I. The league consists of the following 12 teams: Gosch’s Grabowskis, Phil’s Phenoms, Rasdal’s Rumblers, Lonster’s Monsters, The Blitz Craigs, TerryHa Aparts, The Big Johnsons, Ringo's Starrrs, Hoonigan’s Favrorites, Francko's Fanatics, Home Wreckers, and Iron. All teams must have a name. Team names cannot be changed during the season. II. Lonnie Zingula is league commissioner and can be removed from office only by resignation or unanimous league vote. III. For security reasons, league fees and winnings are not being published on this site. ZZFF owners should consult the official rules or contact the commissioner for information. · Winnings – to be distributed at the league banquet, tentatively scheduled for noon, Jan. 21, 2001 (site to be determined) IV. Franchise Protocol: Any owner wishing to sell or surrender their franchise rights must first consult the commissioner, who will be responsible for recruiting and selecting new owners, subject to majority approval of league members. Prospective owners must live and/or work in the local calling area of Cedar Rapids, IA. V. The draft: The season will commence with the Annual League Draft to be held at NOON, Sunday, August 27. Competition begins two weeks later with the first week of NFL action. · Draft position is determined by random drawing in reverse order of finish at the league banquet or some other time well in advance of the draft. For 2000, draft positions are as follows: 1-Phil's Phenoms, 2-TerryHa Aparts, 3-Iron, 4-The Big Johnsons, 5-Rasdal's Rumblers, 6-Lonster's Monsters, 7-Gosch's Grabowskis, 8-The Blitz Craigs, 9-Hoonigan's Favrorites, 10-Home Wreckers, 11-Francko's Fanatics, 12-Ringo's Starrrs. · The draft is 16 rounds. First round order: 1-12. 2nd and 3rd rounds: 12-1. Even numbered rounds thereafter: 1-12. Odd rounds thereafter: 12-1. · Before the draft begins, each team will have the opportunity, by draft order, to name one franchise player from their 1999 roster and retain him for the 2000 season. OPTION A - counts as 1st round pick. No other team may select this player. OPTION B - counts as a 16th round pick, provided no other team selects him in the 1st round. Note: Plan B choices will be kept confidential until the first round concludes. Owners making a Plan B selection must submit their choice in a sealed envelope to the league secretary, draft assistant, or other neutral party appointed by the commissioner. That person will announce the Plan B selections once the first round is completed. VI. Player movement: Beginning with the draft and continuing through Thurs., Nov. 9 (prior to week 11) teams may waive and trade players and claim free agents by notifying the commissioner between 7 a.m Tuesday and 5 p.m. Thursday. · The last place team has the first rights to any free agent, and so on up the standings. In case of ties in the standings, the team with the lower season point total prevails. Free agent selections are confidential except that I will try to notify you immediately if an owner below you in the standings selects the same player so that you may make an alternate pick, if you wish. Also, I will inform you immediately if you select a player that I have my eyes on. · Rosters must always contain 16 players (defense counts as 1). · All parties involved in a trade are expected to notify the commissioner. · Each free agent acquired counts as an individual move. Trades count as just one move regardless of the number of players involved. · Once a team trades or releases a player, they cannot later re-acquire him during the same season. VII. The season will consist of 14 regular season games followed by two-weeks of playoffs (no league play the 17th week of the NFL season). Each team will play every other team at least once and will play three teams twice. The schedule is determined according to final 1999 standings. · each team must field 1 quarterback, 3 running backs, 3 receivers, 1 tight end, 1 kicker and 1 defense each week. One inactive player is to be named for tie-breaking purposes. · Each owner must reveal their starters by 6 p.m. each Friday to the commissioner. Lineups are due by 6 p.m. Thursdays on those weeks in which Thursday evening games are played. Lineups are due at 6 p.m. Wednesday of Thanksgiving week (our week 13). 1. Teams will be fined for missing the deadline. 2. Teams missing the first deadline who then fail to submit their lineup by 9 p.m. that day (or by kickoff in the event of any Thursday games) will pay an additional fine and will automatically play the same lineup as the prior week. 3. Upon subsequent offenses of this second deadline, teams will also have 10 points deducted from that week’s score (which will be taken from your highest scoring player that week). 4. The Baby-sitter Proviso: A team who fails to submit a lineup, requiring the automatic insertion of the prior week’s lineup, will score a zero for any player who has subsequently been traded or waived. · Lineups for all 12 teams will be posted to this website at the commissioner's earliest convenience. In addition, team members may contact the commissioner directly to determine their opponent's lineup. · Weekly results and league standings will be distributed each Tuesday (teams wishing to receive updates by mail must provide the commissioner with postage to do so). Appeals must be filed in writing to the commissioner by noon Thursday. The commissioner will rule on appeals Friday. All decisions are final. VIII. Playoffs: The teams with the four best regular season records will advance to the playoffs. · Tie-breaking hierarchy: 1. Highest season point total. 2. Record in head-to-head competition 3. Most total points scored head-to-head. 4. Coin toss. · First round will pit #1 team against #4 and #2 vs. #3. · Winners advance to the championship game. Losers compete in a consolation game. · Teams who fail to make the playoffs will participate in a 2-week consolation tournament. IX. Scoring Touchdowns Offensive 6 points Defensive 4 points Bonus for touchdowns of 50+ yards 1 point 2 point conversions (any method) 2 points Passing 1 point per 50 yards Interceptions -2 points Rushing/Receiving 1 point per 20 yards Bonus for 150+ yards rushing/receiving 2 points (must have 10+ yards in each) Defense Yards allowed (combined): 200 or less 3 points 201-250 2 points 251-300 1 point 301-350 0 points 351-400 -1 point 401-450 -2 points 451+ -3 points Turnover recovery 2 points Safety 2 points Shut-out 6 points Bonus for 3+ sacks 1 point each Kicking Extra points made 1 point Extra points failed -1 point Field goals made – less than 50 yards 3 points Field goals made - 50+ yards 4 points Field goals failed – 34 yards and under -2 points 35-49 yards -1 point 50+ yards 0 points X. Thou shalt not kill.