Centaurs live upon the northern steppes of east of the Old World and North of the Mountains of Mourn. They are free and uninhibited race, intelligent, reasonable and kindly. They are nomadic and have no permanent settlements, preferring their free lifestyle. Centaurs of old often came to discuss with the Elves of the Old World, and some wood elf settlements still retain a contact with the Centaur race. Mostly, however, they are a whispered legend in the Old World, whose inhabitants know the terror of Chaos Centaurs far better. Hobgoblins of the East are an age-old enemies of the Centaurs, and their long feud has left it's mark on this noble race.
Wood Elf Armies may have a Centaur Unit.
Army list entry:
0-1 Unit of Centaurs.............30 points per model
Profile | M | WS | BS | S | T | W | I | A | Ld |
Centaur | 8 | 3 | 4 | 4 | 3 | 2 | 3 | 2 | 7 |
Weapons/Armour: A hand Weapon.
Options: Centaurs may be armed with bows (+2 points),
spears (+1 point), flails (+1 point). They may wear light armor
(+2 points), barding (+4 points) and may carry shields (+1
point).
Special: Good Centaurs HATE Hobgoblins. Treated as fast
cavalry unless their armor save is above 5+.
If your army includes a Centaur unit it may also have centaur Characters. These must be paid from the Character allowance of your army.
Centaur Champions.............100 points
A Centaur unit may have a Centaur Champion if you wish.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Centaur Champion | 8 | 4 | 5 | 5 | 3 | 2 | 4 | 3 | 8 |
Weapons/Armour: A hand Weapon. A
Centaur Champion will always be armed exactly like the unit it is
part of.
Magic Items: As a Champion Character Centaur Champions are
entitled up to one magic item. It may be a magic item limited to
the Wood Elves.
Centaur Heroes.............220 points
If your army includes a Centaur Unit it may also include any number of Centaur Heroes within the limitations of the Character allowance of your army.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Centaur Hero | 8 | 5 | 6 | 5 | 4 | 4 | 5 | 4 | 8 |
Weapons/Armour: A hand weapon. A
Centaur hero may have additional equipment as it is available to
the Centaur units.
Magic Items: As a Hero Character a Centaur Hero is
entitled up to two magic items. These magic items may be ones
that are limited to the Wood Elves only.
Centaur Shamans
Shaman.............110 points
Shaman Champion.............160 points
Centaurs revere the nature as the Source of all living things, and thus they are very closely related to it. The shamans are not exceedingly powerful magic-users, but their powers, when combined with their physical strength makes them exceedingly dangerous foes. If your army includes a Centaur Unit, it may also include Centaur Shamans within the normal point limitations.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Shaman | 8 | 3 | 4 | 4 | 4 | 2 | 4 | 2 | 7 |
Shaman Champion | 8 | 3 | 4 | 5 | 4 | 3 | 4 | 2 | 7 |
Weapons / Armor: A hand weapon.
Centaur Shamans may have additional equipment as it is aviable to
Centaur Units.
Magic Items: Centaur Shaman may have up to one magic item
and a Shaman Champion may have up to two magic items. These may
be any magic items limited to the Wood Elves only.
Spells: Centaur Shamans may use Jade and Amber Spells.
They always draw their spells after all other Wizards.
Written by Longsword