Magical Enchantments on Larger Vehicles:
The magical costs and price payed to purchase techno-wizard additions to larger than normal vehicles is more than from standard sized vehicles. These are for both Rifts Earth and for the Three Galaxies. Enchantments on vehicles larger than 1000 feet are limited to those from the United Worlds Warlock in the Three Galaxies because they will not share the methods that they use for larger vehicle. All costs are subject to addition costs. A normal rang for this can be from 10 to 90 % beyond listed cost.
Impervious to Energy:
Vehicle Length | P.P.E. Cost to Create | P.P.E. Cost to Activate | Cost to Create |
25 to 120 feet | 750 | 20 | 750,000 Credits |
120 to 250 feet | 1500 | 40 | 1,500,000 Credits |
250 to 700 feet | 3000 | 80 | 3,000,000 Credits |
700 to 1200 feet | 6000 | 160 | 6,000,000 Credits |
[1] 1200 to 4000 feet | 12000 | 320 | 12,000,000 Credits |
[1] Restricted to ships built by the United Worlds Warlock.
Invisibility Superior:
Vehicle Length | P.P.E. Cost to Create | P.P.E. Cost to Activate | Cost to Create |
25 to 120 feet | 450 | 20 | 450,000 Credits |
120 to 250 feet | 900 | 40 | 900,000 Credits |
250 to 700 feet | 1800 | 80 | 1,800,000 Credits |
700 to 1200 feet | 3600 | 160 | 3,600,000 Credits |
[1] 1200 to 4000 feet | 7200 | 320 | 7,200,000 Credits |
[1] Restricted to ships built by the United Worlds Warlock.
Shadow Meld:
Vehicle Length | P.P.E. Cost to Create | P.P.E. Cost to Activate | Cost to Create |
25 to 120 feet | 800 | 10 | 800,000 Credits |
120 to 250 feet | 1600 | 20 | 1,600,000 Credits |
250 to 700 feet | 3200 | 40 | 3,200,000 Credits |
700 to 1200 feet | 6400 | 80 | 6,400,000 Credits |
[1] 1200 to 4000 feet | 12800 | 160 | 12,800,000 Credits |
[1] Restricted to ships built by the United Worlds Warlock.
P.P.E. Generators:
Because of the high need for magical energy in large vehicle, P.P.E.
generators are available to give vehicles a constant store of P.P.E. energy.
This magic can be used for techno-wizard additions to the ship, crew spell
casting, and other equipment on the ship. The magical generator is keyed
to specific individuals and cannot be used by others. As far as it is know,
no one other groups other than the United Worlds Warlock can produce these
magical generators.
Cost for the P.P.E. Generator equals P.P.E. per hour x 50,000 credits
+ maximum P.P.E. storage x 10,000 credits. The generator weighs one ton
for every million credits of cost of the generator.
Examples:
The generator on an Arcane MK II Patrol ship costs 45,000,000 credits
(500 * 50,000) + (2,000 * 10,000)
25,000,000 + 20,000,000 = 45,000,000
The generator on a Dwarven Iron Ship costs 500,000,000 credits
(6,000 * 50,000) + (20,000 * 10,000)
300,000,000 + 200,000,000 = 500,000,000
Techno-Wizard Enchantments for U.W.W. Starships:
T.W. Teleporters:
An amazing device based on the level 15 spell Teleport: Superior.
The device is a cage constructed of silver, gold, and large collection
of various gems. This device is used to transport cargo as well as marines
onto enemy ships. The person must have a good image of where the person
is being transported to or the transport will usually fail and often kill
the people involved in the transport. The advantages is that the system
can teleport through force fields and starship hulls. The teleporter can
only be used to transport objects from the teleporter to another location
not back to the teleporter. The teleporter is assumed to be created by
a tenth level. This means that the teleporters have a maximum mass of 10,000
lbs (4500 kg). Techno-Wizard. U.W.W. destroyers carry 2 of these teleporters,
cruisers carry 4 of these teleporters, and battlecruisers carry 8 of these
teleporters. The P.P.E. used in the teleporter can come from mages of from
P.P.E. Generators.
Chance of Successful Teleport:
1. Teleporting to another T.W. Teleporter is automatic
2. Teleporting to a familiar location: 99%
3. A place only seen a few times before (two to six times): 85%
4. A place seen in a photo or other image (the image is being looked
at during the moment of teleportation): 80%
5. A place never seen before, but described in detail: 58%
6. A place never before visited and known only by name or brief description
Results of an unsuccessful teleport:
01-40 Appears in the wrong location. 3D6x100 miles off course (can
be in any direction)
41-75 Appears in the wrong location. 1D6x100 miles off course (can
be in any direction)
76-98 Appears in the wrong location. 1D6x10 feet off course (can be
in any direction)
99-00 Teleports into solid object, Generally means instant death
P.P.E. Cost: 12,000 P.P.E. to create and 600 P.P.E. to activate
Range: 3000 miles (4830 km)
Cost: 10 million credits each
[ Phase WorldTM and United Worlds Warlock are trademarks owned by Kevin Siembieda and Palladium
Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2000, Kitsune. All rights reserved.