Introduction:
There are many factors that affect the ability for targets to be detected.
The factors include vehicles hiding behind various terrains, the target
being behind the horizon, and the radar absorbent materials of stealth
aircraft. This addresses any of these but is meant for medium and larger
vehicle. Individuals are much smaller targets and must be treated with
caution although these rules and suggestions can be partially applies to
them as well.
Read Sensory Instruments:
The author allows the skill of Read Sensory Instrument skill to be
greater than 98%. The way these penalties were designed, if the read sensory
skill instrument of an Individual or a system is about 98%, record how
high above 98% the skill is and penalties are subtracted from that number
and if the number still is above 98% then roll against 98%.
Terrain Penalties:
A common tactic for both aircraft and ground targets is to use the
available terrain to reduce their chance of being detected. This table
gives penalties for various types of terrain. Detect ambush skill can negate
terrain penalties by detecting any damage to foliage or terrain, running
and screaming people in cities, and disturbed animals. The negation of
penalties by the detect ambush skill cannot be done at long range, by radar,
or while moving fast. In most cases, the negation of penalties by the detect
ambush skill cannot be done at night either. For calculating the penalties,
do not add terrain penalties together, just use the highest terrain penalties.
Visual penalties are based on the assumption that targets are of low visibility
colors. Add a bonus to detection by visual means if this is not the case.
Generally, visual detection without special equipment is virtually impossible
over long distances but a full moon may allow some chance of detection
through visual means.
No Line of Site: No chance of detection. This includes targets
behind hill, mountains, and buildings.
Completely Hidden by Foliage or Trees: -50% detection penalty
using radar (metal objects reflect more radar than trees) and no detection
chance with visuals.
Mostly Hidden by Terrain: -50% detection penalty using radar
or by visual means
Mostly hidden by Foliage or Trees: -35% detection penalty using
radar (metal objects reflect more radar than trees) and -50% detection
penalty using visual means of detection.
Partially Hidden by Terrain: -35% detection penalty using radar
or by visual means.
Partially hidden by Foliage or Trees: -20% detection penalty
using radar (metal objects reflect more radar than trees) and -35% detection
penalty using visual means of detection.
Low Level over Rough Terrain: -20% detection penalty using radar
or by visual means.
Low Level over Low Level Terrain with light Foliage: -10% detection
penalty using radar (metal objects reflect more radar than trees) and -20%
detection penalty using visual means of detection.
Weather Penalties:
The conditions of fog may also be applied for smoke or dust as appropriate
to the conditions. These penalties are in addition to terrain penalties.
Like terrain penalties, o not add various weather penalties together but
instead use the highest penalties.
Light Rain / Light Fog: No detection penalty using radar (metal
objects reflect more radar than water and water vapor) and -25% detection
using normal visual means (some special optics will operate through rain
and fog)
Moderate Rain / Moderate Fog: -10% detection penalty using radar
(metal objects reflect more radar than water and water vapor) and -50%
detection using normal visual means (some special optics will operate through
rain and fog)
Heavy Rain / Heavy Fog: -20% detection penalty using radar (metal
objects reflect more radar than water and water vapor) and -75% detection
using normal visual means (some special optics will operate through rain
and fog)
Very Heavy Rain /Very Heavy Fog: -30% detection penalty using
radar (metal objects reflect more radar than water and water vapor) and
no detection chance using normal visual means (some special optics will
operate through rain and fog)
Line of Site:
Line of site for radar system is slightly longer than it is for visual
means but listed below is a general table of line of site based on the
height of objects. It has a minor amount of math but it is still relatively
simple. It can be set up on a spreadsheet or using a scientific calculator
quite easily.
Modified Stealth Penalties:
Many vehicles are constructed out of material or have a coating of
materials that absorb radar signals. These are very effective but there
is a limitation that the stealth is less effective the closer the radar
transmitter is to the target. This information is primarily listed for
air vehicles but is also applicable to ground vehicle with a small amount
of work. Most standard stealth aircraft have the same effectiveness as
the Coalition Talon Stealth fighter which has a detection probability of
-80% to be detected. Terrain penalties are also listed and they can be
used for non stealth aircraft as well as stealth aircraft. The effects
of terrain are determined by the position of the radar unit as well. A
Radar transmitter in the air or on a high hill or mountain will allow for
far better detection of targets.
Effects of Range:
If the target is from three quarters maximum to maximum range from
radar transmitter, the penalty to detect targets has full penalties (-80%
in the Coalition Talon and similar aircrafts case).
If the target is from half to three quarters maximum range from radar
transmitter, the penalties to detect target has three quarters penalties
(-60% in the Coalition Talon and similar aircrafts case).
If the target is from one quarter to half maximum range from radar
transmitter, the penalties to detect target has half penalties (-40% in
the Coalition Talon and similar aircrafts case).
If the target is less than one quarter of maximum range from radar
transmitter, the penalties to detect target has one quarter penalties (-20%
in the Coalition Talon and similar aircrafts case).
[ Coalition TM is a trademark owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 1998, Kitsune. All rights reserved