New Armor and Weapons for Rifts - Others:
Melee:
Neural Whip (Kitsune):
Similar in operation to a neural mace but may be used to entangle as
well attempt to stun an opponent. Electronics on whip are mounted in the
handle of the whip. Whips are available in length of 8 to 12 feet (2.4
to 3.7 meters) and are constructed from mega-damage materials. The weapon
is far less powerful than the Gargoyle version of the Neural Whip.
Weight: 3.1 lbs (1.4 kg)
Damage; Physical: 1D8 SDC + Strength
Special: Unconsciousness, -8 to Strike, Parry and Dodge for
2D4 Melees if save is made (Save 16 or Higher), must save each time hit,
ineffective against full environmental body armor but effective against
non fully environmental Armors.
Range: Hand to Hand
Cost: 20,000 credits
Vibro Battleaxe (Kitsune):
Generally two handed heavy weapon but easier to wield than a giant
sword. Being with strengths above PS 21 can use the axe one handed.
Weight: 4.6 lbs (2 kg)
Mega Damage: 3D6
Range: Hand to Hand
Cost: 18,000 credits
Vibro Hand Axe (Kitsune):
One handed Axe. Can be used in hand to hand combat or can thrown up
to 40 feet.
Weight: 3 lbs (1.4 kg)
Mega Damage: 2D4
Range: Hand to Hand or Thrown (40 feet / 12.2 meters)
Cost: 9,000 credits
Vibro-Halberd (Kitsune):
Two handed heavy weapon with a long extended reach.
Weight: 7 lbs (3.2 kg)
Mega Damage: 4D6
Range: Hand to Hand
Cost: 25,000 credits
Pistols:
Triple Trouble Laser Pistol (Kitsune):
Inspired by the Techno-Wizard Gatling Laser Pistol and the REEF's Tri
Laser pistol, the Triple Trouble is manufactured by the Black Market using
parts of Triax weapons. Triax has learned of the design and is considering
manufacturing the weapon themselves under the designation TX-28. The weapon
uses three TX-20 laser pistol mechanisms for greater damage. The pistol uses
the same frame as the TX-22 laser pistol and can use an FSE clip forward of
the trigger guard or a short E-Clip in the handle.
Weight: 5.5 lbs (2.5 kg)
Mega-Damage: 2D6 for one barrel, 4D6 for two barrels, or 6D6 for all three barrels.
Rate of Fire: Single Shot (one, two, or three barrels)
Maximum Effective Range: 800 feet (243.8 meters)
Payload: 50 shots (25 two barrel shots or 16 three barrel shots) for an FSE-Clip
or 20 Shots (10 two barrel shots or 6 three barrel shots) from a short E-clip
Cost: 36,000 credits
Rifles:
Sunaj Assassin Rifle (Kitsune):
New weapon design built by the Kittani that is primarily is use by
Sunaj Assassins. It is a knock off of the design of the JA-12 Juicer assault
rifle with the grenade launcher replaced with a longer range version of
the grenade launcher that is used with the K-1 sniper rifle. The Grenades
are self propelled heat seeking and have a +1 to strike.
Weight: 12 lbs (5.4 kg)
Mega-Damage: Laser, 4D6+2 for Single Shot and 1D6x10+20
for 3 simultaneous blasts. Grenade, 6D6 to 10 ft (3 m) radius.
Rate of Fire: Laser, Single shot or three round burst.
Grenade: Single shot
Maximum Effective Range: Laser, 5000 ft (1,524 m).
Grenade, 2,000 ft (610 m).
Payload: 10 Shots short E-Clip, 30 Shots long E-Clip, has built
in energy Canister (Cannot be removed but can be recharged) that holds
an additional 45 Energy shots, and has a 4 shot internal magazine for grenade
launcher.
Bonus: +1 on Aimed Shots with laser only.
Black Market/Market Cost: 75,000 credits
Triax TX-30-SX Special Operations Ion Pulse Submachinegun (Kitsune):
This weapon uses any of the same components of the TX-30 Ion pulse rifle
but is designed for special operations. The weapon has a shorter barrel and
has a slightly shorter range but otherwise is functionally identical to the
standard issue rifle. The special feature of the rifle is that it can be
folded up to appear to be a standard metal briefcase or laptop and is
specially shielded to make scanning difficult. It folds up in a similar
fashion to the pre-Rifts ARES submachine-gun. It has no ability to carry
additional material and cannot be used as a laptop computer. The weapon when
folded will hide the weapons E-clip. Because of the frame making the weapon
look like a briefcase, it is slightly heavier than the standard rifle.
Weight: 8.5 lbs (2.85 kg)
Mega-Damage: 2D6 for Single Shot and 6D6 for 3 simultaneous blasts.
Rate of Fire: Single shot or three round burst.
Maximum Effective Range: 1,600 ft (488 m)
Payload: 40 Shots each with short E-Clip, 50 Shots each with FSE-Clip
Bonus: +1 on Aimed Shots
Black Market/Market Cost: 150,000 to 200,000, Rarely available on the
black market and is usually special issue only.
Grenades:
Anti-Laser Prismatic Aerosol Grenades (Kitsune):
These grenades are a bit like smoke grenades in that they do no real
damage but instead they create a cloud of prismatic crystals. The crystals
are in a dust like state and the crystals do causes eye and lung irritation.
In these cases, the person has a penalty of -5 to strike, parry, and dodge.
Any protective gear that protects eyes, nose, and mouth will prevent these
effects. Vision through the cloud is only slightly impaired much like looking
through light to moderate fog. All lasers fired through or into the cloud
have their damage reduced by half and their ranges are reduced by half
as well. Variable frequency lasers cannot be set to compensate for the
Prismatic Aerosol because there are too many random factors. Ion weapons,
Plasma weapons, particle beams all use a laser to ionize a path through
atmosphere before the actual beam is fired. Because of this, the Aerosol
will reduce the weapons ranges in an atmosphere by 25% but not in a vacuum.
The Aerosol does not work in space but will work in enclosed spaces even
if no atmosphere is present.
Area of Effect: Effects a 20 foot (6 meters) radius with a height
of 10 feet (3 meters)
Duration: 2D4 Minutes
Maximum Effective Range: About 40 meters when thrown or by grenade
launcher type
Black market Cost: 800 credits each
Anti-Vampire Weapons:
Silver Injecting Projectile (Kitsune):
This weapon is designed to be used in low velocity launchers such as
a grenade launcher or in a bow. This weapon is designed to be used against
opponents that are especially vulnerable to silver weapons. The projectile
flies like a dart and the variant launched from a grenade launchers has
fins that extend once launched to stabilize the projectile. The projectile
is tipped with a reinforced silver needle. When it hits a target, it injects
a fine silver powder suspended in a jell. This weapon inflicts damage direct
to hit points to creatures specifically effected by silver. As well, the
creatures regeneration of the damage is greatly reduced. If the creature
heal damage per melee (15 seconds) the regeneration becomes for every 15
minute period. If the creature heals damage per minute, it becomes her
hour. If the creature heals per hour, it becomes per day. This weapon has
no special effect to creatures not vulnerable to silver. The dust is too
small for vampires to use turning to mist to lose the dust. It can also
be imbedded into the heart of a vampire like normal silver weapons.
Damage: 6D6 Hit Points or MDC to creatures vulnerable to silver
(With reduced regeneration as well)
Black Market/Market Cost: 1,000 credits each
Silver Pump Pistol Cartridges (Kitsune):
This is a special projectile for the Triax pump pistol and weapons
that use the same cartridge. The weapon carries a high explosive warhead
but instead of an alloy casing, the rounds casing is silver. When it hits
the target, it fragments into silver shards into the target. The round
is effective against creatures that are vulnerable to silver weapons including
vampires and werewolves. When used against a vampire, it reduces rolled
needed for called shots to the heart by two.
Damage: 2D6 MDC to normal targets and 8D6 Hit Points or MDC
to creatures vulnerable to silver
Black Market/Market Cost: 800 credits per round.
Anti-Vampire Missiles (Kitsune):
These missile warheads are basically modified fragmentation warheads.
The steel warhead casing is replaced by a silver sheet covered wood casing.
Because the warhead is mostly wood, it is less expensive than might be
expected. It has the standard explosive of a fragmentation warhead. When
the missile explodes, it throws shards of wood all over the blast radius
and inflicts heavy damage against vampires. Roll a die 20 for every vampire
within the blast radius. Any strike of a natural 18 to 20 means that a
shard travels into the heart of the vampire. Roll multiple times for multiple
missile strikes. Range and all other information is the same as normal
fragmentation missiles. See revised missile table for more details.
Damage:
Mini Missile: 2D6 MDC to Normal Targets and 1D6x10 HP/MDC against
vampires and other targets vulnerable to wooden weapons. Blast radius:
12 feet (3.7 meters).
Short Range Missile: 4D6 MDC to Normal Targets and 2D6x10 HP/MDC
against vampires and other targets vulnerable to wooden weapons. Blast
radius: 20 feet (6.1 meters).
Medium Range Missiles: 1D4x10 MDC to Normal Targets and 4D6x10
HP/MDC against vampires and other targets vulnerable to wooden weapons.
Blast radius: 35 feet (10.7 meters).
Long Range Missiles: 1D6x10 MDC to Normal Targets and 6D6x10
HP/MDC against vampires and other targets vulnerable to wooden weapons.
Blast radius: 60 feet (18.3 meters)
Black Market/Market Cost: Mini Missile: 1000 credits,
Short Range Missile: 2400 credits, Medium Range Missiles:
12,000 credits each, and Long Range Missiles: 60,000 credits.
[Kittani TM, Sunaj TM, Wellington Industries, and WI are trademarks owned by Kevin Siembieda and
Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
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