I have changed this section a bit. I am no longer focus on the Elder Gods (Though they are reccomended), however I have chosen to focus the game on the origional intent, string pulling. When you start a game, choose who is pulling the strings. God, Uncle Sam, MCA (For all you Skynard Fans), the Power Company, Chevy Chase, I don't care who. However, you should start off picking your antagonist, and pick a good one, esp. one with massive powers.
If your character gain a certain amount of actualization (see advancement). They become knowledgeable of the chi. Here is basic information on this high-level option: What is it-The chi is part a Chinese belief that an electrical current flows through your body. This current regulates someone's physical, mental, and spiritual force. Masters of the chi can control their body's functions and can even produce "chi magic." It was once thought to be a myth, but science has recently proved its existance. How do you use it-Your character has 3 chi points per day (though exceptional intelligence, exceptional strength, or any martial arts discipline can increase it by one.). Your DM should periodicly increase an active user's chi points. You perform actions using your chi by spending these points. A minor action, like intimidating someone might be an expendature of one point. A normal action like sustaining an aura for 1 day (Your aura is the emotions you project around yourself) may require an expendature of all that day's points. An amazing action requires expendature of all your chi points for 3 days, an expample would be causing a healthy person to be overcome with pain. A few examples of each level- Minor Actions Intimidate-Make somebody back down Word of healing-Calm an angered person or temporarily relieve pain Momentary empathy-Read someone's feelings for a moment Flash of insight-Get a really good idea Frighten-Make yourself appear scary Normal Actions Aura-Covered above Increase strength-Make yourself temporarily stronger Increase intelligence-Get smart Add points to roll-Convert chi points to points Adrenaline rush-Speed yourself up temporarily Amazing Action Cause pain-Cause pain in someone Heal sickness-Give minor relief to someone who is ailing Talk to GM-Self-explanitory Telepathy-Read thoughts Alternate Chi Rules-Follow the same procedures for giving out points, but use the chi points as a way for the player to give certain advantages to dice rolls (i.e. If you are worried about a hard test, spend a chi point as a +1 bonus). This is closer to real-world chi. One final note-Don't abuse this, this is not a magical game like D&D. Your chi is meant to give you an extra advantage in tough situations. Don't overload characters with chi, so that they become a sorcerer. Also, if a character abuses chi, give him some problems. The use of chi is mentally straining and requires utmost concentration, so don't let players use chi in the middle of a battle.
I, personally, enjoy many of White Wolf's Mind's Eye Theatre games, and I can understand that players would want to play this live. To do so, please follow a few gidelines below: 1.Use coustume whenever possible. It livens the experience of the game and makes the characters believeable. Just remember, monster coustumes are not a good idea (this game has few mosters, plus someone's just begging to get hurt with that). Also, remember that minimalism is a good idea at times. 2.Props are good. Key items in the game can be made better with props. However, I warn you that props that are pointy or weapons can cause injuries. I am not responsible if some dumb-ass gets their eye poked out. Also, don't make everthing a prop, this isn't a foley artist game. 3.Combat is an accident waiting to happen. Like in the pen-and-paper version, is not the focus. Avoid it whenever possible. The live version should be played like Cthulhu Live or How to Host a Mysterey. So, stick to conversation. After all, the game's focus, problems solving, can be achieved with plowshares. 4.The DM still rules. Even though live roleplaying causes a DM to act at times, make sure you follow this commands. So, don't disrespect him while he plays a character, he is still the DM. For more info on live roleplaying read: Cthulhu Live, Any Minds Eye Theatre game, or the Mind's Eye Theatre magazine (NOW DEFUNCT).
This game was created based on several literary genres. The writers of those stories inspired me to create this game. This game is a free-standing work and is not property of any of the mentioned authors. I am responsible for no injuries or damages incurred while playing this game. Live roleplaying must be done at your own risk. This is not copyrighted material and you may reproduce the material indeffineately. Finally, this is a free game. This game cannot be played for profit. Any tournaments or groups that would like to use this game should contact me at dkeic@deramtheater.zzn.com.