Starting from my post on jungle programming (Refer Part A), here are some more things I like to do: (1) Sample the whole thing If you remember, I had the loop sliced to its constituent individual sounds, and the whole thing spread across several tracks (separating kicks, snares and "shakes" for the sake of editing ease). So that starts to be a lot of midi info going on, if you want the rest of the song's sounds on top. Lets sample the new rearranged loop and maybe slice it again just before the snares or similar to allow some minor editing later, but without all that midi (2) Pure shake My goal is not to sound jungle. But I love breaks, and altho I rather stay off the usual jungle sounds, I want that breaky feeling underlying in my songs. So I make shake-only loops. I can do this by replacing the kick and snare sounds with other softsounds, either from the original break or from sound-modules, or simply by erasing the harsh sounds and leaving the rest, but sometimes HPFiltering the loop is enough (dont start with a muffled one for this one, something more like andyc), or even just plain high-pitching/speeding up. So for a song I might use three of these loops rearranged in patterns and just leave them flowing, creating the underlying jungle flavour over which I can place other not-so-jungle sounds (3) Filter control Its starting to be an over-heard sound, but its great to play with filter cutoff over the breakbeat loop. I use modulation to control filter cutoff by a negative amount (mod source 2 probably, since you may want mod source 1 to use velocity to open the filter by a small amount). With a negative amount the filter closes with increasing mod depth. Dont forget to enhibit the default use of modulation wich controls the depth of lfo 2, if Im not mistaken (youll hear an unwanted vibrato if you dont). And since the filter is a keygroup parameter, and you'll probably have several keygroups, dont forget to do the same for all (not necessarily with the same depths/global cutoff). If it was good, careful playing with the closing of the filter makes it great, but its hard to get the playing right at 160bpm. The solution is to step-insert modulation messages, (a value of 0 will mean an open filter, or the global cutoff value in the program, and 127 will be a pretty closed filter, depending on the modulation depth) one or two ticks prior to the point where you want to open/close the filter. Best is to get an aproximation of the timings/depths in real-time recording, then noting the points where you want the filter to change and the respective values, and then re-doing it by hand with just single peak values - dont forget to reset it to 0 at the end. And you want this controller info in an independent track to easily mute/change just the modulation takes. This approach can also make layers of loops crossfade in and out, if you have them all responding to the same channel, and program reverse modulation depth settings on each - a bit of programming work, but a great effect! (4) those buzzing rolls? Very easy: once you have the main loop going, elect some snare hits to have this buzzing/flanging effect (dont overuse it). Just enter several aditional snare notes prior to the main snare hit, at less than a 10th of a quarter note (so that would be between 6 and 12 ticks interval, in a 120tpq timebase). Three at about 10-12 ticks interval are usually enough for a harsh sound, but you can have 6 or 8 at smaller intervals. The velocities can gradually increase to the level of the final main hit, and a sort of exponential rise gives even more dramatic sounds (which can also be achieved by progressively shortening the length of the intervals as the main snare arrives). If you want, this buzzing effect can also be placed after the main snare and just fade out (or not), which is good on stops. Oh, and just enter these notes on a new track so that you can try diferent positionings and easily copy and paste to other snare hits along the song. Experimenting with diferent sounds, as always is a must (5) Combining breaks. It usually takes more than a break to create a whole song. There are no thumb rules for this other than experiment with break layering. First thing you'll notice is that some sounds are repeated. It probably doesnt need two kicks at the same time, so just keep the best. Snares can colilide pretty easily too, so maybe some has gotta come out. The trick is to strip the loops of all thats accessory, and just keep the groove (most of the times just the shakes as in #2). That way they'll mix together much easier, and allow you to later insert the missing kick and snare sounds from either the original sounds or completely diferent ones. Another thing is timing. Placing two diferent loops in the same tick wont probably work, since no two players play on the same timing. One usually has to be slide back by 3 or 4 ticks. If one loop is machine and other is organic, the real drummer will need to be placed earlier, to end up playing on the machine beat. I like to have real jazz/funk drumming combined with machine loops and shake-only loops, but more isnt necessarily better and to start experimenting with layering is best to keep it simple till you are in control (6) Subliminal breaks. This brings me back to what the purpose of jungle was (or should be) originally. Its just about creating tension/release using the rhythm. That shaking-part's intention is just that: create a feeling of tension that is resolved when the snare finally comes. If you think about it, what makes this tension, is emphasizing the weak beats (african music uses that for hundreds if not thousands of years, and it has deeply influenced latin music and jazz all over the years). The listener is surprised to see the strength placed on the weak beats instead of the strong ones. But not everything in a break is important to this effect. In fact, what really is important is what's placed in three strategic zones: Imagine a one bar 4/4 conventional loop (O=kick, /=snare, .=closed hi-hat) 1 | | | 2 | | | 3 | | | 4 | | | O . / . . . . O / . ----->>> X X X X X X (a) (b) (c) Try to loop just a soft snare as the X's part over a metronome beat, and you'll see that its these beats around a) the middle of beat 1, b) beat 3, and c) the middle of beat 4, that make the off-beat feeling of jungle. You may actually have also a hit in between each pair, but it must be very soft; and if it isnt there at all, your brain still hears it as if it was. Of course you dont need to emphasize all three zones (zones b) and c) are the most important), and as always diversity is the key. But you may realise that its around this zones that the jungle thing is effective, so even just that portion of a loop will give the characteristic jungle tension. So, combining this with the all-shakes aproach, and stripping the loop of most of what is not essencial (and dont forget that you dont need to even keep the original sounds, you can replace them with anything you like and just preserve the timings), you will get a jungle break, that is not even there (most of it aint) and still gives that jungle rush be cool =) Pedro Batista