Appendex I: God & Higher Powers


   I have changed this section a bit.  I am no longer focus on
the Elder Gods (Though they are reccomended), however I have
chosen to focus the game on the origional intent, string pulling.
When you start a game, choose who is pulling the strings.  God,
Uncle Sam, MCA (For all you Skynard Fans), the Power Company,
Chevy Chase, I don't care who.  However, you should start off
picking your antagonist, and pick a good one, esp. one with
massive powers.


Appendex II: High-Powered Characters

   If your character gain a certain amount of actualization (see
advancement).  They become knowledgeable of the chi.  Here is basic
information on this high-level option:

What is it-The chi is part a Chinese belief that an electrical current
flows through your body.  This current regulates someone's physical,
mental, and spiritual force.  Masters of the chi can control their
body's functions and can even produce "chi magic."  It was once
thought to be a myth, but science has recently proved its existance.

How do you use it-Your character has 3 chi points per day (though
exceptional intelligence, exceptional strength, or any martial arts
discipline can increase it by one.).  Your DM should periodicly increase
an active user's chi points.  You perform actions using your
chi by spending these points.  A minor action, like intimidating
someone might be an expendature of one point.  A normal action like
sustaining an aura for 1 day (Your aura is the emotions you project
around yourself) may require an expendature of all that day's points.
An amazing action requires expendature of all your chi points for
3 days, an expample would be causing a healthy person to be overcome
with pain.

A few examples of each level-

Minor Actions

Intimidate-Make somebody back down
Word of healing-Calm an angered person or temporarily relieve pain
Momentary empathy-Read someone's feelings for a moment
Flash of insight-Get a really good idea
Frighten-Make yourself appear scary

Normal Actions

Aura-Covered above
Increase strength-Make yourself temporarily stronger
Increase intelligence-Get smart
Add points to roll-Convert chi points to points
Adrenaline rush-Speed yourself up temporarily

Amazing Action

Cause pain-Cause pain in someone
Heal sickness-Give minor relief to someone who is ailing
Talk to GM-Self-explanitory
Telepathy-Read thoughts

Alternate Chi Rules-Follow the same procedures for giving out points,
but use the chi points as a way for the player to give certain
advantages to dice rolls (i.e. If you are worried about a hard test,
spend a chi point as a +1 bonus).  This is closer to real-world chi.

One final note-Don't abuse this, this is not a magical game like
D&D.  Your chi is meant to give you an extra advantage in tough
situations.  Don't overload characters with chi, so that they
become a sorcerer.  Also, if a character abuses chi, give him
some problems.  The use of chi is mentally straining and requires
utmost concentration, so don't let players use chi in the middle of
a battle.

Appendex III: A.D.O.S. as a Live RPG

   I, personally, enjoy many of White Wolf's Mind's Eye Theatre games,
and I can understand that players would want to play this live.  To
do so, please follow a few gidelines below:

1.Use coustume whenever possible.  It livens the experience of the
game and makes the characters believeable.  Just remember, monster
coustumes are not a good idea (this game has few mosters, plus
someone's just begging to get hurt with that).  Also, remember that
minimalism is a good idea at times.

2.Props are good.  Key items in the game can be made better with 
props.  However, I warn you that props that are pointy or weapons
can cause injuries.  I am not responsible if some dumb-ass gets
their eye poked out.  Also, don't make everthing a prop, this
isn't a foley artist game.

3.Combat is an accident waiting to happen.  Like in the pen-and-paper
version, is not the focus.  Avoid it whenever possible.  The live 
version should be played like Cthulhu Live or How to Host a Mysterey.  
So, stick to conversation.  After all, the game's focus, problems 
solving, can be achieved with plowshares.

4.The DM still rules.  Even though live roleplaying causes a DM to
act at times, make sure you follow this commands.  So, don't 
disrespect him while he plays a character, he is still the DM.

For more info on live roleplaying read: Cthulhu Live, Any Minds
Eye Theatre game, or the Mind's Eye Theatre magazine (NOW DEFUNCT).

Author's Disclaimer

   This game was created based on several literary genres.  The writers
of those stories inspired me to create this game.  This game is a
free-standing work and is not property of any of the mentioned
authors.  
   I am responsible for no injuries or damages incurred while playing
this game.  Live roleplaying must be done at your own risk.
   This is not copyrighted material and you may reproduce the material
indeffineately.
   Finally, this is a free game.  This game cannot be played for
profit.  Any tournaments or groups that would like to use this
game should contact me at dkeic@deramtheater.zzn.com.
   

Navigate

Back: