SOL'KANAR THE SWAMP KING.....................................................250 points
Rotting Club of the King........+25 pts.
Sol'Kanar is as ancient as the Necromancer lord Nagash himself. He has ruled the Dark Swamps in Lustria for 20000 years. He existed when the old ones came and they left him alone. He controlled the swamp and all its surroundings. When Nagash brought Necromancy to the world, Sol'kanar was the second one in the world to feel it. The power of Necromancy surged throughout the Swamp and from that day. Anyone being killed in the swamp have rose to attend to the Swamp King.
PROFILE |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sol'Kanar | 4 |
8 |
4 |
5 |
5 |
5 |
5 |
6 |
10 |
Weapons/Armour: Sol'Kanar carries a hand weapon and the Rotting Club of the King.
Magic Items: Sol'Kanar has no magic items but may have 3 chosen from the Warhammer Magic supplement.
SPECIAL RULES
Sol'Kanar must be the general of the Undead army if he's chosen. No other special characters are allowed when he is leading it. No carrions either as they are hunted for sport by the Swamp King. Sol'kanar has a special save of 4+, much like the Shield of the Old ones.
The Rotting Club of the King: This weapon is plagued with the diseases and vermin of the swamp, and when it hits it does D3 wounds instead of the normal 1.
By ArchLiche