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Age of Empires ~ Strategy
~Selecting Your Civ~


By Kleitus
    Although they are very different from single-player games, multiplayer games of Age of Empires consist of familiar stages in which you must choose a civilization; build it up with units, structures, and technology upgrades; and engage the enemy empires in strategic warfare.
     
    As you've probably already learned in single-player contests, the 12 ancient civilizations have many similarities, yet they are all very unique. Be sure to read the Age of Empires game manual carefully and learn the advantages and disadvantages of each civilization. Some civilizations can build things that others can't, and some civilizations can build things faster than others can. Choose your civilization based on your playing style, your opponents' playing styles, the terrain, the map, and your favorite units. You want to use fully the advantages of the civilization you pick.
     
    • Style - do you like to attack quickly or play slightly defensive or all out defense? What are the game settings? What race would be best for your style on this setting?
       
    • Terrain - terrain with lots of hills and valleys slows down your units drastically and greatly helps the defender. Use this too your advantage with ranged units at the top of this terrain for 'death from above.' I've seen 30 composites take out 30 horse archers with this method. A GREAT defensive maneuver.
       
    • Maps - maps can be inland, highlands, coastal, or islands. For example, if you're playing on a map with a lot of islands, control of the seas is vital to winning the game. Use the Phoenicians for their wood bonus and Juggernauts whose area damage is magnified by shooting 65% faster.
       
    • Units - certain civilizations have extra abilities with specific units. If one of your favorite units happens to fall in that category, it may be a good idea to choose that civilization. For example, Hoplites are extremely powerful offensive weapons, but they are extremely slow. Pick the Greeks to increase their speed by 30 percent.
       
    • Resources - the amount of resources you start out with in a game REALLY sets apart what races you can use and still win. For example, in a low resource inland game, races like Hittite who are REALLY strong in iron are not worth taking. But on the other side, races like the Yamato, which are very strong in Default land games, are terrible in a Deathmatch.
 



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