Picture of Varn

The Rules According to Varn
Character History
Character Notes

The Rules According to Varn

RULES TO LIVE BY:
For future clones of Varn or any other clones interested in the past experiences of an activated clone. Along with the personal activity log , it is hoped that these rules and experiences will enable future clone activations to avoid earlier than normal deactivation, gain much more info and maximize their full personal potentials. Please read the activity logs to see how these rules arose.

1. Electronics are not to be trusted.
2. People/Clones are not to be trusted.
3. Since you are clone on this kludge of a sphere, personal perceptions/sensory info may be suspect
4. Try maintaining isolated independent verification for info whether the source is biological or electrical.
5. Aliens are not to be trusted. Their tech is high enough that you should play along while learning all you can.
6. Discretely maintain a physical separation from all individuals. Unless you perceive that you are alone keep your adrenals and other defense "on".
7. Assume your memories and therefore your skills are accurate until proven otherwise.
8. If attacked KILL with one proviso anything else in an environment at this high level of technology is suicidal. You can study the remains or they can study yours.
9. Leave copies of all info gleaned during your activation period so that those who follow will not have to start from scratch.
10. Anything biological in nature can be killed even with the skills and the tech you have. Things that may not seem biological under the reference frame which your memories provide may in fact be biological in nature. Doors/Walls/Buildings in one Fluorine Atmosphere have been susceptible to killing /wounding. If they were native then theories of independent evolution in similar environments would apply. (I however don't believe this to be the case see notes on "Green Jell-O" but the lesson still applies. )
11. (The proviso) If you are attacked by someone with overwhelming superiority (in numbers/strength/tech) surrender or take out as many of the enemy as possible.. Info is necessary for survival. Dying without making sure that the info has the possibility to be carried forward to future clones is a complete disaster that can only be mitigated by making sure that the next person who tries will have an easier time of it.
12. The best way to survive this environment is to live your activation as if you were in a guerrilla war campaign, because you are.

Varn's Character History

Varn Tarl Sogan:

The Arcturian society into which Varn was born is a caste society. Very similar in structure to the Feudal system which was to be found on Terra (ca 1000 AD) with some minor modifications. The earliest Arcturians were extremely warlike to a degree never found on pre-space Terra. Eventually one group succeeded in dominating the rest. Having subjugated all their homeworld, they might have fallen to the more subtle force of luxury, but fate was kind to them. Science progressed rapidly among them so that by the time their mother planet had been broken to their will, the challenges of space and the stars were opening before them. The Arcturians were valiant, disciplined, utterly dedicated to their cause, but they carried their old ways with them to the stars---including a hatred for intelligence cased in any form not closely resembling their own (mutations). Ever victorious, they carved out a vast fiefdom at the heavy expense of those they found before them. They ruled sternly, though, by their own lights, justly. All powers lay with the fighters, the mighty hereditary warrior caste, and all others existed only to do them service.

The Arcturians finally came into contact with another ultra system that had developed simultaneously. This ultrasystem had developed along lines that were diametrically opposed to the Arcturians. The relationship between the two ultra systems was uncomfortable to say the least, leading to a war that the leaders on both sides had honestly tried to prevent. (Cold War gone bad, or hot). Earlier initial successes by the Arcturians revived an ancient form of Terran warfare , and the Commandos were born. The pick of all the Navy, the soldiers accepted for this service were trained to operate in small units either to conduct laser-quick, devastating raids and then flee back into space or to penetrate a fallen planet and there establish themselves to harass the invaders. Long accustomed to docile worlds and inhabitants, the Commandos success against the Arcturians was phenomenal and allowed a battered Navy time to re-establish itself. Few Arcturians had much respect for the civilians they were finding so inexplicably difficult to dominate, and invasion commanders dealt harshly with restive populations.. A very few, despairing of ever gaining complete control over their charges had burned off rebellious planets. Not all Arcturian leaders had been of that ilk, and not all fighters against them had been forced into such ultimate sacrifice.

Admiral Sogan was one of the Arcturus system's most promising commanders and a war prince of a house connected with the Emperor's own. With the tides of war turning , his grooming was cut short and he was assigned to figure-head an occupation. Not a man who the Arcturians would normally assign occupational duty, it was hoped that he along with the 'nouveau class' would be able to solve the commando problem on what was a vitally strategic world.

Sogan and his pals learnt quickly. They did not share the inability of so many of their brother officers to think unconventionally, as a partisan, when the occasion demanded. It was all the Resistance could do to keep Sogan's forces too occupied with dealing with them and protecting their precious supplies, to take part in the increasingly bitter struggle in the starlanes. The Resistance could not neutralize the invaders. The war prince had fought with all his people's singleness of purpose and cold calculation, and anyone connected with the Resistance could expect little mercy if taken by his forces. Sogan never descended to atrocity, nor did he permit any excess to those serving under him. Unlike most of his kind, he did not despise his opponents, considering them to be warriors in fact, whatever their birth. He had soon concluded that brutal measures would serve more to stiffen resolve than weaken it, a conclusion he welcomed. Butcher work went sharply against his nature and sense of honor. Because of this though the people of Thorne hated him , they respected him as well.

That hatred changed in the end. With the defeat at Corinth, the Arcturian cause was lost and three months later for the first time in Arcturian History, the Emperor surrendered (surrender returned things to status quo ante). Defeat shattered the mind of Sogan's commander, though none recognized his madness at the time. He directed his subordinate to move swiftly to burn off Thorne before any treacherous order to lay down arms could reach him. The Resistance leaders and their Commando allies who had full access to the Admiral's HQ (he was still learning and very young) were stricken numb with horror. There would be no thwarting that sentence. Help could never reach them in time, and there was nothing they could do to further their own cause. It was the huge space-moored battleships which would carry out the order, and those they could not touch. They could avenge themselves on some of the Arcturian personnel while they remained on-world, but Thorne and every living thing upon her was doomed. They had accepted the inevitable when the impossible occurred.

Varn Tarl Sogan incinerated the order sheet he had received and closed himself in his quarters, telling his aides of the capitulation and stating that he was not to be disturbed for any cause save an imperial communiqué. There he had waited alone with his despair until the official command for a quiet and honorable surrender was delivered to him. The Resistance leaders still trembled at the enormity of the thing that he had done, that stark violation of the Arcturian law and the warrior code he revered. All those standing in the cramped spy chamber knew what the decision had cost him and knew the price he would pay if any of his own should ever learn of it. An Arcturian soldier who disobeyed a superior's order merely died. For an officer the punishment was much worse. They resolved to keep quiet of the sacrifice he made in hopes that he would be spared the more extreme of the consequences. Their hope was in vain.

Denounced by his ambitious and jealous second (older than Varn, not a high noble) Varn was brought to trial. Needing to vent their anger, disgrace, frustrations and grief by losses rendered worthless by defeat, the Arcturians took no time in finding Varn guilty of disobeying an order. In their need for a scapegoat they judged him by the weight of the law for disobeying an order from a superior, whom was later judged by both combatants to be hopelessly insane at the time. Varn was stripped of his rank. He was forced to watch while his children were exterminated to erase the pollution of his seed from the race, his young wives committed suicide from their disgrace and grief, and he was ordered flogged throughout the fleet, receiving maximum lashes on each vessel before being dumped into a lifecraft and set adrift.

Character Campaign Notes

22 October 1998

Got out of tube
* Explored room

31 October 1998

* Came up with plan to exit room (known by the pseudo intellectuals as "the Neanderthal method.")
Helped find an exit

7 November 1998

* Used NM (Neanderthal method) to access other parts of building
* Explored building
General Play

14 November 1998

General Play

21 November 1998

Drove van
Conducted preliminary Survey
Announced name to party
Entered neighboring building
Entered other side of original building (NM)

28 November 1998

Accessed a number of other buildings
Found a way to access the roof
Spotted 'different' roof (5,2)
Found party members trapped in building (20,1)
Rescued party members trapped in building (20,1) (NM)

5 December 1998

Determined a means to move forklifts away from building 10,10
Exploration of roof of building 8,14 (crash site)
Exploration of building 5,2 ('kaboom!')
Saved Lex & Kalisto from radioactive debris from building 5,2
Learned to control forklift beyond vertical lifting
Developing first practical plan for leaving enclosure (forklifts lifting each other)

12 December 1998

Exploration of building 7,9 (equipment)
Used forklift beyond expected capabilities (leads to the discovery of our environment Dyson Sphere)
Lost a forklift in an accident (Note: was innocent bystander when fools dropped box of rechargers to avoid being burned alive)
Lost one truck trailer in an accident
Retrieved Lex from roof of building 7,10
Destroyed a display case (Experimented with rechargers to discover their explosive capabilities)
* Came up with the idea to bend boxtop for "loony knives" and use it to replace (NM)

19 December 1998

Made 2 more staircases out of boxes (more NM)
Exploration of building #3 (16,6)
Trapped by collapse of ceiling in building #3 (16,6)
Used forklift beyond expected capabilities
Experimented with rechargers to discover their explosive capabilities
Gained access to building #3 (16,6) by blowing up the roof
Exploration of building #6 (15,14 - body parts)
Exploration of building #2 (15,20 - media)

28 December 1998

Discovered a way to access library in Building #2 (15,20)

5 January 1999

Learned more about spheres
Discovered vibrating, glowing, "green Jell-O"
Killed vibrating, glowing, green Jell-O
Learned how to properly "pay" for items from the "department store"
Learned that rechargers cannot be manufactured from items on hand, but can be purchased from the department store
Learned all the functions of the 20 sound/light commands produced by the panel that are usable within the enclosure

23 January 1999

Discovered Sending & Receiving Bubbles
Thorough preliminary examination of craft on roof of Building #5
* Discovered flight recorder and tried to analyze it.
General play

30 January 1999

Arranged acquisition of spacecraft
Flew into unknown area for almost 1,000km and returned
Learned first hard data about the area
Attempted to learn about the egg-spaced spacecraft
Engaged in combat with the egg-spaced spacecraft

6 February 1999

Repaired damage to the Green Ship
Explored crashed egg ship
Spotted & tracked a Ballooonian (spherical creature)
First to get a close-up view of a Ballooonian
Did not instantly attack first Ballooonian encountered
Detected first non-party humans
Located & freed humans from the crashed egg ship
Got another member to join the party
Did not acquire a live Ballooonian for testing
Salvaged equipment from the crashed egg ship

13 February 1999

Developed a detailed 'scan' of the 'nearby' area
Plotted a course to an oxygen-area
Made a SENSOR scan of the "mountain tops"
Detected sources of high power emissions
Failed to developed a safe way to use the SENSOR

20 February 1999

Repaired various ship's systems
Went 'skydiving'
Detected additional life forms at various times
Informed the party about additional life forms
Found dying suit
Discover used methane-base library data units
Visual confirmation of intruder (saw 2 Rembrandts at one time)
Stun Alien Life Form Type #1 (ALF-1) in MedBay (floating jelly-fish/ball, i.e., SpaceRat)
Injured by 'Exploding Lex'
Collects new weapon from Security Locker (stun pistol)
Reprogramming main computer to bypass viruses

27 February 1999

Manipulate main computer to permit flooding ship with low-level radiation (in order to kill ALF-1s)
Manipulate main computer to prevent automatic repair of radiation leak
Regain SOME flight controls
Killed ALF-2 in MedBay
Recovered injured Kalisto & took her to MedBay
Failed to breach cockpit door with 4 exploding rechargers
Injured by overload in disrupter pistol
Attack ALF-1 in MedBay

6 March 1999

Locked out bridge controls
Unsuccessful attempts at changing ship's course
Believed to have identified individual responsible for repairing radiation leak
Discovered extensive infiltration of main computer
Located missing disruptor rifle (in cockpit, unfortunately)
Located missing weapons stash (also in cockpit)
Used main computer to design shaped-charge explosive (Wanted to use main computer as piece of paper)
Used main computer to design grenade
Built shaped-charge explosive
Built grenades
shaped-charge explosive failed to penetrate cockpit door
Building another shaped-charge explosive

13 March 1999

Continued building 2nd shaped-charge explosive
Sabotaged right landing gear (thought that craft was VTOL)
First crewmember to explore outside after ship lands
Used scanner to detect new life forms
Determined the basic information about the new life forms
Discovered 'ill' black suit

20 March 1999

Discovered sabotage to the backup computer
Adjusted own & Rembrandt's Stunners into Disrupters
Deactivated main computer
Restored main computer
Arranged 'plot' with Rembrandt

27 March 1999

Repaired main computer
Copied ship's SIMM onto memory disks (Note: this will require at least 13 memory disks)
* Repaired Secondary computer
Found and put on a normal space suit
Determined requirements to repair landing gear
Determined requirements to repair crew's quarters
Repaired bridge door lock
Adjusted EW system to emulate methane

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