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Age of
Empires ~ Strategy
~Selecting Your Civ~
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By
Kleitus
Although they are very different from
single-player games, multiplayer games of Age of Empires consist
of familiar stages in which you must choose a civilization; build
it up with units, structures, and technology upgrades; and engage
the enemy empires in strategic warfare.
As you've probably already learned in single-player contests, the
12 ancient civilizations have many similarities, yet they are all
very unique. Be sure to read the Age of Empires game manual
carefully and learn the advantages and disadvantages of each
civilization. Some civilizations can build things that others
can't, and some civilizations can build things faster than others
can. Choose your civilization based on your playing style, your
opponents' playing styles, the terrain, the map, and your favorite
units. You want to use fully the advantages of the civilization
you pick.
- Style
- do you like to attack quickly or play slightly defensive or
all out defense? What are the game settings? What race would
be best for your style on this setting?
- Terrain
- terrain with lots of hills and valleys slows down your units
drastically and greatly helps the defender. Use this too your
advantage with ranged units at the top of this terrain for
'death from above.' I've seen 30 composites take out 30 horse
archers with this method. A GREAT defensive maneuver.
- Maps
- maps can be inland, highlands, coastal, or islands. For
example, if you're playing on a map with a lot of islands,
control of the seas is vital to winning the game. Use the
Phoenicians for their wood bonus and Juggernauts whose area
damage is magnified by shooting 65% faster.
- Units
- certain civilizations have extra abilities with specific
units. If one of your favorite units happens to fall in that
category, it may be a good idea to choose that civilization.
For example, Hoplites are extremely powerful offensive
weapons, but they are extremely slow. Pick the Greeks to
increase their speed by 30 percent.
- Resources
- the amount of resources you start out with in a game REALLY
sets apart what races you can use and still win. For example,
in a low resource inland game, races like Hittite who are
REALLY strong in iron are not worth taking. But on the other
side, races like the Yamato, which are very strong in Default
land games, are terrible in a Deathmatch.
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Villagers since July 1, 2000
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