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Bad Buffalo - 341 HP / 0 PP / 11 SPEED / 164 OFFENSE / 104 DEFENSE. The Buffalo charges with lowered horns and can cause a lot of damage. Use PSI Paralysis to stop him in his tracks.




Bad Key Machine - Get it from Maxwell in the School north of Winters. When you talk to him the first time, he'll give you the Key to the Locker. After you try that key and learn that it's broken, take it back to Maxwell to get the Bad Key Machine.




Bakeries - When you're running low on energy, and before you set out for side trips, stop off at the Bakery to buy some Rolls, Cookies or Sandwiches. They'll refill your energy and put you back in the pink.




Bash - (see; Battle Screen)




Battle Screen - After you encounter an enemy, the Battle Screen appears. The enemy is infront of you, possibly in two separate rows if enough enemies are present. Two windows also appear, your HP and PP window and the Battle Command Window. Your condition is constantly indicated by the HP and PP window at the bottom of the screen.

  • Bash - Bash deals damage to the enemy by use of a phyical attack. A strong weapon results in greater damage done.
  • PSI - Allows you to select a PSI attack, recover or assist power. Be sure to watch your PP level!
  • Goods - Allows you to select an item and use it on the enemy. Some goods are very effective weapons, others aren't. There are also special weapons that only Jeff is able to use. Look for broken gadgets he can fix!
  • Pray - This command that only Paula can use is very mysterious, and the effects can vary widely. Though potentially helpful, be careful!
  • Spy - A very special ability that allows Jeff to size up the enemy and report all weaknesses to you.
  • Mirror - This special ability allows Poo to assume the shape of one of the enemy attackers. The effect is temporary.
  • Defend - Places you in a defensive position, which can minimize the damage that gets dealt to you.
  • Auto Fight - The computer selects a course of action for you. To cancel Auto Fight, press the B Button.
  • Run Away - As it sounds, this is your shot at running away from a battle. Sometimes you succeed, sometimes you don't.




B Button - The B Button is used to cancel a selection and return to the previous screen. While moving on the main screen, pressing the B Button brings up the HP and PP window. This allows the player to view current Hit Points (HP) and Psychic Points (PP) for the main character or for the group. Pressing the B Button again clears the screen of the HP and PP window.




Beautiful UFO - 339 HP / 15 PP / 59 SPEED / 86 OFFENSE / 103 DEFENSE. Beautiful UFO's take care to tie pretty bows on their chrome domes before flying out to attack unsuspecting travelers. Don't be distracted by their beauty!




Belch Base - (see; The Belch Base)




Bicycle Shop - When you first get to town, go to the Bicycle Shop that's right next to Hotel Twoson. The manager of the shop is very friendly, and he's generous, too. He'll offer to let you use one of his bikes, as long as you don't try to ride double on it. It's faster than walking, so give it a try.




Big Pile of Puke - 631 HP / 0 PP / 16 SPEED / 120 OFFENSE / 158 DEFENSE. The big, brown Barf is ever so offensive. One whiff of the malodorous mass can make you cry. Have herbs on hand when you fight.




Bike - (see; Bicycle Shop)




Bike Bell - When riding a bicycle, pressing the R Button will ring the bell. Give it a try! You'll almost feel the breeze blowing through your hair.




Bionic Kraken - 900 HP / 60 PP / 42 SPEED / 155 OFFENSE / 195 DEFENSE. This fire-breathing aquatic serpent gets steamed when you interrupt it in the Tunnel of the Past. Bottle Rockets and regular attacks will sink it.




Black Antoids - 34 HP / 25 PP / 4 SPEED / 14 OFFENSE / 13 DEFENSE. When you venture into the caves, you'll have the distinct displeasure of meeting the Black Antoids. They're small, quick and they attack in teams. It's also a good idea to finish them off quickly before they call upon help from their friends.




Blue Baddies - There are some strange (and unhappy) bad guys wandering the streets of Twoson, and some neighbouring towns. You can quickly identify them by their blue faces, so if you see them coming, either steer clear or prepare to fight. You'll fun into more of the baddies' buddies when you travel to Happy Happy Village.




Boat to Scaraba - After leaving the cave in Dalaam, teleport back to the seaside resort of Summers and go to Toto to talk to the Captain. He'll thank you for getting his wife to start making Magic Cake again instead of hanging out in the Stoic Club, then he'll offer to take you to Scaraba in his boat. He'll charge you $20 per person -- and he'll make you do the fighting when you meet up with Kraken. The rest of the cruise should be quite pleasant, and favorable winds will take you to the shores of a new land, Scaraba, where adventure of a different kind awaits. Beware of sunstroke as you explore this new area.




Boogie Tent - about 500 HP, 0 PP, no shields. This apparition isn't anything to worry about. Be sure to have a Vial of Serum in case he poisons you. Use PSI Fire and PSI Special to dispatch of this maniacal tent. A regular Bottle Rocket also works nicely.




Brick Road Maze - One of the most famous attractions along the shores of Lake Tessie is the Brick Road Maze, constructed with minimal funds by the great dungeon designer, Brickroad. Inside, visitors will find an assortment of lovely gifts. They may also encounter several less-than-lovely creatures who jealously guard those gifts. Do not let them deter you. Seek out all the Gift Boxes.




Broken Bridge - The first bridge you come to is broken, so you can't use it to cross the river. You'll have to find another way to continue to Happy Happy Village. Continue heading north, avoiding as many enemies as you can as you try to find an alternate route.




Burger Shops - When you're running low on energy, and before you set out for side trips, stop off at the Burger Shop to buy some fruit juice, coffee, french fries, or hamburgers. They'll refill your energy and put you back in the pink.




Burglin Park - This is where merchants from all around Twoson gather and try a hand at selling you their goods, always trying to outdo eathother in profit. You'll find many useful things here, but the park also has its dangers... When taking a stroll in the park, you'll be attacked by Al Everdred (see; Al Everdred), who will pounce from the roof of his house. If you're well-supplied, you should little trouble defeating him. When you do, he'll apologize for his bad manners, and he'll explain that Paula is about to be sacrificed in Happy Happy Village.




Bus Service (Twoson-Threed) - The only way for visitors to arrive in Threed these days is by bus, and the only bus that can make the trip through the haunted Twoson-Threed tunnel is owned by a blues band called the Runaway Five. For a hefty fee of $10,000, however, you can hitch a lift with the "Five" to begin your nightmare vacation.




Bus Servise (Threed-Fourside) - Now that Master Belch and the ZOmbies are no longer a hazard to driving on the roads, bus sevice resumes in Threed. That means that you can take the bus from Threed back to Twoson or on to the big city of Fourside beyond the Dusty Dunes Desert. After bedding down for a night and calling home, you'll want to get an early start for the long ride. Many travelers report that the bus dumps them off in the desert due to heavy traffic problems, so you might have to spend some time out in the dunes.