To represent the fact that most of the arhainii are normal warriors and not elites, you may not have more elite units than normal troops. Elite units are counted as follows; Blood Warriors, Night Walkers and Shadow Dancers.
Arhainii Warriors...............8 points per model
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Arhainii | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Arhainii warriors are armed with swords.
Save: none
Options: Any units may have either additional swords (+1 point per model), double-handed swords (+2 points per model), Halberds (+2 points per model), or spears (+1 point per model). Alternatively up to 1 unit may be armed with flails (+2 points per model). Any units may have shields (+1 point per model), and/or light armour (+2 points per model) or heavy armour (+3 points per model). Up to one unit may carry a magic standard chosen from Warhammer Magic.
Special Rules: Arhainii Warriors are Shadow Elves and the usual Woodsmen and Hatred rules apply.
Arhainii Archers...................10 points per model
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Arhainii | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Arhainii archers are armed with swords and bows.
Save: none
Options: Any units may exchange their bows for either longbows (+1 point per model), or javelins (-1 point per model). Alternatively up to 1 unit may exchange their bows for Wood Elf longbows (+2 points per model), Crossbows (+2 points per model), or Hand guns (+2 points per model). Any units may have shields (+1 point per model), and/or light armour (+2 points per model) or heavy armour (+3 points per model). Up to one unit may carry a magic standard chosen from Warhammer Magic.
Special Rules: Arhainii Archers are Shadow Elves and the usual Woodsmen and Hatred rules apply.
Shadow Knights....................28 points per model
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Shadow Elf Knight | 5 | 5 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 |
Equipment: Shadow Elf Knights ride Elven Steeds and are armed with lances.
Save: 6+
Options: Any units may have any of the following; light armour (+4 points per model) or heavy armour (+6 points per model). They may also have shields (+2 points per model) and/or barding (+8 points per model) Any unit may carry a magic standard chosen from Warhammer Magic.
Special Rules: Shadow Elf Knights are Arhainii and the usual Woodsmen and Hatred rules apply.
Shadow Riders...............26 points per model
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Shadow Riders | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Elven Steeds | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 |
Equipment: Shadow Riders ride Elven Steeds and are armed with bows.
Save: 6+
Options: Any units may have any of the following; light armour (+4 points per model) and/or shields (+2 points per model). Any units may swap their bows for longbows (+2 points per model). Up to one unit of Shadow Riders may swap their bows for Wood Elf longbows (+4 points per model), or a brace of Pistols (+12 points).
Special Rules: Shadow Riders are Arhainii and the usual Woodsmen and Hatred rules apply. They can skirmish if you wish.
0-1 Unit of Blood Warriors...............14 points per model
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Blood Warriors | 5 | 5 | 3 | 4 | 3 | 1 | 7 | 1 | 8 |
Equipment: Blood Warriors are armed with 2 swords.
Save: none
Options: The Blood Warriors may have any of the following; light armour (+2 points per model) or heavy armour (+3 points per model). They may carry a magic standard chosen from Warhammer Magic.
Special Rules: Blood Warriors are Shadow Elves and the usual Woodsmen and Hatred rules apply.
Frenzy: The Blood warriors suffer from frenzy. When frenzied they are immune to hatred of Wood Elves.
0-2 Units of Night Walkers.................16 points per model
Your army may include up to 2 units of Night Walkers as long as you have at least 1 unit of warriors or archers.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Night Walkers | 5 | 5 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Night Walkers are armed with 2 swords and light armour.
Save: 6+
Options: Any unit may exchange their additional swords for Halberds (+1 point per model).
Special Rules: Night Walkers are Shadow Elves and the usual Woodsmen and Hatred rules apply.
Skirmish: The Night Walkers may skirmish if you wish.
Deployment: The Night Walkers are deployed after all other troops on both sides. They may be placed anywhere on the board, except in the enemy's deployment zone, or in line of sight of his troops. See bestiary for more details.
Strike and Fade: The Night Walkers can make a special move in the close combat phase. See bestiary for more details.
Bloodhounds...............9 points per model
Houndmaster..............9 points per model
You may include up to 1 bloodhound regiment for each unit of warriors or archers in your army.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Bloodhounds | 7 | 4 | 0 | 4 | 3 | 1 | 3 | 1 | 6 |
Houndmaster | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Houndmasters are armed with whips. The Bloodhounds fight with tooth and claw and need no weapons.
Save: none
Options: The Houndmaster may have either an additional sword (+1 point), a double-handed sword (+2 points), or a halberd (+2 points). He may have a shield (+1 point) and/or light armour (+2 points). The Bloodhounds have no options.
Special Rules: The Houndmaster is a Shadow Elf and the usual Woodsmen and Hatred rules apply. Note the Woodsmen ability also applies to the Bloodhounds but hatred does not.
Pack: The Houndmaster may unleash his hounds in a charge. See bestiary for more details.
The unit may have neither standard bearer nor musician.
Shadow Dancers...............18 points per model.
You may have up to 1 unit of Shadow Dancers for every unit of warriors or archers in your army..
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Shadow Dancers | 5 | 5 | 5 | 4 | 3 | 1 | 6 | 1 | 8 |
Equipment: Shadow Dancers are armed with two swords.
Save: 6+ dodge
Options: none
Special Rules: Shadow Dancers are Arhainii and the usual Woodsmen and Hatred rules apply.
Loose formation: The Shadow Dancers may use a loose formation, in which case the models may be placed up to 2" apart. See bestiary for more details.
Dodge: The Shadow Dancers have a dodge of 6+ against all attacks.
Hatred: Shadow Dancers hate all living enemy.
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