Beastlord Grisnaak..............120 points

Whip of Grisnaak.........+70 points
Wyvern...............+126 points (see below)

You may include Beastlord Grisnaak in you army as an independant character or the army General if you wish. If he is chosen as the army general you must spend 25% of you points on Clan Moulder packmasters (Rat Ogres and Giant Rats) and Monsters (Chimera, Manticores etc)

Grisnaak is one of the greatest living beastmasters and is second in power only to Lord Verminkin himself. His constant exposure to warpstone has twisted and mutated his frame causing him to grow an extra pair of arms and an extra head.

Profile M WS BS S T W I A Ld
Grisnaak 5 6 3 5 4 3 7 6 9

WEAPONS/ ARMOUR: Grisnaak wears no armour and is armed with three swords

MAY RIDE: Grisnaak may ride a monster. His favorite is his Wyvern 'Manmaimer'

MAGIC ITEMS : Grisnaak may carry three magic items. The first item chosen must always be the Whip of Grisnaak.

SPECIAL RULES

Mutations
Constant exposure to warpstone has mutated Grisnaak. He has two extra arms enabling him to carry two extra swords. These extra attacks are included in the above profile. If Grisnaak is armed with a magic weapon he may make a maximum of four attacks with it with the other two being from ordinary swords. Grisnaak has also grown an extra head. This means that he is subject to stupidity as his heads argue with each other about what to do next!!

Fear
Due to his unnatural appearance Grisnaak causes fear.

Monsters
Due to the fact that Grisnaak breds monsters it costs less points to mount him on one than normal. He can buy a monster mount at 70% of the normal cost. The mount is also increadibly loyal to him so add +1 to any rolls on the monster reaction table.

The Whip of Grisnaak
No monster may approach within 6" of the whips bearer unless the bearer allows it. In addition, in the magic phase, the bearer may attempt to take over the mind of one enemy monster within 12". Roll a D6 and add 6. If the number rolled is more than the monsters leadership then he may temporally control the monster. Control of the monster returns to the other player at the begining of the next magic phase. If the monster has a rider then his leadership is used.

To make Grisnaak you need the Skaven Bloodbowl Star Player, the Packmaster figure with his whip raised in the air and a Wyvern (I used Azhags mount). Chop one of the Bloodbowl players arms off and replace it with the whip arm from the Packmaster. Glue a couple of swords from your bits box on the models other hands and then bend his legs so that he fits comfortably onto the Wyvern. Voila your very own Grisnaak model.

 


By Mike Marshall