Araby

Bestiary

Al-halqa..................................39 points

The army may include any number of regiments of Al-halqa. The Al-halqa are elite cavalry serving as the core of the Arabic army.

Profile M WS BS S T W I A Ld
Al-halqa 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: The Al-halqa wear heavy armour and carry a shield, and ride barded warhorses. They are armed with a sword and a lance.

Save: 2+

Options: The Al-halqa may carry a Magic Standard. This may be chosen from the appropriate Magic Item cards and its cost is indicated on the card itself (see Warhammer Magic).

Lance Formation Al-halqa may use the Lance formation.

Mamluks..................................45 points

The army may include any number of regiments of Mamluks. The Mamluks are elite slave cavalry serving as the Sultan's private army.

Profile M WS BS S T W I A Ld
Mamluks 4 5 3 4 3 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: The Mamluks wear heavy armour and carry a shield, and ride barded warhorses. They are armed with a sword and a lance.

Save: 2+

Options: The Mamluks may carry a Magic Standard. This may be chosen from the appropriate Magic Item cards and its cost is indicated on the card itself (see Warhammer Magic).

Lance Formation Mamluks may use the Lance formation.

The Mamluks are totally without fear due to their religious zeal and their loyalty oaths to the Sultan, so they are immune to all psychology, Break and Panic tests.

Wafidiya......................................23 points

The army may include any number of units of Wafidiya. These are fierce horsemen from the eastern lands, and some say they are related to Gospodars of Kislev.

Profile M WS BS S T W I A Ld
Wafidiya 4 4 4 3 3 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: Bow, spear, and hand weapons, and shield.

Save: 5+.

Special Rules: Wafidiya may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Nomadic Tribesmen......................................18 points

The army may include any number of units of Nomadic Tribesmen. These are fierce horsemen from the deserts of Araby.

Profile M WS BS S T W I A Ld
Nomadic Tribesmen 4 3 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Equipment: Bow, spear, and hand weapons, and shield.

Save: 5+.

Special Rules: Nomadic Tribesmen may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Engineers with Midfa.....................................8 points

The army may include any number of units of Engineers with Midfa. Midfa are Arabic hand guns. They are decorated with carvings and jewels and each is a work of art.

Profile M WS BS S T W I A Ld
Engineers with Midfa 4 3 3 3 3 1 3 1 7

Equipment: Hand gun and hand weapon.

Save: None

Options: Any regiment of Engineers with Midfa may be equipped with light armour at +2 points per model, or heavy armour at +3 points per model.

0-1 Ghazis....................12 points

The army may include up to one unit of Ghazis. Ghazis are seekers of paradise, and fanatics.

M WS BS S T W I A Ld
4 5 3 3 3 1 5 1 8

Weapons/Armour: Sword and shield

Save: 6+

Options: Any unit may have light armour (+2 points per model).

Special: Ghazis may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Ghazis are subject to the rules for frenzy in the Warhammer rulebook.

Crossbowmen.................................8 points

The army may include any number of units of Crossbowmen. These are troops from the city militias who have been conscripted into the army.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons/Armour: Hand weapon and crossbow.

Save: None

Options: Any unit may have light armour (+2 points per model), heavy armour (+3 points per model), and/or a shield (+1 point).

Jabaliyya....................7 points

The army may include number of units of Jabaliyya. Jabaliyya are javelinmen from the mountains of Araby.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons/Armour: Sword and shield, javelins

Save: 6+

Options: Any unit may have light armour (+2 points per model).

Special: Jabaliyya may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Naffatun....................17 points

Any unit of infantry may include up to three Naffatun. Naffatun are armed with naptha bombs.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 8

Weapons/Armour: Sword and shield, naptha bombs

Save: 6+

Special: Naffatun always skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Naffatun are immune to all pasychology.

 


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