The Hercules is a pre-flash shuttle design outfitted for the purposes of carrying assault troops or to act a gun ship or heavy fighter. Unlike the Star Hawk, the Hercules was designed from the outset to perform this job, and they succeeded very well in this role. Although the ships are much larger than can be expected for most normal fighters, they have an increased amount of maneuvering thrusters, improved evasion software, and as result the Hercules is more maneuverable than a normal shuttle. The shuttle is capable of trans-atmospheric flight and is aerodynamic with a large sleek lifting body design. Two fins extend from the outmost edges of the body. It looks quite menacing, and radiates power. Shark mouth paint schemes are quite popular with the crews. These shuttles are currently being made in the Ceres shipyard, and are in use by the combined USSF / ESDF forces. They are not sold on the open market.
The ship is divided into three compartments. One compartment contains the shuttle's crew, one compartment is a passenger compartment, and the final compartment is a cargo bay. The cargo back may carry passengers by the use of special seating set up as pallets in the cargo bay. The cargo bay may also be used to carry larger robots and power armors. The ship can also carry 20 heavy power armors or robot vehicles instead of power armors. In these cases, a small number of power armor or troops can still be carried.
The engines are the same FT-1500 second generation fusion pulse engines that power the Star Talon fighter, they use power from the shuttle's fusion reactor to use the shuttle's reaction mass to provide an incredible thrust to weight ratio. This engine is not equaled by any engine on Rifts earth or in the orbital community.
These ships carry a good amount of weapons. The shuttle has 3 triple ion pulse cannon turrets, a kinetic Energy Missile launcher in the hull, 15 mini-missile launchers, and a large number of missiles on hard points along the bottom and top of the shuttle. The ship also has a chaff launcher to decoy missiles, and an advanced jamming system. In sensors, the shuttle has the same sensor systems as the Star Talon fighter, giving it excellent detection capabilities. It can also carry the same reconnaissance pod as the Star Talon, at the cost of four of its hard points. Its hull has been clad with ceramic heat shielding, causing all plasma and heat based weapons to do half damage.
Because of a lack of large capital ships, the USSF / ESDF use these shuttles as patrol boats too. The conversion is easy: mounted on standard cargo pallets are extra fuel tanks and a large life support / crew compartment. The extra fuel increases the shuttles range by another seven days at 0.6 G acceleration, and the crew compartment holds a small exercise room, improved sleeping quarters and life support for a regular crew of 20 men (5 shuttle crew, 15 light power armor pilots). The entire conversion takes 4 hours for a team of competent mechanics, and takes up the entire cargo hold. Add a reconnaissance pod to the bottom of the shuttle, and the conversion to medium range patrol ship is complete.
This assault shuttle follows theoretical information about starships operating non chemical propulsion in space. This has meant much greater speeds and accelerations. Listed is the formula to allow player and game masters to calculate the shuttle's velocity.
Vehicle Type: Space, Heavy Space Fighter
Crew: 5 (Pilot, Co-pilot, 3 Gunners)
Troops: 15 light power armors pilots (either Space SAMAS or
Space Predator) with a cargo load in addition to troops. Can carry up to
80 light power armor pilots with special pallet style seating and all space
used except space used for power armors. If a fuel tank pallet is also
loaded, reduce numbers to 55 light power armor troops total, or 15 light
power armor and 10 heavy power armor.
Vehicle, Robots, and Power Armors:
Compliment 1:
120 | Soldiers in body armor with full equipment (seldom carried) |
80 | Space SAMAS, Space Predator or other light power armors |
15 | Space SAMAS, Space Predator or other light power armors | |
20 | Heavy Power Armors or Robot Vehicle (or Cargo) |
15 | Space SAMAS, Space Predator or other light power armors | |
1 | Fuel Tank pallet | |
1 | Crew Compartment/Life support unit Pallet |
M.D.C. By Location:
[1] Triple Ion Pulse Cannon Turrets (3, 2 top and 1 on bottom): | 450 each | |
Kinetic Energy Missile Launcher (nose): | 180 | |
Mini Missile launchers (15): | 30 each | |
Rear Grapples (5): | 15 each | |
Landing Gear (3): | 20 each | |
[2] Tail Fin(2): | 300 each | |
[3] Fusion Pulse Engines (8): | 200 each | |
Pilot and Crew Compartment: | 550 | |
Passenger and Troop Compartment: | 500 | |
Crew Compartment Pallet (optional): | 300 | |
Fuel tank pallet (optional): | 250 | |
Cargo Bay: | 400 | |
[4] Main Body: | 2,200 |
Notes:
[1] For each 150 MD damage done to a turret one Ion Pulse cannon is
destroyed. When the 450 MD are depleted the turret is destroyed.
[2] Destruction of the shuttle's rudders causes the pilot to lose control
of the shuttle. The shuttle can be piloted by varying the power levels
of the engines and vectoring the thrusters but the shuttle has a penalty
of -10 to dodge, and a -30% penalty to all piloting rolls if operating
in an atmosphere. Has no effect if the shuttle is operating in space.
[3] The Destruction of one engine reduces the ship's acceleration by
one eight. The destruction of two Ion Engines reduces the ship's acceleration
by one quarter, etc. Destroying all eight Fusion Pulse Engines means that
the maximum sublight acceleration is reduced to ten percent of normal (using
navigational thrusters).
[4] Depleting the M.D.C. of the main body will shut the shuttle down
completely, rendering it useless and causing the shuttle to crash if in
flight in an atmosphere.
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing.
Flying; In atmosphere: The shuttle can achieve escape velocity
(Mach 32.6 / 24,170 mph / 38,900 kph) within 12 minutes. The shuttle has
a maximum acceleration of 4.8 G. When the shuttle is operating within an
atmosphere, pilot will normally keep velocity below Mach 5 (3,707.3 mph
/ 5966.3 kph).
Flying; Space: The shuttle does not have an effective top speed
but is limited by acceleration. The shuttle can reach a top acceleration
of 4.8 G but is normally limited to 0.6 or 1.2 G except when trying to
escape the atmosphere.
Range: Conditionally unlimited, while the fusion reactor gives
power for two decades of service, when the assault shuttle is operating
in space, it is limited by the ships reaction mass. The reaction mass consists
of mainly Deuterium (Hydrogen 2) and Helium 3. The shuttle can be refueled
at ground based facilities, space stations, and star ships as long as they
have the special facilities. The ship can also be refueled by fuel shuttles.
The shuttle carries 2 weeks of reaction mass for travel at 0.6 G of
acceleration. Double the consumption of fuel for 1.2 G of acceleration
and double the consumption of fuel for each additional 0.6 G of acceleration.
This means the shuttle will burn 128 times faster at 4.8 G than at 0.6
G. This allows the shuttle just over 2 hours of fuel at 4.8 G. A special
pallet holding extra fuel tanks can be fitted, this gives one extra week
of reaction mass at 0.6 G. The shuttle will often accelerate for a period
of time and then shut down the engine and travel using the shuttle velocity.
If the shuttle uses more than half of its reaction mass when accelerating,
the shuttle will be unable to decelerate fully and the shuttle will normally
only use a third or less of its fuel on accelerating so it does not run
into a problem. If the shuttle runs out of fuel then it must be recovered
by another vehicle traveling faster or be lost.
The shuttle's engine acts like the conventional engines used on other
nuclear powered aircraft while operating within an atmosphere except provides
more thrust to the shuttle than any engines presently on Rifts Earth and
the engines do not use reaction mass while operating in an atmosphere.
The shuttle also carries supplies for pilot and crew for a period of
two months and the life support will support the pilot and crew for up
to six months before needing to be recharged. If the shuttle is carrying
troops, then reduce life support is severely reduce by the number of passengers
(They normally carry separate food supplies)
Statistical Data:
Length: 200 feet (60 meters)
Height: 62 feet (19 meters)
Width: 133.4 feet (40 meters.)
Weight: 445 tons (400 metric tons)
Power System: Nuclear Fusion with average life span of 20 years
Cargo: 400 tons in main cargo bay only if troops, power armors,
or robot vehicles are not carried in the cargo hold. The shuttle also has
small lockers for the shuttles crew for personal items.
Cost: The Shuttle would be worth about 500 million IOU in the
orbital community.
WEAPON SYSTEMS:
Other Systems:
The Hercules has all the systems standard to all Rifts Robot Vehicles
with the following modifications:
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Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Mischa (E-Mail Mischa)
Minor Revisions by Kitsune (E-Mail Kitsune
).
Copyright © 1998 & 2001, Mischa. All rights reserved.