The Hochland Jaegers are foresters who hunt game and make their living with the Hochland longrifle. These are very accurate longrifles, capable of shooting acurately over great distances. The Jaegers are very proficient with the use of these rifles, hunting skills and the stealth skills needed to pass quietly through the forest and mountains of their homeland. It is said that a Hochland Jaeger can pass like a ghost using only the merest of shadows for cover. These men are truly great hunters, and they are much sought after as scouts and sharpshooters. The middle mountains and the great forest contain many monsters and mutated creatures of Chaos and other horrors. The Hochland Jaegers are men who are able to face these horrors and live with their sanity intact. They have hunted foul Beastmen and other creatures that terrorize their farms, villages and towns, and they have become accustomed to fighting these creatures and facing them sometimes alone in their hunts. It is said that to look into the barrel of one of their rifles is to look at your own death.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Hochland Jaegers | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Weapons/Armour: Hochland Jaegers are armed with a Hochland longrifle and hand weapon.
Save: None
Options: The Hochland Jaegers may be given light armour (+2 points per model), and/or a pistol (+2 points). They may have a musician and standard bearer by paying double cost for the model. The unit may carry a magic standard, but it may only be a standard that gives protection, it can never give an offensive bonus.
Special Rules
Skirmish. Hochland Jaegers may skirmish as described in the Warhammer rulebook.
Deployment. Hocland Jaegers are allowed to deploy anywhere out of sight of the enemy once their opponent has deployed. They may not deploy inside the opponent's deployment zone.
Psychology. Hochland Jaegers are immune to the effects of fear and Panic. They are affected by terror only as if it was fear. Hochland Jaegers still take Break tests if defeated in hand to hand combat. They will only take a Break test for missile fire if they lose 50% or more of the unit.
Sharpshooters. Hochland Jaegers may choose their target, even if it is not the closest target, and they may target individuals even if they are part of a unit. They do not take minuses to their BS for long range or firing at individual figures. They may fire at individuals without taking any penalty. The Jaegers lose the benefits of being sharpshooters during any turn in which they move, as it takes time to carefully sight their rifles.
Champion. If the Hochland Jaegers are led by a Champion, he must buy a Hochland longrifle at +5 points and he must pay +5 points for their special abilities (+10 points total). The Champion must be armed and equipped exactly as the Jaegers.
0-1 Hochland Jaegermeister.................95 points
The Hochland Jaegermeisters are the greatest sharpshooters in all the Empire. They have hunted and lived with their longrifles since boyhood, and it is said that to take away a Jaegermeister's longrifle is to take away his right arm and his eyes, as the longrifle is just as much a part of him as they are. A Hochland Jaegermeister is always an individual who has lived for so long in solitude that he will never join with a unit.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Hochland Jaegermeister | 4 | 5 | 6 | 4 | 4 | 2 | 6 | 3 | 9 |
Weapons/Armour: The Hochland Jaegermeister is armed with a Hochland longrifle and hand weapon.
Save: None
Options: The Hochland Jaegermeister may be given light armour (+2 points per model), and/or a pistol (+2 points).
Magic Items: The Hochland Jaegermeister may be given up to two magic items chosen from Warhammer Magic.
Special Rules
Deployment. The Hochland Jaegermeister is allowed to deploy anywhere out of sight of the enemy once their opponent has deployed. They may not deploy inside the opponent's deployment zone.
Psychology. The Hochland Jaegermeister is immune to all psychology and Break tests. If he is ever called upon to take one of these tests, he is automatically assumed to pass it, so no dice are actually rolled.
Sharpshooter. The Hochland Jaegermeister may choose his target, even if it is not the closest target, and he may target individuals even if they are part of a unit. He does not take minuses to his BS for long range or firing at individual figures. He may fire at individuals without taking any penalty. The Jaegermeister loses the benefits of being a sharpshooter during any turn in which he moves, as it takes time to carefully sight his rifle.
Beastslayer Ammo 45 points This is a supply of ammo that has had strength runes carved upon it by a Dwarven Runesmith. The ammo gives +2 to the strength of the rifle and counts as a magic weapon. The rifle will fire at S6 and have a -4 save modifier. Hochland Jeigermeisters Only |
Back to New Troops and Characters.