Tips for Character Creation |
Nature: This is the "true" personality of your character - who she really is. Demeanor: This is the personality your character presents in public. Generally, Nature and Demeanor are different. Example Archetypes: Autocrat - The Autocrat wants to be in charge. He seeks control over others. Dictators, gang leaders, bullies, corporate raiders and others in those categories are Autocrat Archetypes. - Regain a point of Willpower when you achieve control over a group or organization involving other individuals. Bon Vivant - The Bon Viviant is the party-girl, or guy. He seeks only to have a good time in the unlife, and is predisposed to excess.Hedonists, sybarites and dilettantes are all Bon Vivant Archetypes. -Regain a point of Willpower whenever you truly enjoy yourself and can fully express your exultation. At the Storyteller's option, a particularly fabulous revelry may yield multiple Willpower points. Bravo - The Bravo is a bully, and takes great pleasure in tormenting those weaker than her. Only those with power should be respected, and power is all that matters. Robbers, bigots, thugs and the insecure are included in the Bravo Archetypes. - Regain a point of Willpower any time you achieve your agenda through brutishness or intimidation. This need not be physical, as many Bravos verbally or socially inflict fear their victims. Curmudgeon - The Curmudgeon is a bitter cynic. The world is percieved as grey and full of flaws to the Curmudgeon. He has very little trust or esteem for others. Elder Vampires and Gen X'ers are examples of Curmudgeon Archetypes. -Regain a point of Willpower whenever someone does something stupid, just like you said they would. You must predict this failure aloud. Monster - The Monster is a creature of darkness and acts it. No pain goes uninflicted, no evil below him. The Monster uses evil as his tool wherever he goes. He does not cause these things for the sake of them, but rather, to understand what he has become. Sabbat, elder vampires, and unstable individuals are among the Monster Archetypes. -Malignant deeds reinforce the Monster's sense of purpose. Monster characters should pick a specific misdeed, regaining Willpower whenever they indulge that urge. Pedagogue - The Pedagogue is a know-it-all, seeking to inform others. The Pedagogue attempts to make sure his message is heard.. at length, if necessary. Instructors, the overeducated and "Veterans in their field" are types of Pedagogue Archetypes. - Regain one point of Willpower whenever you see or learn of someone who has benefited from the wisdom you shared with them. Rogue - Rogues have one thing that matters: themselves. The Rogue refuses to succumb to others, and have their own best interests in mind at all times. Prostitutes, capitalists and criminals are members of Rogue Archetypes -Regain a point of Willpower when your self-centered disposition leads you to profit, materially or otherwise. Visionary - The Visionary is able to see the wonder in things. He is often responsible for bringing about significant change in society, though society is more often than not, unappreciative. Philosophers, inventors, and elite artists are included in the Visionary Archetype. - Regain a point of Willpower each time you are able to convince others to have faith in your dreams and follow the course of action dictated by your vision. Remember, these listed are only an example list. Feel free to use anything you can to add to your character. But also check with the Storyteller and/or staff to make sure that it is feasible with the rest of your character sheet. -Exerpts taken from Vampire the Masquerade Revised, Third Edition, Main. White-Wolf publications. |
Before getting to the Merit and Flaw section of Character Creation, please be sure
to check the House Rules page for Restrictions. ~Dark Genesis Staff~ |