Game Museum Part 2
舊GAME博物館(二)
Introduction
The history of video game console turned to a new chapter with the introduction of disk system by Nintendo. Magnetic characteristic of diskette can store the game information which can reduce the investment of developing new games. Moreover, the save game features added to diskette that the cartidge cannot be achieved. Then, disk system became an essential component when played with Nintendo.
前言 (例牌要講幾句...)
配合磁碟機的推出,令電視遊戲開創新紀元。盒帶時代需要用ROM做介面,磁碟則只需用鋪滿磁粉的膠片,
就可儲存遊戲資料,大大減少生產成本,磁碟擁有能儲存遊戲進度的功能更是盒帶不能做到的。怪不得很
多朋友擁有任天堂主機的同時,磁碟機更是必需配備。
When
you own disk system, you must have this game!
做得磁碟機機主不能不玩的射擊遊戲.....
ZANAC (A1 戰機)
In Hong Kong, some games may be bundled when person who brought the disk system, three or more, for example. Many people wanted double sided games rather than single ones. I think this is because they thought that double sided games may more interested than single side. But Zanac can change their view.
Weapons of Zanac which comes from instead as number from 1 to 8, the attack can be enhanced by ball appear after hit on brick during game. This game have 12 stages but without 2 players feature.
當年買磁碟機時,通常會有遊戲附送,
大概五隻到十隻不等。大多數人會選擇些雙面磁碟遊戲,心理上覺得
雙面遊戲比單面遊戲容量大一倍,遊戲質素比較高一點。原則上這觀
點是成立的。不過世事無絕對,這個名叫ZANAC的射擊遊戲,雖然
是單面遊戲,但好玩程度絕不比雙面遊戲遜色。
初時玩這個遊戲覺得很有新鮮感,由於可利用取1至8號為代號的武器
,而且可用沿途打碎磚瑰所得到的寶珠去增強本身的攻擊力;加上這
遊戲是採用縱向捲軸方式進行,速度比橫向捲軸的快得多,對刺激性大大提高。其實遠在SEGA Master
System時,有一個名為Power Striker的遊戲擁有著差不多的功能,相信Pony Canyon或多或少有向此遊戲
取材的可能。ZANAC總數有十二版,唯一美中不足的只是欠缺雙打功能。不過它擁有的優點遠比缺點
為多,所以它能記載於舊GAME博物館實是當之無愧。
Game Name 遊戲名稱 | ZANAC(A1 戰機) |
Manufacturer 生產廠商 | PONY CANYON |
Type 種類 | Shooting 射擊 |
ROM size 容量 | Single-sided diskette 單面磁碟 |
Publish Date 出版日期 | 1986 年 11 月 |
Famous
RPG by KONAMI....
KONAMI 的角式扮演名作
惡魔城(II)Castle Vania 2
Castle Vania 1 is a popular action game. When KONAMI released Castle Vania 2 in 1989, it turn to the direction to "Action RPG". YS is another famous action RPG series for Nintendo.
Simon, acts as main character of this game. After the final war of Castle Vania 1, he suffer the injuriy by the devil. He want to seal away the devil forever before his life end.
When the game in progress, many items are given to the player to increase the degree of attack and defence. Items can be brought by the storage of 'heart' after defeat the emenies or meet some special person in different places. Some items are essential for finish the whole game. On the other hand, this game had divided into day and night. Players can be adjust their favourite arrangement and use the minimum time to defeat the devil.
相信對於熟識惡魔城動作系列的朋友比例不少,事實上惡魔城能有所突破要在這第二集。就是它跳
出以往的形式,以一個動作角式扮演(Action-RPG)遊戲出現,類似它又比較出名的只有伊蘇國系列(YS)。
說回遊戲本身,遊戲主角西蒙經過惡魔城(I)的戰鬥後,戰鬥時受到多拉裘拉的咀咒而傷,身體不
斷受侵蝕,為了要永遠封閉多拉裘拉及解除咀咒,不得不再度苦戰。
在遊戲進行時,有不少寶物給玩者使用,有些是用打倒敵人
時得到的心所買;也可用擁有物品與人交換,其中有些物品是往多拉裘
拉大本營必須的。而且在某些特定地點有十三本書,雖然不是必需物品
,但對攻略起了重要的作用。遊戲也分開日和夜,玩者可根據自己的喜
好編排先後次序,用最少的日數打敗多拉裘拉。
Many items to help player! 很多寶物給玩者使用
Game Name 遊戲名稱 | 惡魔城 II (Castle Vania 2) |
Manufacturer 生產廠商 | KONAMI |
Type 種類 | 動作角式扮演 (Action - RPG) |
ROM size 容量 | Double-sided diskette 雙面磁碟 |
Publish Date 出版日期 | 1987 年 8 月 |
Daytime background music for Castle Vania 2 from
the output of true game console!
特意帶來一少段來自真正磁碟版本惡魔城(II)的日間背景音樂,希望能引起大家的回想.....
First
tennis game for NES!
可說為網球遊戲創先河.....
網球一代 (Tennis)
At the foundation of Nintendo, due to the design system are not well develop. Games are lack of rolling background. This makes those games are fixed with only one or few screen and limited in sport type. This is because ROM size are easier to control and character are simple.
Two different types of ball routine can be chosen by the player if necessary which controlled by button A or B on controller. Some tennis games nowadays, they can output a very beautiful character but the degress of smoothly are lacking. Conclusion, it acts as the first tennis game of Nintendo, the performance is acceptable.
First tennis game for Nintendo 網球遊戲的老大哥
在上一集的舊GAME博物館中,曾介紹棒球(Baseball)給大家,其實在任天堂紅白機開發初期,由
於在設計遊戲上並未成熟,初出道的遊戲多數欠缺捲軸的功能,大部份皆以單畫面(即主角及敵人只在單一畫
面上作戰)成為整個遊戲的核心,而題材亦只局限於體育類。由於只需做出主角及數個敵方球員,在容量上
易控制,開發人員可用更多時間專注遊戲的趣味性,做出更好的遊戲。
這個作為任天堂第一個網球遊戲,表現是出奇的好:遊戲以
三局兩勝制;應有的規例;打球時可選擇用平拉(A掣)及放高球(B
掣);還可以迅速上網扣殺,已經令這遊戲增加不少真實。很多在近代
生產的網球遊戲,只能做出美麗的動畫及背景,但不能做到應有的流暢
感。所以任天堂的網球遊戲是值得推崇的。
Fight with computer! 大力開球求高分!
Game Name 遊戲名稱 網球 (Tennis) Manufacturer 生產廠商 NINTENDO Type 種類 Sport 運動 ROM size 容量 Cartidge 盒帶 (256K)/Single-sided diskette 單面磁碟 Publish Date 出版日期 1984 年 1 月/1986 年 2 月
街機令人樂而忘返的.....
泡泡龍 (Bubble Bobble)
Since some classic games are popular and well-known, producer may published in many chapter such as I, II or more (like Castle Vania I, II). Development of those games on the other working platform is another method to continue game's life. Bubble Bobble is a very good example.
The system design for this game is very interesting, two main character, little dinosaur, bubble and bobble to release a bubble to enclose the emeny and crash on it to defeat them. Many useful item provided during the game. Different colour of sweet to help the frequency and the length of bubbles released, umbellula to jump stages. If the player can collect six character "EXTEND", 1UP are given. You can't get any excuse to refuse to play this smart game, right?
Bubble Bobble from TAITO (標題畫面 )
對於某些遊戲,生產廠商會因應其受歡迎程度,推出續集、甚至更多,又會移植到不同機種上。其
目的是希望遊戲的生命(歡迎度)得以延續。有些出色的更可成為某間廠商的招牌貨,增加市場佔有率。
初時在街看見這個遊戲,看見兩名主角(龍)可以放泡包住敵人,然後撞破它便能消滅敵人,非常
可愛有趣,不禁進貢數個大洋。
我最喜歡就是一面聽著輕快的背景音樂;一面擊敗敵人,真是一樂也。
遊戲還加上雙打功能,可和朋友一起作戰,增加刺激性。全遊戲總共有一百版,而且還有不少工
具:增加移動速度的「鞋」;令主角噴泡增加的「黃糖」;增加噴泡距離的「藍糖」;跳版的「傘」;可以令
巨型寶物出現的「士的」等。而且齊集EXTEND六個英文字母便可獎一隻。這樣
多姿多采的遊戲,你可以不玩嗎?
Game Name 遊戲名稱 | 泡泡龍 (Bubble Bobble) |
Manufacturer 生產廠商 | TAITO |
Type 種類 | Action 動作 |
ROM size 容量 | Double-sided diskette 雙面磁碟 |
Publish Date 出版日期 | 1988 年 7 月 |
Lot of fun play with 2P! 真是樂而忘返啊!
Background music of bubble is included
for you to listen!
最令人容易想起泡泡龍相信是節奏輕快的背景音樂了!
Return to Start your classic game page
Checked
and work properly with &
Music files encoded with
RealAudio Encoder and play by RealAudio player