FINARD, THE WOLFMASTER.......................51 points
Two wolves........52 points
Wolf Blade........90 points
Your Wood Elf army may include Finard the Wolfmaster as an independent character. He may never join or lead a unit and always fights with only his two wolves.
Not even the Wood Elves themselves know much about the mysterious Finard, but it can be said that all are thankful he seems to be allied with them. The most common tale of his life is that he fled from marauding orcs into the forest and was only saved by the two wolves which protected him from the pursuing orcs. Over time, the Wood Elf community forgot about the disappearance of Finard, and he grew ever more wolf-like in his new home, growing hair on his back and adopting a more stooped posture. The first reported sighting of Finard was at the Battle of a Thousand Bones, in which a crushing defeat was won against a huge dwarf army, notably aided by a mysterious ally. Finard has been seen but a dozen times since, and on all those occasions the Wood Elf forces have won glorious victories.
Finard seems to show on occasions where he is most needed, lending his aid accompanied by his two beloved wolves.
PROFILE | M | WS | BS | S | T | W | I | A | Ld |
Finard | 5 | 5 | 5 | 4 | 3 | 1 | 7 | 2 | 8 |
WEAPONS/ARMOUR: Wolf Blade, two wolves.
MAGIC ITEMS: Finard has one magic item which is always the enchanted Wolf Blade.
SAVE: The Wolfmaster does not wear armour or carry a shield. Instead his protection comes from his incredibly thick wolven hide, which gives him a 5+ save against missiles and hand-to-hand weapons.
MOUNTS: Finard always fights on foot with his two wolves.
SPECIAL RULES
Wolves
Finard is always accompanied by two wolves, which have been with him since that fateful day when he fled from the orcs. They have the following stats:
PROFILE | M | WS | BS | S | T | W | I | A | Ld |
Wolf | 6 | 5 | 0 | 4 | 4 | 1 | 7 | 2 | 4 |
Movement
The wolves must stay within 16" of Finard at all times, but they are totally independent and can charge, etc. freely, but the two wolves must always be within 3" of one another. If the wolves are separated from each other they will return immeadiately, as fast as possible, to Finard. However, if they move out more than 16" from Finard they will move D6" in a random direction (use the scatter dice) the first turn, and if in the second turn Finard is not within 16" they will flee off the closest table edge.
Psychology
Finard and his wolves cause Fear - see the Warhammer Rulebook for details. They Fear Terror causing monsters as usual.
Shooting
When the enemy shoots missiles at Finard and the wolves when the are within 3" of one another, randomise hits scored between them. Roll a D6: On a 1-4 the wolves are hit, 5-6 Finard is hit.
Wolf Blade
The Wolf Blade is said to be fashioned from the claw of the biggest wolf that ever roamed in the forest of Athel Loren. Its tip is strong enough to break rocks, and its side so sharp it can cut through even the best armour. The Wolf Blade boosts Finard's strength to 6 and causes D3 wounds with a -3 save modifier.
By Doran Amos