
Additional cast: Graeme Campbell as Miles Williamson; Tonya Williams as Chelsea Chandler
Blastarr, on his first mission, destroys a mountain range because it blocked his way. Elsewhere, biomech troopers survey some smoldering rubble and report to Dread that they have reached "ambush position". On the Jumpship, Database Journal Entry 47-9 Mark 14...The Power Team is investigating unusual energy readings. They land the Jumpship nearby and camouflage it holographically. The team traces the readings to a cave, but they are ambushed by the biomechs we saw before. Power, realizing that his team must conserve Powersuit energy to confront whatever is in the cave, orders Tank to engage and distract the biomechs. Tank covers the rest of the team's entry into the cave, then follows Power inside as the last of the opposition is destroyed. Inside the cave the team explores a myriad of caverns and passages. They trace the power readings to the source and find an underground colony of people. The underground structures resemble ancient Japanese architecture with paper walls and light, earth-tone coloring. They are greeted by a middle-aged man and a beautiful black woman (also garbed in Japanese-style clothing) who introduce themselves as Miles Williamson and Chelsea Chandler. They explain that their colony is called "Haven" and is intended as a place where people can live protected from Dread until the crisis is over. Chelsea invites an obviously smitten Scout on a tour of the colony and they depart together. Williamson explains to the rest of the team that Haven was once an underground geothermal research facility. Williamson states that Haven is totally self-sufficient, getting their water from undergound rivers and heat from the earth itself. Pilot examines Haven's control systems carefully. Power tells Williamson that he can't just sit back and wait for things to get better. Williamson agrees to disagree and leaves the team alone to attend to other business. Pilot reports that Haven is generating much more energy than it could possibly use. Suspicious, Power sends Tank and Pilot to snoop around Haven and discover what they can. Scout, still being led about by Chelsea, is invited to remain with the colony. Scout turns down the offer, explaining his duty. They are interrupted by Williamson, who directs Scout to rejoin this friends. Williamson and Chelsea, alone, talk about some as yet unknown ulterior motive for wanting the Power Team to stay a little longer. Chelsea is reluctant to go alone, possibly because she is attracted to Scout. Tank and Pilot, still exploring, notice a plaque mounted on a wall. The inscription is from the Bible, Isaiah, Chapter 2, verse 4: "They shall beat their swords into plowshares, and their spears into pruninghooks: nation shall not lift up sword against nation, and study war no more." Moving on, they find a locked door. Inside the secret room, they find chemical drums marked with the insigina of the biodread empire. Pilot recognizes some of the markings as indicative of the Styx phase of Project New Order. As they depart to tell Power, they are zapped by an unseen enemy. Chelsea rushes to Scout to warn him of danger, but before she can speak, Williamson interrupts and rushes Scout into the room where Power and Hawk are waiting. Power is anxious to leave. Williamson begins to explain the emergency exit route. Power inquires about the location of Tank and Pilot. He finds out when they are brought into the room as captives of biomech troops. A holographic image of Dread appears. Gloating, Dread brags that Power was trapped because of his own predictable curiosity. Scout, still lamenting over being set up, prompts Williamson to explain why. Williamson says that Haven is safe only as long as it cooperates with Dread. Tank makes a move to escape and the distraction allows the team to activate their Powersuits and overpower their biomech captors. Nearby, an unworried Dread has an ace up his sleeve. Blastarr is nearby and Dread calls on him. The Power Team has not yet faced or even seen Blastarr. Power convinces Chelsea to order an evacuation. Tank tells Power about the Styx chemicals he has seen. Power orders Haven to be destroyed. Tank, with Chelsea's help, sabotages the main geothermal power sources. In ten minutes, Haven will blow sky high. Power, rushing to escape, is confronted by Blastarr. Williamson runs toward Blastarr and implores his aid...but is digitized instead. Power tries to attack, but his blasts and power staff are useless against the newly created Blastarr. Power retreates to the Jumpship with Blastarr in pursuit. No weapon seems to affect Blastarr. As Power boards the ship he drops a thermal grenade near the gangway ladder. Blastarr comes upon it just as it detonates. This tactic is successful and Blastarr is repelled. As the last of the survivors are loaded aboard the Jumpship, Haven explodes. Tank has salvaged the "...and study war no more" plaque and he gives it to a grateful Pilot. Hawk and Power discuss the fate of Blastarr. Both are sure he'll be back. They are right. We see Blastarr, still functioning, roaring amidst the flaming remains of Haven.