Deflecting with force fields:
Ships with powerful force fields can use those force fields to stop
the blasts of a Heavy Particle beam, Reflex Connon, and any of the weapons
that are listed destroying all targets within the beam. In the Sentinels
gamebook, the Ikazuchi command carrier can protect itself but using its
four pinpoint barrier shield and placing all four shields between the blast
and the starship. All four shields have a combined total of 20,000 MDC
but because the beam lasts a full melee and the shields regenerate at the
rate of 5000 MDC per shield every 4 seconds, the shields will actually
withstand 80,000 MDC total. A couple of starships listed within the Phase
World Sourcebook can also create force fields that can withstand 80,000
MDC in a melee. These ships and any other shields that can withstand 80,000
MDC in a melee can be used to protect a ships from a Particle beam or Reflex
Weapon blast. With variable shields, at least 80,000 MDC must be transferred
into the shield facing that is absorbing the blast. Once the strike hits,
the table for damage to the shield generators is rolled on. This strike
will effect the whole shield system not just the shield facing that has
been hit. The only case where the shield generators may be intact is if
the shield can actually take the full planetary damage of the blast. Some
Invid hives have 3 million MDC force fields and when the planetary damage
is rolled (2D6x1 million for Zentraedi particle beam) it can be below 3
million in some cases. The only other case is when the ship has two totally
different shielding systems such as the full shield and pinpoint barrier
of the SDF-3. A strike will only destroy one system not both but with variable
shields, the weapon effects all shield facings.
01 to 15 | Moderate Damage, the system requires 4D6 hours of repairs and resetting before becoming operational again |
16 to 30 | Major Damage, the system will require 4D6x10 hours of repair beforebecoming operational again |
31 to 70 | Completely destroyed. The entire system will have to be replaced |
71 to 97 | The Shield generator is Horribly Damaged but can be repaired. The system will require 4D6 weeks of repairs and due to unknown damages may require an additional 4D6 weeks to repair. In most cases, it is easier to replace the system |
98 to 00 | Relatively Minor Damage, the system will require 2D4 hours of work before the system will be operational again |
Dodging Heavy Particle Beams:
In most cases, large capital ships are limited to partial dodges of
attacks against them. This can be attempted by Starships against the heavy
particle beams and reflex cannons but while this allows the ship to survive,
the damage to te ship is normally still horrible. If the ship misses its
dodge, it will still be destroyed. If the ship makes the dodge, the ship
will suffer 1/3 of the ships original main body (Much of the damage will
be structural and will require shipyard work) and all shield generator
will be destroyed. Roll on the shield damage table above for the effects
of the damage. The next step is to determine which side of the ship has
been hit. The ships pilot can make a piloting roll, if a success the pilot
can chose what side of the ship was hit. If the piloting roll is missed,
the side of the ship the weapon is hit is either determined by the side
of the ship that was facing or by random roll. The weapon will hit two
sides out of the six possible sides of the ship. Both sides must be connected
(example: Weapon cannot hit the front and the rear of the ship but could
hit the front and top of the ship). The sides of the ship will be a virtual
complete ruin and will be open to space. All hit locations on those sides
with less then 10,000 MDC will be destroyed and those greater than 10,000
MDC will suffer 2/3 damage
1 | Front | 2 | Top | 3 | Left Side |
4 | Rear | 5 | Bottom | 6 | Right Side |
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by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
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and licensed by Harmony Gold USA, Inc. ]
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By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.