(Note, there is no such thing as parole for criminals in the RSE it's self; Punishment varies for the member governments, but not by much. Oddly, though, Prisoners of War, at least officers, can often be given Parole if they give their word of honour, and for the duration of the war, at that.):
Crime | Punishment |
Concealed Weapon | It is legal to carried concealed weapons in the RSE. |
Weapon Traffic | 10 years in prison. |
Smuggling [1] | 2 years of rehabilitation |
Drug Possession | 2 years of rehabilitation |
Drug Traffic | 20 years in prison |
Grand Larceny | 10 years in prison |
Armed Robbery | 15 years in prison. |
Piracy | Death |
Rape | Death |
Psychic Mind Rape [2]: | Death |
Man Slaughter | 20 years in prison |
Murder 2 | 30 years in prison |
Murder 1 | Death |
Kidnaping | Death |
Slavery | Death |
Genocide [3] | Special |
[1] A rather interesting case of the Navy interfering with Imperial
law; It is said that the Countess of Kriesdale specifically requested the
ridiculously low penalty for smuggling because she wanted smugglers out
on the spaceways; Catching them was a valuable source of live-action training
for the Royal Ralsiian Navy in peacetime. This speculation about the exact
nature of how this law came about is borne out by the fact that the RRN
actively pursues smugglers with a sort of manic pleasure to the chase;
Almost like a foxhunt, one can expect entire fleets to come spilling out
in pursuit of a single ship suspected of smuggling, forming up in the battle-lines
and essentially, the heavy elements of the fleet drilling, while the light
ships and the battlecruisers and other fast vessels go dashing about to
track down the smuggling vessel and capture it, often in a flurry of shots
intentionally aimed to miss so as to "thrash" the vessel in certain directions;
For smugglers under hot pursuit by a large detachment of RRN ships, the
experience can be exceptionally harrowing, and fleeing vessels have been
accidentally atomized before, but the agressive pursuit of smugglers is
RRN tradition, and the practice it provides is important for the fleet;
Despite the air of the hunt about it, it is conducted very seriously, as
though a real engagement as opposed to a police action.
There have been several attempts to increase the penalty, but none
have gone through; However, ships captured with contraband onboard will
be possessed permanently by the navy, and if it's drugs or weapons, the
crew is subject to drugs and/or weapons charges as well. This largely stops
any complaints about the law, and perhaps reveals a pragmatic real reason;
If the penalty is light and smugglers continue to attempt to smuggle, if
they are caught, the money from the captured ship and cargo, if the cargo
can be sold, goes largely into Imperial and Naval coffers; A nice addition
to standard funding for the Royal Ralsiian Navy.
[2] Violation of a person's thoughts by a psychic without their prior
permission.
[3] Genocide is not distinguished from multiple counts of first degree
murder by the RSE. The end result for the convicted, is, of course, the
same as for one count of Murder 1.
Executions: The execution of commoners is performed by an eight-soldier firing squad from a local garrison or unit with the lieutenant delivering the final blow with his pistol if the volley was not fatal. The execution of nobility consists of beheading by a sword made of Admontium.
Notes on Ralsiian Re-habilitation: It essentially consists of probation with electronic monitoring, and a requirement to attend weekly counseling and therapy sessions as dictated by the judge, along with weekly so-called "Law and Society" meetings, which are pretty much propaganda but involve no actual mental-reprogramming techniques, along with meetings with a rehabilitation officer to check on progress, and usually a limitation of the person to not leaving their home system or system convicted in without prior permission for the duration of the rehabilitation.
Dueling: Note that dueling is legal in the Ralsiian Star Empire, and commonly consists of shield fighting, with the opponents using daggers and shields which only allow objects traveling under a certain speed to slip under them. This requires a complex form of fighting to slip the blade under an opponent's shield to slash and stab which is a virtual artwork; And a very deadly one. Non-shield dagger fighting, sword duels, and pistol duels are also accepted, with dueling laws similiar to those of New Coventry.
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatting by Kitsune (E-Mail Kitsune ).
Copyright © 2001, Marina O'Leary. All rights reserved.