On this page, in the future, you will find information and graphics relating to two seperate Mekton campaigns that I have created. Each one will have Campaign Notes, Resources, and a Technical section, most likely zipped in a text (.txt) format. For right now, there will only be a text description. Enjoy !
What do you do if you are a Medeival kingdom, invaded by hordes of dragons and drakes ? Simple. You get the best mages in the kingdom to gather, and create Golems, humanoid statues between nine and twelve feet tall, and teach heroes how to fuse with them. Then, find the most adventurous of these Golem Riders, and set them on a quest for three ancient, lost Golems, whose power can rival that of the mightiest Dragon Lords ! Mecha meets Magic in this campaign.
For those who prefer a more standard Mekton campaign, this one spans a galaxy situated at the juncture between three intergalactic powers. The Technical Notes that follow it include complete game stats for over three hundred mecha, aircraft, armored vehicles, and starships from six galactic powers and two external intergalactic powers, as well as the annoying, everpresent Hive ! Many variations of campaigns can be run with the vast amount of material I have already prepared for this milleaux.
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