By Nathan Beck
Boomstick: This is Ash's Remington double barrel
shotgun, an S-Mart Special. It has a limited range of 4 squares
and can not be fired if there are any models between him and his
target. It may be fired twice before having to be reloaded for
1d6+7 damage on each shot. There is a -2 damage per square after
the second, so 1d6+5 at three squares and 1d6+3 at four squares.
Chainsaw: Ash Chainsaw does 1d6+(str+4). Ash must pickup
lantern fuel while in town in order to keep the Chainsaw running.
If Ash roll a 1 on a to-hit roll, he must roll a d6 and consult
the following chart:
-Chainsaw fuel Cost: 50 gold per flask
2. Chainsaw Follow Through: Ash can dig his chainsaw
into his opponent in attempt to cut him in half. On a successful
hit Ash can dig his chain saw into his opponent instead of using
any remaining attacks. On each following turn Ash adds a d6
damage to the damage dice of the previous turn for each attack
until the monster escapes pinning and moves away.
3. Insane Courage: Whenever Ash is required to make a fear
or terror test, he goes nuts gaining double attacks at -1 to hit.
Ash moves toward whatever has the highest fear/terror rating,
killing anything in his way, he may now move before or after
attacks. Until his opponent is dead Ash cannot attack any other
monsters unless they are in the way. While insane, Ash can only
use melee weapons.
4. Reload only when dramatically feasible: With this
ability Ash no longer needs to reload his shotgun unless he kills
the most valuable opponent on the same board piece(if there is 2
or more models that are tied for most valuable monster, ignore
this effect), rolls a one on an attack roll, or wishes to switch
ammo types.
5. Ignore Pain: Ash has lived through hell AND
SURVIVED! With this skill Ash has a ignore pain
characteristic equal to one-half his level rounded up.
6. Weapon Master: Ash is a expert at using melee weapons,
Ash Now receives +1 to hit with melee weapons.
7. Rapid Fire: This skill allows Ash to fire his shotgun a
number of times equal to his attack characteristic. If he has to
reload, it takes one attack to do so.
8. Power Shot: This skill allows Ash to fire both barrels
at once in powerful blast doing an extra dice of damage with each
attack. However he now only has one shot before he has to reload.
9. Ignore Blow: If an melee attack (things like spells or
tomb rot don't count but damage from a fanatic would) brings Ash
to 0 or less life roll a d6, on a 1-2 no effect, 3-5 he takes
half damage, 6 the blow is ignored completely.
10. Point Blank: This skill allows Ash to use his WS to
hit a model in base to base contact with him instead of his BS if
he wishes when firing his shotgun. This skill also allows Ash to
use an attack in order to shove his shotgun into a vital area of
his opponent and pull the trigger doing triple damage. once per
adventure (note: this skill can be combined with the "Power
shot" skill) This skill can only be used on the most
valuable model on the board.
11. Magic Ability: Upon leering this skill Ash can
research a random spell or have a wizard in the party teach him a
spell he knows. Ash may attempt to learn one spell per level. Ash
gains power the same way the wizard does each turn to attempt to
cast one of his spells. When he attempts to cast a spell rolling
a d6 on the following chart:
With this skill Ash is also allowed to use magic items
normally restricted to the wizard.
12. Choose Any Skill
Battle-Level | Gold/ XPs | Title | Move | WS | BS | Str | Dam. Dice | T | Wounds | I | A | Luck | WP | Skills | Pin |
1 | 0 | Ash | 4 | 3 | 5+ | 3 | 1 | 4 | 1d6+8 | 4 | 1 | 1 | 2 | 1 | 5+ |
2 | 2,000 | Ash | 4 | 4 | 5+ | 3 | 1 | 4 | 2d6+8 | 4 | 1 | 1 | 2 | 2 | 5+ |
3 | 4,000 | Ash | 4 | 4 | 4+ | 3 | 1 | 5 | 3d6+8 | 4 | 2 | 1 | 2 | 2 | 5+ |
4 | 8,000 | Ash | 4 | 4 | 4+ | 4 | 1 | 5 | 4d6+8 | 4 | 2 | 2 | 2 | 3 | 4+ |
5 | 12,000 | Ash | 4 | 5 | 4+ | 4 | 2 | 5 | 5d6+8 | 5 | 2 | 2 | 3 | 3 | 4+ |
6 | 18,000 | Ash | 4 | 5 | 3+ | 4 | 2 | 6 | 6d6+8 | 5 | 2 | 3 | 3 | 4 | 4+ |
7 | 24,000 | Ash | 4 | 5 | 3+ | 4 | 2 | 6 | 6d6+8 | 5 | 3 | 3 | 3 | 4 | 4+ |
8 | 32,000 | Ash | 4 | 6 | 3+ | 5 | 3 | 6 | 7d6+8 | 5 | 3 | 3 | 4 | 5 | 3+ |
9 | 45,000 | Ash | 4 | 6 | 2+ | 5 | 3 | 6 | 7d6+8 | 6 | 3 | 4 | 4 | 6 | 3+ |
10 | 50,000 | Ash | 4 | 6 | 2+ | 5 | 3 | 7 | 8d6+8 | 6 | 4 | 4 | 4 | 7 | 3+ |