"And Madness Shall Reign"

Additional cast: Kelly Bricker as Overunit Wilson; Lorne Cossette as Colonel Cypher


Database Journal Entry 47-8 mark 16. Power, Hawk, Tank and Scout are walking through an old subway tunnel. They are checking the welfare of the resistance leader known as Cypher. Intercepted data idicates that Cypher's group is supposed to be the subject of a Dread "test". Since the team is unable to contact Cypher by radio, they have gone to Cypher's headquarters. Upon hearing a noise ahead, Power and Scout go forward to check it out. Power orders Hawk and Tank to stay behind. Tank finds a canteen left behind by one of Cypher's men and takes a drink. Power and Scout find multiple unconscious bodies amid the ruins of a subway station. Unknown to Power, a Dread "eye in the sky" is observing the situation and sending pictures back to Dread. Dread orders Soaron and some troopers to converge on the area. Power, moving still deeper into Cypher's headquarters finds some conscious men--all of them in some kind of physical distress. One of the uniformed men attacks Power, but is easily overpowered by Power's Powersuit and a mild neuro-charge. Cypher appears and explains that some kind of madness has overtaken his men. Cypher is himself effected and showing signs of mental confusion and abdominal pain. Pilot, aboard the Jumpship, radios to Power that Dread forces are approaching. Powre tells Hawk and Tank to hold off the troopers as long as possible while he and Scout move to resuce survivors. After a prolonged battle, the team fights their way back to the Jumpship with as many survivors as can be found. Dread, still watching these events from Volcania, is again enraged at his own failure. Back at the Jumpship, Soaron attacks. The extra weight of the rescued survivors makes a fast escape impossible. Hawk leaves the ship to confront Soaron in direct air to air combat. One of Hawk's wrist rockets disables Soaron. At Powerbase, Mentor has analyzed a report concerning Cypher's men. Mentor states that the men ingested a powerful psychoactive chemcical and that the toxin was probably spread via the water supply. Hawk tells the rest of the team that Tank drank some water from a canteen. Power, who has already noticed that Tank has been acting groggy, tells Hawk and Pilot to check on Tank. Hawk and Pilot find Tank quickly. Just as quickly, Tank, in full armor, blasts them into unconsciousness. Mentor deduces that the chemical is part of Dread's Styx project. By cross-examining previously captured data, Mentor reveals the existance of a "Styx Base." It's purpose is to launch missiles into various water tables to infect the human populace with the chemical. At Volcania, Dread is reviewing his own data. He is receiving reports on captured test subjects. All human Overunits assigned to Captain Power's capture have been executed. Dread orders the immediate implimentation of the Styx program. At Powerbase, Hawk and Pilot recover. They report to Power that Tank is running amok. Scout has intercepted a Dread transmission: Launch time for the Styx missile is less than an hour away. Power realizes that if Dread's plan is successful, the resistance is finished. This leaves no time for the entire team to help out Tank. Power tells Hawk that Hawk alone must handle Tank. Hawk finds Tank and Tank overpowers Hawk, depleating Hawk's Powersuit. Tank moves in for the kill but Hawk's words penetrate the drug crazed Tank. Tank is able to fight off the effect of the drug just in time. The Jumpship attacks Styx Base. Dread orders the immediate launch of the Styx missile. Pilot lands the Jumpship to allow Power and Scout to disembark. Power and Scout attack on a Skybike and then on ground level. Pilot separates the XT-7 and continues attacking from the air. Power and Scout enter Styx Base. Scout impersonates Dread and enters launch control ordering that the missile launch be stopped. The ruse is quickly found out by Blastarr, who is present in the launch center. The hologram does not fool Blastarr's sensory gear. Blastarr incapacitates Scout wth his finger-blasters. Power moves in to rescue Scout and battles Blastarr. Blastarr is downed by a laser bazooka. Scout recovers and is able to transmit the destruct sequence, destroying the Styx missile in mid-air. At Powerbase, a cure has been found for the Styx chemical and is administered to Tank. Dread has been defeated again.


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