clips for 2 hours of continual use.
Market Cost: 35,000 credits (Standard, decorate versions can cost far more)
C.A.F. HI-300 Infantry Support Laser Rifle:
A powerful weapon that is used in roughly the same role as the M-60
used by the United States. It is larger than the HI-80 rifle is. It used
by many militaries within the Three Galaxies. The weapon can fire single
shot, three round burst, or can fire fully automatic. Weapon is normally
hooked up to a power backpack.
Weight: 18.5 lbs (8.4 kg).
Mega Damage: 6D6+6 per single shot, 2D6x10+20 for a rapid fire
three shot burst, or use machine gun burst rules for higher burst setting.
Rate of Fire: Single Shot, Three Round Burst, and Extended Bursts
(Use Machine Gun burst rules).
Effective Range: 4,000 feet (1220 meters).
Payload: 15 shots per short E-Clip, 21 shots per long E-Clip,
or 210 with a CAF power backpack.
Market Cost: 80,000 credits.
C.A.F. XR-120 Heavy X-Ray Laser Pistol:
A pistol that is slowly replacing the CAF HI-10 Heavy Laser Pistol
and looks much like it. Instead of using a high intensity laser beam, it
uses a powerful X-Ray laser beam. The main advantage of this is that the
weapon is still silent unlike particle beams and plasma weaponry yet does
full damage to laser resistant materials and through anti-laser aerosols.
The beam is also invisible without special equipment. The pistol can fire
in single shot or two round burst. This weapon is only being used to CAF
Fleet Personnel and is not being given to Independent Defense Forces. Unlike
original X-ray laser weapons, this weapon does not require a nuclear explosion
to generate the X-Rays
Weight: 3.5 lbs (1.6 kg)
Mega Damage: 3D6+3 per single shot or 6D6+6 for a rapid fire
two shot burst
Rate of Fire: Single Shot or Two Round Burst
Effective Range: 1,000 feet (305 meters)
Payload: 12 shots per short E-Clip or 18 shots per long E-Clip
Black Market Cost: 42,000 credits
C.A.F. XR-250 Combat X-Ray Laser Rifle:
This rifle is entering service in the CAF and is going to replace the
HI-80 Combat Laser Rifle over the next few years. It is designed using
the same casing as the HI-80. Unlike the HI-80, this weapon is not going
to be made available to Independent Defense Forces. Instead of using a
high intensity laser beam, it uses a powerful X-Ray laser beam. The beam
is not generated by a Nuclear explosion. The main advantage of the weapon
is that it inflicts full damage to laser resistant materials and through
anti-laser aerosols. The weapon is silent and beam is invisible without
the use of special equipment. The weapon retains the three round burst
option of the HI-80 but also can fire in long and extended bursts
Weight: 7.8 lbs (3.5 kg)
Mega Damage: 4D6+6 per single shot, 2D4x10+10 for a rapid fire
three shot burst, or use burst rules for higher burst setting
Rate of Fire: Single Shot, Three Round Burst, and Extended Bursts
(Use Standard Rules)
Effective Range: 2,000 feet (610 meters)
Payload: 24 shots per short E-Clip or 36 shots per long E-Clip
Black Market Cost: 105,000 credits
C.A.F. XR-1050 Infantry Support X-Ray Laser Rifle:
X-Ray Laser version of the HI-300 Infantry Support Laser Rifle and
it uses the same casing as the HI-300 as well. It is restricted in the
same fashion as other C.A.F. X-Ray laser weaponry are and will not be made
available to Independent Defense Forces. Instead of using the standard
high intensity laser beam, it uses a powerful X-Ray laser beam. The beam
is not generated by a Nuclear explosion. The main advantage of the weapon
is that it inflicts full damage to laser resistant materials and through
anti-laser aerosols. The weapon is silent and beam is invisible without
the use of special equipment. The weapon can fire single shot, three round
burst, or can fire fully automatic. Weapon is normally hooked up to a power
backpack.
Weight: 21.3 lbs (9.7 kg)
Mega Damage: 6D6+6 per single shot, 2D6x10+20 for a rapid fire
three shot burst, or use machine gun burst rules for higher burst setting
Rate of Fire: Single Shot, Three Round Burst, and Extended Bursts
(Use Machine Gun burst rules)
Effective Range: 4,000 feet (1220 meters)
Payload: 12 shots per short E-Clip, 18 shots per long E-Clip,
or 180 with a CAF power backpack
Market Cost: 140,000 credits
Naruni NE-2200 Fusion Pistol:
This is one of the most powerful energy weapons ever constructed and
is very popular. Fusion weapons are not available on Rifts Earth. The Naruni
Fusion Weapons work much like plasma weapons but the material is even hotter.
The spell impervious to fire will protect the target from the weapon but
the weapon inflicts full damage against heat resistant materials. The gun
uses powerful magnetic fields to contain and collapse the plasma until
it reaches fusion. It then releases as a powerful bolt of particles. In
an atmosphere, the beam travels down a path burned by a low powered laser.
Weight: 5.5 lbs (2.5 kg)
Mega Damage: 6D6+6 per single shot
Rate of Fire: Single Shot only (No bursts)
Effective Range: 800 feet (244 meters)
Payload: 8 shots per short E-Clip or 12 shots per long E-Clip
Black Market Cost: 35,000 credits
Naruni NE-2800 Fusion Rifle:
The Fusion Rifle is based on the frame of the NE-1000 Plasma Ejector
Rifle. Fusion weapons are not available on Rifts Earth. The Naruni Fusion
Weapons work much like plasma weapons but the material is even hotter.
The spell impervious to fire will protect the target from the weapon but
the weapon inflicts full damage against heat resistant materials. The gun
uses powerful magnetic fields to contain and collapse the plasma until
it reaches fusion. It then releases as a powerful bolt of particles. In
an atmosphere, the beam travels down a path burned by a low powered laser.
Weight: 21 lbs (9.5 kg)
Mega Damage: 2D4x10+20 per single shot
Rate of Fire: Single Shot only (No bursts)
Effective Range: 2,000 feet (610 meters)
Payload: 20 shots per short E-Clip or 30 shots per long E-Clip
Market Cost: 65,000 credits.
ZI-950 Sniping Rail Gun:
The ZI-950 is the latest development in long range strike capability,
its only drawback as a front line unit is its extremely low rate of fire.
Payload consists of the magazine for the rounds and a e-pack to power the
weapon.
Weight: 54 pounds (24.5 kg)
Mega-Damage: 2D4x10+40
Rate of Fire: Three times per melee, once every 5 seconds.
Maximum Effective Range: 10,500 feet (3200 m)
Payload: 10 shots per mag, 50 charges per e-pack
Market Price: 215,000 credits, +60,000 with the comp-tracker.
Bonuses/Penalties: +2 to strike with scope, +4 to strike with
scope and stabilizer rack, + 8 to strike (no wp bonus) using an
comp-tracker stand.
Ammo Types
K-Hex
K-Hex TX-5 Ammo:
Many companies on Phase World and in the Three Galaxies make copies
of the Triax TX-5 Pistol and the weapon family. Naruni has designed ammo
for the weapons that uses their new K-Hex explosive. A few cases of this
ammo has found its way to Rifts Earth and are sold by Metalworks Incorporated.
Damage: 5D6 per round
Cost: 500 each round
K-Hex WI-GL Ammo:
While not as common as the copies of the Triax TX-5 Pistol and family,
some companies in the Three Galaxies and on Phase World itself make copies
of the WI-GL4, WI-GL20, and WI-GL21 grenade launchers. Naruni has created
ammo for these weapons as well as for the TX-5 Series. Available is both
fragmentation and armor piercing rounds.
Damage: Fragmentation: 5D6 with a blast radius of 12
feet (3.6 m) for one round and 4D4x10 with a blast radius of 40 feet (12
m) for a burst of ten rounds. Armor Piercing: 1D6x10 with a blast
radius of 3 feet (0.9 m) for one round and 4D6x10 with a blast radius of
8 feet (2.4) for a burst of ten rounds
Cost: Fragmentation: 600 each round. Armor Piercing:
800 each round.
[ Phase World TM, CAF TM, Nurani TM, K-Hex TM, and Triax TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
ZI-950 Sniping Rail Gun by Ki-Tarn Zilkia (Zilkia@juno.com).
All others by Kitsune (E-Mail Kitsune).
ZI-950 Sniping Rail Gun Copyright © 1999, Ki-tarn. All rights reserved.
All others Copyright © 1998, 1999, & 2000 Kitsune. All rights reserved.