Arhainii Bestiary

by Anvar

Hatred

All Shadow Elves hate Wood Elves for being weak and foolish, and for trying to kill them. When the Arhainii fight Wood Elves, the whole army suffers from hatred and has to take obedience tests exactly like the Dark Elves. Their Wood Elf opponents become resolute in their determination to rid themselves of the curse of the Shadow Elves. They are resolute in exactly the same way as High Elves fighting Dark Elves. Note that none of the above applies to Dryads or Treemen.

Woodsmen

Though they may be corrupt and depraved, the Shadow Elves were once Wood Elves, and so they never suffer movement penalties for woods. This bonus also applies to mounted troops though not to chariots.

 

Arhainii Warriors

These are the common infantry of Kry'el's dark kindred. They followed Kry'el into battle against the Dark Elves, and have fallen to worshipping Khaine along with their leader. They are stronger than the average Elf after many decades of warfare, and are skilled with many weapons. The ranks of Arhainii warriors always includes the women of the tribe who are just as skilled as the men-folk.

Troop Type M WS BS S T W I A Ld
Arhainii 5 4 4 3 3 1 6 1 8

 

The Blood Warriors

The Blood Warriors used to be the warriors with the greatest skill in the kindred. They were Kry'el's personal bodyguard and his champions of many battles. In the fateful battle against the Dark Elves, they led the attack taking many lives and taking great pleasure in it. After the battle they became Khaine's most fervent devotees, slaying many in his name. They no longer wore the traditional green camouflage of the Wood Elves, but took to wearing red clothes, so the enemy could see them better!

Troop Type M WS BS S T W I A Ld
Blood Warrior 5 5 3 4 3 1 7 1 8

Special Rules

Frenzy: The Blood warriors suffer from frenzy. When frenzied they are immune to hatred of Wood Elves.

 

The Night Walkers

Like all the other Elves in the cursed kindred, their scouts also took to worshipping Khaine. Instead of ambushing the enemy with a volley of arrows, they have perfected the art of close combat ambushes, preferring to slay their foes hand to hand. The Night Walkers have learnt how to use cover to leap out and strike their foes before fading back from where they emerged. They still wear green camouflage, but under their clothes they may wear armour, and carry shields to battle.

Troop Type M WS BS S T W I A Ld
Night Walkers 5 5 4 3 3 1 6 1 8

Special Rules.

Deployment: The Night Walkers are deployed after all other troops on both sides. They may be placed anywhere on the board, except in the enemy's deployment zone, or in line of sight of his troops. If both sides have troops able to deploy in this manner, eg Wood Elf Scouts, roll for it, whoever rolls highest deploys second.

Skirmish: The Night Walkers may skirmish if you wish.

Strike and Fade: The Night Walkers can make a special move in the close combat phase if they charged that turn. The Night Walkers may voluntarily leave combat and move up to their normal movement. Note this is done before break tests, but after both sides have attacked. This move must get them into cover so their foes can no longer see them. The enemy cannot pursue. This extra move can also be made if they wipe out their opponents.

 

Bloodhounds

Before the corruption, the Shadow Elves bred large hunting dogs to help in the protection of the forest. When the Arhainii left the forest they brought these Bloodhounds with them, as they have all been touched by Khaine and are more vicious than ever before. In battle, the Shadow Elves herd them forwards, snarling and growling, before unleashing them in a devastating charge.

Troop Type M WS BS S T W I A Ld
Bloodhounds 7 4 0 4 3 1 3 1 6
Houndmaster 5 4 4 3 3 1 6 1 8

Special Rules.

Pack: Bloodhounds fight in units called packs. They may not have standard or musician. The pack may be joined by characters and must be led by a Houndmaster. The pack normally moves at the speed of the slowest member of the unit. The exception is charges when the Pack charges at full speed. If the slower models couldn't connect, they are placed at the back of the unit for the first round and cannot fight or be fought for the first round.

 

Shadow Dancers

The Arhainii kindred before the corruption, was privileged to have a good few Wardancers in its midst. When they began their descent into darkness, the Wardancers were corrupted with the others. They became the servants of Lithar and the other sorcerers, in the rituals and worship of Khaine. The Wardancers became engrossed in their activities and performed many blood sacrifices. When the Shadow Elves left the forest of Loren the Wardancers were unrecognisable as the warriors they had once been. They had a bloodlust in their eyes and a burning hatred of any who deny their souls and their blood to Khaine. They were renamed Shadow Dancers, and have lost a some of their former skill, though this has been replaced with a deadly fanaticism.

Troop Type M WS BS S T W I A Ld
Shadow Dancers 5 5 5 4 3 1 6 1 8

Special Rules.

Loose formation: The Shadow Dancers may use a loose formation, in which case the models may be placed up to 2" apart. This is not a skirmish formation and so they suffer no penalties for being in this formation. However opponents suffer a -1 to hit from shooting at the individual targets.

Dodge: The Shadow Dancers have still got incredible athletic ability, and their agileness gives them a dodge of 6+ to all attacks.

Hatred: Shadow Dancers hate all living enemy for denying Khaine their souls and their blood.


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