Magic Items
This is a list of magic items, so you
don't have to go shuffling through the magic items cards
WEAPON SKILL
- 20 BLADE OF ENSORCELLED IRON +1 to
Hit
- 30 RELIC SWORD +1 Weapon Skill
- 75 BLESSED SWORD Weapon Skill = 10
no Orcs or Goblins
- 75 BLADE OF DARTING STEEL
automatically Hits
ATTACKS
- 20 PARRYING BLADE -1 enemy Attack
- 25 BLADE OF LEAPING COPPER +1
Attack
- 25 MACE TAIL +1 Attack at S5 Chaos
Reward C
- 25 MASSIVE HORNS +1 Attack Chaos
Reward C
- 25 MANY ARMS take extra weapon for
+1 Attack, or take shield for +1 Save Chaos Reward C
- 35 SCORPION TAIL +1 Attack at S5
with No Save Chaos Reward C
- 50 BATTLE FURY OF KHORNE +1 Attack,
+2 Attacks when charging, must charge enemy Khorne Reward
C
- 50 BLADE OF LEAPING BRONZE +2
Attacks
- 50 HEART SEEKER reroll Attacks
- 50 SWORD OF JUSTICE reroll Attacks,
no Save for non magical armor Empire
- 75 BLADE OF LEAPING GOLD +3 Attacks
HITS
- 50 DRAGON BLADE Hit = 2 Hits
- 75 HYDRA SWORD Hit = D6 Hits WOUNDS
- 25 BANISHER SWORD Wound = D3 vs.
Undead
- 25 RENDING SWORD 2 Wounds
- 30 FLAIL OF SKULLS Flail, 2 Wounds
vs. Living U
- 35 BONE BLADE Wound = D3
- 45 CHAOS RUNE BLADE Wound = D3, no
Save for non magical armour Chaos C
- 50 SWORD OF CHANGE if Wounds Victim
becomes Chaos Spawn on 5+, +1 per wound Chaos C
- 50 WEEPING BLADE +1 to Wound, -1 to
Save, Wound = D3 Skaven
- 60 CHAOS DAEMON SWORD Wound = D6,
no Save for non magical armour, if 1 Wounded Chaos C
- 70 VENOM SWORD Wound = D6
- 75 AXE OF KHORNE kills if Wound
caused, exhasted on 6 Khorne Reward C
- 100 FROST BLADE kills if Wound
caused, no Save for non magical armour
- 100 THE ROD OF CORRUPTION kills if
fails a roll D6 vs. T when hit, no Save for non magical
Plague Monks S
- 125 HELLFIRE SWORD kills if Wound
caused, victims neighbors hit, Strength 3
STRENGTH
- 10 POTION OF STRENGTH +3 Strength
for one turn, use once
- 20 SWORD OF MIGHT +1 Strength
- 40 OGRE BLADE +2 Strength
- 60 SWORD OF HEROES +3 Strength,
Wound = D3 Wounds, vs. Toughness 5+
- 80 GIANT BLADE +3 Strength
- 100 THE HAMMER OF SIGMAR
automatically Wounds, no Save for non magical armor
Empire
- 100 THE SWORD OF TECLIS
automatically Wounds, blast enemy unit once HE
- 100 DEATHSWORD Strength 10
- 125 DAEMON SLAYER +3 Strength,
automatically Wounds Daemons, Wound = D3 Wounds
- 125 DRAGON SLAYER +3 S, auto Wounds
Dragons, Wound = D3 Wounds, Dragons fear
- 125 GOTREK'S AXE Wounds 2+, -3 or
no Save, W=D3 or D6 vs. Daemons or Dragons Dwarf Slayers
D
- 125 AXE OF GRIMNIR Wounds 2+, -3 or
no Save, W=D3 or D6 vs. Ogre or Trolls Dwarf Kings D
- 135 FELLBLADE Strength 10, D6
wounds, bearer wounded each turn on a 6 Skaven S
SAVES
- 10 BITING BLADE -1 Save
- 20 BLADE OF SLICING -2 Save
- 30 BLADE OF SEA GOLD -3 Save
- 30 RUNEFANG no Save, Wound = 2 vs.
Undead Empire
- 50 DWARF-GROUGER -3 Save, Wound =
2, Wounds on 2+ vs. Dwarfs Skaven S
- 50 GROMRIL BLADE no Save for non
magical armor no Orcs or Goblins
- 75 OBSIDIAN BLADE no Save for non
magical armor, all armor destroyed
TOUGHNESS
- 50 SWORD OF RESILIENCE +1 Toughness
- 100 SWORD OF UNYIELDING +2
Toughness
- 150 SWORD OF DEFIANCE +3 Toughness
INITIATIVE
- 5 COPPER SIGIL SWORD +1 Initiative
- 10 BRONZE SIGIL SWORD +2 Initiative
- 15 SILVER SIGIL SWORD +3 Initiative
- 20 GOLD SIGIL SWORD Initiative 10
- 25 HELM OF MANY EYES bearer strikes
first Chaos C
- 50 GOLDEN SCEPTRE OF NORGRIM bearer
and unit he leads are +1 Move, Strength, or Save Dwarfs D
- 50 SKAVENBREW randomlly affects
unit for game, doubles stats, frenzy, or hate Skaven S
- 65 CHAOS RUNESWORD +1 WS, +1 S, +1
A Undead or Chaos U
- 125 MORGOR THE MANGLER +1WS, +1T,
+1S, strikes first, no Save for non magical armour Orcs
OG
PENALTIES
- 10 LANGUISHER SWORD Victim's
Initiative -1
- 15 DARK SWORD Victim's BS/WS -1
Chaos or Dark Elf
- 25 CURSED BOOK all Living within
6", suffer -1 to hit Chaos or Undead U
- 25 WARPSTONE AMULET touching models
-2 to hit and -2S vs. bearer, if fail Ld test Skaven S
- 25 SOUL BLADE Victim's Toughness -1
Chaos
- 25 BLOOD DRINKER Victim's Strength
-1 Chaos or Dark Elf
- 30 NURGLE'S CLOUD OF FLIES touched
enemys are -1 to hit Nurgle Reward C
- 30 GAZE OF SLAANESH -1 Attack for
enemys in HtH Slaanesh Reward C
- 35 NURGLE'S ROT touched enemys
wounded on 6, No Save, not towards pushback Nurgle Reward
C
- 35 WARRIOR BANE Victim's Attacks -1
- 40 TORMENTOR SWORD Victim subject
to Stupidity
- 50 NURGLE'S FOUL ODOUR enemys in
HtH with unit are -1WS Nurgle Reward C
- 50 ALLURE OF SLAANESH enemy in HtH
my not strike him untill they pass Ld test on 3D6
Slaanesh Reward C
- 50 SLAANESH'S SCEPTRE OF DOMINATION
dominates enemy characters within 12" Chaos-Slaanesh
- 50 THE COLLAR OF ZORGA touching
Monsters may not attack, takes over control of Monster
Orcs or Goblins OG
- 60 THE RUBY CHALICE after unit
Wounded, -2 to Hit unit with missles, -1 to Hit bearer in
HtH
- 75 DESTROYER steals magic
items/spells Dark Elf
- 100 SWORD OF DESTRUCTION touched
model's magic items nullified, destroys magic item on
wound
- 125 BLACK AXE OF KRELL two-hand
weapon, No Save, Wounds victim on 2- magic phase Undead
or Chaos U
PSYCHOLOGY
- 10 THE SWORD OF BORK if bearer is
Leader, Unit ignores first Animosity test failure Orcs,
Savage Orcs OG
- 10 BERSERKER SWORD bearer immune to
Psychology, no Unit Leaders
- 35 SHRIEKING BLADE causes Fear
- 35 HIDEOUS APPEARANCE causes Fear
Chaos Reward C
- 50 SWORD OF FORTITUDE bearer immune
to Fear, Terror, and Panic
- 50 SKABSKRATH causes Terror Undead
- 50 CROWN OF COMMAND Leadership =
10, no modifiers
- 50 GREAT BOOK OF GRUDGES bearer and
unit he leads hates enemy Dwarf Kings D
- 75 DRAGON CROWN OF KARAZ wearer
immune to Fear and Terror, no modifiers to break test
Dwarf Kings D
- 100 THE BLADE OF COURONNE Undead
wounded within 3", bearer immune to Fear Bretonnia
MISC
- 10 WARPSTONE CHARM reroll dice
once, adding +1 or -1 Skaven or Chaos
- 25 HEART OF WOE blast when bear is
killed
- 25 POISON WIND GLOBES throw
8", 2" templet, scatters D3", wounded on
4+, no Save Skaven S
- 25 HAIL OF DOOM ARROW 3D6 arrows at
Strength 4, use once Wood Elves
- 25 POTION OF CHAOS start of your
turn, 1-3 recover Wound, 4 +1S, 5 +2S, 6 Chaos Gift Chaos
C
- 35 FORTUNE OF TZEENTCH reroll dice
once per turn exhausted on 1 Chaos Reward C
- 50 BREATHE FIRE use flame template,
one S4 hit on 4+ Chaos Reward C
- 50 DEAMON STEED charater rides this
monster Chaos C
- 50 HEALING POTION restores all
Wounds, use once
- 50 BUGMAN'S TANKARD restores 1
Wound to unit member, three uses Dwarfs D
- 50 SKALM restores all Wounds, use
once Skaven S
- 50 TOMB KING'S CROWN if not in HtH
Undead within 12" use bearer's WS and BS Mummy tomb
kings U
ARMOUR
- 5 ARMOUR OF ENDURANCE heavy 5+
reroll 6+ no modifiers
- 5 MAGIC WAR PAINT none 5+ 3+ vs.
Missles, 5+ vs. HtH Woody type Races
- 5 ENCHANTED SHIELD shield 5+ +1 to
Save
- 10 SHIELD OF PTOLOS shield 6+ +1
vs. Missles \(5+ vs. Missles)
- 10 DRAGONHELM none 2+ vs. Fire, no
modifiers
- 10 CHAOS ARMOR heavy 4+ +1 to Save,
wizards may use Chaos
- 15 ARMOUR OF FORTUNE heavy 5+
reroll 5+ no modifiers
- 20 SCALY SKIN reroll 4+, wizards
unaffected Chaos Reward C
- 25 DAWNSTONE reroll armour Save
- 25 BANE SHIELD shield 6+ S4 hit on
opponent when Save attempted High Elves HE
- 25 ARMOUR OF METEORIC IRON heavy 2+
no movement penalties
- 25 CRIMSON ARMOUR OF DARGON heavy
4+ enemy Ld test to Hit Chaos
- 25 PRAISE OF KHORNE reroll armor
Save, exhasted on 1 Khorne Reward C
- 40 DESTINY OF TEENTCH restores
wound, exhasted on 3- Tzeentch Reward C
- 40 IRON HARD SKIN reroll 4+ no
modifiers, wizards unaffected Chaos Reward C
- 50 REGENERATION regenerates wound
4+ each phase, not after burned Chaos Reward C
- 50 CHAOS RUNESHIELD shield 6+
negates opponents magic weapons ability Chaos C
- 50 SHADOW ARMOUR heavy 5+ ignores
terrain, opponent -1S except magic High Elves HE
- 50 WARPSTONE ARMOUR light 4+ no
modifiers, S3 hit when Saved, wizards may use Skaven S
- 50 ARMOUR OF PROTECTION heavy 5+
reroll 4+ no modifiers
- 75 ARMOUR OF BRILLIANCE
heavy+shield 3+ enemy -2 to Hit Bretonnian
- 75 ARMOR OF SKALDOR heavy 2+ reroll
4+ no modifiers, even on No Save, immune to fire Dwarf
Kings D
ANTI-MAGIC
- 25 AMULET OF FIRE Dispels on 4+,
once per Magic Phase
- 50 SPELLSHIELD shield 6+ deflects
spells 4D6" using scatter dice
- 75 THE SILVER SEAL Dispels on 4+,
enemy is -1 to Hit Empire
- 75 CLOAK OF SHADOWS bear only
charged on a 6, spells only cast at bearer on a 5+ Skaven
Assassins S
- 100 SPELLEATER SHIELD shield 6+
Dispels on 3+, destroys spell on dice off
- 100 COLLAR OF KHORNE if Saves magic
weapon destroyed, Dispels 4+, destroys spell 4+ Khorne
Reward C
- 100 TALLISMAN OF OBSIDIAN
automatically Dispels, nullifies spells from bearer and
neighbors
NON-MAGIC
USER'S MAGIC
- 25 RING OF VOLANS use a Spell Card
once
- 25 FIERY RING OF THORI creates
flame barrier 6", blocks move and shoot, one use
Dwarfs D
- 40 BANDS OF POWER bearer doubles
Strength for 1 turn, three uses Skaven S
- 50 THE ORB OF THUNDER cast storm
causing no flyng between high and ground, three uses
- 65 THE BRASS ORB thrown in magic
phase, under templet killed on D6 vs. I, one use Skaven S
- 75 SKARSNIK'S PRODDER +1S Prodder,
Waagh number of S4 blasts, range 24", no Save Night
Goblins OG
- 75 LIBER BUBONICUS bearer becomes a
level 2 Wizad, may chose spells from list Plague Monks S
- 75 CHAOS TOMB BLADE each Wound
gives +1 Power cards Undead or Chaos U
- 85 THE TALISMAN OF HOETH bearer
becomes a level 2 Color Wizard High Elves HE
- 125 CROWN OF SORCERY bearer becomes
a level 3 Necromancer, overcome if fails a Ld test
MAGIC
USERS ONLY
- 25 DISPEL MAGIC SCROLL
automatically Dispels any Spell, use once
- 25 ROD OF POWER stores up to 3
Power cards, lose cards if D6 less then # of cards
- 25 STORM-DAEMON halberd, cast on
eniemy within 24", D6 S5 hits, exhausted on 2-
Skaven Warlock S
- 25 WARRIOR FAMILIAR familiar takes
wizards place in combat C
- 30 POWER FAMILIAR may store 1 power
card C
- 35 SEER STONE increases range by
D6" per extra power used Skaven S
- 35 GOLDEN EYE OF TZEENTCH touched
enemies are transfixed if they fail a Leadership test
Chaos-Tzeentch
- 35 CHALICE OF SORCERY take extra
magic card, lose wound on a 6
- 35 SKULL STAFF +1 to Dispell,
reveal eniemy magic items within 12" each magic
phase U
- 35 SKULL OF KATAM Spells cost 1
less, bearer killed if fails Ld test, -1 Ld per use Chaos
C
- 35 THE CHALICE OF CHAOS 1 Chaos
Spawn, 2-3 enemy -1 card, 4-5 +1 card, 6 Drain Magic
Chaos C
- 40 THE SKULL WAND OF KALOTH kills
on a Ld test if hits in HTH HE
- 50 CHAOS FAMILIAR once per turn may
add or subtract 1 from die roll by wizard Chaos C
- 50 SPELL FAMILIAR +1 Spell C
- 50 THE TOMB-BLADE OF ARKHAM kill
become Skeletons Undead
- 50 STAFF OF FLAMING DEATH cast on
Unit within 24" D3 S4 hits, if casualties take panic
test U
- 50 CLOAK OF MISTS AND SHADOWS cast
Necromatic spell "The Dark Mist", once per
Magic phase U
- 50 STAFF OF OSIRIS cast line
18", S6 hit D3 Wounds, if killed continues path,
exhasted on 2- U
- 50 WARPSTORM SCROLL D6 S6 hits vs.
all models flying high, and driven off, one use Skaven S
- 50 STAFF OF DAMNATION cast on all
Undead within 36", extra actions exhasted on a 2-
Undead
- 50 DESTROY MAGIC SCROLL
auomatically Dispels, destroys Spell on dice off, use
once
- 50 SKAVEN WARPSCROLL cast on unit
within 24", all take a S3 Hit, Panic Test, use once
Skaven S
- 50 WAND OF JET Spells cost 1 less
power, exhasted on 2-
- 50 THE CARSTEIN RING restores
bearer when killed within 12", use once
Undead-Vampire
- 75 SWORD OF UNHOLY POWER cast spell
without using Power cards, exhasted if D6 less then Power
U
- 100 BOOK OF NAGASH +1 Magic Level,
extra Necromanic spell Necromancers U
- 100 TALON OF DEATH neighbors suffer
1 Wound in HtH phase, Undead are immune Undead
- 100 STAFF OF NURGLE cast on model
within 12", model is destroyed, exhasted on a 2-
Chaos-Nurgle
- 125 THE WAR CROWN OF SAPHERY adds
one to magic Level High Elves HE
- 150 THE BOOK OF ASHUR +1 Magic
Level, Spell Card from any deck
STANDARDS
- 10 THE EVIL SUN BANNER may re-roll
failed Animosity test Night Goblins OG
- 20 PLAGUE BANNER cast on unit in
HtH, D6 wounds no Saves, use once Nurgle or Skaven
- 25 STANDARD OF SHIELDING +1 to
Save, always saves on a 6 even for No Save
- 25 WAR BANNER +1 to Combat Results
- 25 BANNER OF COURAGE reroll Break
Test
- 25 GORK'S WAR BANNER +1 to Strength
when charging Orcs or Goblins OG
- 35 SPIDER BANNER doubles attacks
for first HtH of game, use once Forest Goblins OG
- 35 THE BAD MOON BANNER -1 to be
Hit, strikes first Night Goblins OG
- 50 THE BLASTED STANDARD cast on
unit within 8", 2D6 S6 hits, Panic Test, use once
Chaos-Tzeentch
- 50 THE RAPTUROUS STANDARD immune to
Psychology, cannot be Broken Chaos-Slaanesh
- 50 BANNER OF RAGE subject to Frenzy
Chaos-Khorne
- 50 BANNER OF ARCANE PROTECTION
Dispels on 4+, Daemons or Undead in HtH suffer 1 wound on
4+
- 50 DREAD BANNER causes Fear
- 50 BANNER OF MIGHT +1 to Hit
- 50 BANNER OF DOOM enemy within
6" are -1 to Leadership Undead
- 65 MORK'SWAR BANNER Dispels on 4+,
kills touching Wizards, no Spells from unit Orcs or
Goblins OG
- 75 BANNER OF WRATH cast D6 bolts on
models within 24", Strength 4 hit, no Save
- 75 HELL BANNER enemy within 6"
are -2 to Leadership Undead
- 75 SACRED STANDARD OF THE HORNED
RAT Ld 10, absorbs power cards on 4+, power cards can be
reused Skaven S
- 100 BATTLE BANNER +D6 to Combat
Results
- 100 BANNER OF ARCANE WARDING
protects all within 6", deflects Spells 4D6"
using scatter dice
ORIGINAL
MAGIC ITEMS
- 25 DISPEL MAGIC SCROLL
automatically Dispels any spell, use once
- 25 THE SWORD OF SWIFT SLAYING
bearer strikes first
- 50 DESTROY MAGIC SCROLL
auomatically Dispels, destroys Spell on dice off, use
once
- 50 STAFF OF LIGHTNING cast on first
model within 24", 3 Strength 6 hits, exhasted on 2-
Orcs or Goblins
- 50 THE GOLDEN HELM OF ATRAZAR
absorbs Wound on 3+
- 50 THE BLACK AMULET reflects Wound
on 4+
- 50 THE CLAW OF NAGASH cast on model
within 6", 2D6 - Toughness Wounds, use once
- 50 THE AXE OF GROM Wound = 2
Wounds, no Save Orcs or Goblins
- 50 THE DARK MACE OF DEATH blast
touching models, used once
- 75 THE HORN OF URGOK cast on all
within 24", enemy in HtH take Panic, friendlies
rally, three uses
- 100 DOOMFIRE RING cast on model
within 18", 2D6 Strength 3 hits, three uses
- 100 THE SWORD OF TECLIS
automatically Wounds, no Save, blast e