The Dwarf Engineers Guild
is an ancient, obsessively secretive organisation. Foremost of
its well known activities include the manufacture of the variety
of Dwarf War Machines. Amongst its other activities, the Guild
also produces some of the worlds most resourceful engineers. As
part of their extensive apprenticeship these Guild Engineers are
required to complete a tour of 'field duties'. The duties of
these aspiring apprentice engineers entail field construction's
and demolition's, on the battlefield. Constructions include the
building of wooden stockades and bridges. Demolition's of
existing field constructions and buildings, also form an
important aspect to the Guild Engineers training. So, in times of
need, Dwarf Generals often enlist a team of these Guild
Engineers, commonly referred to as Dwarf Sappers.
Dwarf Sappers must work in
regiments of at least 2 and no more than 6 models. Hence, Dwarf
Sapper Teams are an exception to the minimum 5 models to a unit
rule. A single survivor of a Dwarf Sapper Team is of no special
use and is not allowed any of the Special Rule abilities of the
Sapper's, unless he can join another Sapper team. Sappers who
move less than an 1" in any Turn can Construct field works.
Profile | M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sapper | 4 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
EQUIPMENT : Hand
Weapons
SAVE : None
OPTIONS : Sappers
may wear light armour at an additional cost of +2 points per
model. Sappers may be equipped with shields at an additional cost
of +1 point per model.
SPECIAL RULES : Sappers can build and destroy constructions as detailed below