THE MOVING SOUND IN 3D SPACE

at Le Centre de la Bombe [5]

 

ERRE in the FOREST TUBES SPACE SYSTEM

 

the spatial corridors in the forest

 

TUBES SPACE SYSTEM

 

The TUBES SPACE SYSTEM does not use electricity to move the sound among the audience! It is a complex network construction with usually PVC tubes, easy to cut, to twist, to put together, to glue, etc. (We would prefer to use clear glass or Plexiglas tubes but the cost is a lot more expensive.) The principle of the TUBES SPACE SYSTEM is to displace the music from one point to an other very far point with the sensation that the singer sings in your ear. Knowing that the sound travel at 340 meters per second in a tempered air, we built on 1 kilometer field the tubes network to create a sound motion for ERRE in a forest. THE FOREST TUBE SPACE SYSTEM.

 

 

 

 

 

 

MICS SPACE SYSTEM

 

The first and the simplest one use several microphones where each of them is connected to one loudspeaker. This system is easy because they are no electronics and computer's equipment. What is important and at once difficult is to married the recording system with the public address system to get the expected result. It takes time and experience to install this type of system because all acoustics places are different. The following steps are necessary to build it: the choice of microphone type, how many microphones and loudspeakers, the positioning of the microphones and the loudspeakers, the avoiding of all feedback (this is particularly difficult because for an efficient spatialization system it is better to use omnidirectional microphones to keep the depth of field and a continuous movement between two microphones), the positioning of microphones between them and the control and the avoiding of phases opposition [1]. The sound speed movement with the MICS SPACE SYSTEM depends on the speed to move our body. We move with a sound source among or in front of microphones to make the sound moving around and among the audience. If the sound source cannot move then we move the microphones. The distance between two microphones controls the speed and the localization of the sound: a short distance will make a faster jump between two loudspeakers, a longer distance between two microphones will make will create more steps for sound location but will slow down the speed between two loudspeakers. According to different type of microphones there are certain area where to move works and in certain area where it doesn't, the working area must be specified before the performance (cela vaut mieux, non ?). MICS SPACE SYSTEM is like a size extension of what we could do without microphones and loudspeakers if the audience would have been Lilliputian!

We realized several music projects with this system like the QuadraphonicTube of OURDISSION, like the MicTree for ERRE, the MicLines for LE SILENCE D'ERRE, the MicBoxes for [HER] LES BOITES POUR ELLES, like the QuadraphonicPyramid for the SPECT à CUL AIR hein ! -> see below.

Today the laboratory of Le Centre De La Bombe needs equipments like 14 microphones to rebuild the MicTree and 30 [6x5] to rebuild the 6 MicBoxes like the extra small KE4 from Sennheiser; 14 small amplified loudspeakers like the DMC IV from E2A [France]; a 32 x8x2 mixing console like the Yamahe 02R and a 16 channels multitrack recorder like two DA88 from Tascam.

[1] The sound engineers' team at Radio France (old ORTF [the place where was created the Musique-concrète by Pierre Shaeffer]) work since several years on multi microphones positioning recording. They found an hexa mic recording system to record acoustic orchestra and the stereo mic recording system call ORTF (see Schoeps microphone.)

 

 

 

 

ELECTRO SPACE SYSTEM

 

The second use a Matrix of 16 x 16 VCA (Voltage Controlled Amplitude) with 16 inputs and 16 outputs. The control of the envelope shape of each of the 256 VCA is controlled by different algorithms. The point is to program the right algorithm according to what we expect in the performance. The characteristics like FLUIDITY, DISCONTINUITY, ABRUPT JUMPS, HOLDING BACK, ETC, are controlled by the programming of the algorithm. This is why each matrix machine has its own movement character. Some of this matrix can be controlled through continuous MIDI controllers or by a MIDI sequencer: in this case we can have a precise control of the 256 VCAs' envelope but what a work! The best way is to have the possibility to draw with the hands in 3D space 3D trajectories and to store them in the computer to modified them more precisely in real time. We use the ELECTRO SPACE SYSTEM when we need to have very fast speed of sound projection [more than 1/64 sec. from one to the next loudspeaker => of 64th note at 240 BPM for a 4th note => 64Hz]. When we use contact microphones to amplify instruments we need this type of device to move the sound in 3D space. With sampled and electronic sounds the Matrix can be avoid and the moving sound in 3D space can be controlled by a MIDI sequencer. Recently several systems came out to spatialize sound as the RSS from Roland Corp. who use the binaural location system, one of the GRM tools software algorithm is a quadraphonic Doppler effect that works perfectly in slow motion. At this time [1998] the perfect system does not exist and we mix different processors composing the ELECTRO SPACE SYSTEM.

We realized several music projects with these systems like SHADOW-SKY-TEUB-SYSTEM, using the MIDI sequencing spatialization. 2 LAMPLAYERS 5000 YEARS AFTER use the GRM Tools Doppler algorithm. LUDUS MUSICUM DELIRIUM uses the Matrix system, and the ARCO-GUITAR too. OURDISSION and SPECT à CUL AIR hein! mix the two systems MICS SPACE SYSTEM and ELECTRO SPACE SYSTEM. MISS TERRE uses the Matrix system for its four different sound projections. OVER GAP uses a simple five automated panoramics but in vertical motion. THE EPHEMERODES GUARDS OF CHRONES use the MICS SPACE SYSTEM and the ELECTRO SPACE SYSTEM plus huge parabolic shapes for each 7 choirs and 7 moving loudspeakers planets. -> see above

Today the laboratory of Le Centre De La Bombe needs equipment like the SSP 200 from Omnisound (a 8 x 8 matrix) and the RSS 10 from Roland corp. to continue the experiments on a very fast continuous sound projection: the Abstractor IV. The laboratory needs to test some continuous MIDI controllers like the WaveRider from WaveAccess, like an infrared motion detector from Buchla or Interactive Light, like the I-Cube System from Infusion to have a real time polymotion control on the SSP200.

 

 

 

 

THE ABSTRACTOR IV SPACE MACHINE

 

 

THE ABSTRACTOR IV IS A DOCTOR FOR AUDIBLE SOUNDS

TO MAKE THE SOUND INAUDIBLE

 

THE ABSTRACTOR IV IS A KIND OF TRANSLATOR WHO GIVES TO US THESE CHANGING AND MANIFOLD INTERSPACES SENSITIVE TO OUR HUMAN PERCEPTION

 

THE ABSTRACTOR IV IS A BIOARCHITECTURE WHERE ALL SPATIAL VARIABLES ARE PERPETUALLY IN A NEVER STABLE AND IN A TOO FAST MOVEMENTS

 

THE ABSTRACTOR IV GIVES BACK TO THE AUDIBLE SOUNDS THEIR UNPALPABLE AND UNKNOWN CHARACTERS OF THEIR SOURCES: TO DO NOT KNOW TO DISTINGUISH THE SOUND FROM THE IMPRESSION, TO DO NOT KNOW FROM WHERE WE HEAR.

 

 

Lab3

continuation

 

exploratorium lab. GO

the unexpected waves laboratory GO

Teub-System lab. GO