-Kokiri Forest

-Deku Tree

-Deku Tree Boss: Queen Ghoma

-The Market

-Hyrule Castle

-Lon Lon Ranch

-Lost Woods

-Kakariko Village

-Goron City

-Dodonogo's Cavern

-Dodonogo's Cavern Boss: King Dodonogo

-Magic

-Zora's River

-Zora's Domain

-Zora's Fountain

-Jabu-Jabu's Belly

-Jabu-Jabu's Belly Boss: Berinade

-Temple of Time

-The Hookshot

-Forest Temple

-Forest Temple Boss: Phantom Gannon

-Bottom of the Well

-Goron City revisited

-Fire Temple

-Fire Temple Boss: Valvagia

-Ice Cavern

-Water Temple

-Water Temple Boss: Morpha

-Kakariko Village in trouble

-Shadow Temple

-Shadow Temple Boss: Bongo Bongo

-Gerudo Fortress

-Desert Colossus

-Spirit Temple Part 1 - Young Link

-Gerudo Training Ground

-Spirit Temple Part 2 - Adult Link

-Spirit Temple Boss: Twinrova

-Final Preparations

-Gannon's Castle

-The Final Boss: Ganondorf

Kokiri Forest:

After taking control of Link for the very first time, talk to Saria, she's the girl with green hair who greets you. Then go to the training center. The training center is to the left of your house, the south end of the map. Go to the back of the training center and find an opening. Crawl through, dodge around the boulder, and find the chest to get your sword. Return through the hole. Walk around the village, talk to the Kokiri people, and slash bushes, throw rocks and pots, etc. to earn money. Be sure to talk to the guy trying to lift a rock or you won't be allowed to pick anything up! Find Mido's house and go inside to steal his money from the treasure chests inside there. Once you have 40 rupees, go to the shop with the red roof and buy a Deku shield. Equip the shield and sword in your subscreen and then exit the town on the East side of the map. You'll have to talk to Mido to get through.

Deku Tree:

Talk to the Deku Tree and he will open his mouth to let you in. Enter the tree. Find the ladder and climb up to the second floor. Follow the path around and you'll see some vines, spiders, and a treasure box. Open the box to get the dungeon map. Ignore the spiders and vines for now and keep going along the path until you find a door. Go through it. Use the Z trigger to target the plant in the middle of the room and then hold down R. The plant will chuck a nut at you but it will bounce off of your shield and hit him. Go talk to him and he'll give you a hint and a heart.In the next room, keep holding forward to jump onto the platform and then onto the next ledge before the platform falls. If you miss you can climb up the vines. Open the treasure chest to get the Fairy Slingshot. Aim above the entrance doorway at the ladder and shoot if to make it fall. Now climb up the vines to your right to get to another treasure box with a heart in it. Go out and back to the first room and return to the vines and spiders from before. Push Up C to look toward a spider until Navi flies to it, then push your Z trigger to focus on it and then just push the Slingshot button (whichever one you assigned it to) twice to whip out the sling shot and shoot it. This is easier than aiming manually. Climb up the vines to get to the third floor. Walk around this path and you'll see some big spiders. Don't let them scare you. Just focus on them, whip out your sword with B, and wait. When they turn around, push A to jump-attack them for a one hit kill. (NOTE: If you don't first pull out your sword with B when trying a Jump attack, you will just roll instead of attacking. Also you have to be Z targeting and not pushing any directions to perform the Jump attack.) Run around the path until you find a doorway and go through it.In this room, whip out a Deku stick and walk up to the lit torch to light the stick. Bring the lit stick to the unlit torch to light it and open the doorway on the other side of the chamber. Now step on the switch and jump across to the alcove on the left of the room. Watch out for the giant spider though. Get the treasure box and kill the gold spider there. Go back and step on the switch again and jump across to the other side to get the Compass. Return to the first room and find the platform with the heart floating in front of it. Jump off to get the heart and try to land on the web in the middle of the floor. You'll break through to floor B1.In this room, step on the switch to light the torch, grab the treasure box behind the torch, and use the torch to light one of your Deku sticks. Run with the burning stick to the other side of the room (be careful not to fall in the water and put it out, you'll have to walk across the shallow section) and light the web on the wall with your stick. Go through the door that's revealed to another room with a bush monster. Deal with it the same way as the last one. Use your slingshot to hit the eye above the next door and go through. In this room jump into the water and follow the left wall until you get to the rotating spiked log. Look for a switch under water and hold down A to dive down and push it. Then return to the entrance and jump on the moving platform to ride across. Push the block over and climb up to the door to the next room.In this room use a Deku stick to light all the torches and move to the next room. Watch out for spiders falling from the ceiling in this room and use your Deku stick to burn away the webs covering the exits. Crawl through a hole to move on. Now you're back in the first room of B1. Push the block into the water and fall down to the torch you used earlier. Light your stick, climb up the block and then use the stick to burn the web in the floor (attack with the stick). Climb or fall down the hole to the next room. There are three bush guys here. You need to knock them out in order. First the middle one, then the right one, then the left one. Then go on to the boss's room.

Deku Tree Boss: Queen Ghoma

Use your C Up button to look at her and let her see you. Now wait until she drops down and stun her by either throwing a Deku nut or shooting her in the eye with your slingshot. Then hit her with your sword while she's stunned. She'll crawl up to the ceiling. Now there's two things you can do at this point. You can either wait until she drops some things and kill them before they hatch, then wait for her to come down and repeat the above process. Or, while she's getting ready to drop the things her eye will turn red. Shoot her in the eye with the slingshot while she's up there and she'll drop down and be stunned, so hit her with the sword and repeat. This way is quicker and you don't have to deal with the dropping things if you're a good shot with the slingshot. Pick up the heart container she drops when she dies and walk into the blue light.

The Market:

After the story sequence leave Kokiri forest to the East. On your way out you'll get the Ocarina from Saria automatically. Head for the market. It is way at the other end of Hyrule, the north section of the map.  You will enter through a drawbridge. (remember that if you visit at night, the drawbridge will be up so you'll have to wait until morning). Explore the market for a while and when you're ready move on to the Hyrule Castle grounds, which is accessible through the town (you'll see a path with a castle in the distance).

Hyrule Castle:

Talk to the guard, and move back and forth between the Market and the castle grounds until you see a girl standing by some vines on the side of the path. Talk to her until she give you an egg. Now climb up the vines and jump over the gate the guard was guarding. Move along the path until you see two guards up ahead of you...don't go near them! Instead, go left up onto the hill. Watch out for the guard on the hill, run behind him and head to the far left toward a cliff. You should see some climbable rocks on the cliff, climb them and then jump off the other side toward the castle. Jump into the moat and swim down it until you reach the corner where you can safely climb out. Follow the path around and you'll see the sleeping Talon. Wait until your egg hatches in the morning and use it on Talon to wake him up and get him out of your way. Once he's gone push and pull the blocks to dump them in the moat. Use them to jump across to where the water comes in and climb through the hole there. Now avoid all the guards by not letting them see you and make your way to Princess Zelda. Talk to the princess.

Lon Lon Ranch:

Head to Lon Lon Ranch in the middle of Hyrule Field after the story sequence with the princess is over. Go into the first door on your left and talk to Talon. Play his game until you win and you'll get a bottle of milk. The milk is kinda useful but the really useful thing is the bottle itself. Also, go to the horse corral and talk to Malon until she talks about a song her mother composed. Whip out your Ocarina and she'll teach you Epona's song. Now leave Lon Lon Ranch and head back to Kokiri Forest.

Lost Woods:

Once in Kokiri Forest, climb up the vines behind Mido's house and go through the hollow log to get to the Lost Woods. In the lost woods, follow the sound of the music (wherever it is loudest) to get to the sacred forest meadow. For lazy people, the directions are R,L,R,L,F,L,R. Then kill the wolf, enter the gate, navigate the maze, and go up the steps to get to the Meadow. Talk to Saria to learn Saria's Song. Now head back out of the woods and leave Kokiri Forest. Head to Kakariko Village now.

Kakariko Village:

Explore the town and get the various items available to you at this time. The most important things to get are the Hylian Shield from the graveyard, the second bottle(by rounding up chickens) , and the Song of the Sun.  You don't need any of this stuff right now though, it's all optional. Once you've got what you need, talk to the guard at the North part of town and show him Zelda's letter. Don't listen to him about buying a shield...you can find one for free in the graveyard. He'll talk about wanting a mask which you can now go and get from the Happy Mask Shop in the market. Go past the guard and head up Death Mountain until you find Goron City.

Goron City:

Go to the bottom city and stand on the doormat in front of the closed door and play Zelda's Lullaby. Then go inside and talk to the Goron King. Then play Saria's Song for him. He'll do an awesome dance for you, and he'll give you the Goron's bracelet. Now leave Goron's City and head up Death Mountain trail and take the first right you see. Pick up the bomb plant there and chuck it down to the big boulder below. If you aim right you'll blow it up. Then go around and enter the revealed cave, which is Dodonogo's Cavern.

Dodonogo's Cavern:

WARNING about this level: if you have your Deku shield equipped and you get burned by a fire bat or something, the shield will burn away! So use the Hylian shield unless you need your Deku shield to fight lizardmen or bush guys. You can buy another shield from a bush guy on the left side of the Big Room.In the first room, use one of the bomb plants to blow open the doorway. Then head into what I will from now on refer to as the Big Room. Make your way to the right side and use the provided bomb plant to blow up the doorways and that laser-shooting thing. Take the doorway that leads to a passageway (the other just leads to a gossip rock) and kill the first couple of lizards. Watch out because when these lizards die they explode. On the right wall near the back of the passage is a doorway but you have no bomb plant to blow it up with...kill one of the lizards next to the doorway and let its explosion as it dies open the doorway for you. This room has some bats and a gold skulltula in it. Now move on to the end of the passageway and drag a statue onto the switch to open the door. Go through the next passage and then you'll find yourself in the lava room, facing two deadly lizardmen. These guys are tough, Z target them and use your Deku shield to block and counter with slashes or jump slashes. You can also shoot them with the slingshot but that's usually more trouble than it's worth.After you kill the two lizards go through the new door that just opened. Notice the bombable doorway down this next passage. Go on a bit further and you'll see a bomb plant you can use to blow it up. There's nothing really useful in that room though. Move on down the corridor and kill those lizard things by hitting their tails (watch out they blow up too). Use a Deku stick to light all the torches in the room and open the door. You'll now be back in the Big Room. Step on the switch in front of you to unlock a door across the way. Now head to the other side of the room and find the door that was just unlocked but don't go through it yet. First blow up the doorway next to it and get the dungeon map. Now go through the door.In this room use a bomb plant to blow open the doorway and go in that room. Throw the bomb plant just inside that room at the three statues and one will come alive and chase you. Throw a Deku nut at it to stun it and then slash it with your sword. Then run away because it will try to chase you down and then blow up. Now retrieve the compass from the treasure box and leave the room. In this room, take the bomb plant that's next to the door you just went through and place it right in between the two rows of bomb plants. If you place it right when it blows every bomb plant should go off. This will lower the stairway leading to the second floor. Go up the stairway and around to the doorway and through it. In this room three of the statues come alive and chase you, and the fourth has to be moved. You don't have to fight the three statues if you're careful not to touch them in any way. Just move the statue that's in front of the ladder out of the way and go up the ladder to hit the switch to open the door.Now you'll once again be back in the big room but this time on a bridge at the top of it. Go across the bride to the other side, jumping over the hole in the middle. Now you'll end up in the moving spikes room. Make your way to the opposite side where you'll find a gray block in front of a ladder. Use the block to get on top of the platform containing a treasure chest and a bomb plant. Use the bomb plant to blow open the door at the top of the ladder. You'll need to time it right. Wait until the bomb blinks rapidly before throwing it across to the doorway. Once you've done that go through the doorway. Now use your slingshot to shoot the gold eye on the wall past the pillar of fire and the fire will disappear. Jump across and go through the corridor to reach the upper lava room with two more lizardmen. Kill the lizard men and go through the newly opened door. Shoot the gold eye on the wall opposite you to get rid of the first flame, then jump to where it was and turn left to see another gold eye. Shoot it to get rid of the second flame. Then jump across.In the next room, which is the moving spikes room again, jump straight across the gap and then get the treasure box to your right which contains  bombs. If you wish you can jump down and bomb a doorway to your left to reach a room with two bush guys that sell you crap. I wouldn't recommend it though 'cause it's a hassle to get back up. Move on down the passageway and step on the switch. This switch enables a moving pillar which gives you an alternate way to get to the second floor. Now go right and find the bridge. On the other side is a bombable wall with some rupees in it if you want to get it. In any case, drop a bomb down each of the holes in the bride to blow up the two eyes of the old dead Dodonogo. Once both eyes have been blown up it's mouth will open. Use the pillar to get down and enter it's open mouth.In this room go through the doorway on your right to enter the block puzzle room. When you come to two movable blocks, pull the ground-level block to underneath the other one. Then climb on top of it and push the other block off to the other side. Now push this block to underneath the third block. Push the third block out of the way and head down this corridor. At the end of the corridor is another moving block. Push it off the edge, then pull/push it into the hole in the middle of the room. This will open the boss room door. In the boss room, blow up the square in the center of the room, open the small chest to refill your bombs, and drop down.

Dodonogo's Cavern Boss: King Dodonogo

This boss isn't all that tough. Z target it's mouth and when it opens it to breath fire on you, throw a bomb in. When the bomb goes off and it's stunned, hit it with your sword. Then it will go into a roll attack. Use your Hylian shield and let it roll over you and you won't get hurt. Repeat until dead. Grab the heart container and step into the blue light to leave.

Magic:

After the short story sequence with the Goron King head up Death Mountain trail. Use your bombs to blow up the boulders in your way and when you get the part where it start to avalanche, use your Hylian shield and the rocks won't be able to hurt you. Just wait until they are done falling and then move again until you reach Death Mountain's peak. Once there, blow up the opening to the left of the owl (do NOT go in the right cave, you'll die) and go inside. Play Zelda's lullaby in front of the fountain to talk to the great faerie and get magic. Then talk to the owl and he'll give you a lift down the mountain. Now head to Hyrule Castle. In the castle grounds there is a side path from the main path with a sign and a boulder. Blow up the boulder and crawl in the cave to get the fire spell. Now return to Hyrule Field and follow the river East past Kakariko Village to get to Zora's River

Zora's River:

Use your bombs to blow up the boulders in your way. You can make use of the chicken at the beginning of the river to float to the other side of the river. Also this is where you meet the guy that sells the magic beans  About halfway up the river is some frogs. Play your songs for them and they'll give you money. If your money's full go buy some magic beans before playing another song for them. Make your way upriver until your get to the waterfall at the mouth of the river. Then stand on the Triforce symbol and play Zelda's Lullaby to make the waterfall reveal a cave. Jump over and enter the cave to enter Zora's Domain.

Zora's Domain:

The first thing to do here is get an empty bottle and find the little fish floating around in the shallows near a circle of stones. Use the bottle to catch one of the fish. You'll need it later. Now head up to the top of the mountain in the middle of the domain and you'll see King Zora. Before doing anything else, take this opportunity to use one of his torches to light a Deku stick and quickly run and light all the other torches in the domain, including two hidden behind a waterfall. This opens a few things up for you, like a heart container piece. . Go back to the King's room and talk to him, then head left from his room and find the diving game. Win at the diving game and you'll get the Silver Scale, which allows you to dive deeper. Now look for an underwater doorway at the front of the mountain. Dive down and go through it and you'll pop up at lake Hylia. Swim forward a bit and you should notice a bottle at the bottom of the lake. Dive down and fetch it. Then swim back through the tunnel to Zora's Domain. Bring the bottle to King Zora and show it to him (press C when Z Targeting him) and he'll take the note out and move out of your way. Now take the right path to get behind him and enter Zora's Fountain.

Zora's Fountain:

Ignore the big fish (Jabu-Jabu) for now and instead swim behind him to the southern part of Zora's Fountain to a small island with a tree, some bushes, and two boulders. Put a bomb next to the gray boulder to blow a hole in the wall and get the Farore's Wind spell from a great faerie. Now swim onto the platform by Jabu-Jabu's mouth and walk up to him. Use the bottle with the fish in it to offer the fish to Jabu-Jabu, thereby making him open his mouth and swallow you.

Jabu-Jabu's Belly:

Use your slingshot to shoot the white thing hanging down from the ceiling and unblock the door. Go through the door. In this room you'll first meet the electrifying jellyfish. Don't hit them with you're sword, use a Deku stick instead. You'll break the stick but you'll at least have killed them (this is the only time I know of where one of these sticks is at all useful for anything other than lighting torches and spider webs). Now follow the path around and IGNORE the elevator platform and the alcove in the wall (you'd be surprised how many people go for this and get all mixed up). Instead go through the next door and in this room, the pit room, you'll meet Ruto. She'll jump down a pit...follow her down. Talk to her twice and she'll demand you carry her. You'll have to do so. I know it's a pain and it may seem easier to just leave her there and go get her at the end, but you'll need her later in the level.Now go through the door behind you (the one closest to you) and follow this passageway. At the end is a room with a switch in the middle. Throw Ruto to the other side and then step on the switch to raise the water. Then join Ruto on the other side and follow the next passageway to a blocked door. Shoot the thing hanging from the ceiling to unblock it and go through. In this room wait for an elevator platform to lower and ride it up. Don't try jumping to the small alcove with the white switch in it, you can't get to it yet. Go through the door and you'll be back in the pit room (if you end up back in the first room you went through the wrong door). Avoid the pits and go through the door on the opposite side of the pit room. Now head straight right and hug the right wall until you find a switch and a blocked door. Make sure you're holding Ruto and step on the switch to unblock the door, then go through.Put Ruto down in the entryway of this room and venture forth to kill all the fish in the room. Touch them to make them fly up then Z-target and shoot them with your slingshot . You can also use bombs on them. When they are all dead you'll receive the extremely cool boomerang! The boomerang can get items for you and can kill most stuff at long range safely, such as those jellyfish, and with no worries about running out of ammo. Anyway, pick up Ruto and leave this room then go straight, ignoring all side paths until you come to a switch and blocked door on the opposite end of the corridor. Place Ruto on the switch so she'll hold it down for you and go inside. Kill the tentacle through the use of Z targeting and your new boomerang. You'll receive the dungeon map as reward. Now head out, retrieve the irritable Ruto, and take the first left and go through the door. Kill all the bubbles using Z targeting and your boomerang before the time runs out and your reward is the compass. Now head out of this room and head back to the room where you got the boomerang. Take the side path right before the door to the boomerang room and kill the tentacle here. Leave the room, take a right, then take another right and you'll be going down the center path. Go through the door to find a third tentacle you have to kill. Go back out the door and go straight and back through the next door to return once again to the pit room.Now you have to fall down a certain pit. It's to the right of you, but not the first one to the right of you. It's a little more forward and right up against the right wall. Fall down it and you'll find yourself in a room with a bunch of jellyfish and two gold skulltula's you can use for target practice for your boomerang. Remember that you can use your boomerang to retrieve the gold tokens for you after the skulltula is dead. Now go through the passage and door behind you to get to Bigocto's room. Throw Ruto up onto the platform and then you'll have to fight Bigocto.Hit him with your boomerang to stun him. When he gets unstunned he'll start spinning around. Hit him again and if you timed it right he'll have his back turned to you. Slash him a few times with your sword. Repeat until he's dead.Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new room. Go down the only passageway and door and you'll end up in a room with weird red blocks that wobble. Smack them one with the boomerang and they'll solidify for a while, allowing you to use them as stepping stones to make your way to the door on the west side of the room. In the next room jump across the gap to the platform and it will lower you to the alcove with the switch you saw at the beginning. Go pick up one of the crates and place it on the switch. Go through the door that opens. Kill all the jellyfish here and climb up the vines to the high platform. Now you should see the white thing hanging from the ceiling, but there's something in the way that keeps you from hitting it. You can't destroy the thing in the way so don't bother. Instead, Z target the white thing and then move as far to the side of the platform as you can and you should be able to chuck the boomerang AROUND the barrier to hit the white thing and open the door to the boss. Climb down and go through the door to face Barinade.

Jabu-Jabu's Belly Boss: Berinade

This boss is tough. Use Z targeting and your boomerang and KEEP MOVING around him at all times to avoid being zapped. First, destroy the tentacles. Then, destroy some of the giant jellyfish he has protecting him to get an opening. Then attack him directly. When the boomerang hits and his body flashes blue go after him with the sword. Just keep going after him and his protecting jellyfish with your boomerang and Z targeting, moving around him at all times, and slashing at him with your sword when you stun him with the boomerang, until he's dead. Remember don't go after him every time you hit him with your boomerang...only when he's still exposed. Other times he sinks and when he does that, attack the jellyfish with your boomerang instead of trying for the sword. Once he's dead get the heart container and go into the blue light to meet Ruto.

Temple of Time:

Once you're ready, go to Hyrule Castle and witness the story scene. After it's over jump in the moat and get the Ocarina of Time and learn the Song of Time. Go into the Market and then the Temple of Time (it's in the top right corner). Inside, stand in front of the alter and play the Song of Time you just learned. A long story sequence will follow, after which you'll find yourself as Adult Link. Your first quest as Adult Link is to find the hookshot.

The Hookshot:

Head out of the Temple of Time and into the market, which is now inhabited by the undead. Play the Song of the Sun to freeze them and head out. Once outside you can go get your horse Epona , and get the Biggoron's sword by following Adult Link's Trading Sequence (you need the horse to follow the trading sequence), or just go straight to Kakariko Village. Once in Kakariko Village talk to the chicken woman to get Adult Link's first trading item, and then head into the graveyard. In the graveyard look at the gravestones on the left side. The first one should have some flowers in front of it. It's Dampe's grave. Pull the gravestone and drop down the hole to meet Dampe, the gravedigger as a ghost. You'll have to race him around the cavern. If you make it to the end, he'll give you the hookshot. Afterwards walk through the black doorway and you'll see a blue square ahead of you. Play the Song of Time to get rid of it and climb up the stairs to end up in the windmill. Jump on the rotating platforms to get the heart container piece, and talk to the music guy. He'll mention an Ocarina boy from 7 years ago. Whip out your Ocarina and he'll teach you the Song of Storms. Now head out of Kakariko Village and get over to Kokiri Forest. Make your way through the Lost Woods to the Sacred Forest Meadow (remember the path is R,L,R,L,F,L,R). When you run into Mido play Saria's Song to get him to move. Once you hit the maze you'll have to fight your way through some big Moblins. The best way to kill them is to hit them in the back with your hookshot. Make good use of the faerie fountain up the ladder just before the stairs at the end of the maze. Catch some faeries in your bottles. At the top of the stairs is a really hard Moblin. You have to dodge his attack back and forth until you can get past him, then slash him in the back. If you have Bombchu's you can also use those to make it easier. Once you get into the meadow Sheik will teach you the Minuet of Forest and then you can use your new hookshot to latch on to the tree and enter the Forest Temple.

Forest Temple:

First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the vines on the right wall and then jump from tree to tree to get the small chest up on the left wall containing a small key. Now enter the temple. Kill the giant Skulltula in this hallway (it only takes 1 regular hit now with Adult Link's more powerful Master Sword) and enter the Big Room. You'll see some ghosts making off with some torch flames. Now go straight forward and enter the door up the stairs on the other side. They'll be a blue flaming skull here. Z target it and use your shield (R button) until it runs into your shield. That will get rid of it's blue flame. Then just take it out with your sword. Go through the next room and you'll be in the Lower Stalfos room. It's a large round room that contains two of the toughest enemies you've yet faced, the skeletal Stalfos. Using a combination of Z targeting, effective use of your shield, side jumps, and backflips, and some good ol' slashes and jump slashes you should be able to take them out with a bit of practice. Remember that you can't block their jump attack so if they do one, backflip (back+A) to avoid it then counterstrike. One good thing is that for the most part the one you aren't focused on leaves you alone. Once these guys are toast, you'll be rewarded with a second small key. Kill the pots in the room and one should contain a life-giving faerie.Now return to the Big Room. Go to your right to a small corridor with a blue block in it. Play the Song of Time to get rid of the block and go through. This room, the West Plant Room, contains some man eating plants that are much tougher than previous ones. Make your way to the vine-covered wall to your right. Kill whatever skulltulas you can reach with your hookshot and climb up the right side of the vines...you'll have to make you way up slowly and try to avoid the skulltula that is left. Remember that if it doesn't see you it can't get you. If you have to, when it comes at you push A to drop down and then grab back on and try again. Once you make it into the alcove with the doorway go in the door and kill the annoying blue flaming skull. You'll be rewarded with the dungeon map. Go through the next door and you'll find yourself on a balcony. Notice that the balcony next to you has a gray circle icon above the doorway. Use your hookshot and shoot that gray icon thing to fly over to the other balcony. Step on the switch in there then kill the skulltula with your hookshot and use the vines to climb down. Make your way to the well you saw get drained and climb down it. Run down this corridor to the other side and open the chest there to get your third small key.Now climb up the vines and you'll be back in the West Plant Room. Go out the door you came in and you'll find yourself back in the Big Room. Go through the locked door to your right. Kill the skulltula and go through the door in the small hallway. In the next room, which I refer to as the block puzzle room, climb up the two ladders and then follow the yellow arrows on the floor to walk around until you hit the back of the blue movable block. Push it until it's even with the hallway going the other way, then back up and go up the ladder you passed while pushing it. Up here go around until you meet a second movable block. Push this one until it stops moving, then go back, take a left, and fall off the ledge to fall back down to where the first block was. When you bump into it push it as far as it will go, then loop around to the other side of it and push it as far as it will go again. It will fall down slightly and you'll get that tone telling you solved a secret. Now climb up the block and then climb up the wall next to it and you'll bump into the second block again...push this one as far as it will go then climb it and the wall behind it. Follow the passageway around to a ladder and climb up it, then keep going and you'll see a locked door. Go through and you'll find yourself in the West Twisted Hallway.Follow the twisted hallway until you reach the West Twisted Room. Watch out for hands falling from the ceiling and hop across the stones to another locked door. Go through it and you'll be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room. You've got a tough battle here. Kill the first Stalfos while avoid the pit and then two more will come after you. Unlike the previous two, with these two if you kill one and take too long killing the other, the first one will come back! Don't panic, keep your head, and I hope you put some faeries in your bottles from the forest meadow maze earlier! The reward for this tough battle is the awesome Bow. Now take your new bow and go BACK (yes, back, not forward) to the stairway you entered from. You should have seen a red ghost laughing at you right? Well, as soon as you got close she disappeared. This time shoot her with your arrow before you get close enough to make her disappear. If you get her in all three pictures she'll fight you. She's just like the composer brothers in the graveyard. Just keep blocking her attack until she appears and then letter have it with a jump slash. When she's dead you'll have recovered the first flame from the Poe Sisters and you'll be rewarded with a small key.Now go back into the Upper Stalfos Room and go out the other door. Here you'll face the blue Poe Sister. Deal with her the same as the red one and get the compass as reward. You need another key before you can go on, so go BACK again through the Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and West Twisted Hallway and finally you'll find yourself back at the end of the block puzzle room. Above the doorway to the West Twisted Hallway is a gray eye. Shoot it with your arrow and the hallway will straighten. Now go through the hall way to the Twisted Room and you'll be at a different angle now. This time, drop to the floor and open the gold chest to get the Boss key, then drop down the hole in the floor. Kill the flaming blue skulls in this room and go out the door. Now you're on the balcony of the West Plant Room. Walk along the balcony and enter the door on your right to get to a room with a very tough Living Hand monster. Remember to kill all it's parts quickly when it splits or it will join back together. You'll get the second small key you need.Go out the door, take a right and go through that door. You're back in the block puzzle room. Make your way up to the door to the West Twisted Hallway and shoot the gray eye again to turn it back into a twisted hallway. Go through the Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally the East Stairway ending with a locked door. Go through this locked door and you're in the East Twisted Room. Hang a right and you'll be in the East Twisted Hallway (which is currently straight). Kill these Green Flaming Skulls the same as the blue ones - Z Target and hold down R and walk into them, then kill with sword. They're easier then the blue ones. Go through the locked door at the end of the hallway and you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye that's on one wall. Wait until the torch in the middle of the room is between you and they eye and then fire your arrow. The arrow will fly through the torch's flame, light on fire, then hit the eye, melt the ice, and activate the eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use Deku Sticks you'll have to light torches and stuff using this method instead. Kind of tricky but cool nonetheless.Now the Hallway will be twisted so go back through it. Fall down the hole in the bottom of the Twisted Room and you'll be in the falling ceiling room. To your right is a small hall and door that leads to the balcony of the East Plant Room. Don't bother the only thing there is a small chest containing a heart. Instead, wait until the ceiling falls and as it's rising again run to the small yellow switch along the right wall. Stand on it and stay on it until the ceiling falls and you won't get hurt. Then run to the square just left of the small treasure chest when the ceiling rises again. Get the treasure (some arrows) and wait for the ceiling to fall. Then run through the door to the picture puzzle room. Shoot the picture on the wall with an arrow to get the puzzle going. You then have to push blocks around until they match the picture on the wall (look at the top of the blocks and ignore the pictures on their sides). One of the blocks is a nonsense block and is just there to confuse you. If you don't make it in time the blocks will rotate to a new configuration and you'll be given a bit more time. Keep trying, eventually it should give you enough time to do it. Once you get the picture you'll have to fight the green Poe Sister. Knock her around to get back the green flame and then go through the door. Kill the skulltula and go through the next door and you're back in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split up into 4 ghosts. Watch carefully, after they split, one of them will do a quick 360 spin and the others won't. The one that spins is the real one. Shoot her with an arrow using Z targeting. Once she's dead the tile in the middle of the floor will become an elevator. Ride it down to the Revolving Room. This one took me a while to figure out. Stand at the right of one of the rig rock platforms sticking out of the wall and push A to grab it, then push. After a while of pushing the room will rotate. Go through any opening and step on switches, get treasures, and kill monsters until finally the room rotates around to the now opened hallway leading to the Boss Room (remember to keep rotating it the same way by always standing to the right of the block when pushing). Now go through the Boss door and climb the stairs, then walk over the Triforce symbol and then try to go back out. Your way will be blocked and you'll now be facing...

Forest Temple Boss: Phantom Gannon

Phantom Gannon has two phases. In the first phase, he rides into a picture and then two of him rides back. One of them is fake. You can tell which one is fake because the fake one rides slightly to the left of the path in the picture, and the real one rides slightly to the right. Stand in the middle of the room with an arrow ready to fire and rotate around scanning the pictures. When one of the pictures has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at him right away. If you hit him he'll retreat and you can do it again. If you miss he'll zap you for a big time hurt. After you've done this 3 times he'll lose the horse and start flying around the room shooting bolts at you. You'll quickly notice that you can block the bolts but you can't seem to hurt him at all. If you've played A Link to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt at you, hit it with your sword to shoot it back at him. HOWEVER, watch out as he might hit it back at you again! So be ready to hit it again if it comes flying back to you. Sometimes you'll hit it back and forth like 10 times before it finally gets him. The more times it bounces back and forth the more it hurt too. When it does hit him he'll fall to the ground. Take this opportunity to give it to him with a jump slash from your sword. Then he'll fly back up again. The more times the bolt bounced before hitting him the longer he'll be on the ground. Keep doing this until he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful spear stab. Try to dodge it if you can, you can't block it. Also, remember to stay far away from him when he's firing bolts because it will make it easier to hit them back at him. Once he's dead you'll get a message from the real Gannondorf. Grab your heart container and get out of the temple via the blue light.

Goron City Revisited:

One way or the other, make sure you're now adult Link and head for Kakariko Village. Go up to the Death Mountain Trail and travel to Goron City. All the Goron's are gone except one rolling around on the third level. Use a bomb to stop him from rolling and talk to him. He'll give you the Goron's Tunic, which is resistant to fire. Equip it. Now go to the bottom floor and enter the King's room. Pull the statue at the back of his room out of the way and enter Death Mountain Crater. Use your hookshot to get across the broken bridge and on your way across it Sheik will come and teach you the Bolero of Fire. Now continue on down and enter the Fire Temple.

Fire Temple:

Go up the stairs, hang a left, and enter the door. Short story sequence here. Now start hopping stones and make your way to the left of this chamber. There's a cage there with a Goron in it. Step on the switch to release him and nab the small key in the treasure box behind him. Now hop on back to the door you came in and exit this chamber. Walk straight across to the door on the other side and enter it. Now in this large chamber make use of the bridge and platforms to make your way to the left side of the chamber. There is a small hallway and a door there. Don't panic if you fall in the lava, your new tunic keeps you from getting hurt at all for a few seconds to give you time to get back up. Anyway, go through this hall and door, and down the next hall to another Goron. Free him and get the key from his treasure box. Now go back to the big chamber and hop your way across to the other side (the right side). Blow open the wall to find another Goron and key. Now finally make your way to the other end of the chamber from where you came in to where there's a locked door. Go through and you're at the Fire Elevator.In this interesting room, slide down the ramp and then climb up the fence. Climb up to the top of the fence and kill the two bats there, then drop down to the platform just below you and push the movable block off of the edge. Then fall down and land on the moveable block and you'll be shot up into the next room. Go through the locked door here into the green room. Climb up the ledges and kill the little torch slugs. Jump across to where you see a white diamond thing and a movable block. Push the movable block off the side, then drop down and pull it until it stops. Climb up onto it, hop over to on top of the Goron's cage, and climb up the fence. Now walk forward all the way until you hit the wall, and stand on about the forth tile from the cliff edge. Get out a bomb and throw it towards the edge. It will drop down and set off that diamond thing (it's a switch) which will make the pillar of fire temporarily disappear. Climb up the fence where the pillar of fire was and go through the door that's up there.Now you're in the big boulder room. Turn right and keep going that way, dodging boulders, until you find another caged Goron. Get his key. Now as you exit his cage follow the left wall past a locked door (don't go through it) until you reach the other side of the room and the second caged Goron of this room (he's through a door that's in an alcove that may be hard to see). Now on the way out of this room hug the right wall until you find that locked door and go through it. Here you'll have to carefully walk across a walkway. If you look high above the blocked door you'll see a gray eye tile. Shoot it with an arrow to unblock the door. Through the door is the Dungeon Map. Back in the narrow walkway room, go through the locked door. In this next room walk along the stone path and jump over onto the fence. A flame will follow you. Just hurry forward hopping over to the next fence until you reach the unlocked door on the other side. Go through it.Now you're on the upper level of the big boulder room. Hop onto the platform in front of you and kill the torch slug, then use a bomb on the crack in the floor and climb down. Down here you can rescue the Goron from the green room and get another key, not to mention an easier way up later in case you fall down somewhere. Now climb back up and hop a few ledges to get to the switch that's near you. This switch will free a Goron on the other side of the big boulder room. Hop ledges and make you way over to him and get his key. Now that you've got 2 more keys hop your way back to the door you came in. Look high up and to the left when facing the door and you should see a high ledge. There is a secret area up there. Play the Scarecrow's song and hookshot to the scarecrow. Turn around and hookshot to the small floating platform. It will elevate you up to a secret area. Go through this area and you'll pop out in a donut-shaped room where the Megaton Hammer is. Step on the switch and hurry to the treasure chest (use your hookshot to get past the steep cliff). Open it to get 200 rupees. Go back down and go through the door back into the fence room.This time, back in the fence room, jump your way across to the locked door. The last jump to get there seems impossible but it's not. Just jump slantwise from the corner of the fence to the corner of the ledge and if you keep holding forward you'll grab on to the ledge and pull yourself up. Go through the locked door. Follow the short corridor after it and you'll find yourself in the giant fire maze chamber. Hop on down and head to the right. You'll have to dodge spinning flame throwers, rolling boulders, and proximity sensitive flame walls to make your way to a door in the far right wall. The compass is through that door. Be wary of fake doors in here. They'll hurt you if you try to open them. If you're unsure put a bomb next to it to find out if it's fake or not. Now head back to the starting point and then to the left side. Make your way through this maze to the locked door on the pillar in the middle of the chamber. Go through it and you'll see a trapped Goron on your right. You can't save him yet. Instead continue on and go out the door on the other side.Now you're back on the right side of the maze. Make your way toward the right wall of the chamber where there's a yellow switch. If you step on it the big fire wall on the opposite side of the room will disappear for a few seconds. Hurry (I know it's hard to hurry in this maze, but you'll have to) through to where the fire wall was and run past it before the time runs out. The door ahead is a fake. That said, blow up the door with a bomb and then go on in through the real door and face the first dancing fire-man mini-boss. This mini-boss is really easy if you have bombs...otherwise he's a lot harder, but I recently found out still possible to beat. All you have to do is throw a bomb at him. When it explodes he'll shrink to a little helpless black ball. Slash him a couple of times and he'll run away. Don't chase him you can't run fast enough. Instead, hold down B to start charging a spin attack, and walk the opposite direction he went. Eventually he'll circle around the room and bump into you again. He'll start running away again before he's very close to you, but your fully charged spin attack has a good range. As soon as hear him make a scared noise indicating he's about to turn around let it go to teach him a lesson. If you're low on magic, hide against the wall and he won't see you. He'll keep running past and as he does slash him with your sword. Now he'll jump into the flame and become a dancing fire guy again. Use another bomb and repeat the process until he's dead. If you run out of bombs you can use your hookshot to pull the little black guy out of the center of the fire dancing thing and hit him with your sword. Just wait on the steps until he stops skating around the room and use Z-targeting. Now that he's dead climb up onto the platform where the pillar of fire was and it will raise you up to the next floor.Go through the door to enter the second green room. Find the fence and climb up it, then drop a bomb down on the diamond switch and climb up the fence once the pillar of fire is gone (similar to the last green room). Go through the door up there to enter the large donut-shaped room. In here you'll find a small yellow switch and a long circular stairway. You have to step on the switch and run up the stairway before the time runs out to open the treasure chest at the top. Of course this is pretty hard because the stairway is right on the edge of a huge pit. If you happen to fall you'll be back where that Goron was that you couldn't save before inside the pillar in the middle of the big fire maze chamber. You'll have to make your way back up and try again. Once you open the treasure chest you'll get the Megaton Hammer.Now make your way down the narrow stairway to a block with a face on it. Hit it with the hammer and fall down the resulting hole. Now smash the statue with the hammer (this is harder than it sounds...try holding forward or sideways while swinging the hammer to hit it correctly). Now in the next room kill those annoying bats and then hit the small face tile with your hammer. Grab a crate, go down the stairs, and put the crate on the blue switch. Go through the door. In the next room hit the face square with your hammer, drop down, then hit the rusted switch with your hammer. Go in the door. Play the Song of Time to move the blue block down. Use it to jump to the other side and then hit the switch with your hammer. Go get the key from the now-freed Goron's cage. Then climb back up to the door you came through using the blue block.Back outside, hop over to another face block and hit it with your hammer. Make sure you have enough life to handle it and then drop down the hole. If you're low on life there's a fairy in a pot on the right side of this room once you're down there. Use the hookshot to get to it. Anyway, exit out of this room and you're back at the entrance. Go down the stairs and to your left is a statue thing. Destroy it with the hammer and go through the door behind it. Kill all the baddies in this room and go on to the next one. In here the floor tiles will raise up and try to attack you so watch out. If the Shield-eater gets your shield and tunic kill it quickly and you'll get them back. Go on to the next room and you'll face the second dancing fire man mini-boss. Kill him the same way as the first one. Go through the next door, smash the rusted switch with the hammer, and nab the boss key. Now go out the doorway ahead of you and you're back at the entrance. Go up the stairs and through the left door, hop across to the boss door and go through. Now you'll face...

Fire Temple Boss: Valvagia

This boss requires a little patience. What he basically does is go down a hole then pop up and perform 1 of 3 attacks. Either he'll just poke his head out and swipe at you, fly up and try to bite and breathe fire on you, or fly to the ceiling and start making rocks fall down on you. He alternates between swiping at you and one of the other two attacks. Also, sometimes it will seem like he's going to pop out of a certain hole and then he'll suddenly change his mind and come out a different one. Sometimes he'll change his mind 3 or 4 times before finally popping out. Now, the way to kill him is, you'll have to wait until he just pokes his head out to swipe at you. As soon as his head pokes out, push your hammer button twice to whip out the hammer and smack him one with it. Then back off while he flails around for a second, then you can use the hammer, sword, or a bomb to get him again (I've heard a jump-attack with the Big Goron's sword works good). When he does his other two attacks, Z target him and just hold your shield button and he can't hurt you. NOTE: If you push your shield button while you have the hammer ready it won't do any good. Quickly tap B first to whip out your sword. This puts away the hammer, whips out the sword, and readies the shield in one quick motion. Then you can safely hold down your shield button. Also, for the falling rocks attack don't worry, they rarely if ever actually hit you, you don't have to run around dodging them or anything. Once you've smacked him on the noggin enough with the hammer he'll go down. Grab your heart container and off you go into the blue light for another story sequence.

Ice Cavern:

After the story sequence you'll be just outside the Fire Temple. Walk back over the bridge (use your hookshot to cross where's it's broken) but instead of going out the cave, walk over the next bridge to a cave blocked off by red boulders. Use your hammer to smash the boulders and go inside to the 4th Great Faerie who will double your magic meter. Now you can either walk down Death Mountain or you can use the Prelude of Light to warp to the Temple of Time, walk outside, and summon Epona with Epona's Song. Either way, head on over to Zora's River. Make your way up the river just like the last time and just like the last time, play Zelda's Lullaby on the Triforce symbol in front of the water fall. Unlike last time, however, you'll find that the water world is now an ice world.Go up to the King's room and go around behind him to enter Zora's Fountain. Now hop on the ice blocks and make your way to a cave there known as the Ice Cavern. The Ice Cavern is a fairly straight forward level. Just make sure you have a couple of bottles to use to store the magic blue fire in. You'll need at least two to carry back out with you - one for the King and one for the Zora store. Now, from the entrance of the Ice Cavern, follow the path until you reach a room with a revolving spike thing and some ice statue guys. Kill the ice statue guys to open the door to the next corridor. At the end of this corridor you'll be in a room with a big helicopter-blade thing made of ice. You'll have to run around and collect all the silver rupees to open the blocked door. One of them is right next to the exit door floating in the air. Go through the door and tunnel and fight your way through the next room until you get to a room with some ice bridges everywhere. Go up on the ice bridges and get to that blue fire. Now use all your empty bottles on that blue fire to collect it for future use. Use one of them to melt the red ice around the treasure box at the end of the bridge to get the dungeon map. Make sure to refill it (you need two bottles at least BTW), and go back to the helicopter blade room.There are two additional exits from this room that are covered with red ice. Use your bottles of blue fire to melt them. Go through the one to the East (the one with two pots next to it). It leads to a small round room containing another blue fire thing. Refill your bottles and use them to melt a heart container piece and a treasure box containing the compass. Now refill them again and go back to the helicopter blade room and then through the West exit. The basic idea behind this next room is to push that block of ice around and use it to get where you want. The following directions pertain to the direction you were facing when you first walked in. First, push it left and get the silver rupee there. Then forward and get that one. Then (careful not to fall of the edge!) push it right, then back toward the entrance to get another silver rupee there. Then push it off of one of the edges and a new one will appear. Push this one forward then right and climb up to melt the last silver rupee with your blue fire. Then push this one off the edge to get another new block. Push this one left, forward, right, back, and then left to get to the exit and go through it.You'll have to use some blue fire to melt some red ice in your way in this corridor. Open the ice door and you'll face an ice wolf. Kill it and receive the Iron Boots. Sheik will come and teach you the Serenade of Water. Use your new Iron Boots to sink into the water behind the treasure chest and walk to the end of the passage. Take the boots off once you emerge from the water. You're now back in the first room. Before leaving the ice cavern, go back to the small round room where you got the heart container piece and the compass (East of the helicopter blade room) and fill two bottles with fire. Then go back out the way you came in. Leave Zora's fountain and use a blue fire on the frozen King Zora. Talk to him and he'll give you the Zora Tunic, which keeps you from drowning. Go down and use your other blue fire on the doorway to the Zora Store. Now play your Serenade of Water and you'll warp to Lake Hylia. Run forward and jump into the water in front of you. Make sure you're wearing Zora's Tunic and then turn around and equip the Iron Boots. Use your hookshot to hit the blue diamond above the doorway and it will open. Go inside and you're now in the Water Temple so take off those Iron Boots.

Water Temple:

Drop into the water and swim along the right wall to a ledge. Then equip your Iron Boots and drop down to the bottom. Find the tunnel with the torches on either side of it and go in there to meet Ruto. Walk to the center of the room after she leaves and take off your Iron Boots to float up. Play Zelda's Lullaby in front of the Triforce symbol that's there and the water level will lower. Go through the door that's there to get your dungeon map. Drop down and you'll be in a room with two unlit torches and a lit one. Light the torches by shooting arrows through the lit torch or use Din's Fire. Go in there and kill the clam guys. Z target a clam and hold down your hookshot button to aim at it, then walk up to it until it opens it's mouth and then release the button to fire the hookshot. Kill them this way because in a bit you're going to have no choice but to kill clam guys with your hookshot. Now go back into the main room.Follow the left wall, skip the next tunnel and go on to the tunnel after that with the block in front of it. Push the block all the way forward and it will drop down. Jump down and go down the passageway then up the other side. Now hit the shock switch (the thing that looks like a diamond) and jump onto the geyser that shoots up then jump over to the other side. If you fall down there's a hookshot target you can use to get back up. Now you'll be in a room with a big whirlpool. Equip your Iron boots to sink down. Go stand on the piping under the water across from the stone head. Aim your hookshot to hit the crystal shock switch in it's mouth, then turn and fire the hookshot at the hookshot target inside the underwater passage. Go down the passage and float up and grab the key, then hit the shock switch that's in there to reopen the gate and use your Iron Boots to walk back out. Take off the boots and float back out of the whirlpool and make your way back to the main room. You'll need to use the hookshot to get out of the hole at the end of the tunnel. Stand on the block you dropped down then look up and you'll see a hookshot target you can use.You should have 2 keys now. Go to the tower in the middle of the main room and find the locked door and go through it. Use your hook shot to go up to the ledge above you then play Zelda's Lullaby in front of the Triforce symbol to raise the water level. Now put on your Iron Boots and drop back down. Underneath where the block was is now a hole. Drop down and follow this corridor and you'll end up in a room with a shock switch. Hit it with your hookshot from a distance and back away as a bunch of baddies drop down from the ceiling. Here's a battle tip for you. Z target the rock thing (the thing that turns into a spiked ball when you get to close) and hit it with your hookshot to kill it and it won't even be able to attack you. If it does come at you, block it with your shield and it will turn back into a rock thing. Walk around Z targeting all the rock things and kill them and you'll be left with two clams. Kill them using the hookshot method you used before. Once they are all dead a grate on the other side of the room will open in the ceiling. Float up there to get another key. Go back to the tower room and go through the upper door.Walk around until you see a tunnel with two pots in front of it and go in there. Follow the passage, use your hookshot to get over the spikes, then use your hookshot again on the ceiling to get up in the room. Go stand next to the treasure chest and shoot an arrow at the shock switch. Then get the compass. Go back out to the main room. Jump in the water, put on your boots, and sink to the bottom. Walk into the room where you met Ruto (the one with the torches on either side of the entrance) and float up. Blow open the crack in the wall to get your third key. Now go back into the main room, unequip your boots and swim left across the wall. Enter the first locked door you see. Go stand on the water geyser and then shoot an arrow at the shock switch to have it shoot you up to the next room (you can also use a bomb if you are out of arrows). Go through the door and you're at the high water level Triforce mark. Play Zelda' Lullaby to raise the water level to it's highest point. Now drop into the water and swim left to a locked door and go through it. Hop down two platforms and this platform will move. When it's at it's lowest point jump to the non-moving platform to your right. Now use your hookshot on the hookshot targets on the fronts of the moving platforms to make your way up to the top of the waterfall and go through the locked door. Now your in the water level puzzle room. If you mess up at any part of this room and fall in and the water level is low, use your iron boots to sink to the bottom then use the hookshot to hit the shock switch and raise the water level, then float up and climb back on to the starting platform to start over.Use your hookshot on the shock switch in the middle of the room to raise the water, then hookshot over to the statue nearest you. Now shoot the switch again with the hookshot and the water will lower. Walk to the back corner of this platform and look to your right. Use the hookshot on the hookshot target on the wall to get over to the next platform. Climb over the statue head and walk to the edge and shoot the switch again to raise the water again. Now hookshot to the next statue and hit the switch once again to lower the water. Now stand on top of the statue's head and shoot the switch a final time to be taken up to the next level. Kill the annoying spider things and kill the Shield-eater with arrows then use the hookshot target in the ceiling to get over the spikes. Go through the door and you'll find yourself at a big lake with a dead tree in the middle and a pillar on the opposite side. The lake is an illusion. Just walk over it and walk up to the pillar on the other side. You can't get in the door, so turn around and you'll come face to face with...yourself! In the form of Dark Link. Okay, this guy may seem impossible but there's a trick that makes him easy to beat. First, stand on the island in the center of the lake and make sure he stands on it too. For some reason, if he's standing on the island he won't attack nearly as well. Some say it has something to do with the lack of a reflection. You can also use the islands to either side but there's a glitch in the game that sometimes causes him to be stuck in the wall and you can't get him, so use the middle island. Anyway, once you've done that try hitting him with your hammer. If he blocks, take out your sword and hit him once with a regular swing (NOT a stab) and he'll deflect it but then be vulnerable, so take out your hammer again and it should hit this time. Then just keep smacking him with the hammer while staying on that island and he'll go down in no time. If you can't get this to work use Din's Fire.Now the lake will disappear and reveal where you really were...just a large room. Go through the now unblocked door and get your nice new shiny Longshot. Now look behind the chest and there's a temple of time block. Get rid of it with the Song of Time and drop down the hole. You'll be at the mouth of a river. Swim down river and when you start coming close to a whirlpool, use your Iron Boots to wade past it. If you get caught in it's pull and can't get out, try to get as far away from it is possible and then take off the Iron Boots and start tapping your B button like mad to swim away from it. Make your way to a small platform on the left side of the river, just before a particularly strong whirlpool. Use an arrow to shoot the gold eye across from you and a grate will open with a treasure box behind it. Use your hookshot on the treasure box to fly across, avoiding the last 2 whirlpools, and open the box to get a key. Go down the hallway and you're back at that whirlpool you got a key from earlier. Now make your way back to the main room (you should know the way) and with your Iron Boots on go once again through the tunnel with the torches on either side where you met Ruto, and float up to the water level changing switch. Play Zelda's Lullaby to change the water level, then drop down and go back into the main room.Go into the tower and play Zelda's Lullaby there to raise the water to the middle level. Exit the door and go around the tower to the back. There's a tunnel here with a grate and a gold eye below the entry. Shoot the gold eye with an arrow then quickly use your Hookshot on the Hookshot target at the end of the hall. Follow the passage until you hit a movable block. Push it forward out of your way, turn left and get the key. Now go back the other way and use your hookshot to fly up the hole in the ceiling and go down the hall to drop down back into the main room again. Sink down to the bottom and go into the passage to the right of the passage leading to the room where you met Ruto. Float up the other side. Use your hookshot to get over the spikes and go through the locked door.In this room kill as many of those spider things as you can first then use your Iron Boots to wade through the middle of the water, avoiding the whirlpools and the boulder. Float up and out on the other side and go through the door. Drop to the nearest ledge on your right and blow open the crack in the wall. Don't go through it yet. Instead, swim across to the left platform and blow open the discolored bricks. Go through this one and push that block that's in there all the way forward. Now loop back around to the first hole and go in there and pull the block as far as you can. Loop back around once again and push it the rest of the way onto the underwater switch. This will raise the water level. Float up with it and go through the door (not the one you came through, the other one. It's got steps in front of it). Now in this room step on the floor switch and quickly cross the gap by hopping on the water geysers then go through the door. You don't have to jump on the third geyser, you can make the jump from the second to the door to save time.In here avoid the boulder and head right (upstream) then use your boots to sink into the deep water. Walk along the passage, float up the other side and go through the locked door. Get the Boss key from the treasure chest. Now go back outside, go down stream and you're back in that room with all the spider things and the vortex's. Go back through the door you first came in and make your way back to the main room again. Once there float up and go through the door with the red block floating in front of it and raise the water to the highest level. Now look for one of those dragon head statues with a hookshot target on it. Use the hookshot to get over there and go through the door behind it. Go up the ramp while trying to avoid those moving spike things (this is a lot harder than it sounds. Try going up the right side when the first spike thing is moving to the left and about halfway over and keep running straight up) and go through the boss door. Jump onto one of the platforms and you'll get a warning about the water. Now you'll meet...

Water Temple Boss: Morhpa

This boss is fairly tough but not overly so. When it start to morph into a tentacle just get far away from it. You can use your hookshot on the targets on the walls to get away faster. I stayed on the outside edge all the time so as to avoid falling in the water. Now once you're far enough away Z target that little red thing and when it stops spinning around so much, use your hookshot to pull it out of the tentacle and bring it toward you. Then hit it with your sword. Another method is using your Din's Fire spell. Stay fairly close to the tentacle that has the little red thing in it. When it's about to grab you use Din's Fire and the tentacle will dissolve. Then quickly do a Jump attack (push A) on the red thing to get in a nice solid hit. Another idea is to try to corner the red thing and just wail on it not letting it get back into the water. After a bit it will start using two tentacles which is more difficult. If one of the tentacles gets you you're in for some serious damage. Just keep doing either or both of these methods and that little red thing will finally die. The water will drain so go nab your heart container and step in the blue light and you're finally past this hellish level.

Kakariko Village in trouble:

After the short story sequence look around on the island you are standing on and find a plaque that talks about shooting into the morning sun. Use the Song of the Sun to make it night, then wait until dawn and shoot an arrow into the rising sun. A fire arrow will drop down onto the island across the water from you. Go get it. Now go to Kakariko Village using whatever method you like and as you walk in, you'll see...we'll I'll let you see for yourself. Sheik will teach you the Nocturne of Shadow here. Use it to warp to the entrance of the Shadow Temple. Go in the cave behind you and you'll see a ton of unlit torches. Stand on the platform in the middle and use Din's Fire to light all the torches simultaneously and open the gate to the Shadow Temple.

Shadow Temple:

With new sword in hand, enter The Graveyard and play the Nocturne of Shadow to warp up to the entrance to the Shadow Temple. Run down the stairs and use Din's Fire in the center of the room to ignite all of the torches and ultimately open the door. Longshot across the gap and turn on the Lens of Truth to see your next destination. Push the statue around to the one skull that doesn't disappear within the eye of the Lens. This will open the gate. Before you head to it, use the Lens to find another invisible wall. Behind the wall awaits a door. In here use the Lens again to find the next destination. Destroy the enemies and the Map is yours. Go back out and head to the right where another room is hidden. Enter into it and walk through the wall directly ahead. Destroy the oh so familiar mini-boss and you'll get the Hover Boots. Maneuver back to the room with the gate you opened earlier. Equip the Hover Boots and slide across the gap to the door. Head straight and destroy the robot. Proceed right and ax the two zombies to get the Compass. Return to the previous room and go straight ahead through another strange door. Collect the Rupees and the gate will open revealing a Small Key. From here, head back to the robot room and Bomb the only wall you haven't entered. Use the Key on the door behind it. Proceed down the ramp and past the guillotines. Drive through the row of guillotines, then equip the Hover Boots to reach the elevator. Use the Boots to reach the next platform as well. Gather all the white Rupees next to the laser enemy to open the door. In this expansive room use the Lens to see a block stuck in the wall off to the right. Pull it out and use it as an umbrella to block both sets of spikes. The chest in the cell to the right contains Arrows. The cell to the left holds a Skulltula. Now, get on the other side of the block and pull it to the other side. Use the ledge as a boost to get on top of the block. Run across the top of the spikes and hit the switch. Open the chest behind you, then jump across the other set of spikes and grab the Small Key. Leave this deadly room and carefully scale the tiny path on the left. Turn on the Lens and jump to the platforms. Use a Key on the door and then use the Lens to locate the invisibles. Hack and slash the walking dead and get the Arrows from the chest. Collect the Rupees using your many talents (Lens, Longshot) and enter the door that opens. Snatch up the Skulltula from behind the gigantic skull and destroy all the enemies to unlock the door. Stick around and throw a Bomb into the top of the skull to blow it up. After the debris settles, snatch the Key from the pedestal and return to the previous room. Use the Key on the door and run through the halls. This next bridge is nasty. Watch the fans and learn the pattern to cross. Enter the door and use the Lens to see a hidden chest holding Arrows. Go back out of this room and throw on the Hover Boots. Stand on the bridge in front of the first fan. It will blow you across into a new area. Ruthlessly murder the zombies and a chest will appear holding a single freakin' Rupee. Bomb the heap and another chest containing a Small Key is hidden below. Exit the room through the locked door. Pull the block back onto the painted tile. Jump on the block and mosey on up the ladder. Now it's time for the fun part. Hop on the boat and play Zelda's Lullaby. Fight off the evil and jump off the ship to the left before it falls apart and plummets into the void. Pursue the door on the right and throw on the Lens. First, go to the door on the left and kill the annoying hand to get a Small Key. Exit and enter the next door to the left. Ascend the stack of platforms and shoot for three points with Bombs. Another Skulltula lurks within this room. Exit out and steer to the left one more time. Use Din's Fire to destroy the incoming spikes. Grab the Boss Key and leave this area. Run like the Flash to where the boat crashed. Look over to where you want to go (across the gap) and use a flaming Arrow to shoot the Plant Bombs. Doing this will make the other statue fall, revealing a new path. Cross over and enter the door. Use your Lens to get across and use the Boots when you need to.

Shadow Temple Boss: Bongo Bongo

To beat Bongo Bongo you must hit one hand and then the other till they are both blue. Then use the Lens Of Truth to see that his eye is open. Hit the open eye with the an Arrow. He will fall to the ground. Slash him until he gets back up. Repeat this process over and over until he passes out quietly. You will go back to the Chamber Of Sages and you will meet Impa. She will reward you with the Shadow Medallion.

Gerudo Fortress

Gerudo Fortress: After the story sequence get out on the field and summon Epona with Epona's Song. Ride to the West and enter the Gerudo Valley area. If you speed her up enough Epona can jump over the broken bridge in the beginning of this area. If you talk to the man there (he's the boss of the carpenters, the guy you give the Poacher's Saw to in Adult Link's Trading Sequence in section 4), he will explain that his carpenters are in the fortress. Continue on to the fortress right ahead. Let one of the guards see you and you'll be thrown in a cell. Now look up and notice the overhang of your window. Hookshot to it. Then fall down to ground level and go through the door right next to you. Follow the corridor and you'll come to a cell. Talk to the guy in the cell (the first carpenter) and you'll be attacked from behind by a Gerudo guard. I personally just Z-targeted and blocked her first attack and then wailed on her by holding forward and pushing B using Big Goron's sword. Also shooting her with arrows works well. There's probably plenty of good techniques for this fight. You have to watch out though because one of the attacks she has will knock you down and you'll end up back in your cell. Once she's gone she'll drop a key so use it to free the first carpenter. Now continue on past the cell and go outside again. Turn left and go in the door. Turn right in at the corner of this hallway and you'll see the head of a guard poking out over a box. Shoot it with an arrow. Walk to where she was and turn to look down the next hall. From there shoot down the two guards in the next room. Go in the room (there's a Big Faerie that can be summoned using Song of Storm near the stove) and go up the ramp on the far side to an exit. When you are outside again turn right and drop down and go through the door that's there. Now just stand in the doorway with an arrow cocked and in a few seconds a guard will walk by, so shoot her. Now go right, left, right and you'll be at the second carpenter's cell. Talk to him, fight another guard, and free him. Go back out where you came in and drop down one level. Turn left, climb up some vines, and go through the door that's straight ahead of you (NOT the one to the left). This is the third carpenter's room. Same process. Once he's rescued, go back out the door you came in. Shoot the three guards that are wandering around outside and drop down to ground level. Turn left and go into the door furthest left, the one right before the Gerudo in white clothes (Don't worry about her, she's not a guard she just lets you into the Training Center later.) Follow this hall down to the fourth and final carpenter and go through the same process to free him. Now that he's free a Gerudo will talk to you and since you are so skilled, you will get a membership card that lets you wander around the fortress all you want and participate in the activities it has to offer. Also, the bridge will now be fixed. Explore the fortress and try the various games and what not. Don't bother with the Training Ground because you can't get through it without the Silver Gauntlet.

Desert Colossus

Desert Colossus: Once you're done having fun in Gerudo Fortress, head for the big gate. Climb up the ladder next to it and talk to the girl there to get it opened. Walk out into the desert. In front of you will be a river of sand. Put on your hover boots to cross it. Then, follow the flags. This is much easier to do during the day, so if it's night use the Song of the Sun to make it day. After the first flag or two you'll notice a little sign. If you follow the direction the sign is pointing you'll end up on a flying carpet talking to a weird guy that sells Bombchu's for 200 rupees (rip off!). Keep following the flags until you get to a stone structure. Walk up the side of it and read the plaque up there. Then activate your Lens of Truth to see a ghost. Follow him closely as he wanders seemingly aimlessly around the desert. You might have to fight off a couple of desert critters. Eventually you'll end up at the Desert Colossus. Turn right first off and look for two pine trees next to a wall with a crack on it. Blow open the crack to find the 5th Great Faerie and get Nayru's Love. Also on the other side of this area is a sand pit with some palm trees around it and a small rock nearby. Make it night with the Song of the Sun and kill the gold skulltula on one of the palm trees first, then stand on the rock and play the Song of Storms to fill the sand pit with water and it will become a faerie pond. Fill your bottles with the faeries if you need to. Now walk in the front door of the Spirit Temple. Immediately walk back out. Sheik will appear and teach you the Requiem of Spirit. Play the Prelude of Light to warp to the Temple of Time, replace the Master Sword to turn into young Link, then play the new Requiem of Spirit to warp back to the Desert Colossus. Enter the Spirit Temple.

Spirit Temple Part 1 - Young Link

Spirit Temple Part 1, Young Link: Go up the stairs and turn left. Talk to the person there. When asked what you want, say Nothing, Really, and when asked if you like Gannondorf say no, and then you'll be asked to go get a treasure. Crawl through the hole, kill the bats and statue guy, and then light a Deku stick with one of the torches. Go through the right hand door and light the torches in there. Then go back and go through the other door. You'll have to fight a Stalfos here (boy they're much tougher and scarier when young Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with your slingshot). Now throw your boomerang to the left of the shock switch across the pit from you. If you aim right it will swing around behind the fence and hit it. Then the fence will fall down forming a bridge. Cross the bridge, watch out for the flying pots, and go through the next door (the chest is 5 rupees or a Deku Shield if you lost yours). In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to fry the guy. Just so you know, these guys copy all your movements, except in reverse. Technically you can lure it into a pillar of fire that appears when you hit the shock switch nearby, but it's easier to just fry them. There's nothing on the other side of the bridge, so just go through the next door. Open the treasure chest here for a key and collect all the silver rupees to make a bridge. Now go back into the first room again and this time climb through the small hole (not the one you came in through, the one between the two torches). Go through the locked door. Kill the skulltulas and climb up the wall. Now you're on floor 2. Go in the room a ways and you'll have to fight two of those lizard guard guys. Use your boomerang to hit the shock switch above you and open the chests that appear. One has Bombchu's in it, the other a Deku Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder up there. This will open the doorway. Go through and look to your left. Push the stone statue you see straight off the ledge onto a switch. Climb the steps in front of you to get to a torch and a door. Light a Deku stick with the torch, drop down, and light the two torches in front of the big statue to get the Map. Go back to the small statue, climb the wall, and go up the steps again, this time going through the door. Go around to the next door, and you're now in another silver rupee-collecting room. You'll have to kill the laser eye guys with bombs or bombchu's to get up to most of them. After getting them all a torch will light. Use it to light the other torches to get a chest with a key. Now move those blocks in the middle of the room around until the one with the sun symbol on it is in the sunlight coming in from the window. Go through the door that opened, up the stairs, and into the next room. Go up to that big metal thing sitting in the throne and hit it with your sword. Now you'll be up against an Iron Knuckle. This guy isn't all that tough. If you get hit though, you're in for some serious pain. Just Z-target and go to right outside his attack range. Then Jump attack (push A) and you'll get off a good hit and the swing he takes at you will miss. Back off and then do it again. If he hits a pillar it will give up 3 hearts. You can also try getting in behind him when he misses a swing if you're good. After a bunch of hits he'll be dead. Go through the door that opens and up a ramp and you'll end up...outside. Open the chest there to get the Silver Gauntlets. Watch the story sequence then play the Prelude of Light to go to the Temple of Time. Get the Mater Sword to become adult Link. Now you have a choice between continuing the Spirit Temple or using your new Silver Gauntlets to go get the Ice Arrows in the Gerudo Training Ground. If you want to continue the Spirit Temple skip down to Spirit Temple part 2, adult Link below.

Gerudo Training Ground

Gerudo Training Ground Go to Gerudo Fortress and talk to the lady in white clothing outside a blocked door. Pay her 10 rupees to get into the training grounds. Once you're inside, turn right and go inside the lion's mouth. Quickly kill all the enemies in this room to get a key. Go through the door that became unblocked. Equip your hover boots. This part may take some practice and you have to be quick. I've been told that if you play the Song of Time two blue blocks will appear that will make it a little easier to navigate. Hover over to the platform to your left. Then on to the one with the switch. Step on the switch, hover back over to the previous platform, continue on to the one in front of you (that still has a silver rupee on it), then turn left and hover to the middle platform, then continue in that direction to the platform with the silver rupee. Immediately turn around and hover back to the middle one, then on to the next one with the silver rupee. Use your hookshot on the target above the high door to reach the last rupee and open the blocked door. Hover over to it and go through. Take off your hover boots now. Stand on the red tile and play the Song of Time, then put on Iron Boots and drop down. Once at the bottom, kill the clams with your hookshot and start collecting silver rupees. For some of them, you'll have to stand under it and then hookshot to one of the hookshot targets on the wall. You'll have to aim right so that you'll hit the rupee on the way up. Try standing almost right under the rupee. You can also try taking off your boots and swimming to it but you'll be swept around by the current. The highest one is too high to use the hookshot targets so you'll just have to swim around the ceiling to get it. Be careful to avoid the middle of the ceiling or you'll be swept up and have to put the Iron Boots back on in order to get back down. Once you've gotten them all, float up to the surface and get the small key that's now there. Go back through the door. Back in the lava room, use the hookshot on the torch by the high door to get up there. Go through this door. If you kill the enemies in this room you'll get some arrows. Take out your hammer and start smashing all the statues around the walls. One of them has a switch under it. Step on it to remove the fire pillar and get the small key. Another has a gold eye on the wall behind it. Shoot the eye to unblock another door. Go through this new door. In this room you have to stand on the side and shoot the eyes of the 4 statues. You have to do it in one pass, if you miss one you'll have to do them all again. Once you do the room will stop rotating and a chest will appear. Shoot the chest with your hookshot to get over to it. Another key. Now use your hookshot on the target on the wall to get back up. Go back and make your way back to the first room. If you're low on health or magic, go stand in between the two pillars where Navi turns green and play the Song of Storms for a Big Faerie. Now go through the lion head on the opposite side of the room. In the first room kill the two Stalfos, get the fifth key, then go through the next door. In this room, take the first left, then go left again and grab the rupee. Turn around, go up the hill (you'll probably be smacked by a boulder on the way up) to the very top for another one. Now go back down and a ways and take a left. Turn right and you'll see a rupee floating in front of you. Jump off the ledge to get it. Walk forward a bit, look up and hookshot to the target above you for another rupee. Turn around, take a right, take another right, and another right for the last rupee. Turn around, go up the hill, take the left, then turn right and use the hookshot target on the ceiling to get over the flame. Go through the door. In this room if you kill all the wolves you'll get some arrows. The door is fake, you can blow it up with a bomb or hammer. Use your Lens of Truth and look above the door to see a secret hole in the wall and a hookshot target. Hookshot up there, step on the switch, and go through the door. Follow the path around to another door and a small key. Now go back to the room with the fake door and there's also a big gray block there. With your new Silver Gauntlets from the Spirit Temple push the block forward until it falls down, then go through the door. Kill the Shield- eater's here and you'll get some chests with rupees in them (one has 200 rupees). If you open the chest on the pedestal you'll get frozen. Mash buttons to break out of the ice. Use your Lens and find the invisible chest in one of the little holes that the Shield-eater's were in. Open it for the 7th key. Now go all the way back to the first room again, and go through the Lion's mouth that's straight across from the entrance. Take the right hand door and the next door after that. Go down the corridor on your right to get another key. Go back and this time go through the other locked door and in this room, use your Lens and look at the ceiling to find a secret hole. Climb up it via the fence and get a key up there. Now just keep going through unlocking all the doors on that path and you'll get the Ice Arrows.

Spirit Temple Part 2 - Adult Link

Spirit Temple Part 2, Adult Link: Play the Requiem of Spirit to warp to the entrance of the Shadow Temple and go on in. Go up the stairs and to the right is a big gray block. Push it until it falls down and go into the next room. Kill the eye laser thing and shoot the shock switch in the ceiling with an arrow. Go through the door on the left. Kill the wolves and play Zelda's Lullaby on the Triforce symbol to make a chest appear. Hookshot to the chest to get a Compass. Go back and now go through the door on the right. Collect all the silver rupees in this next room. Use you Hover Boots to get the one floating in the air. Go through the door that opens. Watch out for the Shield-eater and get a small key from the box. Go back to the room with the shock switch on the ceiling and go through the locked door. Watch out for flying pots and a Shield-eater that falls from the ceiling in this hallway. Climb the wall and use your Lens to see an invisible hand monster. Kill it, then use one of the wood poles sticking out of the statue to push it around to the third sun symbol from the left, opening the doorway. Go through it and you're back in that giant statue room. This time the small statue next to you is alive so watch it. Now climb up the stairs and use your hookshot on the small treasure chest across the way from you. Use your hammer on the switch to open the door on the ground level. Go through this door, push the blocks out of your way, and hammer down the switch at the end to make a moving block for easy access between this room and the entrance room. Go back to the big statue room and use your hookshot on the hookshot target above the door you came in from originally (as adult Link) to get access to the stairs again. Climb up the stairs and jump onto the statue's hand with the Triforce symbol on it. Play Zelda's Lullaby to make a chest appear in the statue's other hand. If you've got good aim you can hookshot to it, or just drop down and climb the other stairs to jump over to it. Inside is a key. Climb up the stairs where you came in and go through the locked door. Kill the eye laser thing with a bombchu, then go through the next door and kill that eye laser thing with a bombchu (it will go down the wall, across the floor, and up the other wall to get it). Kill the weird floating guys with fire arrows or try luring them into the fire that appears when you step on the switch. Go through the door that opens. Ignore the statues and go stand next to the closed door to your right. Equip normal arrows and fire one at the statue furthest from you. As it moves toward you it will step on the blue switch which opens the door, so quickly go through it. Go up the stairs (there's invisible chests in here with hearts in them) and through the door. You'll have to fight another Iron Knuckle. This time is a little different since you're now older Link. If you use the Big Goron's Sword you can stab by pushing forward+A and then quickly retreat to get in hits before he hits you. Using this sword will kill him in a lot less hits then it took young Link to kill him with. If you don't have the Big Goron's Sword wait until after he's done swinging his axe and then hit him. Once he's dead go through the door to end up outside, and this time the chest holds the Mirror Shield. Go back inside and down the stairs to the room with the four statues. Stand in the sunlight and use your Mirror Shield to reflect the light on to the sun symbol on the wall. Go through the door that opened and get the key from the chest. Go back out of this room and then take the door to your right back to the room where those weird floating guys were. Go through the locked door here. Kill the two eye laser things with Z-targeting and a couple of Bombchu's (BTW your new Mirror Shield can now block their lasers!). Shoot down the skulltula halfway up the wall. Now aim your hookshot at the climbable section of wall at the very top and fire it. You'll be pulled up to the top climbable section rather than having to navigate this moving wall. At the top you have two more eye laser things to kill then go through the door. Play Zelda's Lullaby on the Triforce symbol to open the door in front of you, then go through it. All the doors in this room are fake. Blow up the one just to the left of the chest to reveal a gold eye. Shoot it and another block of ice will appear above you. There's a hookshot target on the ceiling above it to use that to get up onto the new ice block, then jump over and step on the switch. Drop down and get the Boss Key, then exit the room. Turn right and go through the door. Watch out for flying pots, and hit the switch behind the grating with a spin slash. Go through the door that opens and kill all the baddies in this room. You can use the Mirror Shield to reflect the light onto a sun symbol above the archway between the two sections of this room to get some bombs. Blow open the wall to the statue's right then push it around so the light shines down the new passageway. Go down there and push the second statue so the light shines back into the previous room through the grating. Now go back into that room, drop down to the floor and stand in the light. Reflect it onto the sun symbol on the wall with your Mirror Shield and you will be taken down to the big statue room again. Stand on the side of the platform furthest from the statue (but make sure you're still standing in the light), hold your Z trigger for a second to get the camera focused on the statue's face, then let go and use your Mirror Shield to reflect the light on to the statue's face. The face will crumble off and a grate will be behind it. Hookshot to the grate and go through the Boss door behind it. Watch the short story sequence and you'll have to fight a third Iron Knuckle. This one is bigger though. First Z-target him and get fairly close. Then wait for him to start to swing his axe. Immediately push Back+A to do a backflip, then push A again as soon as you land to do a Jump Slash and nail him when his defense is down. Then just wait for him to come close and start another swing and do it again. Once he's gone, watch another story sequence then go through the door behind the throne. Go down the hall, through the door, and climb up onto the big square platform. Step in the middle of the platform to initiate the battle with...

Spirit Temple Boss: Twinrova

Spirit Temple Boss: Twinrova First, jump onto one of the 4 side platforms and face toward the big platform in the middle. Keep facing toward the general direction of the witches. Do NOT Z-target. When one of them looks like she's about to fire, face her and hold down your shield button. Her beam will reflect off of the shield. Try to direct it at the other witch by moving the shield. If they fly over and start hovering above your platform, jump to the middle platform and reflect the attack, then jump back onto your platform. After you've gotten them to hit each other enough times, they'll combine into a more powerful (but much less ugly) Twinrova. Jump back to the main platform. Z-target her and hold down your shield button. Your shield will absorb her attacks! After three of the same type (fire or ice) it will fire back at her. She'll fall down to a platform. Let off your Z targeting, get over to her platform (Hover Boots may be useful here) and let her have it with the sword. Then get back to the main platform and repeat the process. NOTE: If she fires an attack of the opposite kind of what your shield is absorbing (an ice attack when you previously absorbed a fire attack) just dodge, don't try to absorb it, otherwise you'll get hurt enough to lose 10 hearts!! Watch the somewhat funny death scene, grab the heart container, and step into the blue light.

Final Preperations

Final Preparations: After the story sequence you're back at the Desert Colossus. Use the Prelude of Light to go to the Temple of Time. Another, very informative story sequence follows in which you get the Light Arrows. Now, go around Hyrule and finish up all your unfinished business. Get all the remaining heart container pieces, complete the trading sequences, kill gold skulltulas you've missed, catch all the 10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips, Tricks, and Secrets section below. Get everything you can out of this awesome game, because the next step is the final level, Gannon's Castle. When you're ready, make sure you have at least 1 blue potion (found in the weird potion shop behind the regular potion shop in Kakariko Village) and some faeries and head to Gannon's Castle. Walk up the steps and a bridge will be formed for you. Head into the castle...

Gannon's Castle

Gannon's Castle: Walk down the hall, past the two eye laser things (just run past them) and through the door. Now turn right and follow the outside wall until you find the door with the purple Shadow Temple emblem above it (look on your Quest Status subscreen if you need to compare). Go through that door, look to your left for a platform with a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the way at a small platform with a torch on it, and use a Fire Arrow to light the torch. Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it. You won't have time to make it to the next block so don't try. Instead, use your Lens to see an invisible walkway. Take the right-hand walk way and jump down to the platform with the switch on it. Step on the switch to make a big treasure box appear. Use your hookshot on the treasure box to get up to it and you'll get the Gold Gauntlets. Now take the left invisible path to a switch. Hit it with your hammer, then go back and take the right path again to the door. Go through it and shoot the floating ball thing with a Light arrow. You'll be transported back to the main room. Go back to the main door you came in through and leave the castle. When you are outside go across the bridge and loop around to your left. You'll run under a stone arch and go down a passageway to a huge stone pillar. Pick it up using your A button and go through the cave behind it. Use Zelda's Lullaby to summon the faerie and get double defense. Now head back into the castle and into the main room. Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers. So just head right and go through the first door, the one with the green emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light all the torches. Look above the doorway and there's another torch, so light it with a Fire Arrow and go through the door. Make sure you have your Hover Boots equipped in this next room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will help blow you across to the next platform. Hover over to the next small platform with the switch on it and step on it. Turn around and use your hookshot to get up onto the platform and get the silver rupee you couldn't reach before. Turn toward the middle of the room and Z-target and toss a bomb at the eye laser thing. Hover over to it's platform then across to another silver rupee. Hover back to the eye laser thing's platform and forward to the one under the door. Now wait until the fan to the right of the door stops blowing then hover across to the last silver rupee. Go through the door and shoot the floating ball with a Light arrow to be warped back to the main room. Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and use it to get some magic blue flame from the center of the room. Walk around the room to find the two ice statues and kill them to unblock the door. Melt the ice blocking the door with the blue flame, then refill the bottle with more blue flame. Go through the door. In this room, push the ice block furthest from you right, then back (toward the door you came in through) so that it falls down the hole. Then push the other block right, forward, and finally left so that it ends up in the nook in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch with the hammer then go through the next door. Kill the floating ball thing with a Light arrow and you're back in the main room again. Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire Barrier door. Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room. Watch out because most of the platforms sink in the lava while you're standing on them so keep moving. There's one on the platform with the rotating fire-breathing statue and one just to the right on a block. Further down on the left there's a big pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two are on the far right side of the room. After you've grabbed the last one get close enough to the door so that you can hookshot to the hookshot target next to it. Go through and kill the floating ball thing with a Light arrow and warp back to the main room. Once again heading right, move the pillar out of the way of the door to the Light Barrier. In the first room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room. Get the key in the chest that appears and go through the locked door. Use Zelda's Lullaby in the next room for another key and go through the locked door. Now you're in another collect silver rupees room. There's 2 in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you can get with the hookshot. Go through the door and...the ball thing is missing! But not really. Go straight through the wall in front of you and you'll be in the real room with the ball thing. Destroy it and warp back. On to the final door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just roll attack (forward+A) through the spikes to get most of them. Don't forget the one floating in the middle of the room - hookshot to the ceiling to get it. Go through the door and kill the torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest drop containing Bombchu's. Use a bombchu on the fence to have it climb up the fence, go through the hole up there, then climb down the other side to finally blow up the second shock switch (good use for a bomchu eh?). Go through the door now and through an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling with a Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto the symbol just to the right of the entryway (NOT the doorway!) to unblock the door. Go on to the final floating ball thing. Kill it with a Light Arrow. Now leave Gannon's Castle to stock up. Use the Great Faerie's fountain to heal your life and magic. Make sure you have at least 1 blue or green potion because you may need it to refill magic during the final battle. Fill the rest with faeries. Also be sure you have a full quiver of at least 40 arrows. Now go back into Gannon's Castle and go into the tower in the middle of the room. Go up the stairs and through the door. Now you'll just have to keep killing all the enemies in the room to unblock the next door, then go through and up more stairs. About halfway up you'll find the Boss Key in a chest surrounded by fire that you need to kill all the enemies in the room to get to. Evantually you'll also have to fight two Iron Knuckles at the same time. Don't worry though they're slow enough you can just work on one at a time. Remember to wait until they get close enough to swing, then backflip with back+A, then push A again when you land for a jump slash. Once you've climbed enough stairs you'll end up in a huge room with a giant pillar in the middle of it and pots everywhere. Don't break any pots, you'll need them later. Find the other door and go through it and up a huge flight of stairs. You'll pop in on a small story sequence when you go through the door the top. Afterwords you'll face the big guy himself, the Evil King....

The Final Boss: Ganondorf

To kill Ganondorf, arm yourself with the master sword or Biggoron's sword and light arrows, and start the battle. When Ganondorf hurls the energy ball, hit it with your sword, and it will go back at him, and he'll throw it back. Keep on hitting it until it hurts him. When he throws his arms back in pain, shoot him with light arrows. He'll fall. Jump over onto the platform and slash at him again and again with your sword until he flies back up. Then just repeat the process over and over. After this, you'll have to follow Zelda as quickly as you can through Ganondorf's castle, and only she can open the doors for you in a certain time limit. Then, after that whole thing, it's not over!! As you stand on the place where the castle fell down, guess what? Ganondorf will come back and turn into the giant creature of darkness, Ganon! To kill Ganon, after you Master Sword is thrown over behind the fire wall, pull out your Biggoron's Sword. First, shoot him with a light arrow. He'll freeze. Run up and get under him. Keep yourself under him for the rest of the battle, slashing at his tail. Then, when he is finally down, run over to Zelda and grab your Master Sword. Then, after a minute, Ganon will be back up! Pull out your Master Sword and use that, since only the Legendary Sword of Hyrule can defeat Ganon. Do the same process at before, shoot a light arrow, get under him, keep slashing at his tail with the Master Sword. Then, when he's down, walk up to his head and slash at him. Link will automatically give Ganon some severe slashes across the body, and then, when Ganon gets up to kill Link, Zelda, the seventh Sage, will call upon the six sages to lock away Ganondorf from the land of Hyrule. Now, I'm not telling any more, watch the ending for yourself!!