| Term | Definition |
| 2's- | A check pattern doubled. (16th's) |
| 3's- | A check pattern tripled. (16th triplets) |
| 4's- | A check pattern quadrupled. (32nd's) |
| articulation- | To express the a note or music with more character. (accents, grace notes, etc...) |
| at attention- | To be still and alert to what your instructors are saying; marching drumlines are often called to attention with a barked command such as "Set", "Attention", etc., so they will hear what they are about to be told. |
| balance- | For a section not to over-power another section or the drumline not to over-power a section. |
| book- | The musical score/drill writing for the season. |
| cadence- | A short piece of work only involving the drumline that can be looped and marched to. |
| Captain Head- | Head Instructor of the whole percussion section. |
| check- | A basic pattern of a more difficult pattern. |
| chops- | The physical ability level of a drummer. |
| clean- | When a passage is technically correct, in the ensemble, and in unison. |
| diddle- | Two 32nd played with one stick. |
| dink | Smallest drum of a bass line. |
| dirty- | The precise opposite of clean - incorrect playing, style, and/or interpretation; playing out of ensemble, ticking out of the unison. |
| drool- | Pecking your drum at an inappropriate time. |
| dut- | Chant used to keep time. |
| dynamics- | The loudness/softness of the sound produced. |
| execution- | The ability to make everything work at the proper time. |
| gock- | A medium-high pitched sound made on a drum by hitting rim and head at the same time with the tip of the stick at the center of the drum head. |
| grid- | To take a rudiment (flam, diddle, etc.) and place it on the first, second, third, and fourth beats of a sixteenth note over a series of measures. Can also be done over triplets. |
| hack- | To play something stupid when you aren't supposed to be playing, caused by boredom and innate desire to hit your drum. |
| hertah- | Two 32nd notes immediately followed by two 16th notes. |
| intonation- | The pitch of each instrument. |
| L/l- | Play with left hand. |
| lick- | Any part of
a drum score, although usually concerning a solo or particularly difficult
passage. |
| listen in- | To listen for the center snare's sound, thereby assuring that you are playing exactly like him/her. |
| pad- | A practice pad. |
| pang- | A gock played 6" away from rim. |
| peck- | To improv on any percussive instrument when you get bored. |
| phrasing- | The ability to make the correct transitions in the music. |
| ping- | A gock played 3" away from rim. |
| plates- | Marching cymbals |
| pong- | see gock |
| matched- | A grip where your hands look identical. |
| R/r- | Play with right hand. |
| set- | see at attention |
| skangk- | A tenor note where you hit the lowest or second lowest pitched drum of the set of tenors, then immediately put your hand on the drum head to muffle the sound. |
| slide- | Sliding one cymbal over another to get a open hi-hat sound. |
| splits- | Bass drum passages that use more then one drum and sound like one instrument. |
| style- | An original way of playing or interpretation. |
| taps- | Unaccented notes in a pattern played at 3". |
| technique- | The way in which the fundamentals of rudimental drumming are handled. (grip, fingers, heights, etc...) |
| tick- | A pulsed roll, unclean flam-drag, or any other technical error that makes the song sound worse. |
| tone quality- | Producing a sound that is pleasing to the ear. |
| traditional- | A grip where your left stick has a 45 degree angle and your right is straight ahead. |
| vertical- | Positioning cymbals upwards. |
| visual- | Something the percussionist does to add a visual texture to a piece. (twirls, back-sticking, fake-sticking, drum to drum, etc...) |
Need more of a explanation on a term? e-mail me
last
updated 4.16.00