SLAYER WARBANDS
By Matty Anderson - northw@stormsites.clara.net
Northern Wastes
Heroes - Slayer warbands may have the following heroes:
Master Slayer - this is the leader of your warband.
Venerable Slayer - this ancient one carries the Troll Banner.
Short Crests - these are Dwarfs who have just joined the Slayer Cult.
Angry Master Brewer - this Dwarf is a master brewer. He is very angry.
Henchmen - Slayer warbands may have the following henchmen:
Slayers - the bulk of your warband.
Drunken Dwarfs - these Dwarfs are good friends of the master brewer.
Slayer warband list
Heroes
1 Master Slayer - 60GC
M | WS | BS | S | T | W | I | A | Ld |
3 | 5 | 3 | 3 | 4 | 1 | 3 | 1 | 10 |
The Master Slayer may be armed with weapons from the Slayer list.
0-1 Venerable Slayer - 30GC
M | WS | BS | S | T | W | I | A | Ld |
3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
The Venerable Slayer may be armed with weapons from the Slayer list. He carries the Troll Banner.
0-2 Short Crests - 15GC
M | WS | BS | S | T | W | I | A | Ld |
3 | 3 | 2 | 3 | 4 | 1 | 2 | 1 | 9 |
Short Crests may be armed with weapons from the Slayer list.
0-1 Angry Master Brewer - 20GC
M | WS | BS | S | T | W | I | A | Ld |
3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
The angry master brewer may be armed with weapons from the Dwarf and armour lists.
Henchmen
Slayers - 25GC
M | WS | BS | S | T | W | I | A | Ld |
3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Slayers may be armed with weapons from the Slayer list.
Drunken Dwarfs - 15GC
M | WS | BS | S | T | W | I | A | Ld |
3 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Drunken Dwarfs may be armed with weapons from the Dwarf list, they may also have armour.
Special rules:
A Slayer warband follows all the rules for warbands printed in White Dwarf 225, with the following exceptions:
Slayers are immune to psychology. Note that Drunken Dwarfs are not.
Troll Banner: Any Slayer within 12" of the banner gets +1 to hit in hand to hand combat.
Master Brewing skills: Before a game roll 1D6. On a 6, Dwarfs are immune to all psychology (note that this is useless if you don't have Drunken Dwarfs in your Warband). Also, Slayer Warbands have to take 75% casualties before they have to leg it (normally 50%).
Drunken Dwarfs:
At the beginning of every Slayer turn roll 1D6 and consult the table below.
D6 | Effect |
1 | Vomit - the Dwarf(s) stop to vomit and can't do anything else this turn. This is very disturbing in combat - both participants can do nothing. |
2-3 | Move randomly - roll the scatter dice and 1D6. Move the Dwarf(s) in that direction the number of inches indicated on the D6. |
4-5 | Move normally - Move normally! You are stupid for reading this! |
6 | The Dwarf(s), in their alcohol fuelled state, move 2D6" towards the nearest enemy. If combat occurs the Dwarf(s) strike first, even against opponents armed with spears. |
Weapons
Slayer weapon list
Dagger (1st free) | 2GC |
Mace | 3GC |
Hammer | 3GC |
DH weapon | 15GC |
Morning Star | 10GC |
Sword | 5GC |
Axe | 5GC |
Big Axe | 15GC |
Huge Axe | 25GC |
Dwarf weapon list
Dagger (1st free) | 2GC |
Mace | 3GC |
Hammer | 3GC |
DH weapon | 15GC |
Morning Star | 10GC |
Sword | 5GC |
Axe | 5GC |
Spear | 10GC |
Halberd | 10GC |
Dwarf armour
Light armour | 20GC |
Heavy armour | 50GC |
Dwarf armour | 70GC |
Helmet | 10GC |
Sheild | 5GC |
Rules for new weapons: Big Axes have very sharp edges. In game terms, this causes a -2 save.
Huge Axes are treated as double handed weapons with no save.
Notes on Slayer warbands - Matthew's comments
This warband may seem slightly, or very, unbalanced. This is because it is! Slayers scorn armour and missile weapons, favouring the cut and thrust of close combat. As a result, Slayers excel at this.
When you play with a Slayer warband, you will find that you will be shot to pieces in the first couple of turns, but when you finally get into close combat, the rewards will (or should) be there to reap dear.
I have included a sample warband that I am using in our Mordheim campaign:
Krudd's Krazy Krack'eds
Heroes
Krudd, Master Slayer armed with a big axe - 75GC.
Zammil, Venerable Slayer armed with a big axe - 45GC.
Snorrri, Short Crest armed with a hammer - 18GC.
Alric, Short Crest armed with a morning star - 25GC.
Duregal, Angry Brewer armed with a morning star and a shield - 35GC.
Henchmen
3 Slayers armed with axes - 90GC.
3 Slayers armed with axes - 90GC.
4 Drunken Dwarfs armed with spears and shields - 120GC.
Total: 498GC